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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // sv_phys.c
- #include "qwsvdef.h"
- /*
- pushmove objects do not obey gravity, and do not interact with each other or trigger fields, but block normal movement and push normal objects when they move.
- onground is set for toss objects when they come to a complete rest. it is set for steping or walking objects
- doors, plats, etc are SOLID_BSP, and MOVETYPE_PUSH
- bonus items are SOLID_TRIGGER touch, and MOVETYPE_TOSS
- corpses are SOLID_NOT and MOVETYPE_TOSS
- crates are SOLID_BBOX and MOVETYPE_TOSS
- walking monsters are SOLID_SLIDEBOX and MOVETYPE_STEP
- flying/floating monsters are SOLID_SLIDEBOX and MOVETYPE_FLY
- solid_edge items only clip against bsp models.
- */
- cvar_t sv_maxvelocity = {"sv_maxvelocity","2000"};
- cvar_t sv_gravity = { "sv_gravity", "800"};
- cvar_t sv_stopspeed = { "sv_stopspeed", "100"};
- cvar_t sv_maxspeed = { "sv_maxspeed", "320"};
- cvar_t sv_spectatormaxspeed = { "sv_spectatormaxspeed", "500"};
- cvar_t sv_accelerate = { "sv_accelerate", "10"};
- cvar_t sv_airaccelerate = { "sv_airaccelerate", "0.7"};
- cvar_t sv_wateraccelerate = { "sv_wateraccelerate", "10"};
- cvar_t sv_friction = { "sv_friction", "4"};
- cvar_t sv_waterfriction = { "sv_waterfriction", "4"};
- #define MOVE_EPSILON 0.01
- void SV_Physics_Toss (edict_t *ent);
- /*
- ================
- SV_CheckAllEnts
- ================
- */
- void SV_CheckAllEnts (void)
- {
- int e;
- edict_t *check;
- // see if any solid entities are inside the final position
- check = NEXT_EDICT(sv.edicts);
- for (e=1 ; e<sv.num_edicts ; e++, check = NEXT_EDICT(check))
- {
- if (check->free)
- continue;
- if (check->v.movetype == MOVETYPE_PUSH
- || check->v.movetype == MOVETYPE_NONE
- || check->v.movetype == MOVETYPE_NOCLIP)
- continue;
- if (SV_TestEntityPosition (check))
- Con_Printf ("entity in invalid position\n");
- }
- }
- /*
- ================
- SV_CheckVelocity
- ================
- */
- void SV_CheckVelocity (edict_t *ent)
- {
- int i;
- //
- // bound velocity
- //
- for (i=0 ; i<3 ; i++)
- {
- if (IS_NAN(ent->v.velocity[i]))
- {
- Con_Printf ("Got a NaN velocity on %s\n", PR_GetString(ent->v.classname));
- ent->v.velocity[i] = 0;
- }
- if (IS_NAN(ent->v.origin[i]))
- {
- Con_Printf ("Got a NaN origin on %s\n", PR_GetString(ent->v.classname));
- ent->v.origin[i] = 0;
- }
- if (ent->v.velocity[i] > sv_maxvelocity.value)
- ent->v.velocity[i] = sv_maxvelocity.value;
- else if (ent->v.velocity[i] < -sv_maxvelocity.value)
- ent->v.velocity[i] = -sv_maxvelocity.value;
- }
- }
- /*
- =============
- SV_RunThink
- Runs thinking code if time. There is some play in the exact time the think
- function will be called, because it is called before any movement is done
- in a frame. Not used for pushmove objects, because they must be exact.
- Returns false if the entity removed itself.
- =============
- */
- qboolean SV_RunThink (edict_t *ent)
- {
- float thinktime;
- do
- {
- thinktime = ent->v.nextthink;
- if (thinktime <= 0)
- return true;
- if (thinktime > sv.time + host_frametime)
- return true;
-
- if (thinktime < sv.time)
- thinktime = sv.time; // don't let things stay in the past.
- // it is possible to start that way
- // by a trigger with a local time.
