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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- #include "quakedef.h"
- extern cvar_t pausable;
- int current_skill;
- void Mod_Print (void);
- /*
- ==================
- Host_Quit_f
- ==================
- */
- extern void M_Menu_Quit_f (void);
- void Host_Quit_f (void)
- {
- if (key_dest != key_console && cls.state != ca_dedicated)
- {
- M_Menu_Quit_f ();
- return;
- }
- CL_Disconnect ();
- Host_ShutdownServer(false);
- Sys_Quit ();
- }
- /*
- ==================
- Host_Status_f
- ==================
- */
- void Host_Status_f (void)
- {
- client_t *client;
- int seconds;
- int minutes;
- int hours = 0;
- int j;
- void (*print) (char *fmt, ...);
-
- if (cmd_source == src_command)
- {
- if (!sv.active)
- {
- Cmd_ForwardToServer ();
- return;
- }
- print = Con_Printf;
- }
- else
- print = SV_ClientPrintf;
- print ("host: %s\n", Cvar_VariableString ("hostname"));
- print ("version: %4.2f\n", VERSION);
- if (tcpipAvailable)
- print ("tcp/ip: %s\n", my_tcpip_address);
- if (ipxAvailable)
- print ("ipx: %s\n", my_ipx_address);
- print ("map: %s\n", sv.name);
- print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients);
- for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
- {
- if (!client->active)
- continue;
- seconds = (int)(net_time - client->netconnection->connecttime);
- minutes = seconds / 60;
- if (minutes)
- {
- seconds -= (minutes * 60);
- hours = minutes / 60;
- if (hours)
- minutes -= (hours * 60);
- }
- else
- hours = 0;
- print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v.frags, hours, minutes, seconds);
- print (" %s\n", client->netconnection->address);
- }
- }
- /*
- ==================
- Host_God_f
- Sets client to godmode
- ==================
- */
- void Host_God_f (void)
- {
- if (cmd_source == src_command)
- {
- Cmd_ForwardToServer ();
- return;
- }
- if (pr_global_struct->deathmatch && !host_client->privileged)
- return;
- sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE;
- if (!((int)sv_player->v.flags & FL_GODMODE) )
- SV_ClientPrintf ("godmode OFF\n");
- else
- SV_ClientPrintf ("godmode ON\n");
- }
- void Host_Notarget_f (void)
- {
- if (cmd_source == src_command)
- {
- Cmd_ForwardToServer ();
- return;
- }
- if (pr_global_struct->deathmatch && !host_client->privileged)
- return;
- sv_player->v.flags = (int)sv_player->v.flags ^ FL_NOTARGET;
- if (!((int)sv_player->v.flags & FL_NOTARGET) )
- SV_ClientPrintf ("notarget OFF\n");
- else
- SV_ClientPrintf ("notarget ON\n");
- }
- qboolean noclip_anglehack;
- void Host_Noclip_f (void)
- {
- if (cmd_source == src_command)
- {
- Cmd_ForwardToServer ();
- return;
- }
- if (pr_global_struct->deathmatch && !host_client->privileged)
- return;
- if (sv_player->v.movetype != MOVETYPE_NOCLIP)
- {
- noclip_anglehack = true;
- sv_player->v.movetype = MOVETYPE_NOCLIP;
- SV_ClientPrintf ("noclip ON\n");
- }
- else
- {
- noclip_anglehack = false;
- sv_player->v.movetype = MOVETYPE_WALK;
- SV_ClientPrintf ("noclip OFF\n");
- }
- }
- /*
- ==================
- Host_Fly_f
- Sets client to flymode
- ==================
- */
- void Host_Fly_f (void)
- {
- if (cmd_source == src_command)
- {
- Cmd_ForwardToServer ();
- return;
- }
- if (pr_global_struct->deathmatch && !host_client->privileged)
- return;
- if (sv_player->v.movetype != MOVETYPE_FLY)
- {
- sv_player->v.movetype = MOVETYPE_FLY;
- SV_ClientPrintf ("flymode ON\n");
- }
- else
- {
- sv_player->v.movetype = MOVETYPE_WALK;
- SV_ClientPrintf ("flymode OFF\n");
- }
- }
- /*
- ==================
- Host_Ping_f
- ==================
- */
- void Host_Ping_f (void)
- {
- int i, j;
- float total;
- client_t *client;
-
- if (cmd_source == src_command)
- {
- Cmd_ForwardToServer ();
- return;
- }
- SV_ClientPrintf ("Client ping times:\n");
- for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
- {
- if (!client->active)
- continue;
- total = 0;
- for (j=0 ; j<NUM_PING_TIMES ; j++)
- total+=client->ping_times[j];
- total /= NUM_PING_TIMES;
- SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name);
- }
- }
- /*
- ===============================================================================
- SERVER TRANSITIONS
- ===============================================================================
- */
- /*
- ======================
- Host_Map_f
- handle a
- map <servername>
- command from the console. Active clients are kicked off.
