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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // sbar.c -- status bar code
- #include "quakedef.h"
- int sb_updates; // if >= vid.numpages, no update needed
- #define STAT_MINUS 10 // num frame for '-' stats digit
- qpic_t *sb_nums[2][11];
- qpic_t *sb_colon, *sb_slash;
- qpic_t *sb_ibar;
- qpic_t *sb_sbar;
- qpic_t *sb_scorebar;
- qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
- qpic_t *sb_ammo[4];
- qpic_t *sb_sigil[4];
- qpic_t *sb_armor[3];
- qpic_t *sb_items[32];
- qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
- // 0 is static, 1 is temporary animation
- qpic_t *sb_face_invis;
- qpic_t *sb_face_quad;
- qpic_t *sb_face_invuln;
- qpic_t *sb_face_invis_invuln;
- qboolean sb_showscores;
- qboolean sb_showteamscores;
- int sb_lines; // scan lines to draw
- void Sbar_DeathmatchOverlay (int start);
- void Sbar_TeamOverlay (void);
- void Sbar_MiniDeathmatchOverlay (void);
- static qboolean largegame = false;
- /*
- ===============
- Sbar_ShowTeamScores
- Tab key down
- ===============
- */
- void Sbar_ShowTeamScores (void)
- {
- if (sb_showteamscores)
- return;
- sb_showteamscores = true;
- sb_updates = 0;
- }
- /*
- ===============
- Sbar_DontShowTeamScores
- Tab key up
- ===============
- */
- void Sbar_DontShowTeamScores (void)
- {
- sb_showteamscores = false;
- sb_updates = 0;
- }
- /*
- ===============
- Sbar_ShowScores
- Tab key down
- ===============
- */
- void Sbar_ShowScores (void)
- {
- if (sb_showscores)
- return;
- sb_showscores = true;
- sb_updates = 0;
- }
- /*
- ===============
- Sbar_DontShowScores
- Tab key up
- ===============
- */
- void Sbar_DontShowScores (void)
- {
- sb_showscores = false;
- sb_updates = 0;
- }
- /*
- ===============
- Sbar_Changed
- ===============
- */
- void Sbar_Changed (void)
- {
- sb_updates = 0; // update next frame
- }
- /*
- ===============
- Sbar_Init
- ===============
- */
- void Sbar_Init (void)
- {
- int i;
- for (i=0 ; i<10 ; i++)
- {
- sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
- sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
- }
- sb_nums[0][10] = Draw_PicFromWad ("num_minus");
- sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
- sb_colon = Draw_PicFromWad ("num_colon");
- sb_slash = Draw_PicFromWad ("num_slash");
- sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
- sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
- sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
- sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
- sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
- sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
- sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
-
- sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
- sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
- sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
- sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
- sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
- sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
- sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
-
- for (i=0 ; i<5 ; i++)
- {
- sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
- sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
- sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
- sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
- sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
- sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
- sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
- }
- sb_ammo[0] = Draw_PicFromWad ("sb_shells");
- sb_ammo[1] = Draw_PicFromWad ("sb_nails");
- sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
- sb_ammo[3] = Draw_PicFromWad ("sb_cells");
- sb_armor[0] = Draw_PicFromWad ("sb_armor1");
- sb_armor[1] = Draw_PicFromWad ("sb_armor2");
- sb_armor[2] = Draw_PicFromWad ("sb_armor3");