- ent->v.nextthink = 0;
- pr_global_struct->time = thinktime;
- pr_global_struct->self = EDICT_TO_PROG(ent);
- pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
- PR_ExecuteProgram (ent->v.think);
- if (ent->free)
- return false;
- } while (1);
- return true;
- }
- /*
- ==================
- SV_Impact
- Two entities have touched, so run their touch functions
- ==================
- */
- void SV_Impact (edict_t *e1, edict_t *e2)
- {
- int old_self, old_other;
-
- old_self = pr_global_struct->self;
- old_other = pr_global_struct->other;
-
- pr_global_struct->time = sv.time;
- if (e1->v.touch && e1->v.solid != SOLID_NOT)
- {
- pr_global_struct->self = EDICT_TO_PROG(e1);
- pr_global_struct->other = EDICT_TO_PROG(e2);
- PR_ExecuteProgram (e1->v.touch);
- }
-
- if (e2->v.touch && e2->v.solid != SOLID_NOT)
- {
- pr_global_struct->self = EDICT_TO_PROG(e2);
- pr_global_struct->other = EDICT_TO_PROG(e1);
- PR_ExecuteProgram (e2->v.touch);
- }
- pr_global_struct->self = old_self;
- pr_global_struct->other = old_other;
- }
- /*
- ==================
- ClipVelocity
- Slide off of the impacting object
- returns the blocked flags (1 = floor, 2 = step / wall)
- ==================
- */
- #define STOP_EPSILON 0.1
- int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
- {
- float backoff;
- float change;
- int i, blocked;
-
- blocked = 0;
- if (normal[2] > 0)
- blocked |= 1; // floor
- if (!normal[2])
- blocked |= 2; // step
-
- backoff = DotProduct (in, normal) * overbounce;
- for (i=0 ; i<3 ; i++)
- {
- change = normal[i]*backoff;
- out[i] = in[i] - change;
- if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
- out[i] = 0;
- }
-
- return blocked;
- }
- /*
- ============
- SV_FlyMove
- The basic solid body movement clip that slides along multiple planes
- Returns the clipflags if the velocity was modified (hit something solid)
- 1 = floor
- 2 = wall / step
- 4 = dead stop
- If steptrace is not NULL, the trace of any vertical wall hit will be stored
- ============
- */
- #define MAX_CLIP_PLANES 5
- int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
- {
- int bumpcount, numbumps;
- vec3_t dir;
- float d;
- int numplanes;
- vec3_t planes[MAX_CLIP_PLANES];
- vec3_t primal_velocity, original_velocity, new_velocity;
- int i, j;
- trace_t trace;
- vec3_t end;
- float time_left;
- int blocked;
-
- numbumps = 4;
-
- blocked = 0;
- VectorCopy (ent->v.velocity, original_velocity);
- VectorCopy (ent->v.velocity, primal_velocity);
- numplanes = 0;
-
- time_left = time;
- for (bumpcount=0 ; bumpcount<numbumps ; bumpcount++)
- {
- for (i=0 ; i<3 ; i++)
- end[i] = ent->v.origin[i] + time_left * ent->v.velocity[i];
- trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, false, ent);
- if (trace.allsolid)
- { // entity is trapped in another solid
- VectorCopy (vec3_origin, ent->v.velocity);
- return 3;
- }
- if (trace.fraction > 0)
- { // actually covered some distance
- VectorCopy (trace.endpos, ent->v.origin);
- VectorCopy (ent->v.velocity, original_velocity);
- numplanes = 0;
- }
- if (trace.fraction == 1)
- break; // moved the entire distance
- if (!trace.ent)
- SV_Error ("SV_FlyMove: !trace.ent");
- if (trace.plane.normal[2] > 0.7)
- {
- blocked |= 1; // floor
- if (trace.ent->v.solid == SOLID_BSP)
- {
- ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
- ent->v.groundentity = EDICT_TO_PROG(trace.ent);
- }
- }
- if (!trace.plane.normal[2])
- {
- blocked |= 2; // step
- if (steptrace)
- *steptrace = trace; // save for player extrafriction
