models.qc 9.6 KB

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  1. /*
  2. ===============================================================================
  3. WORLD WEAPONS
  4. ===============================================================================
  5. */
  6. $modelname g_shot
  7. $cd /raid/quake/id1/models/g_shot
  8. $origin 0 0 -24
  9. $flags 8 // client side rotate
  10. $base base
  11. $skin skin
  12. $frame shot1
  13. $modelname g_nail
  14. $cd /raid/quake/id1/models/g_nail
  15. $flags 8 // client side rotate
  16. $origin 0 0 -24
  17. $base base
  18. $skin skin
  19. $frame shot1
  20. $modelname g_nail2
  21. $cd /raid/quake/id1/models/g_nail2
  22. $flags 8 // client side rotate
  23. $origin 0 0 -24
  24. $base base
  25. $skin skin
  26. $frame shot2
  27. $modelname g_rock
  28. $cd /raid/quake/id1/models/g_rock
  29. $flags 8 // client side rotate
  30. $origin 0 0 -24
  31. $base base
  32. $skin skin
  33. $frame shot1
  34. $modelname g_rock2
  35. $cd /raid/quake/id1/models/g_rock2
  36. $flags 8 // client side rotate
  37. $origin 0 0 -24
  38. $base base
  39. $skin skin
  40. $frame shot1
  41. $modelname g_light
  42. $cd /raid/quake/id1/models/g_light
  43. $flags 8 // client side rotate
  44. $origin 0 0 -24
  45. $base base
  46. $skin skin
  47. $frame shot1
  48. /*
  49. ===============================================================================
  50. VIEW WEAPONS
  51. ===============================================================================
  52. */
  53. $modelname v_axe
  54. $cd /raid/quake/id1/models/v_axe
  55. $origin 0 5 54
  56. $base base
  57. $skin skin
  58. $frame frame1 frame2 frame3 frame4 frame5 frame6 frame7 frame8 frame9
  59. $modelname v_shot
  60. $cd /raid/quake/id1/models/v_shot
  61. $origin 0 0 54
  62. $base base
  63. $skin skin
  64. $frame shot1 shot2 shot3 shot4 shot5 shot6 shot7
  65. $modelname v_shot2
  66. $cd /raid/quake/id1/models/v_shot2
  67. $origin 0 0 56
  68. $base base
  69. $skin skin
  70. $frame shot1 shot2 shot3 shot4 shot5 shot6 shot7
  71. $modelname v_rock2
  72. $cd /raid/quake/id1/models/v_rock2
  73. $origin 0 0 54
  74. $base base
  75. $skin skin
  76. $frame shot1 shot2 shot3 shot4 shot5 shot6 shot6
  77. $modelname v_rock
  78. $cd /raid/quake/id1/models/v_rock
  79. $origin 0 0 54
  80. $base base
  81. $skin skin
  82. $frame shot1 shot2 shot3 shot4 shot5 shot6 shot7
  83. $modelname v_nail2
  84. $cd /raid/quake/id1/models/v_nail2
  85. $origin 0 0 54
  86. $base base
  87. $skin skin
  88. $frame shot1 shot2 shot3 shot4 shot5 shot6 shot7 shot8 shot9
  89. $modelname v_nail
  90. $cd /raid/quake/id1/models/v_nail
  91. $origin 0 0 54
  92. $base base
  93. $skin skin
  94. $frame shot1 shot2 shot3 shot4 shot5 shot6 shot7 shot8 shot9
  95. $modelname v_light
  96. $cd /raid/quake/id1/models/v_light
  97. $origin 0 0 54
  98. $base base
  99. $skin skin
  100. $frame shot1 shot2 shot3 shot4 shot5
  101. /*
  102. ===============================================================================
  103. ITEMS
  104. ===============================================================================
  105. */
  106. $modelname w_g_key
  107. $cd /raid/quake/id1/models/w_g_key