- sb_items[0] = Draw_PicFromWad ("sb_key1");
- sb_items[1] = Draw_PicFromWad ("sb_key2");
- sb_items[2] = Draw_PicFromWad ("sb_invis");
- sb_items[3] = Draw_PicFromWad ("sb_invuln");
- sb_items[4] = Draw_PicFromWad ("sb_suit");
- sb_items[5] = Draw_PicFromWad ("sb_quad");
- sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
- sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
- sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
- sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
- sb_faces[4][0] = Draw_PicFromWad ("face1");
- sb_faces[4][1] = Draw_PicFromWad ("face_p1");
- sb_faces[3][0] = Draw_PicFromWad ("face2");
- sb_faces[3][1] = Draw_PicFromWad ("face_p2");
- sb_faces[2][0] = Draw_PicFromWad ("face3");
- sb_faces[2][1] = Draw_PicFromWad ("face_p3");
- sb_faces[1][0] = Draw_PicFromWad ("face4");
- sb_faces[1][1] = Draw_PicFromWad ("face_p4");
- sb_faces[0][0] = Draw_PicFromWad ("face5");
- sb_faces[0][1] = Draw_PicFromWad ("face_p5");
- sb_face_invis = Draw_PicFromWad ("face_invis");
- sb_face_invuln = Draw_PicFromWad ("face_invul2");
- sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
- sb_face_quad = Draw_PicFromWad ("face_quad");
- Cmd_AddCommand ("+showscores", Sbar_ShowScores);
- Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
-
- Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores);
- Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores);
-
- sb_sbar = Draw_PicFromWad ("sbar");
- sb_ibar = Draw_PicFromWad ("ibar");
- sb_scorebar = Draw_PicFromWad ("scorebar");
- }
- //=============================================================================
- // drawing routines are reletive to the status bar location
- /*
- =============
- Sbar_DrawPic
- =============
- */
- void Sbar_DrawPic (int x, int y, qpic_t *pic)
- {
- Draw_Pic (x /* + ((vid.width - 320)>>1) */, y + (vid.height-SBAR_HEIGHT), pic);
- }
- /*
- =============
- Sbar_DrawSubPic
- =============
- JACK: Draws a portion of the picture in the status bar.
- */
- void Sbar_DrawSubPic(int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height)
- {
- Draw_SubPic (x, y+(vid.height-SBAR_HEIGHT), pic, srcx, srcy, width, height);
- }
- /*
- =============
- Sbar_DrawTransPic
- =============
- */
- void Sbar_DrawTransPic (int x, int y, qpic_t *pic)
- {
- Draw_TransPic (x /*+ ((vid.width - 320)>>1) */, y + (vid.height-SBAR_HEIGHT), pic);
- }
- /*
- ================
- Sbar_DrawCharacter
- Draws one solid graphics character
- ================
- */
- void Sbar_DrawCharacter (int x, int y, int num)
- {
- Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4, y + vid.height-SBAR_HEIGHT, num);
- }
- /*
- ================
- Sbar_DrawString
- ================
- */
- void Sbar_DrawString (int x, int y, char *str)
- {
- Draw_String (x /*+ ((vid.width - 320)>>1) */, y+ vid.height-SBAR_HEIGHT, str);
- }
- /*
- =============
- Sbar_itoa
- =============
- */
- int Sbar_itoa (int num, char *buf)
- {
- char *str;
- int pow10;
- int dig;
-
- str = buf;
-
- if (num < 0)
- {
- *str++ = '-';
- num = -num;
- }
-
- for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
- ;
-
- do
- {
- pow10 /= 10;
- dig = num/pow10;
- *str++ = '0'+dig;
- num -= dig*pow10;
- } while (pow10 != 1);
-
- *str = 0;
-
- return str-buf;
- }
- /*
- =============
- Sbar_DrawNum
- =============
- */
- void Sbar_DrawNum (int x, int y, int num, int digits, int color)
- {
- char str[12];
- char *ptr;
- int l, frame;
- l = Sbar_itoa (num, str);
- ptr = str;
- if (l > digits)
- ptr += (l-digits);
- if (l < digits)
- x += (digits-l)*24;
- while (*ptr)
- {
- if (*ptr == '-')
- frame = STAT_MINUS;
- else
- frame = *ptr -'0';
- Sbar_DrawTransPic (x,y,sb_nums[color][frame]);
- x += 24;
- ptr++;
- }
- }
- //=============================================================================
- //ZOID: this should be MAX_CLIENTS, not MAX_SCOREBOARD!!