- }
- //
- // run the impact function
- //
- SV_Impact (ent, trace.ent);
- if (ent->free)
- break; // removed by the impact function
-
- time_left -= time_left * trace.fraction;
-
- // cliped to another plane
- if (numplanes >= MAX_CLIP_PLANES)
- { // this shouldn't really happen
- VectorCopy (vec3_origin, ent->v.velocity);
- return 3;
- }
- VectorCopy (trace.plane.normal, planes[numplanes]);
- numplanes++;
- //
- // modify original_velocity so it parallels all of the clip planes
- //
- for (i=0 ; i<numplanes ; i++)
- {
- ClipVelocity (original_velocity, planes[i], new_velocity, 1);
- for (j=0 ; j<numplanes ; j++)
- if (j != i)
- {
- if (DotProduct (new_velocity, planes[j]) < 0)
- break; // not ok
- }
- if (j == numplanes)
- break;
- }
-
- if (i != numplanes)
- { // go along this plane
- VectorCopy (new_velocity, ent->v.velocity);
- }
- else
- { // go along the crease
- if (numplanes != 2)
- {
- // Con_Printf ("clip velocity, numplanes == %i\n",numplanes);
- VectorCopy (vec3_origin, ent->v.velocity);
- return 7;
- }
- CrossProduct (planes[0], planes[1], dir);
- d = DotProduct (dir, ent->v.velocity);
- VectorScale (dir, d, ent->v.velocity);
- }
- //
- // if original velocity is against the original velocity, stop dead
- // to avoid tiny occilations in sloping corners
- //
- if (DotProduct (ent->v.velocity, primal_velocity) <= 0)
- {
- VectorCopy (vec3_origin, ent->v.velocity);
- return blocked;
- }
- }
- return blocked;
- }
- /*
- ============
- SV_AddGravity
- ============
- */
- void SV_AddGravity (edict_t *ent, float scale)
- {
- ent->v.velocity[2] -= scale * movevars.gravity * host_frametime;
- }
- /*
- ===============================================================================
- PUSHMOVE
- ===============================================================================
- */
- /*
- ============
- SV_PushEntity
- Does not change the entities velocity at all
- ============
- */
- trace_t SV_PushEntity (edict_t *ent, vec3_t push)
- {
- trace_t trace;
- vec3_t end;
-
- VectorAdd (ent->v.origin, push, end);
- if (ent->v.movetype == MOVETYPE_FLYMISSILE)
- trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_MISSILE, ent);
- else if (ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_NOT)
- // only clip against bmodels
- trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NOMONSTERS, ent);
- else
- trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NORMAL, ent);
-
- VectorCopy (trace.endpos, ent->v.origin);
- SV_LinkEdict (ent, true);
- if (trace.ent)
- SV_Impact (ent, trace.ent);
- return trace;
- }
- /*
- ============
- SV_Push
- ============
- */
- qboolean SV_Push (edict_t *pusher, vec3_t move)
- {
- int i, e;
- edict_t *check, *block;
- vec3_t mins, maxs;
- vec3_t pushorig;
- int num_moved;
- edict_t *moved_edict[MAX_EDICTS];
- vec3_t moved_from[MAX_EDICTS];
- for (i=0 ; i<3 ; i++)
- {
- mins[i] = pusher->v.absmin[i] + move[i];
- maxs[i] = pusher->v.absmax[i] + move[i];
- }
- VectorCopy (pusher->v.origin, pushorig);
-
- // move the pusher to it's final position
- VectorAdd (pusher->v.origin, move, pusher->v.origin);
- SV_LinkEdict (pusher, false);
- // see if any solid entities are inside the final position
- num_moved = 0;
- check = NEXT_EDICT(sv.edicts);
- for (e=1 ; e<sv.num_edicts ; e++, check = NEXT_EDICT(check))
- {
- if (check->free)
- continue;
- if (check->v.movetype == MOVETYPE_PUSH
- || check->v.movetype == MOVETYPE_NONE
- || check->v.movetype == MOVETYPE_NOCLIP)
- continue;
