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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // chase.c -- chase camera code
- #include "quakedef.h"
- cvar_t chase_back = {"chase_back", "100"};
- cvar_t chase_up = {"chase_up", "16"};
- cvar_t chase_right = {"chase_right", "0"};
- cvar_t chase_active = {"chase_active", "0"};
- vec3_t chase_pos;
- vec3_t chase_angles;
- vec3_t chase_dest;
- vec3_t chase_dest_angles;
- void Chase_Init (void)
- {
- Cvar_RegisterVariable (&chase_back);
- Cvar_RegisterVariable (&chase_up);
- Cvar_RegisterVariable (&chase_right);
- Cvar_RegisterVariable (&chase_active);
- }
- void Chase_Reset (void)
- {
- // for respawning and teleporting
- // start position 12 units behind head
- }
- void TraceLine (vec3_t start, vec3_t end, vec3_t impact)
- {
- trace_t trace;
- memset (&trace, 0, sizeof(trace));
- SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace);
- VectorCopy (trace.endpos, impact);
- }
- void Chase_Update (void)
- {
- int i;
- float dist;
- vec3_t forward, up, right;
- vec3_t dest, stop;
- // if can't see player, reset
- AngleVectors (cl.viewangles, forward, right, up);
- // calc exact destination
- for (i=0 ; i<3 ; i++)
- chase_dest[i] = r_refdef.vieworg[i]
- - forward[i]*chase_back.value
- - right[i]*chase_right.value;
- chase_dest[2] = r_refdef.vieworg[2] + chase_up.value;
- // find the spot the player is looking at
- VectorMA (r_refdef.vieworg, 4096, forward, dest);
- TraceLine (r_refdef.vieworg, dest, stop);
- // calculate pitch to look at the same spot from camera
- VectorSubtract (stop, r_refdef.vieworg, stop);
- dist = DotProduct (stop, forward);
- if (dist < 1)
- dist = 1;
- r_refdef.viewangles[PITCH] = -atan(stop[2] / dist) / M_PI * 180;
- // move towards destination
- VectorCopy (chase_dest, r_refdef.vieworg);
- }
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