- ======================
- */
- void Host_Map_f (void)
- {
- int i;
- char name[MAX_QPATH];
- if (cmd_source != src_command)
- return;
- cls.demonum = -1; // stop demo loop in case this fails
- CL_Disconnect ();
- Host_ShutdownServer(false);
- key_dest = key_game; // remove console or menu
- SCR_BeginLoadingPlaque ();
- cls.mapstring[0] = 0;
- for (i=0 ; i<Cmd_Argc() ; i++)
- {
- strcat (cls.mapstring, Cmd_Argv(i));
- strcat (cls.mapstring, " ");
- }
- strcat (cls.mapstring, "\n");
- svs.serverflags = 0; // haven't completed an episode yet
- strcpy (name, Cmd_Argv(1));
- #ifdef QUAKE2
- SV_SpawnServer (name, NULL);
- #else
- SV_SpawnServer (name);
- #endif
- if (!sv.active)
- return;
-
- if (cls.state != ca_dedicated)
- {
- strcpy (cls.spawnparms, "");
- for (i=2 ; i<Cmd_Argc() ; i++)
- {
- strcat (cls.spawnparms, Cmd_Argv(i));
- strcat (cls.spawnparms, " ");
- }
-
- Cmd_ExecuteString ("connect local", src_command);
- }
- }
- /*
- ==================
- Host_Changelevel_f
- Goes to a new map, taking all clients along
- ==================
- */
- void Host_Changelevel_f (void)
- {
- #ifdef QUAKE2
- char level[MAX_QPATH];
- char _startspot[MAX_QPATH];
- char *startspot;
- if (Cmd_Argc() < 2)
- {
- Con_Printf ("changelevel <levelname> : continue game on a new level\n");
- return;
- }
- if (!sv.active || cls.demoplayback)
- {
- Con_Printf ("Only the server may changelevel\n");
- return;
- }
- strcpy (level, Cmd_Argv(1));
- if (Cmd_Argc() == 2)
- startspot = NULL;
- else
- {
- strcpy (_startspot, Cmd_Argv(2));
- startspot = _startspot;
- }
- SV_SaveSpawnparms ();
- SV_SpawnServer (level, startspot);
- #else
- char level[MAX_QPATH];
- if (Cmd_Argc() != 2)
- {
- Con_Printf ("changelevel <levelname> : continue game on a new level\n");
- return;
- }
- if (!sv.active || cls.demoplayback)
- {
- Con_Printf ("Only the server may changelevel\n");
- return;
- }
- SV_SaveSpawnparms ();
- strcpy (level, Cmd_Argv(1));
- SV_SpawnServer (level);
- #endif
- }
- /*
- ==================
- Host_Restart_f
- Restarts the current server for a dead player
- ==================
- */
- void Host_Restart_f (void)
- {
- char mapname[MAX_QPATH];
- #ifdef QUAKE2
- char startspot[MAX_QPATH];
- #endif
- if (cls.demoplayback || !sv.active)
- return;
- if (cmd_source != src_command)
- return;
- strcpy (mapname, sv.name); // must copy out, because it gets cleared
- // in sv_spawnserver
- #ifdef QUAKE2
- strcpy(startspot, sv.startspot);
- SV_SpawnServer (mapname, startspot);
- #else
- SV_SpawnServer (mapname);
- #endif
- }
- /*
- ==================
- Host_Reconnect_f
- This command causes the client to wait for the signon messages again.
- This is sent just before a server changes levels
- ==================
- */
- void Host_Reconnect_f (void)
- {
- SCR_BeginLoadingPlaque ();
- cls.signon = 0; // need new connection messages
- }
- /*
- =====================
- Host_Connect_f
- User command to connect to server
- =====================
- */
- void Host_Connect_f (void)
- {
- char name[MAX_QPATH];
-
- cls.demonum = -1; // stop demo loop in case this fails
- if (cls.demoplayback)
- {
- CL_StopPlayback ();
- CL_Disconnect ();
- }
- strcpy (name, Cmd_Argv(1));
- CL_EstablishConnection (name);
- Host_Reconnect_f ();
- }
- /*
- ===============================================================================
- LOAD / SAVE GAME
- ===============================================================================
- */
- #define SAVEGAME_VERSION 5
- /*
- ===============
- Host_SavegameComment
- Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
- ===============
- */
- void Host_SavegameComment (char *text)
- {
- int i;
- char kills[20];
- for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
- text[i] = ' ';
- memcpy (text, cl.levelname, strlen(cl.levelname));
- sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
- memcpy (text+22, kills, strlen(kills));
- // convert space to _ to make stdio happy
- for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
- if (text[i] == ' ')
- text[i] = '_';
- text[SAVEGAME_COMMENT_LENGTH] = '\0';
- }
- /*
- ===============
- Host_Savegame_f
- ===============
- */
- void Host_Savegame_f (void)
- {
- char name[256];
- FILE *f;
- int i;
- char comment[SAVEGAME_COMMENT_LENGTH+1];
- if (cmd_source != src_command)
- return;
- if (!sv.active)
- {
- Con_Printf ("Not playing a local game.\n");
- return;
- }
- if (cl.intermission)
- {
- Con_Printf ("Can't save in intermission.\n");
- return;
- }
- if (svs.maxclients != 1)
- {
- Con_Printf ("Can't save multiplayer games.\n");
- return;
- }
- if (Cmd_Argc() != 2)
- {
- Con_Printf ("save <savename> : save a game\n");
- return;
- }
- if (strstr(Cmd_Argv(1), ".."))