- //int fragsort[MAX_SCOREBOARD];
- int fragsort[MAX_CLIENTS];
- int scoreboardlines;
- typedef struct {
- char team[16+1];
- int frags;
- int players;
- int plow, phigh, ptotal;
- } team_t;
- team_t teams[MAX_CLIENTS];
- int teamsort[MAX_CLIENTS];
- int scoreboardteams;
- /*
- ===============
- Sbar_SortFrags
- ===============
- */
- void Sbar_SortFrags (qboolean includespec)
- {
- int i, j, k;
-
- // sort by frags
- scoreboardlines = 0;
- for (i=0 ; i<MAX_CLIENTS ; i++)
- {
- if (cl.players[i].name[0] &&
- (!cl.players[i].spectator || includespec))
- {
- fragsort[scoreboardlines] = i;
- scoreboardlines++;
- if (cl.players[i].spectator)
- cl.players[i].frags = -999;
- }
- }
-
- for (i=0 ; i<scoreboardlines ; i++)
- for (j=0 ; j<scoreboardlines-1-i ; j++)
- if (cl.players[fragsort[j]].frags < cl.players[fragsort[j+1]].frags)
- {
- k = fragsort[j];
- fragsort[j] = fragsort[j+1];
- fragsort[j+1] = k;
- }
- }
- void Sbar_SortTeams (void)
- {
- int i, j, k;
- player_info_t *s;
- int teamplay;
- char t[16+1];
- // request new ping times every two second
- scoreboardteams = 0;
- teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
- if (!teamplay)
- return;
- // sort the teams
- memset(teams, 0, sizeof(teams));
- for (i = 0; i < MAX_CLIENTS; i++)
- teams[i].plow = 999;
- for (i = 0; i < MAX_CLIENTS; i++) {
- s = &cl.players[i];
- if (!s->name[0])
- continue;
- if (s->spectator)
- continue;
- // find his team in the list
- t[16] = 0;
- strncpy(t, Info_ValueForKey(s->userinfo, "team"), 16);
- if (!t || !t[0])
- continue; // not on team
- for (j = 0; j < scoreboardteams; j++)
- if (!strcmp(teams[j].team, t)) {
- teams[j].frags += s->frags;
- teams[j].players++;
- goto addpinginfo;
- }
- if (j == scoreboardteams) { // must add him
- j = scoreboardteams++;
- strcpy(teams[j].team, t);
- teams[j].frags = s->frags;
- teams[j].players = 1;
- addpinginfo:
- if (teams[j].plow > s->ping)
- teams[j].plow = s->ping;
- if (teams[j].phigh < s->ping)
- teams[j].phigh = s->ping;
- teams[j].ptotal += s->ping;
- }
- }
- // sort
- for (i = 0; i < scoreboardteams; i++)
- teamsort[i] = i;
- // good 'ol bubble sort
- for (i = 0; i < scoreboardteams - 1; i++)
- for (j = i + 1; j < scoreboardteams; j++)
- if (teams[teamsort[i]].frags < teams[teamsort[j]].frags) {
- k = teamsort[i];
- teamsort[i] = teamsort[j];
- teamsort[j] = k;
- }
- }
- int Sbar_ColorForMap (int m)
- {
- m = (m < 0) ? 0 : ((m > 13) ? 13 : m);
- m *= 16;
- return m < 128 ? m + 8 : m + 8;
- }
- /*
- ===============
- Sbar_SoloScoreboard
- ===============
- */
- void Sbar_SoloScoreboard (void)
- {
- char str[80];
- int minutes, seconds, tens, units;
- Sbar_DrawPic (0, 0, sb_scorebar);
- // time
- minutes = cl.time / 60;
- seconds = cl.time - 60*minutes;
- tens = seconds / 10;
- units = seconds - 10*tens;
- sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
- Sbar_DrawString (184, 4, str);
- }
- //=============================================================================
- /*
- ===============
- Sbar_DrawInventory
- ===============
- */
- void Sbar_DrawInventory (void)
- {
- int i;
- char num[6];
- float time;
- int flashon;
- qboolean headsup;
- qboolean hudswap;
- headsup = !(cl_sbar.value || scr_viewsize.value<100);
- hudswap = cl_hudswap.value; // Get that nasty float out :)
- if (!headsup)
- Sbar_DrawPic (0, -24, sb_ibar);
- // weapons
- for (i=0 ; i<7 ; i++)
- {
- if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<i) )
- {
- time = cl.item_gettime[i];
- flashon = (int)((cl.time - time)*10);
- if (flashon < 0)