  108. $flags 8 // client side rotate
  109. $base base
  110. $skin skin
  111. $frame frame1
  112. $modelname w_s_key
  113. $cd /raid/quake/id1/models/w_s_key
  114. $flags 8 // client side rotate
  115. $base base
  116. $skin skin
  117. $frame frame1
  118. $modelname m_g_key
  119. $cd /raid/quake/id1/models/m_g_key
  120. $flags 8 // client side rotate
  121. $base base
  122. $skin skin
  123. $frame frame1
  124. $modelname m_s_key
  125. $cd /raid/quake/id1/models/m_s_key
  126. $flags 8 // client side rotate
  127. $base base
  128. $skin skin
  129. $frame frame1
  130. $modelname b_g_key
  131. $cd /raid/quake/id1/models/b_g_key
  132. $flags 8 // client side rotate
  133. $base base
  134. $skin skin
  135. $frame frame1
  136. $modelname b_s_key
  137. $cd /raid/quake/id1/models/b_s_key
  138. $flags 8 // client side rotate
  139. $base base
  140. $skin skin
  141. $frame frame1
  142. $modelname quaddama
  143. $cd /raid/quake/id1/models/quaddama
  144. $flags 8 // client side rotate
  145. $base base
  146. $skin skin
  147. $frame frame1
  148. $modelname invisibl
  149. $cd /raid/quake/id1/models/invisibl
  150. $flags 8 // client side rotate
  151. $base base
  152. $skin skin
  153. $frame frame1
  154. $modelname invulner
  155. $flags 8 // client side rotate
  156. $cd /raid/quake/id1/models/invulner
  157. $base base
  158. $skin skin
  159. $frame frame1
  160. //modelname jetpack
  161. //cd /raid/quake/id1/models/jetpack
  162. //flags 8 // client side rotate
  163. //base base
  164. //skin skin
  165. //frame frame1
  166. $modelname cube
  167. $cd /raid/quake/id1/models/cube
  168. $flags 8 // client side rotate
  169. $base base
  170. $skin skin
  171. $frame frame1
  172. $modelname suit
  173. $cd /raid/quake/id1/models/suit
  174. $flags 8 // client side rotate
  175. $base base
  176. $skin skin
  177. $frame frame1
  178. $modelname boots
  179. $cd /raid/quake/id1/models/boots
  180. $flags 8 // client side rotate
  181. $base base
  182. $skin skin
  183. $frame frame1
  184. $modelname end1
  185. $cd /raid/quake/id1/models/end1
  186. $flags 8 // client side rotate
  187. $base base
  188. $skin skin
  189. $frame frame1
  190. $modelname end2
  191. $cd /raid/quake/id1/models/end2
  192. $flags 8 // client side rotate
  193. $base base
  194. $skin skin
  195. $frame frame1
  196. $modelname end3
  197. $cd /raid/quake/id1/models/end3
  198. $flags 8 // client side rotate
  199. $base base
  200. $skin skin
  201. $frame frame1
  202. $modelname end4
  203. $cd /raid/quake/id1/models/end4
  204. $flags 8 // client side rotate
  205. $base base
  206. $skin skin
  207. $frame frame1
  208. /*
  209. ===============================================================================
  210. GIBS
  211. ===============================================================================
  212. */
  213. $modelname gib1
  214. $cd /raid/quake/id1/models/gib1
  215. $flags 4 // EF_GIB
  216. $origin 0 0 0
  217. $base base
  218. $skin skin
  219. $frame frame1
  220. // torso
  221. $modelname gib2
  222. $cd /raid/quake/id1/models/gib2
  223. $flags 4 // EF_GIB
  224. $origin 0 0 0
  225. $base base
  226. $skin skin
  227. $frame frame1
  228. $modelname gib3