- {
- Con_Printf ("Relative pathnames are not allowed.\n");
- return;
- }
-
- for (i=0 ; i<svs.maxclients ; i++)
- {
- if (svs.clients[i].active && (svs.clients[i].edict->v.health <= 0) )
- {
- Con_Printf ("Can't savegame with a dead player\n");
- return;
- }
- }
- sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
- COM_DefaultExtension (name, ".sav");
-
- Con_Printf ("Saving game to %s...\n", name);
- f = fopen (name, "w");
- if (!f)
- {
- Con_Printf ("ERROR: couldn't open.\n");
- return;
- }
-
- fprintf (f, "%i\n", SAVEGAME_VERSION);
- Host_SavegameComment (comment);
- fprintf (f, "%s\n", comment);
- for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
- fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
- fprintf (f, "%d\n", current_skill);
- fprintf (f, "%s\n", sv.name);
- fprintf (f, "%f\n",sv.time);
- // write the light styles
- for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
- {
- if (sv.lightstyles[i])
- fprintf (f, "%s\n", sv.lightstyles[i]);
- else
- fprintf (f,"m\n");
- }
- ED_WriteGlobals (f);
- for (i=0 ; i<sv.num_edicts ; i++)
- {
- ED_Write (f, EDICT_NUM(i));
- fflush (f);
- }
- fclose (f);
- Con_Printf ("done.\n");
- }
- /*
- ===============
- Host_Loadgame_f
- ===============
- */
- void Host_Loadgame_f (void)
- {
- char name[MAX_OSPATH];
- FILE *f;
- char mapname[MAX_QPATH];
- float time, tfloat;
- char str[32768], *start;
- int i, r;
- edict_t *ent;
- int entnum;
- int version;
- float spawn_parms[NUM_SPAWN_PARMS];
- if (cmd_source != src_command)
- return;
- if (Cmd_Argc() != 2)
- {
- Con_Printf ("load <savename> : load a game\n");
- return;
- }
- cls.demonum = -1; // stop demo loop in case this fails
- sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
- COM_DefaultExtension (name, ".sav");
-
- // we can't call SCR_BeginLoadingPlaque, because too much stack space has
- // been used. The menu calls it before stuffing loadgame command
- // SCR_BeginLoadingPlaque ();
- Con_Printf ("Loading game from %s...\n", name);
- f = fopen (name, "r");
- if (!f)
- {
- Con_Printf ("ERROR: couldn't open.\n");
- return;
- }
- fscanf (f, "%i\n", &version);
- if (version != SAVEGAME_VERSION)
- {
- fclose (f);
- Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
- return;
- }
- fscanf (f, "%s\n", str);
- for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
- fscanf (f, "%f\n", &spawn_parms[i]);
- // this silliness is so we can load 1.06 save files, which have float skill values
- fscanf (f, "%f\n", &tfloat);
- current_skill = (int)(tfloat + 0.1);
- Cvar_SetValue ("skill", (float)current_skill);
- #ifdef QUAKE2
- Cvar_SetValue ("deathmatch", 0);
- Cvar_SetValue ("coop", 0);
- Cvar_SetValue ("teamplay", 0);
- #endif
- fscanf (f, "%s\n",mapname);
- fscanf (f, "%f\n",&time);
- CL_Disconnect_f ();
-
- #ifdef QUAKE2
- SV_SpawnServer (mapname, NULL);
- #else
- SV_SpawnServer (mapname);
- #endif
- if (!sv.active)
- {
- Con_Printf ("Couldn't load map\n");
- return;
- }
- sv.paused = true; // pause until all clients connect
- sv.loadgame = true;
- // load the light styles
- for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
- {
- fscanf (f, "%s\n", str);
- sv.lightstyles[i] = Hunk_Alloc (strlen(str)+1);
- strcpy (sv.lightstyles[i], str);
- }
- // load the edicts out of the savegame file
- entnum = -1; // -1 is the globals
- while (!feof(f))
- {
- for (i=0 ; i<sizeof(str)-1 ; i++)
- {
- r = fgetc (f);
- if (r == EOF || !r)
- break;
- str[i] = r;
- if (r == '}')
- {
- i++;
- break;
- }
- }
- if (i == sizeof(str)-1)
- Sys_Error ("Loadgame buffer overflow");
- str[i] = 0;
- start = str;
- start = COM_Parse(str);
- if (!com_token[0])
- break; // end of file
- if (strcmp(com_token,"{"))
- Sys_Error ("First token isn't a brace");
-
- if (entnum == -1)
- { // parse the global vars
- ED_ParseGlobals (start);
- }
- else
- { // parse an edict
- ent = EDICT_NUM(entnum);
- memset (&ent->v, 0, progs->entityfields * 4);
- ent->free = false;
- ED_ParseEdict (start, ent);
-
- // link it into the bsp tree
- if (!ent->free)
- SV_LinkEdict (ent, false);
- }
- entnum++;
- }
-
- sv.num_edicts = entnum;
- sv.time = time;
- fclose (f);
- for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
- svs.clients->spawn_parms[i] = spawn_parms[i];
- if (cls.state != ca_dedicated)
- {
- CL_EstablishConnection ("local");
- Host_Reconnect_f ();
- }
- }
- #ifdef QUAKE2
- void SaveGamestate()
- {
- char name[256];
- FILE *f;
- int i;
- char comment[SAVEGAME_COMMENT_LENGTH+1];
- edict_t *ent;
- sprintf (name, "%s/%s.gip", com_gamedir, sv.name);
-
- Con_Printf ("Saving game to %s...\n", name);
- f = fopen (name, "w");
- if (!f)
- {
- Con_Printf ("ERROR: couldn't open.\n");
- return;
- }
-
- fprintf (f, "%i\n", SAVEGAME_VERSION);
- Host_SavegameComment (comment);
- fprintf (f, "%s\n", comment);
- // for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
- // fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
- fprintf (f, "%f\n", skill.value);
- fprintf (f, "%s\n", sv.name);
- fprintf (f, "%f\n", sv.time);