- flashon = 0;
- if (flashon >= 10)
- {
- if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
- flashon = 1;
- else
- flashon = 0;
- }
- else
- flashon = (flashon%5) + 2;
- if (headsup) {
- if (i || vid.height>200)
- Sbar_DrawSubPic ((hudswap) ? 0 : (vid.width-24),-68-(7-i)*16 , sb_weapons[flashon][i],0,0,24,16);
-
- } else
- Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);
- // Sbar_DrawSubPic (0,0,20,20,i*24, -16, sb_weapons[flashon][i]);
- if (flashon > 1)
- sb_updates = 0; // force update to remove flash
- }
- }
- // ammo counts
- for (i=0 ; i<4 ; i++)
- {
- sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
- if (headsup) {
- // Sbar_DrawSubPic(3, -24, sb_ibar, 3, 0, 42,11);
- Sbar_DrawSubPic((hudswap) ? 0 : (vid.width-42), -24 - (4-i)*11, sb_ibar, 3+(i*48), 0, 42, 11);
- if (num[0] != ' ')
- Sbar_DrawCharacter ( (hudswap) ? 3 : (vid.width-39), -24 - (4-i)*11, 18 + num[0] - '0');
- if (num[1] != ' ')
- Sbar_DrawCharacter ( (hudswap) ? 11 : (vid.width-31), -24 - (4-i)*11, 18 + num[1] - '0');
- if (num[2] != ' ')
- Sbar_DrawCharacter ( (hudswap) ? 19 : (vid.width-23), -24 - (4-i)*11, 18 + num[2] - '0');
- } else {
- if (num[0] != ' ')
- Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0');
- if (num[1] != ' ')
- Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0');
- if (num[2] != ' ')
- Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
- }
- }
-
- flashon = 0;
- // items
- for (i=0 ; i<6 ; i++)
- if (cl.stats[STAT_ITEMS] & (1<<(17+i)))
- {
- time = cl.item_gettime[17+i];
- if (time && time > cl.time - 2 && flashon )
- { // flash frame
- sb_updates = 0;
- }
- else
- Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
- if (time && time > cl.time - 2)
- sb_updates = 0;
- }
- // sigils
- for (i=0 ; i<4 ; i++)
- if (cl.stats[STAT_ITEMS] & (1<<(28+i)))
- {
- time = cl.item_gettime[28+i];
- if (time && time > cl.time - 2 && flashon )
- { // flash frame
- sb_updates = 0;
- }
- else
- Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
- if (time && time > cl.time - 2)
- sb_updates = 0;
- }
- }
- //=============================================================================
- /*
- ===============
- Sbar_DrawFrags
- ===============
- */
- void Sbar_DrawFrags (void)
- {
- int i, k, l;
- int top, bottom;
- int x, y, f;
- char num[12];
- player_info_t *s;
-
- Sbar_SortFrags (false);
- // draw the text
- l = scoreboardlines <= 4 ? scoreboardlines : 4;
-
- x = 23;
- // xofs = (vid.width - 320)>>1;
- y = vid.height - SBAR_HEIGHT - 23;
- for (i=0 ; i<l ; i++)
- {
- k = fragsort[i];
- s = &cl.players[k];
- if (!s->name[0])
- continue;
- if (s->spectator)
- continue;
- // draw background
- top = s->topcolor;
- bottom = s->bottomcolor;
- top = (top < 0) ? 0 : ((top > 13) ? 13 : top);
- bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom);
- top = Sbar_ColorForMap (top);
- bottom = Sbar_ColorForMap (bottom);
-
- // Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
- // Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
- Draw_Fill (x*8 + 10, y, 28, 4, top);
- Draw_Fill (x*8 + 10, y+4, 28, 3, bottom);
- // draw number
- f = s->frags;
- sprintf (num, "%3i",f);
-
- Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
- Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
- Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);
- if (k == cl.playernum)
- {
- Sbar_DrawCharacter (x*8+2, -24, 16);
- Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
- }
- x+=4;
- }
- }
- //=============================================================================