- pusher->v.solid = SOLID_NOT;
- block = SV_TestEntityPosition (check);
- pusher->v.solid = SOLID_BSP;
- if (block)
- continue;
- // if the entity is standing on the pusher, it will definately be moved
- if ( ! ( ((int)check->v.flags & FL_ONGROUND)
- && PROG_TO_EDICT(check->v.groundentity) == pusher) )
- {
- if ( check->v.absmin[0] >= maxs[0]
- || check->v.absmin[1] >= maxs[1]
- || check->v.absmin[2] >= maxs[2]
- || check->v.absmax[0] <= mins[0]
- || check->v.absmax[1] <= mins[1]
- || check->v.absmax[2] <= mins[2] )
- continue;
- // see if the ent's bbox is inside the pusher's final position
- if (!SV_TestEntityPosition (check))
- continue;
- }
- VectorCopy (check->v.origin, moved_from[num_moved]);
- moved_edict[num_moved] = check;
- num_moved++;
- // try moving the contacted entity
- VectorAdd (check->v.origin, move, check->v.origin);
- block = SV_TestEntityPosition (check);
- if (!block)
- { // pushed ok
- SV_LinkEdict (check, false);
- continue;
- }
- // if it is ok to leave in the old position, do it
- VectorSubtract (check->v.origin, move, check->v.origin);
- block = SV_TestEntityPosition (check);
- if (!block)
- {
- num_moved--;
- continue;
- }
- // if it is still inside the pusher, block
- if (check->v.mins[0] == check->v.maxs[0])
- {
- SV_LinkEdict (check, false);
- continue;
- }
- if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER)
- { // corpse
- check->v.mins[0] = check->v.mins[1] = 0;
- VectorCopy (check->v.mins, check->v.maxs);
- SV_LinkEdict (check, false);
- continue;
- }
-
- VectorCopy (pushorig, pusher->v.origin);
- SV_LinkEdict (pusher, false);
- // if the pusher has a "blocked" function, call it
- // otherwise, just stay in place until the obstacle is gone
- if (pusher->v.blocked)
- {
- pr_global_struct->self = EDICT_TO_PROG(pusher);
- pr_global_struct->other = EDICT_TO_PROG(check);
- PR_ExecuteProgram (pusher->v.blocked);
- }
-
- // move back any entities we already moved
- for (i=0 ; i<num_moved ; i++)
- {
- VectorCopy (moved_from[i], moved_edict[i]->v.origin);
- SV_LinkEdict (moved_edict[i], false);
- }
- return false;
- }
- return true;
- }
- /*
- ============
- SV_PushMove
- ============
- */
- void SV_PushMove (edict_t *pusher, float movetime)
- {
- int i;
- vec3_t move;
- if (!pusher->v.velocity[0] && !pusher->v.velocity[1] && !pusher->v.velocity[2])
- {
- pusher->v.ltime += movetime;
- return;
- }
- for (i=0 ; i<3 ; i++)
- move[i] = pusher->v.velocity[i] * movetime;
- if (SV_Push (pusher, move))
- pusher->v.ltime += movetime;
- }
- /*
- ================
- SV_Physics_Pusher
- ================
- */
- void SV_Physics_Pusher (edict_t *ent)
- {
- float thinktime;
- float oldltime;
- float movetime;
- vec3_t oldorg, move;
- float l;
- oldltime = ent->v.ltime;
-
- thinktime = ent->v.nextthink;
- if (thinktime < ent->v.ltime + host_frametime)
- {
- movetime = thinktime - ent->v.ltime;
- if (movetime < 0)
- movetime = 0;
- }
- else
- movetime = host_frametime;
- if (movetime)
- {
- SV_PushMove (ent, movetime); // advances ent->v.ltime if not blocked
- }
-
- if (thinktime > oldltime && thinktime <= ent->v.ltime)
- {
- VectorCopy (ent->v.origin, oldorg);
- ent->v.nextthink = 0;
- pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(ent);
- pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
- PR_ExecuteProgram (ent->v.think);
- if (ent->free)
- return;
- VectorSubtract (ent->v.origin, oldorg, move);
- l = Length(move);
- if (l > 1.0/64)
- {
- // Con_Printf ("**** snap: %f\n", Length (l));
