sprites.qc 486 B

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  1. // these are the only sprites still in the game...
  2. $spritename s_explod
  3. $type vp_parallel
  4. $load /raid/quake/id1/gfx/sprites/explod03.lbm
  5. $frame 24 24 56 56
  6. $frame 120 24 56 56
  7. $frame 216 24 56 56
  8. $frame 24 88 56 56
  9. $frame 120 88 56 56
  10. $frame 216 88 56 56
  11. $spritename s_bubble
  12. $type vp_parallel
  13. $load /raid/quake/id1/gfx/sprites/bubble.lbm
  14. $frame 16 16 16 16
  15. $frame 40 16 16 16
  16. $spritename s_light
  17. $type vp_parallel
  18. $load /raid/quake/id1/gfx/sprites/light.lbm
  19. $frame 104 32 32 32