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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // quakedef.h -- primary header for client
- //#define GLTEST // experimental stuff
- #define QUAKE_GAME // as opposed to utilities
- #define VERSION 1.09
- #define GLQUAKE_VERSION 1.00
- #define D3DQUAKE_VERSION 0.01
- #define WINQUAKE_VERSION 0.996
- #define LINUX_VERSION 1.30
- #define X11_VERSION 1.10
- //define PARANOID // speed sapping error checking
- #ifdef QUAKE2
- #define GAMENAME "id1" // directory to look in by default
- #else
- #define GAMENAME "id1"
- #endif
- #include <math.h>
- #include <string.h>
- #include <stdarg.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <setjmp.h>
- #if defined(_WIN32) && !defined(WINDED)
- #if defined(_M_IX86)
- #define __i386__ 1
- #endif
- void VID_LockBuffer (void);
- void VID_UnlockBuffer (void);
- #else
- #define VID_LockBuffer()
- #define VID_UnlockBuffer()
- #endif
- #if defined __i386__ // && !defined __sun__
- #define id386 1
- #else
- #define id386 0
- #endif
- #if id386
- #define UNALIGNED_OK 1 // set to 0 if unaligned accesses are not supported
- #else
- #define UNALIGNED_OK 0
- #endif
- // !!! if this is changed, it must be changed in d_ifacea.h too !!!
- #define CACHE_SIZE 32 // used to align key data structures
- #define UNUSED(x) (x = x) // for pesky compiler / lint warnings
- #define MINIMUM_MEMORY 0x550000
- #define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000)
- #define MAX_NUM_ARGVS 50
- // up / down
- #define PITCH 0
- // left / right
- #define YAW 1
- // fall over
- #define ROLL 2
- #define MAX_QPATH 64 // max length of a quake game pathname
- #define MAX_OSPATH 128 // max length of a filesystem pathname
- #define ON_EPSILON 0.1 // point on plane side epsilon
- #define MAX_MSGLEN 8000 // max length of a reliable message
- #define MAX_DATAGRAM 1024 // max length of unreliable message
- //
- // per-level limits
- //
- #define MAX_EDICTS 600 // FIXME: ouch! ouch! ouch!
- #define MAX_LIGHTSTYLES 64
- #define MAX_MODELS 256 // these are sent over the net as bytes
- #define MAX_SOUNDS 256 // so they cannot be blindly increased
- #define SAVEGAME_COMMENT_LENGTH 39
- #define MAX_STYLESTRING 64
- //
- // stats are integers communicated to the client by the server
- //
- #define MAX_CL_STATS 32
- #define STAT_HEALTH 0
- #define STAT_FRAGS 1
- #define STAT_WEAPON 2
- #define STAT_AMMO 3
- #define STAT_ARMOR 4
- #define STAT_WEAPONFRAME 5
- #define STAT_SHELLS 6
- #define STAT_NAILS 7
- #define STAT_ROCKETS 8
- #define STAT_CELLS 9
- #define STAT_ACTIVEWEAPON 10
- #define STAT_TOTALSECRETS 11
- #define STAT_TOTALMONSTERS 12
- #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
- #define STAT_MONSTERS 14 // bumped by svc_killedmonster
- // stock defines
- #define IT_SHOTGUN 1
- #define IT_SUPER_SHOTGUN 2
- #define IT_NAILGUN 4
- #define IT_SUPER_NAILGUN 8
- #define IT_GRENADE_LAUNCHER 16
- #define IT_ROCKET_LAUNCHER 32
- #define IT_LIGHTNING 64
- #define IT_SUPER_LIGHTNING 128
- #define IT_SHELLS 256
- #define IT_NAILS 512
- #define IT_ROCKETS 1024
- #define IT_CELLS 2048
- #define IT_AXE 4096
- #define IT_ARMOR1 8192
- #define IT_ARMOR2 16384
- #define IT_ARMOR3 32768
- #define IT_SUPERHEALTH 65536
- #define IT_KEY1 131072
- #define IT_KEY2 262144
- #define IT_INVISIBILITY 524288
- #define IT_INVULNERABILITY 1048576
- #define IT_SUIT 2097152
- #define IT_QUAD 4194304
- #define IT_SIGIL1 (1<<28)
- #define IT_SIGIL2 (1<<29)
- #define IT_SIGIL3 (1<<30)
- #define IT_SIGIL4 (1<<31)
- //===========================================
- //rogue changed and added defines
- #define RIT_SHELLS 128
- #define RIT_NAILS 256
- #define RIT_ROCKETS 512
- #define RIT_CELLS 1024
- #define RIT_AXE 2048
- #define RIT_LAVA_NAILGUN 4096
- #define RIT_LAVA_SUPER_NAILGUN 8192
- #define RIT_MULTI_GRENADE 16384
- #define RIT_MULTI_ROCKET 32768
- #define RIT_PLASMA_GUN 65536
