README.Solaris 3.1 KB

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  1. Solaris 2 Quake / QuakeWorld
  2. ----------------------------
  3. This is an UNSUPPORTED version of Quake and QuakeWorld. Don't
  4. bother id software about it. Bug reports will be ignored.
  5. PORT DETAILS
  6. ------------
  7. There are a few major difference between this port and the
  8. vanilla Quake/QuakeWorld available on the internet. For
  9. optimum performance, you should copy everything to a directory
  10. on your local system before starting play so that you are
  11. not mounting files from a remote filesystem.
  12. In order to use this program, you need the files pak0.pak
  13. and pak1.pak in the id1 directory found on a registered copy of
  14. Quake. You can ftp them to your Solaris host from a Windows95
  15. machine for example. The files must be in an id1 subdirectory from
  16. the directory you install Quake/QuakeWorld, and all file names must
  17. be lowercase. Add on packages such as ThreeWave CTF work fine as
  18. well, just place such addon packages in their own directory as you
  19. would on a Windows95 installation. But again, make sure all files
  20. are lowercase.
  21. COMMAND LINE FLAGS:
  22. +pixel_multiply
  23. You can magnify the screen by using this flag:
  24. Ex: % quake +pixel_multiply 2
  25. You can also use this command (without the dash)
  26. from the Quake console. pixel_multiply is a Quake
  27. cvar and is saved from session to session in the
  28. config.cfg file.
  29. -winsize <width> <height>
  30. Set the size of the window when you start
  31. -count_frames
  32. See how many frames per second you're getting
  33. GAME SETTINGS
  34. mouse binding
  35. You can bind and unbind the mouse to the Quake window
  36. by using the Use Mouse selection in the Options menu,
  37. or with the "_windowed_mouse" command in the console,
  38. ex "_windowed_mouse 1" Now, moving the mouse will move
  39. your player. Use "_windowed_mouse 0" to unbind. You
  40. can bind or alias this to a key.
  41. Example command:
  42. % quake.xil +pixel_multiply 2 -winsize 400 300
  43. WHAT IS "QUAKEWORLD" AND HOW DO I USE IT?
  44. -----------------------------------------
  45. In a nutshell, QuakeWorld is an extension of Quake that is
  46. much more user friendly. It allows the user to dynamically
  47. download changes from the server, such as new maps and new
  48. weapons while inside the Quake client. It is not directly
  49. compatible with Quake (ie, you can't connect to a Quake server
  50. from a QuakeWorld client) but in general it is superior to
  51. Quake. QuakeWorld also offers much smoother play over the
  52. Internet by using client prediction. For more information,
  53. check out http://www.quakeworld.net/.
  54. In order to use it, you must make a copy of the "qw"
  55. directory. Any new stuff that is downloaded from a QuakeWorld
  56. server will be stored in this directory. All regular Quake
  57. flags apply so you can use the same command line as before.
  58. Example command:
  59. % qwcl.xil +pixel_multiply 2 -winsize 400 300
  60. WHERE CAN I FIND OUT ABOUT...
  61. -----------------------------
  62. If you've got questions about Quake, rest assured that there
  63. are answers out there. Try checking out these web sites:
  64. http://www.planetquake.com/
  65. http://www.stomped.com/
  66. http://www.quakeworld.net/
  67. If all else fails use a search engine.
  68. Happy fragging,
  69. the Quake/Solaris team