- /*
- ===============
- Sbar_DrawFace
- ===============
- */
- void Sbar_DrawFace (void)
- {
- int f, anim;
- if ( (cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) )
- == (IT_INVISIBILITY | IT_INVULNERABILITY) )
- {
- Sbar_DrawPic (112, 0, sb_face_invis_invuln);
- return;
- }
- if (cl.stats[STAT_ITEMS] & IT_QUAD)
- {
- Sbar_DrawPic (112, 0, sb_face_quad );
- return;
- }
- if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
- {
- Sbar_DrawPic (112, 0, sb_face_invis );
- return;
- }
- if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
- {
- Sbar_DrawPic (112, 0, sb_face_invuln);
- return;
- }
- if (cl.stats[STAT_HEALTH] >= 100)
- f = 4;
- else
- f = cl.stats[STAT_HEALTH] / 20;
-
- if (cl.time <= cl.faceanimtime)
- {
- anim = 1;
- sb_updates = 0; // make sure the anim gets drawn over
- }
- else
- anim = 0;
- Sbar_DrawPic (112, 0, sb_faces[f][anim]);
- }
- /*
- =============
- Sbar_DrawNormal
- =============
- */
- void Sbar_DrawNormal (void)
- {
- if (cl_sbar.value || scr_viewsize.value<100)
- Sbar_DrawPic (0, 0, sb_sbar);
- // armor
- if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
- {
- Sbar_DrawNum (24, 0, 666, 3, 1);
- Sbar_DrawPic (0, 0, draw_disc);
- }
- else
- {
- Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3
- , cl.stats[STAT_ARMOR] <= 25);
- if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
- Sbar_DrawPic (0, 0, sb_armor[2]);
- else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
- Sbar_DrawPic (0, 0, sb_armor[1]);
- else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
- Sbar_DrawPic (0, 0, sb_armor[0]);
- }
-
- // face
- Sbar_DrawFace ();
-
- // health
- Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3
- , cl.stats[STAT_HEALTH] <= 25);
- // ammo icon
- if (cl.stats[STAT_ITEMS] & IT_SHELLS)
- Sbar_DrawPic (224, 0, sb_ammo[0]);
- else if (cl.stats[STAT_ITEMS] & IT_NAILS)
- Sbar_DrawPic (224, 0, sb_ammo[1]);
- else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
- Sbar_DrawPic (224, 0, sb_ammo[2]);
- else if (cl.stats[STAT_ITEMS] & IT_CELLS)
- Sbar_DrawPic (224, 0, sb_ammo[3]);
-
- Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3
- , cl.stats[STAT_AMMO] <= 10);
- }
- /*
- ===============
- Sbar_Draw
- ===============
- */
- void Sbar_Draw (void)
- {
- qboolean headsup;
- char st[512];
- headsup = !(cl_sbar.value || scr_viewsize.value<100);
- if ((sb_updates >= vid.numpages) && !headsup)
- return;
- if (scr_con_current == vid.height)
- return; // console is full screen
- scr_copyeverything = 1;
- // scr_fullupdate = 0;
- sb_updates++;
-
- // top line
- if (sb_lines > 24)
- {
- if (!cl.spectator || autocam == CAM_TRACK)
- Sbar_DrawInventory ();
- if (!headsup || vid.width<512)
- Sbar_DrawFrags ();
- }
- // main area
- if (sb_lines > 0)
- {
- if (cl.spectator) {
- if (autocam != CAM_TRACK) {
- Sbar_DrawPic (0, 0, sb_scorebar);
- Sbar_DrawString (160-7*8,4, "SPECTATOR MODE");
- Sbar_DrawString(160-14*8+4, 12, "Press [ATTACK] for AutoCamera");
- } else {
- if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
- Sbar_SoloScoreboard ();
- else
- Sbar_DrawNormal ();
- // Sbar_DrawString (160-14*8+4,4, "SPECTATOR MODE - TRACK CAMERA");
- sprintf(st, "Tracking %-.13s, [JUMP] for next",
- cl.players[spec_track].name);
- Sbar_DrawString(0, -8, st);
- }
- } else if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
- Sbar_SoloScoreboard ();
- else
- Sbar_DrawNormal ();
- }
- // main screen deathmatch rankings
- // if we're dead show team scores in team games
- if (cl.stats[STAT_HEALTH] <= 0 && !cl.spectator)