- // write the light styles
- for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
- {
- if (sv.lightstyles[i])
- fprintf (f, "%s\n", sv.lightstyles[i]);
- else
- fprintf (f,"m\n");
- }
- for (i=svs.maxclients+1 ; i<sv.num_edicts ; i++)
- {
- ent = EDICT_NUM(i);
- if ((int)ent->v.flags & FL_ARCHIVE_OVERRIDE)
- continue;
- fprintf (f, "%i\n",i);
- ED_Write (f, ent);
- fflush (f);
- }
- fclose (f);
- Con_Printf ("done.\n");
- }
- int LoadGamestate(char *level, char *startspot)
- {
- char name[MAX_OSPATH];
- FILE *f;
- char mapname[MAX_QPATH];
- float time, sk;
- char str[32768], *start;
- int i, r;
- edict_t *ent;
- int entnum;
- int version;
- // float spawn_parms[NUM_SPAWN_PARMS];
- sprintf (name, "%s/%s.gip", com_gamedir, level);
-
- Con_Printf ("Loading game from %s...\n", name);
- f = fopen (name, "r");
- if (!f)
- {
- Con_Printf ("ERROR: couldn't open.\n");
- return -1;
- }
- fscanf (f, "%i\n", &version);
- if (version != SAVEGAME_VERSION)
- {
- fclose (f);
- Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
- return -1;
- }
- fscanf (f, "%s\n", str);
- // for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
- // fscanf (f, "%f\n", &spawn_parms[i]);
- fscanf (f, "%f\n", &sk);
- Cvar_SetValue ("skill", sk);
- fscanf (f, "%s\n",mapname);
- fscanf (f, "%f\n",&time);
- SV_SpawnServer (mapname, startspot);
- if (!sv.active)
- {
- Con_Printf ("Couldn't load map\n");
- return -1;
- }
- // load the light styles
- for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
- {
- fscanf (f, "%s\n", str);
- sv.lightstyles[i] = Hunk_Alloc (strlen(str)+1);
- strcpy (sv.lightstyles[i], str);
- }
- // load the edicts out of the savegame file
- while (!feof(f))
- {
- fscanf (f, "%i\n",&entnum);
- for (i=0 ; i<sizeof(str)-1 ; i++)
- {
- r = fgetc (f);
- if (r == EOF || !r)
- break;
- str[i] = r;
- if (r == '}')
- {
- i++;
- break;
- }
- }
- if (i == sizeof(str)-1)
- Sys_Error ("Loadgame buffer overflow");
- str[i] = 0;
- start = str;
- start = COM_Parse(str);
- if (!com_token[0])
- break; // end of file
- if (strcmp(com_token,"{"))
- Sys_Error ("First token isn't a brace");
-
- // parse an edict
- ent = EDICT_NUM(entnum);
- memset (&ent->v, 0, progs->entityfields * 4);
- ent->free = false;
- ED_ParseEdict (start, ent);
-
- // link it into the bsp tree
- if (!ent->free)
- SV_LinkEdict (ent, false);
- }
-
- // sv.num_edicts = entnum;
- sv.time = time;
- fclose (f);
- // for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
- // svs.clients->spawn_parms[i] = spawn_parms[i];
- return 0;
- }
- // changing levels within a unit
- void Host_Changelevel2_f (void)
- {
- char level[MAX_QPATH];
- char _startspot[MAX_QPATH];
- char *startspot;
- if (Cmd_Argc() < 2)
- {
- Con_Printf ("changelevel2 <levelname> : continue game on a new level in the unit\n");
- return;
- }
- if (!sv.active || cls.demoplayback)
- {
- Con_Printf ("Only the server may changelevel\n");
- return;
- }
- strcpy (level, Cmd_Argv(1));
- if (Cmd_Argc() == 2)
- startspot = NULL;
- else
- {
- strcpy (_startspot, Cmd_Argv(2));
- startspot = _startspot;
- }
- SV_SaveSpawnparms ();
- // save the current level's state
- SaveGamestate ();
- // try to restore the new level
- if (LoadGamestate (level, startspot))
- SV_SpawnServer (level, startspot);
- }
- #endif
- //============================================================================
- /*
- ======================
- Host_Name_f
- ======================
- */
- void Host_Name_f (void)
- {
- char *newName;
- if (Cmd_Argc () == 1)
- {
- Con_Printf ("\"name\" is \"%s\"\n", cl_name.string);
- return;
- }
- if (Cmd_Argc () == 2)
- newName = Cmd_Argv(1);
- else
- newName = Cmd_Args();
- newName[15] = 0;
- if (cmd_source == src_command)
- {
- if (Q_strcmp(cl_name.string, newName) == 0)
- return;
- Cvar_Set ("_cl_name", newName);
- if (cls.state == ca_connected)
- Cmd_ForwardToServer ();
- return;
- }
- if (host_client->name[0] && strcmp(host_client->name, "unconnected") )
- if (Q_strcmp(host_client->name, newName) != 0)
- Con_Printf ("%s renamed to %s\n", host_client->name, newName);
- Q_strcpy (host_client->name, newName);
- host_client->edict->v.netname = host_client->name - pr_strings;
-
- // send notification to all clients
-
- MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
- MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
- MSG_WriteString (&sv.reliable_datagram, host_client->name);
- }
-
- void Host_Version_f (void)
- {
- Con_Printf ("Version %4.2f\n", VERSION);
- Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
- }
- #ifdef IDGODS
- void Host_Please_f (void)
- {
- client_t *cl;
- int j;
-
- if (cmd_source != src_command)
- return;
- if ((Cmd_Argc () == 3) && Q_strcmp(Cmd_Argv(1), "#") == 0)
- {
- j = Q_atof(Cmd_Argv(2)) - 1;
- if (j < 0 || j >= svs.maxclients)
- return;
- if (!svs.clients[j].active)
- return;
- cl = &svs.clients[j];
- if (cl->privileged)
- {
- cl->privileged = false;
- cl->edict->v.flags = (int)cl->edict->v.flags & ~(FL_GODMODE|FL_NOTARGET);
- cl->edict->v.movetype = MOVETYPE_WALK;