  229. $cd /raid/quake/id1/models/gib3
  230. $flags 4 // EF_GIB
  231. $origin 0 0 0
  232. $base base
  233. $skin skin
  234. $frame frame1
  235. // heads
  236. $modelname h_player
  237. $cd /raid/quake/id1/models/h_player
  238. $flags 4 // EF_GIB
  239. $origin 0 0 0
  240. $base base
  241. $skin skin
  242. $frame frame1
  243. $modelname h_dog
  244. $cd /raid/quake/id1/models/h_dog
  245. $flags 4 // EF_GIB
  246. $origin 0 0 0
  247. $base base
  248. $skin skin
  249. $frame frame1
  250. $modelname h_mega
  251. $cd /raid/quake/id1/models/h_mega
  252. $flags 4 // EF_GIB
  253. $origin 0 0 0
  254. $base base
  255. $skin skin
  256. $frame frame1
  257. $modelname h_guard
  258. $cd /raid/quake/id1/models/h_guard
  259. $flags 4 // EF_GIB
  260. $origin 0 0 0
  261. $base base
  262. $skin skin
  263. $frame frame1
  264. $modelname h_wizard
  265. $cd /raid/quake/id1/models/h_wizard
  266. $flags 4 // EF_GIB
  267. $origin 0 0 0
  268. $base base
  269. $skin skin
  270. $frame frame1
  271. $modelname h_knight
  272. $cd /raid/quake/id1/models/h_knight
  273. $flags 4 // EF_GIB
  274. $origin 0 0 0
  275. $base base
  276. $skin skin
  277. $frame frame1
  278. $modelname h_hellkn
  279. $cd /raid/quake/id1/models/h_hellkn
  280. $flags 4 // EF_GIB
  281. $origin 0 0 0
  282. $base base
  283. $skin skin
  284. $frame frame1
  285. $modelname h_zombie
  286. $cd /raid/quake/id1/models/h_zombie
  287. $flags 4 // EF_GIB
  288. $origin 0 0 0
  289. $base base
  290. $skin skin
  291. $frame frame1
  292. $modelname h_shams
  293. $cd /raid/quake/id1/models/h_shams
  294. $flags 4 // EF_GIB
  295. $origin 0 0 0
  296. $base base
  297. $skin skin
  298. $frame frame1
  299. $modelname h_shal
  300. $cd /raid/quake/id1/models/h_shal
  301. $flags 4 // EF_GIB
  302. $origin 0 0 0
  303. $base base
  304. $skin skin
  305. $frame frame1
  306. $modelname h_ogre
  307. $cd /raid/quake/id1/models/h_ogre
  308. $flags 4 // EF_GIB
  309. $origin 0 0 0
  310. $base base
  311. $skin skin
  312. $frame frame1
  313. $modelname h_demon
  314. $cd /raid/quake/id1/models/h_demon
  315. $flags 4 // EF_GIB
  316. $origin 0 0 0
  317. $base base
  318. $skin skin
  319. $frame frame1
  320. /*
  321. ===============================================================================
  322. MISC
  323. ===============================================================================
  324. */
  325. $modelname armor
  326. $cd /raid/quake/id1/models/armor
  327. $flags 8 // client side rotate
  328. $origin 0 0 -8
  329. $base base
  330. $skin skin
  331. $skin skin2
  332. $skin skin3
  333. $frame armor
  334. $modelname s_light // shambler lightning ready
  335. $cd /raid/quake/id1/models/s_light
  336. $origin 0 0 24
  337. $base base
  338. $skin skin
  339. $frame frame1 frame2 frame3
  340. $modelname bolt3 // lightning towar bolts
  341. $cd /raid/quake/id1/models/bolt2
  342. $origin 0 0 0
  343. $base base
  344. $scale 4
  345. $skin skin
  346. $frame light
  347. $modelname bolt2
  348. $cd /raid/quake/id1/models/bolt2
  349. $origin 0 0 0
  350. $base base
  351. $skin skin
  352. $frame light
  353. $modelname bolt
  354. $cd /raid/quake/id1/models/bolt
  355. $origin 0 0 0
  356. $base light