- if (atoi(Info_ValueForKey(cl.serverinfo, "teamplay")) > 0 &&
- !sb_showscores)
- Sbar_TeamOverlay();
- else
- Sbar_DeathmatchOverlay (0);
- else if (sb_showscores)
- Sbar_DeathmatchOverlay (0);
- else if (sb_showteamscores)
- Sbar_TeamOverlay();
- #ifdef GLQUAKE
- if (sb_showscores || sb_showteamscores ||
- cl.stats[STAT_HEALTH] <= 0)
- sb_updates = 0;
- // clear unused areas in gl
- #if 0
- {
- int x = (vid.width - 320)>>1;
- // left
- if (x > 0) {
- Draw_TileClear (0, vid.height - sb_lines, x, sb_lines);
- Draw_TileClear (x+320, vid.height - sb_lines, vid.width - x+320, sb_lines);
- }
- }
- #endif
- if (vid.width > 320 && !headsup)
- Draw_TileClear (320, vid.height - sb_lines, vid.width - 320, sb_lines);
- #endif
- if (sb_lines > 0)
- Sbar_MiniDeathmatchOverlay ();
- }
- //=============================================================================
- /*
- ==================
- Sbar_IntermissionNumber
- ==================
- */
- void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
- {
- char str[12];
- char *ptr;
- int l, frame;
- l = Sbar_itoa (num, str);
- ptr = str;
- if (l > digits)
- ptr += (l-digits);
- if (l < digits)
- x += (digits-l)*24;
- while (*ptr)
- {
- if (*ptr == '-')
- frame = STAT_MINUS;
- else
- frame = *ptr -'0';
- Draw_TransPic (x,y,sb_nums[color][frame]);
- x += 24;
- ptr++;
- }
- }
- /*
- ==================
- Sbar_TeamOverlay
- team frags
- added by Zoid
- ==================
- */
- void Sbar_TeamOverlay (void)
- {
- qpic_t *pic;
- int i, k, l;
- int x, y;
- char num[12];
- int teamplay;
- char team[5];
- team_t *tm;
- int plow, phigh, pavg;
- // request new ping times every two second
- teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
- if (!teamplay) {
- Sbar_DeathmatchOverlay(0);
- return;
- }
- scr_copyeverything = 1;
- scr_fullupdate = 0;
- pic = Draw_CachePic ("gfx/ranking.lmp");
- Draw_Pic (160-pic->width/2, 0, pic);
- y = 24;
- x = 36;
- Draw_String(x, y, "low/avg/high team total players");
- y += 8;
- // Draw_String(x, y, "------------ ---- ----- -------");
- Draw_String(x, y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1f");
- y += 8;
- // sort the teams
- Sbar_SortTeams();
- // draw the text
- l = scoreboardlines;
- for (i=0 ; i < scoreboardteams && y <= vid.height-10 ; i++)
- {
- k = teamsort[i];
- tm = teams + k;
- // draw pings
- plow = tm->plow;
- if (plow < 0 || plow > 999)
- plow = 999;
- phigh = tm->phigh;
- if (phigh < 0 || phigh > 999)
- phigh = 999;
- if (!tm->players)
- pavg = 999;
- else
- pavg = tm->ptotal / tm->players;
- if (pavg < 0 || pavg > 999)
- pavg = 999;
- sprintf (num, "%3i/%3i/%3i", plow, pavg, phigh);
- Draw_String ( x, y, num);
- // draw team
- team[4] = 0;
- strncpy (team, tm->team, 4);
- Draw_String (x + 104, y, team);
- // draw total
- sprintf (num, "%5i", tm->frags);
- Draw_String (x + 104 + 40, y, num);
-
- // draw players
- sprintf (num, "%5i", tm->players);
- Draw_String (x + 104 + 88, y, num);
-
- if (!strncmp(Info_ValueForKey(cl.players[cl.playernum].userinfo,
- "team"), tm->team, 16)) {
- Draw_Character ( x + 104 - 8, y, 16);
- Draw_Character ( x + 104 + 32, y, 17);
- }
-
- y += 8;
- }
- y += 8;
- Sbar_DeathmatchOverlay(y);
- }
- /*
- ==================
- Sbar_DeathmatchOverlay
- ping time frags name
- ==================
- */
- void Sbar_DeathmatchOverlay (int start)
- {
- qpic_t *pic;
- int i, k, l;
- int top, bottom;
- int x, y, f;
- char num[12];
- player_info_t *s;
- int total;
- int minutes;
- int p;
- int teamplay;
- char team[5];
- int skip = 10;