- noclip_anglehack = false;
- }
- else
- cl->privileged = true;
- }
- if (Cmd_Argc () != 2)
- return;
- for (j=0, cl = svs.clients ; j<svs.maxclients ; j++, cl++)
- {
- if (!cl->active)
- continue;
- if (Q_strcasecmp(cl->name, Cmd_Argv(1)) == 0)
- {
- if (cl->privileged)
- {
- cl->privileged = false;
- cl->edict->v.flags = (int)cl->edict->v.flags & ~(FL_GODMODE|FL_NOTARGET);
- cl->edict->v.movetype = MOVETYPE_WALK;
- noclip_anglehack = false;
- }
- else
- cl->privileged = true;
- break;
- }
- }
- }
- #endif
- void Host_Say(qboolean teamonly)
- {
- client_t *client;
- client_t *save;
- int j;
- char *p;
- unsigned char text[64];
- qboolean fromServer = false;
- if (cmd_source == src_command)
- {
- if (cls.state == ca_dedicated)
- {
- fromServer = true;
- teamonly = false;
- }
- else
- {
- Cmd_ForwardToServer ();
- return;
- }
- }
- if (Cmd_Argc () < 2)
- return;
- save = host_client;
- p = Cmd_Args();
- // remove quotes if present
- if (*p == '"')
- {
- p++;
- p[Q_strlen(p)-1] = 0;
- }
- // turn on color set 1
- if (!fromServer)
- sprintf (text, "%c%s: ", 1, save->name);
- else
- sprintf (text, "%c<%s> ", 1, hostname.string);
- j = sizeof(text) - 2 - Q_strlen(text); // -2 for /n and null terminator
- if (Q_strlen(p) > j)
- p[j] = 0;
- strcat (text, p);
- strcat (text, "\n");
- for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
- {
- if (!client || !client->active || !client->spawned)
- continue;
- if (teamplay.value && teamonly && client->edict->v.team != save->edict->v.team)
- continue;
- host_client = client;
- SV_ClientPrintf("%s", text);
- }
- host_client = save;
- Sys_Printf("%s", &text[1]);
- }
- void Host_Say_f(void)
- {
- Host_Say(false);
- }
- void Host_Say_Team_f(void)
- {
- Host_Say(true);
- }
- void Host_Tell_f(void)
- {
- client_t *client;
- client_t *save;
- int j;
- char *p;
- char text[64];
- if (cmd_source == src_command)
- {
- Cmd_ForwardToServer ();
- return;
- }
- if (Cmd_Argc () < 3)
- return;
- Q_strcpy(text, host_client->name);
- Q_strcat(text, ": ");
- p = Cmd_Args();
- // remove quotes if present
- if (*p == '"')
- {
- p++;
- p[Q_strlen(p)-1] = 0;
- }
- // check length & truncate if necessary
- j = sizeof(text) - 2 - Q_strlen(text); // -2 for /n and null terminator
- if (Q_strlen(p) > j)
- p[j] = 0;
- strcat (text, p);
- strcat (text, "\n");
- save = host_client;
- for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
- {
- if (!client->active || !client->spawned)
- continue;
- if (Q_strcasecmp(client->name, Cmd_Argv(1)))
- continue;
- host_client = client;
- SV_ClientPrintf("%s", text);
- break;
- }
- host_client = save;
- }
- /*
- ==================
- Host_Color_f
- ==================
- */
- void Host_Color_f(void)
- {
- int top, bottom;
- int playercolor;
-
- if (Cmd_Argc() == 1)
- {
- Con_Printf ("\"color\" is \"%i %i\"\n", ((int)cl_color.value) >> 4, ((int)cl_color.value) & 0x0f);
- Con_Printf ("color <0-13> [0-13]\n");
- return;
- }
- if (Cmd_Argc() == 2)
- top = bottom = atoi(Cmd_Argv(1));
- else
- {
- top = atoi(Cmd_Argv(1));
- bottom = atoi(Cmd_Argv(2));
- }
-
- top &= 15;
- if (top > 13)
- top = 13;
- bottom &= 15;
- if (bottom > 13)
- bottom = 13;
-
- playercolor = top*16 + bottom;
- if (cmd_source == src_command)
- {
- Cvar_SetValue ("_cl_color", playercolor);
- if (cls.state == ca_connected)
- Cmd_ForwardToServer ();
- return;
- }
- host_client->colors = playercolor;
- host_client->edict->v.team = bottom + 1;
- // send notification to all clients
- MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
- MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
- MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
- }
- /*
- ==================
- Host_Kill_f
- ==================
- */
- void Host_Kill_f (void)
- {
- if (cmd_source == src_command)
- {
- Cmd_ForwardToServer ();
- return;
- }
- if (sv_player->v.health <= 0)
- {
- SV_ClientPrintf ("Can't suicide -- allready dead!\n");
- return;
- }
-
- pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(sv_player);
- PR_ExecuteProgram (pr_global_struct->ClientKill);
- }
- /*
- ==================
- Host_Pause_f
- ==================
- */
- void Host_Pause_f (void)
- {
-
- if (cmd_source == src_command)
- {
- Cmd_ForwardToServer ();
- return;
- }
- if (!pausable.value)
- SV_ClientPrintf ("Pause not allowed.\n");
- else
- {
- sv.paused ^= 1;
- if (sv.paused)
- {
- SV_BroadcastPrintf ("%s paused the game\n", pr_strings + sv_player->v.netname);
- }
- else
- {
- SV_BroadcastPrintf ("%s unpaused the game\n",pr_strings + sv_player->v.netname);
- }
- // send notification to all clients
- MSG_WriteByte (&sv.reliable_datagram, svc_setpause);
- MSG_WriteByte (&sv.reliable_datagram, sv.paused);
- }
- }
- //===========================================================================
- /*
- ==================
- Host_PreSpawn_f
- ==================
- */
- void Host_PreSpawn_f (void)
- {
- if (cmd_source == src_command)
- {
- Con_Printf ("prespawn is not valid from the console\n");
- return;
- }
- if (host_client->spawned)
- {