- #define RIT_ARMOR1 8388608
- #define RIT_ARMOR2 16777216
- #define RIT_ARMOR3 33554432
- #define RIT_LAVA_NAILS 67108864
- #define RIT_PLASMA_AMMO 134217728
- #define RIT_MULTI_ROCKETS 268435456
- #define RIT_SHIELD 536870912
- #define RIT_ANTIGRAV 1073741824
- #define RIT_SUPERHEALTH 2147483648
- //MED 01/04/97 added hipnotic defines
- //===========================================
- //hipnotic added defines
- #define HIT_PROXIMITY_GUN_BIT 16
- #define HIT_MJOLNIR_BIT 7
- #define HIT_LASER_CANNON_BIT 23
- #define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
- #define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
- #define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
- #define HIT_WETSUIT (1<<(23+2))
- #define HIT_EMPATHY_SHIELDS (1<<(23+3))
- //===========================================
- #define MAX_SCOREBOARD 16
- #define MAX_SCOREBOARDNAME 32
- #define SOUND_CHANNELS 8
- // This makes anyone on id's net privileged
- // Use for multiplayer testing only - VERY dangerous!!!
- // #define IDGODS
- #include "common.h"
- #include "bspfile.h"
- #include "vid.h"
- #include "sys.h"
- #include "zone.h"
- #include "mathlib.h"
- typedef struct
- {
- vec3_t origin;
- vec3_t angles;
- int modelindex;
- int frame;
- int colormap;
- int skin;
- int effects;
- } entity_state_t;
- #include "wad.h"
- #include "draw.h"
- #include "cvar.h"
- #include "screen.h"
- #include "net.h"
- #include "protocol.h"
- #include "cmd.h"
- #include "sbar.h"
- #include "sound.h"
- #include "render.h"
- #include "client.h"
- #include "progs.h"
- #include "server.h"
- #ifdef GLQUAKE
- #include "gl_model.h"
- #else
- #include "model.h"
- #include "d_iface.h"
- #endif
- #include "input.h"
- #include "world.h"
- #include "keys.h"
- #include "console.h"
- #include "view.h"
- #include "menu.h"
- #include "crc.h"
- #include "cdaudio.h"
- #ifdef GLQUAKE
- #include "glquake.h"
- #endif
- //=============================================================================
- // the host system specifies the base of the directory tree, the
- // command line parms passed to the program, and the amount of memory
- // available for the program to use
- typedef struct
- {
- char *basedir;
- char *cachedir; // for development over ISDN lines
- int argc;
- char **argv;
- void *membase;
- int memsize;
- } quakeparms_t;
- //=============================================================================
- extern qboolean noclip_anglehack;
- //
- // host
- //
- extern quakeparms_t host_parms;
- extern cvar_t sys_ticrate;
- extern cvar_t sys_nostdout;
- extern cvar_t developer;
- extern qboolean host_initialized; // true if into command execution
- extern double host_frametime;
- extern byte *host_basepal;
- extern byte *host_colormap;
- extern int host_framecount; // incremented every frame, never reset
- extern double realtime; // not bounded in any way, changed at
- // start of every frame, never reset
- void Host_ClearMemory (void);
- void Host_ServerFrame (void);
- void Host_InitCommands (void);
- void Host_Init (quakeparms_t *parms);
- void Host_Shutdown(void);
- void Host_Error (char *error, ...);
- void Host_EndGame (char *message, ...);
- void Host_Frame (float time);
- void Host_Quit_f (void);
- void Host_ClientCommands (char *fmt, ...);
- void Host_ShutdownServer (qboolean crash);
- extern qboolean msg_suppress_1; // suppresses resolution and cache size console output
- // an fullscreen DIB focus gain/loss
- extern int current_skill; // skill level for currently loaded level (in case
- // the user changes the cvar while the level is
- // running, this reflects the level actually in use)
- extern qboolean isDedicated;
- extern int minimum_memory;
- //
- // chase
- //
- extern cvar_t chase_active;
- void Chase_Init (void);
- void Chase_Reset (void);
- void Chase_Update (void);
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