- if (largegame)
- skip = 8;
- // request new ping times every two second
- if (realtime - cl.last_ping_request > 2)
- {
- cl.last_ping_request = realtime;
- MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
- SZ_Print (&cls.netchan.message, "pings");
- }
- teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
- scr_copyeverything = 1;
- scr_fullupdate = 0;
- if (!start) {
- pic = Draw_CachePic ("gfx/ranking.lmp");
- Draw_Pic (160-pic->width/2, 0, pic);
- }
- // scores
- Sbar_SortFrags (true);
- // draw the text
- l = scoreboardlines;
- if (start)
- y = start;
- else
- y = 24;
- if (teamplay)
- {
- x = 4;
- // 0 40 64 104 152 192
- Draw_String ( x , y, "ping pl time frags team name");
- y += 8;
- // Draw_String ( x , y, "---- -- ---- ----- ---- ----------------");
- Draw_String ( x , y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
- y += 8;
- }
- else
- {
- x = 16;
- // 0 40 64 104 152
- Draw_String ( x , y, "ping pl time frags name");
- y += 8;
- // Draw_String ( x , y, "---- -- ---- ----- ----------------");
- Draw_String ( x , y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
- y += 8;
- }
- for (i=0 ; i<l && y <= vid.height-10 ; i++)
- {
- k = fragsort[i];
- s = &cl.players[k];
- if (!s->name[0])
- continue;
- // draw ping
- p = s->ping;
- if (p < 0 || p > 999)
- p = 999;
- sprintf (num, "%4i", p);
- Draw_String ( x, y, num);
- // draw pl
- p = s->pl;
- sprintf (num, "%3i", p);
- if (p > 25)
- Draw_Alt_String ( x+32, y, num);
- else
- Draw_String ( x+32, y, num);
- if (s->spectator)
- {
- Draw_String (x+40, y, "(spectator)");
- // draw name
- if (teamplay)
- Draw_String (x+152+40, y, s->name);
- else
- Draw_String (x+152, y, s->name);
- y += skip;
- continue;
- }
- // draw time
- if (cl.intermission)
- total = cl.completed_time - s->entertime;
- else
- total = realtime - s->entertime;
- minutes = (int)total/60;
- sprintf (num, "%4i", minutes);
- Draw_String ( x+64 , y, num);
- // draw background
- top = s->topcolor;
- bottom = s->bottomcolor;
- top = Sbar_ColorForMap (top);
- bottom = Sbar_ColorForMap (bottom);
-
- if (largegame)
- Draw_Fill ( x+104, y+1, 40, 3, top);
- else
- Draw_Fill ( x+104, y, 40, 4, top);
- Draw_Fill ( x+104, y+4, 40, 4, bottom);
- // draw number
- f = s->frags;
- sprintf (num, "%3i",f);
-
- Draw_Character ( x+112 , y, num[0]);
- Draw_Character ( x+120 , y, num[1]);
- Draw_Character ( x+128 , y, num[2]);
- if (k == cl.playernum)
- {
- Draw_Character ( x + 104, y, 16);
- Draw_Character ( x + 136, y, 17);
- }
-
- // team
- if (teamplay)
- {
- team[4] = 0;
- strncpy (team, Info_ValueForKey(s->userinfo, "team"), 4);
- Draw_String (x+152, y, team);
- }
- // draw name
- if (teamplay)
- Draw_String (x+152+40, y, s->name);
- else
- Draw_String (x+152, y, s->name);
-
- y += skip;
- }
- if (y >= vid.height-10) // we ran over the screen size, squish
- largegame = true;
- }
- /*
- ==================
- Sbar_MiniDeathmatchOverlay
- frags name
- frags team name
- displayed to right of status bar if there's room
- ==================
- */
- void Sbar_MiniDeathmatchOverlay (void)
- {
- int i, k;
- int top, bottom;
- int x, y, f;
- char num[12];
- player_info_t *s;
- int teamplay;
- char team[5];
- int numlines;
- char name[16+1];
- team_t *tm;
- if (vid.width < 512 || !sb_lines)
- return; // not enuff room
- teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
- scr_copyeverything = 1;
- scr_fullupdate = 0;
- // scores
- Sbar_SortFrags (false);
- if (vid.width >= 640)
- Sbar_SortTeams();
- if (!scoreboardlines)
- return; // no one there?