- Con_Printf ("prespawn not valid -- allready spawned\n");
- return;
- }
-
- SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
- MSG_WriteByte (&host_client->message, svc_signonnum);
- MSG_WriteByte (&host_client->message, 2);
- host_client->sendsignon = true;
- }
- /*
- ==================
- Host_Spawn_f
- ==================
- */
- void Host_Spawn_f (void)
- {
- int i;
- client_t *client;
- edict_t *ent;
- if (cmd_source == src_command)
- {
- Con_Printf ("spawn is not valid from the console\n");
- return;
- }
- if (host_client->spawned)
- {
- Con_Printf ("Spawn not valid -- allready spawned\n");
- return;
- }
- // run the entrance script
- if (sv.loadgame)
- { // loaded games are fully inited allready
- // if this is the last client to be connected, unpause
- sv.paused = false;
- }
- else
- {
- // set up the edict
- ent = host_client->edict;
- memset (&ent->v, 0, progs->entityfields * 4);
- ent->v.colormap = NUM_FOR_EDICT(ent);
- ent->v.team = (host_client->colors & 15) + 1;
- ent->v.netname = host_client->name - pr_strings;
- // copy spawn parms out of the client_t
- for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
- (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
- // call the spawn function
- pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(sv_player);
- PR_ExecuteProgram (pr_global_struct->ClientConnect);
- if ((Sys_FloatTime() - host_client->netconnection->connecttime) <= sv.time)
- Sys_Printf ("%s entered the game\n", host_client->name);
- PR_ExecuteProgram (pr_global_struct->PutClientInServer);
- }
- // send all current names, colors, and frag counts
- SZ_Clear (&host_client->message);
- // send time of update
- MSG_WriteByte (&host_client->message, svc_time);
- MSG_WriteFloat (&host_client->message, sv.time);
- for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
- {
- MSG_WriteByte (&host_client->message, svc_updatename);
- MSG_WriteByte (&host_client->message, i);
- MSG_WriteString (&host_client->message, client->name);
- MSG_WriteByte (&host_client->message, svc_updatefrags);
- MSG_WriteByte (&host_client->message, i);
- MSG_WriteShort (&host_client->message, client->old_frags);
- MSG_WriteByte (&host_client->message, svc_updatecolors);
- MSG_WriteByte (&host_client->message, i);
- MSG_WriteByte (&host_client->message, client->colors);
- }
-
- // send all current light styles
- for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
- {
- MSG_WriteByte (&host_client->message, svc_lightstyle);
- MSG_WriteByte (&host_client->message, (char)i);
- MSG_WriteString (&host_client->message, sv.lightstyles[i]);
- }
- //
- // send some stats
- //
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
- MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
- MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_SECRETS);
- MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_MONSTERS);
- MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
-
- //
- // send a fixangle
- // Never send a roll angle, because savegames can catch the server
- // in a state where it is expecting the client to correct the angle
- // and it won't happen if the game was just loaded, so you wind up
- // with a permanent head tilt
- ent = EDICT_NUM( 1 + (host_client - svs.clients) );
- MSG_WriteByte (&host_client->message, svc_setangle);
- for (i=0 ; i < 2 ; i++)
- MSG_WriteAngle (&host_client->message, ent->v.angles[i] );
- MSG_WriteAngle (&host_client->message, 0 );
- SV_WriteClientdataToMessage (sv_player, &host_client->message);
- MSG_WriteByte (&host_client->message, svc_signonnum);
- MSG_WriteByte (&host_client->message, 3);
- host_client->sendsignon = true;
- }
- /*
- ==================
- Host_Begin_f
- ==================
- */
- void Host_Begin_f (void)
- {
- if (cmd_source == src_command)
- {
- Con_Printf ("begin is not valid from the console\n");
- return;
- }
- host_client->spawned = true;
- }
- //===========================================================================
- /*
- ==================
- Host_Kick_f
- Kicks a user off of the server
- ==================
- */
- void Host_Kick_f (void)
- {
- char *who;
- char *message = NULL;
- client_t *save;
- int i;
- qboolean byNumber = false;
- if (cmd_source == src_command)
- {
- if (!sv.active)
- {
- Cmd_ForwardToServer ();
- return;
- }
- }
- else if (pr_global_struct->deathmatch && !host_client->privileged)
- return;
- save = host_client;
- if (Cmd_Argc() > 2 && Q_strcmp(Cmd_Argv(1), "#") == 0)
- {
- i = Q_atof(Cmd_Argv(2)) - 1;
- if (i < 0 || i >= svs.maxclients)
- return;
- if (!svs.clients[i].active)
- return;
- host_client = &svs.clients[i];
- byNumber = true;
- }
- else
- {
- for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
- {
- if (!host_client->active)
- continue;
- if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
- break;
- }
- }
- if (i < svs.maxclients)
- {
- if (cmd_source == src_command)
- if (cls.state == ca_dedicated)
- who = "Console";
- else
- who = cl_name.string;
- else
- who = save->name;
- // can't kick yourself!