- VectorCopy (oldorg, ent->v.origin);
- SV_Push (ent, move);
- }
- }
- }
- /*
- =============
- SV_Physics_None
- Non moving objects can only think
- =============
- */
- void SV_Physics_None (edict_t *ent)
- {
- // regular thinking
- SV_RunThink (ent);
- }
- /*
- =============
- SV_Physics_Noclip
- A moving object that doesn't obey physics
- =============
- */
- void SV_Physics_Noclip (edict_t *ent)
- {
- // regular thinking
- if (!SV_RunThink (ent))
- return;
-
- VectorMA (ent->v.angles, host_frametime, ent->v.avelocity, ent->v.angles);
- VectorMA (ent->v.origin, host_frametime, ent->v.velocity, ent->v.origin);
- SV_LinkEdict (ent, false);
- }
- /*
- ==============================================================================
- TOSS / BOUNCE
- ==============================================================================
- */
- /*
- =============
- SV_CheckWaterTransition
- =============
- */
- void SV_CheckWaterTransition (edict_t *ent)
- {
- int cont;
- cont = SV_PointContents (ent->v.origin);
- if (!ent->v.watertype)
- { // just spawned here
- ent->v.watertype = cont;
- ent->v.waterlevel = 1;
- return;
- }
-
- if (cont <= CONTENTS_WATER)
- {
- if (ent->v.watertype == CONTENTS_EMPTY)
- { // just crossed into water
- SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
- }
- ent->v.watertype = cont;
- ent->v.waterlevel = 1;
- }
- else
- {
- if (ent->v.watertype != CONTENTS_EMPTY)
- { // just crossed into water
- SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
- }
- ent->v.watertype = CONTENTS_EMPTY;
- ent->v.waterlevel = cont;
- }
- }
- /*
- =============
- SV_Physics_Toss
- Toss, bounce, and fly movement. When onground, do nothing.
- =============
- */
- void SV_Physics_Toss (edict_t *ent)
- {
- trace_t trace;
- vec3_t move;
- float backoff;
- // regular thinking
- if (!SV_RunThink (ent))
- return;
- if (ent->v.velocity[2] > 0)
- ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
- // if onground, return without moving
- if ( ((int)ent->v.flags & FL_ONGROUND) )
- return;
- SV_CheckVelocity (ent);
- // add gravity
- if (ent->v.movetype != MOVETYPE_FLY
- && ent->v.movetype != MOVETYPE_FLYMISSILE)
- SV_AddGravity (ent, 1.0);
- // move angles
- VectorMA (ent->v.angles, host_frametime, ent->v.avelocity, ent->v.angles);
- // move origin
- VectorScale (ent->v.velocity, host_frametime, move);
- trace = SV_PushEntity (ent, move);
- if (trace.fraction == 1)
- return;
- if (ent->free)
- return;
-
- if (ent->v.movetype == MOVETYPE_BOUNCE)
- backoff = 1.5;
- else
- backoff = 1;
- ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, backoff);
- // stop if on ground
- if (trace.plane.normal[2] > 0.7)
- {
- if (ent->v.velocity[2] < 60 || ent->v.movetype != MOVETYPE_BOUNCE )
- {
- ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
- ent->v.groundentity = EDICT_TO_PROG(trace.ent);
- VectorCopy (vec3_origin, ent->v.velocity);
- VectorCopy (vec3_origin, ent->v.avelocity);
- }
- }
-
- // check for in water
- SV_CheckWaterTransition (ent);
- }
- /*
- ===============================================================================
- STEPPING MOVEMENT
- ===============================================================================
- */
- /*
- =============
- SV_Physics_Step
- Monsters freefall when they don't have a ground entity, otherwise
- all movement is done with discrete steps.
- This is also used for objects that have become still on the ground, but
- will fall if the floor is pulled out from under them.
- FIXME: is this true?