- // draw the text
- y = vid.height - sb_lines - 1;
- numlines = sb_lines/8;
- if (numlines < 3)
- return; // not enough room
- // find us
- for (i=0 ; i < scoreboardlines; i++)
- if (fragsort[i] == cl.playernum)
- break;
- if (i == scoreboardlines) // we're not there, we are probably a spectator, just display top
- i = 0;
- else // figure out start
- i = i - numlines/2;
- if (i > scoreboardlines - numlines)
- i = scoreboardlines - numlines;
- if (i < 0)
- i = 0;
- x = 324;
- for (/* */ ; i < scoreboardlines && y < vid.height - 8 + 1; i++)
- {
- k = fragsort[i];
- s = &cl.players[k];
- if (!s->name[0])
- continue;
- // draw ping
- top = s->topcolor;
- bottom = s->bottomcolor;
- top = Sbar_ColorForMap (top);
- bottom = Sbar_ColorForMap (bottom);
-
- Draw_Fill ( x, y+1, 40, 3, top);
- Draw_Fill ( x, y+4, 40, 4, bottom);
- // draw number
- f = s->frags;
- sprintf (num, "%3i",f);
-
- Draw_Character ( x+8 , y, num[0]);
- Draw_Character ( x+16, y, num[1]);
- Draw_Character ( x+24, y, num[2]);
- if (k == cl.playernum)
- {
- Draw_Character ( x, y, 16);
- Draw_Character ( x + 32, y, 17);
- }
-
- // team
- if (teamplay)
- {
- team[4] = 0;
- strncpy (team, Info_ValueForKey(s->userinfo, "team"), 4);
- Draw_String (x+48, y, team);
- }
- // draw name
- name[16] = 0;
- strncpy(name, s->name, 16);
- if (teamplay)
- Draw_String (x+48+40, y, name);
- else
- Draw_String (x+48, y, name);
- y += 8;
- }
- // draw teams if room
- if (vid.width < 640 || !teamplay)
- return;
- // draw seperator
- x += 208;
- for (y = vid.height - sb_lines; y < vid.height - 6; y += 2)
- Draw_Character(x, y, 14);
- x += 16;
- y = vid.height - sb_lines;
- for (i=0 ; i < scoreboardteams && y <= vid.height; i++)
- {
- k = teamsort[i];
- tm = teams + k;
- // draw pings
- team[4] = 0;
- strncpy (team, tm->team, 4);
- Draw_String (x, y, team);
- // draw total
- sprintf (num, "%5i", tm->frags);
- Draw_String (x + 40, y, num);
-
- if (!strncmp(Info_ValueForKey(cl.players[cl.playernum].userinfo,
- "team"), tm->team, 16)) {
- Draw_Character ( x - 8, y, 16);
- Draw_Character ( x + 32, y, 17);
- }
-
- y += 8;
- }
- }
- /*
- ==================
- Sbar_IntermissionOverlay
- ==================
- */
- void Sbar_IntermissionOverlay (void)
- {
- scr_copyeverything = 1;
- scr_fullupdate = 0;
- if (atoi(Info_ValueForKey(cl.serverinfo, "teamplay")) > 0 && !sb_showscores)
- Sbar_TeamOverlay ();
- else
- Sbar_DeathmatchOverlay (0);
- }
- /*
- ==================
- Sbar_FinaleOverlay
- ==================
- */
- void Sbar_FinaleOverlay (void)
- {
- qpic_t *pic;
- scr_copyeverything = 1;
- pic = Draw_CachePic ("gfx/finale.lmp");
- Draw_TransPic ( (vid.width-pic->width)/2, 16, pic);
- }
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