- if (host_client == save)
- return;
- if (Cmd_Argc() > 2)
- {
- message = COM_Parse(Cmd_Args());
- if (byNumber)
- {
- message++; // skip the #
- while (*message == ' ') // skip white space
- message++;
- message += Q_strlen(Cmd_Argv(2)); // skip the number
- }
- while (*message && *message == ' ')
- message++;
- }
- if (message)
- SV_ClientPrintf ("Kicked by %s: %s\n", who, message);
- else
- SV_ClientPrintf ("Kicked by %s\n", who);
- SV_DropClient (false);
- }
- host_client = save;
- }
- /*
- ===============================================================================
- DEBUGGING TOOLS
- ===============================================================================
- */
- /*
- ==================
- Host_Give_f
- ==================
- */
- void Host_Give_f (void)
- {
- char *t;
- int v, w;
- eval_t *val;
- if (cmd_source == src_command)
- {
- Cmd_ForwardToServer ();
- return;
- }
- if (pr_global_struct->deathmatch && !host_client->privileged)
- return;
- t = Cmd_Argv(1);
- v = atoi (Cmd_Argv(2));
-
- switch (t[0])
- {
- case '0':
- case '1':
- case '2':
- case '3':
- case '4':
- case '5':
- case '6':
- case '7':
- case '8':
- case '9':
- // MED 01/04/97 added hipnotic give stuff
- if (hipnotic)
- {
- if (t[0] == '6')
- {
- if (t[1] == 'a')
- sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN;
- else
- sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER;
- }
- else if (t[0] == '9')
- sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON;
- else if (t[0] == '0')
- sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR;
- else if (t[0] >= '2')
- sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
- }
- else
- {
- if (t[0] >= '2')
- sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
- }
- break;
-
- case 's':
- if (rogue)
- {
- val = GetEdictFieldValue(sv_player, "ammo_shells1");
- if (val)
- val->_float = v;
- }
- sv_player->v.ammo_shells = v;
- break;
- case 'n':
- if (rogue)
- {
- val = GetEdictFieldValue(sv_player, "ammo_nails1");
- if (val)
- {
- val->_float = v;
- if (sv_player->v.weapon <= IT_LIGHTNING)
- sv_player->v.ammo_nails = v;
- }
- }
- else
- {
- sv_player->v.ammo_nails = v;
- }
- break;
- case 'l':
- if (rogue)
- {
- val = GetEdictFieldValue(sv_player, "ammo_lava_nails");
- if (val)
- {
- val->_float = v;
- if (sv_player->v.weapon > IT_LIGHTNING)
- sv_player->v.ammo_nails = v;
- }
- }
- break;
- case 'r':
- if (rogue)
- {
- val = GetEdictFieldValue(sv_player, "ammo_rockets1");
- if (val)
- {
- val->_float = v;
- if (sv_player->v.weapon <= IT_LIGHTNING)
- sv_player->v.ammo_rockets = v;
- }
- }
- else
- {
- sv_player->v.ammo_rockets = v;
- }
- break;
- case 'm':
- if (rogue)
- {
- val = GetEdictFieldValue(sv_player, "ammo_multi_rockets");
- if (val)
- {
- val->_float = v;
- if (sv_player->v.weapon > IT_LIGHTNING)
- sv_player->v.ammo_rockets = v;
- }
- }
- break;
- case 'h':
- sv_player->v.health = v;
- break;
- case 'c':
- if (rogue)
- {
- val = GetEdictFieldValue(sv_player, "ammo_cells1");
- if (val)
- {
- val->_float = v;
- if (sv_player->v.weapon <= IT_LIGHTNING)
- sv_player->v.ammo_cells = v;
- }
- }
- else
- {
- sv_player->v.ammo_cells = v;
- }
- break;
- case 'p':
- if (rogue)
- {
- val = GetEdictFieldValue(sv_player, "ammo_plasma");
- if (val)
- {
- val->_float = v;
- if (sv_player->v.weapon > IT_LIGHTNING)
- sv_player->v.ammo_cells = v;
- }
- }
- break;
- }
- }
- edict_t *FindViewthing (void)
- {
- int i;
- edict_t *e;
-
- for (i=0 ; i<sv.num_edicts ; i++)
- {
- e = EDICT_NUM(i);
- if ( !strcmp (pr_strings + e->v.classname, "viewthing") )
- return e;
- }
- Con_Printf ("No viewthing on map\n");
- return NULL;
- }
- /*
- ==================
- Host_Viewmodel_f
- ==================
- */
- void Host_Viewmodel_f (void)
- {
- edict_t *e;
- model_t *m;
- e = FindViewthing ();
- if (!e)
- return;
- m = Mod_ForName (Cmd_Argv(1), false);
- if (!m)
- {
- Con_Printf ("Can't load %s\n", Cmd_Argv(1));
- return;
- }
-
- e->v.frame = 0;
- cl.model_precache[(int)e->v.modelindex] = m;
- }
- /*
- ==================
- Host_Viewframe_f
- ==================
- */
- void Host_Viewframe_f (void)
- {
- edict_t *e;
- int f;
- model_t *m;
- e = FindViewthing ();
- if (!e)
- return;
- m = cl.model_precache[(int)e->v.modelindex];
- f = atoi(Cmd_Argv(1));
- if (f >= m->numframes)
