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- Solaris 2 Quake / QuakeWorld
- ----------------------------
- This is an UNSUPPORTED version of Quake and QuakeWorld. Don't
- bother id software about it. Bug reports will be ignored.
-
- PORT DETAILS
- ------------
- There are a few major difference between this port and the
- vanilla Quake/QuakeWorld available on the internet. For
- optimum performance, you should copy everything to a directory
- on your local system before starting play so that you are
- not mounting files from a remote filesystem.
- In order to use this program, you need the files pak0.pak
- and pak1.pak in the id1 directory found on a registered copy of
- Quake. You can ftp them to your Solaris host from a Windows95
- machine for example. The files must be in an id1 subdirectory from
- the directory you install Quake/QuakeWorld, and all file names must
- be lowercase. Add on packages such as ThreeWave CTF work fine as
- well, just place such addon packages in their own directory as you
- would on a Windows95 installation. But again, make sure all files
- are lowercase.
-
- COMMAND LINE FLAGS:
-
- +pixel_multiply
-
- You can magnify the screen by using this flag:
-
- Ex: % quake +pixel_multiply 2
-
- You can also use this command (without the dash)
- from the Quake console. pixel_multiply is a Quake
- cvar and is saved from session to session in the
- config.cfg file.
- -winsize <width> <height>
- Set the size of the window when you start
- -count_frames
- See how many frames per second you're getting
- GAME SETTINGS
- mouse binding
- You can bind and unbind the mouse to the Quake window
- by using the Use Mouse selection in the Options menu,
- or with the "_windowed_mouse" command in the console,
- ex "_windowed_mouse 1" Now, moving the mouse will move
- your player. Use "_windowed_mouse 0" to unbind. You
- can bind or alias this to a key.
- Example command:
- % quake.xil +pixel_multiply 2 -winsize 400 300
- WHAT IS "QUAKEWORLD" AND HOW DO I USE IT?
- -----------------------------------------
- In a nutshell, QuakeWorld is an extension of Quake that is
- much more user friendly. It allows the user to dynamically
- download changes from the server, such as new maps and new
- weapons while inside the Quake client. It is not directly
- compatible with Quake (ie, you can't connect to a Quake server
- from a QuakeWorld client) but in general it is superior to
- Quake. QuakeWorld also offers much smoother play over the
- Internet by using client prediction. For more information,
- check out http://www.quakeworld.net/.
- In order to use it, you must make a copy of the "qw"
- directory. Any new stuff that is downloaded from a QuakeWorld
- server will be stored in this directory. All regular Quake
- flags apply so you can use the same command line as before.
- Example command:
- % qwcl.xil +pixel_multiply 2 -winsize 400 300
- WHERE CAN I FIND OUT ABOUT...
- -----------------------------
- If you've got questions about Quake, rest assured that there
- are answers out there. Try checking out these web sites:
- http://www.planetquake.com/
- http://www.stomped.com/
- http://www.quakeworld.net/
-
- If all else fails use a search engine.
- Happy fragging,
- the Quake/Solaris team
-
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