  357. $skin light
  358. $frame light
  359. $modelname laser
  360. $cd /raid/quake/id1/models/laser
  361. $base base
  362. $skin skin
  363. $scale 2
  364. $frame frame1
  365. $modelname flame // with torch
  366. $cd /raid/quake/id1/models/flame
  367. $origin 0 0 12
  368. $base base
  369. $skin skin
  370. $framegroupstart
  371. $frame flame1 0.1
  372. $frame flame2 0.1
  373. $frame flame3 0.1
  374. $frame flame4 0.1
  375. $frame flame5 0.1
  376. $frame flame6 0.1
  377. $framegroupend
  378. $modelname flame2 // standing flame, no torch
  379. $cd /raid/quake/id1/models/flame2
  380. $origin 0 0 12
  381. $base base
  382. $skin skin
  383. $framegroupstart
  384. $frame flame1 0.1
  385. $frame flame2 0.1
  386. $frame flame3 0.1
  387. $frame flame4 0.1
  388. $frame flame5 0.1
  389. $frame flame6 0.1
  390. $framegroupend
  391. $framegroupstart
  392. $frame flameb1
  393. $frame flameb2
  394. $frame flameb3
  395. $frame flameb4
  396. $frame flameb5
  397. $frame flameb6
  398. $frame flameb7
  399. $frame flameb8
  400. $frame flameb9
  401. $frame flameb10
  402. $frame flameb11
  403. $framegroupend
  404. $modelname zom_gib
  405. $cd /raid/quake/id1/models/zom_gib
  406. $flags 32 // EF_ZOMGIB
  407. $base base
  408. $skin skin
  409. $frame frame1
  410. $modelname eyes
  411. $cd /raid/quake/id1/models/eyes
  412. $origin 0 0 -24
  413. $base base
  414. $skin skin
  415. $frame frame1
  416. $modelname spike
  417. $cd /raid/quake/id1/models/spike
  418. $origin 0 0 0
  419. $base spike
  420. $skin skin
  421. $frame spike
  422. $modelname s_spike
  423. $cd /raid/quake/id1/models/s_spike
  424. $origin 0 0 0
  425. $base spike
  426. $skin skin
  427. $frame spike
  428. $modelname v_spike
  429. $cd /raid/quake/id1/models/v_spike
  430. $flags 128 // EF_TRACER3
  431. $origin 0 0 0
  432. $base base
  433. $skin skin
  434. $frame frame1
  435. $modelname w_spike
  436. $cd /raid/quake/id1/models/w_spike
  437. $flags 16 // EF_TRACER
  438. $origin 0 0 0
  439. $base base
  440. $skin skin
  441. $framegroupstart
  442. $frame frame1 0.1
  443. $frame frame2 0.1
  444. $frame frame3 0.1
  445. $frame frame4 0.1
  446. $framegroupend
  447. $modelname k_spike
  448. $cd /raid/quake/id1/models/k_spike
  449. $flags 64 // EF_TRACER2
  450. $origin 0 0 0
  451. $base base
  452. $skin skin
  453. $frame frame1
  454. $modelname backpack
  455. $cd /raid/quake/id1/models/backpack
  456. $flags 8 // EF_ROTATE
  457. $origin 0 0 0
  458. $base base
  459. $skin skin
  460. $frame frame1
  461. $modelname grenade
  462. $cd /raid/quake/id1/models/grenade2
  463. $flags 2 // EF_GRENADE
  464. $origin 0 0 0
  465. $base base
  466. $skin skin
  467. $frame grenade
  468. $modelname missile
  469. $cd /raid/quake/id1/models/missile
  470. $flags 1 // EF_ROCKET
  471. $origin 0 0 0
  472. $base base
  473. $skin skin
  474. $frame missile
  475. $modelname lavaball
  476. $cd /raid/quake/id1/models/lavaball
  477. $flags 1 // EF_ROCKET
  478. $origin 0 0 0
  479. $base base
  480. $skin skin
  481. $frame frame1
  482. $modelname teleport
  483. $cd /raid/quake/id1/models/teleport
  484. $origin 0 0 24
  485. $base base
  486. $skin skin
  487. $frame frame1