- f = m->numframes-1;
- e->v.frame = f;
- }
- void PrintFrameName (model_t *m, int frame)
- {
- aliashdr_t *hdr;
- maliasframedesc_t *pframedesc;
- hdr = (aliashdr_t *)Mod_Extradata (m);
- if (!hdr)
- return;
- pframedesc = &hdr->frames[frame];
-
- Con_Printf ("frame %i: %s\n", frame, pframedesc->name);
- }
- /*
- ==================
- Host_Viewnext_f
- ==================
- */
- void Host_Viewnext_f (void)
- {
- edict_t *e;
- model_t *m;
-
- e = FindViewthing ();
- if (!e)
- return;
- m = cl.model_precache[(int)e->v.modelindex];
- e->v.frame = e->v.frame + 1;
- if (e->v.frame >= m->numframes)
- e->v.frame = m->numframes - 1;
- PrintFrameName (m, e->v.frame);
- }
- /*
- ==================
- Host_Viewprev_f
- ==================
- */
- void Host_Viewprev_f (void)
- {
- edict_t *e;
- model_t *m;
- e = FindViewthing ();
- if (!e)
- return;
- m = cl.model_precache[(int)e->v.modelindex];
- e->v.frame = e->v.frame - 1;
- if (e->v.frame < 0)
- e->v.frame = 0;
- PrintFrameName (m, e->v.frame);
- }
- /*
- ===============================================================================
- DEMO LOOP CONTROL
- ===============================================================================
- */
- /*
- ==================
- Host_Startdemos_f
- ==================
- */
- void Host_Startdemos_f (void)
- {
- int i, c;
- if (cls.state == ca_dedicated)
- {
- if (!sv.active)
- Cbuf_AddText ("map start\n");
- return;
- }
- c = Cmd_Argc() - 1;
- if (c > MAX_DEMOS)
- {
- Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
- c = MAX_DEMOS;
- }
- Con_Printf ("%i demo(s) in loop\n", c);
- for (i=1 ; i<c+1 ; i++)
- strncpy (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0])-1);
- if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
- {
- cls.demonum = 0;
- CL_NextDemo ();
- }
- else
- cls.demonum = -1;
- }
- /*
- ==================
- Host_Demos_f
- Return to looping demos
- ==================
- */
- void Host_Demos_f (void)
- {
- if (cls.state == ca_dedicated)
- return;
- if (cls.demonum == -1)
- cls.demonum = 1;
- CL_Disconnect_f ();
- CL_NextDemo ();
- }
- /*
- ==================
- Host_Stopdemo_f
- Return to looping demos
- ==================
- */
- void Host_Stopdemo_f (void)
- {
- if (cls.state == ca_dedicated)
- return;
- if (!cls.demoplayback)
- return;
- CL_StopPlayback ();
- CL_Disconnect ();
- }
- //=============================================================================
- /*
- ==================
- Host_InitCommands
- ==================
- */
- void Host_InitCommands (void)
- {
- Cmd_AddCommand ("status", Host_Status_f);
- Cmd_AddCommand ("quit", Host_Quit_f);
- Cmd_AddCommand ("god", Host_God_f);
- Cmd_AddCommand ("notarget", Host_Notarget_f);
- Cmd_AddCommand ("fly", Host_Fly_f);
- Cmd_AddCommand ("map", Host_Map_f);
- Cmd_AddCommand ("restart", Host_Restart_f);
- Cmd_AddCommand ("changelevel", Host_Changelevel_f);
- #ifdef QUAKE2
- Cmd_AddCommand ("changelevel2", Host_Changelevel2_f);
- #endif
- Cmd_AddCommand ("connect", Host_Connect_f);
- Cmd_AddCommand ("reconnect", Host_Reconnect_f);
- Cmd_AddCommand ("name", Host_Name_f);
- Cmd_AddCommand ("noclip", Host_Noclip_f);
- Cmd_AddCommand ("version", Host_Version_f);
- #ifdef IDGODS
- Cmd_AddCommand ("please", Host_Please_f);
- #endif
- Cmd_AddCommand ("say", Host_Say_f);
- Cmd_AddCommand ("say_team", Host_Say_Team_f);
- Cmd_AddCommand ("tell", Host_Tell_f);
- Cmd_AddCommand ("color", Host_Color_f);
- Cmd_AddCommand ("kill", Host_Kill_f);
- Cmd_AddCommand ("pause", Host_Pause_f);
- Cmd_AddCommand ("spawn", Host_Spawn_f);
- Cmd_AddCommand ("begin", Host_Begin_f);
- Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
- Cmd_AddCommand ("kick", Host_Kick_f);
- Cmd_AddCommand ("ping", Host_Ping_f);
- Cmd_AddCommand ("load", Host_Loadgame_f);
- Cmd_AddCommand ("save", Host_Savegame_f);
- Cmd_AddCommand ("give", Host_Give_f);
- Cmd_AddCommand ("startdemos", Host_Startdemos_f);
- Cmd_AddCommand ("demos", Host_Demos_f);
- Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
- Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
- Cmd_AddCommand ("viewframe", Host_Viewframe_f);
- Cmd_AddCommand ("viewnext", Host_Viewnext_f);
- Cmd_AddCommand ("viewprev", Host_Viewprev_f);
- Cmd_AddCommand ("mcache", Mod_Print);
- }
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