- =============
- */
- void SV_Physics_Step (edict_t *ent)
- {
- qboolean hitsound;
- // frefall if not onground
- if ( ! ((int)ent->v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM) ) )
- {
- if (ent->v.velocity[2] < movevars.gravity*-0.1)
- hitsound = true;
- else
- hitsound = false;
- SV_AddGravity (ent, 1.0);
- SV_CheckVelocity (ent);
- SV_FlyMove (ent, host_frametime, NULL);
- SV_LinkEdict (ent, true);
- if ( (int)ent->v.flags & FL_ONGROUND ) // just hit ground
- {
- if (hitsound)
- SV_StartSound (ent, 0, "demon/dland2.wav", 255, 1);
- }
- }
- // regular thinking
- SV_RunThink (ent);
-
- SV_CheckWaterTransition (ent);
- }
- //============================================================================
- void SV_ProgStartFrame (void)
- {
- // let the progs know that a new frame has started
- pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
- pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
- pr_global_struct->time = sv.time;
- PR_ExecuteProgram (pr_global_struct->StartFrame);
- }
- /*
- ================
- SV_RunEntity
- ================
- */
- void SV_RunEntity (edict_t *ent)
- {
- if (ent->v.lastruntime == (float)realtime)
- return;
- ent->v.lastruntime = (float)realtime;
- switch ( (int)ent->v.movetype)
- {
- case MOVETYPE_PUSH:
- SV_Physics_Pusher (ent);
- break;
- case MOVETYPE_NONE:
- SV_Physics_None (ent);
- break;
- case MOVETYPE_NOCLIP:
- SV_Physics_Noclip (ent);
- break;
- case MOVETYPE_STEP:
- SV_Physics_Step (ent);
- break;
- case MOVETYPE_TOSS:
- case MOVETYPE_BOUNCE:
- case MOVETYPE_FLY:
- case MOVETYPE_FLYMISSILE:
- SV_Physics_Toss (ent);
- break;
- default:
- SV_Error ("SV_Physics: bad movetype %i", (int)ent->v.movetype);
- }
- }
- /*
- ================
- SV_RunNewmis
- ================
- */
- void SV_RunNewmis (void)
- {
- edict_t *ent;
- if (!pr_global_struct->newmis)
- return;
- ent = PROG_TO_EDICT(pr_global_struct->newmis);
- host_frametime = 0.05;
- pr_global_struct->newmis = 0;
-
- SV_RunEntity (ent);
- }
- /*
- ================
- SV_Physics
- ================
- */
- void SV_Physics (void)
- {
- int i;
- edict_t *ent;
- static double old_time;
- // don't bother running a frame if sys_ticrate seconds haven't passed
- host_frametime = realtime - old_time;
- if (host_frametime < sv_mintic.value)
- return;
- if (host_frametime > sv_maxtic.value)
- host_frametime = sv_maxtic.value;
- old_time = realtime;
- pr_global_struct->frametime = host_frametime;
- SV_ProgStartFrame ();
- //
- // treat each object in turn
- // even the world gets a chance to think
- //
- ent = sv.edicts;
- for (i=0 ; i<sv.num_edicts ; i++, ent = NEXT_EDICT(ent))
- {
- if (ent->free)
- continue;
- if (pr_global_struct->force_retouch)
- SV_LinkEdict (ent, true); // force retouch even for stationary
- if (i > 0 && i <= MAX_CLIENTS)
- continue; // clients are run directly from packets
- SV_RunEntity (ent);
- SV_RunNewmis ();
- }
-
- if (pr_global_struct->force_retouch)
- pr_global_struct->force_retouch--;
- }
- void SV_SetMoveVars(void)
- {
- movevars.gravity = sv_gravity.value;
- movevars.stopspeed = sv_stopspeed.value;
- movevars.maxspeed = sv_maxspeed.value;
- movevars.spectatormaxspeed = sv_spectatormaxspeed.value;
- movevars.accelerate = sv_accelerate.value;
- movevars.airaccelerate = sv_airaccelerate.value;
- movevars.wateraccelerate = sv_wateraccelerate.value;
- movevars.friction = sv_friction.value;
- movevars.waterfriction = sv_waterfriction.value;
- movevars.entgravity = 1.0;
- }
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