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- /* file generated by qcc, do not modify */
- typedef struct
- { int pad[28];
- int self;
- int other;
- int world;
- float time;
- float frametime;
- float force_retouch;
- string_t mapname;
- string_t startspot;
- float deathmatch;
- float coop;
- float teamplay;
- float serverflags;
- float total_secrets;
- float total_monsters;
- float found_secrets;
- float killed_monsters;
- float parm1;
- float parm2;
- float parm3;
- float parm4;
- float parm5;
- float parm6;
- float parm7;
- float parm8;
- float parm9;
- float parm10;
- float parm11;
- float parm12;
- float parm13;
- float parm14;
- float parm15;
- float parm16;
- vec3_t v_forward;
- vec3_t v_up;
- vec3_t v_right;
- float trace_allsolid;
- float trace_startsolid;
- float trace_fraction;
- vec3_t trace_endpos;
- vec3_t trace_plane_normal;
- float trace_plane_dist;
- int trace_ent;
- float trace_inopen;
- float trace_inwater;
- int msg_entity;
- string_t null;
- func_t main;
- func_t StartFrame;
- func_t PlayerPreThink;
- func_t PlayerPostThink;
- func_t ClientKill;
- func_t ClientConnect;
- func_t PutClientInServer;
- func_t ClientDisconnect;
- func_t SetNewParms;
- func_t SetChangeParms;
- } globalvars_t;
- typedef struct
- {
- float modelindex;
- vec3_t absmin;
- vec3_t absmax;
- float ltime;
- float movetype;
- float solid;
- vec3_t origin;
- vec3_t oldorigin;
- vec3_t velocity;
- vec3_t angles;
- vec3_t avelocity;
- vec3_t basevelocity;
- vec3_t punchangle;
- string_t classname;
- string_t model;
- float frame;
- float skin;
- float effects;
- float drawPercent;
- float gravity;
- float mass;
- float light_level;
- vec3_t mins;
- vec3_t maxs;
- vec3_t size;
- func_t touch;
- func_t use;
- func_t think;
- func_t blocked;
- float nextthink;
- int groundentity;
- float health;
- float frags;
- float weapon;
- string_t weaponmodel;
- float weaponframe;
- float currentammo;
- float ammo_shells;
- float ammo_nails;
- float ammo_rockets;
- float ammo_cells;
- float items;
- float items2;
- float takedamage;
- int chain;
- float deadflag;
- vec3_t view_ofs;
- float button0;
- float button1;
- float button2;
- float impulse;
- float fixangle;
- vec3_t v_angle;
- float idealpitch;
- float pitch_speed;
- string_t netname;
- int enemy;
- float flags;
- float colormap;
- float team;
- float max_health;
- float teleport_time;
- float armortype;
- float armorvalue;
- float waterlevel;
- float watertype;
- float ideal_yaw;
- float yaw_speed;
- int aiment;
- int goalentity;
- float spawnflags;
- string_t target;
- string_t targetname;
- float dmg_take;
- float dmg_save;
- int dmg_inflictor;
- int owner;
- vec3_t movedir;
- string_t message;
- float sounds;
- string_t noise;
- string_t noise1;
- string_t noise2;
- string_t noise3;
- float dmg;
- float dmgtime;
- float air_finished;
- float pain_finished;
- float radsuit_finished;
- float speed;
- } entvars_t;
- #define PROGHEADER_CRC 31586
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