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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // models.c -- model loading and caching
- // models are the only shared resource between a client and server running
- // on the same machine.
- #include "quakedef.h"
- model_t *loadmodel;
- char loadname[32]; // for hunk tags
- void Mod_LoadSpriteModel (model_t *mod, void *buffer);
- void Mod_LoadBrushModel (model_t *mod, void *buffer);
- void Mod_LoadAliasModel (model_t *mod, void *buffer);
- model_t *Mod_LoadModel (model_t *mod, qboolean crash);
- byte mod_novis[MAX_MAP_LEAFS/8];
- #define MAX_MOD_KNOWN 512
- model_t mod_known[MAX_MOD_KNOWN];
- int mod_numknown;
- cvar_t gl_subdivide_size = {"gl_subdivide_size", "128", true};
- /*
- ===============
- Mod_Init
- ===============
- */
- void Mod_Init (void)
- {
- Cvar_RegisterVariable (&gl_subdivide_size);
- memset (mod_novis, 0xff, sizeof(mod_novis));
- }
- /*
- ===============
- Mod_Init
- Caches the data if needed
- ===============
- */
- void *Mod_Extradata (model_t *mod)
- {
- void *r;
-
- r = Cache_Check (&mod->cache);
- if (r)
- return r;
- Mod_LoadModel (mod, true);
-
- if (!mod->cache.data)
- Sys_Error ("Mod_Extradata: caching failed");
- return mod->cache.data;
- }
- /*
- ===============
- Mod_PointInLeaf
- ===============
- */
- mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
- {
- mnode_t *node;
- float d;
- mplane_t *plane;
-
- if (!model || !model->nodes)
- Sys_Error ("Mod_PointInLeaf: bad model");
- node = model->nodes;
- while (1)
- {
- if (node->contents < 0)
- return (mleaf_t *)node;
- plane = node->plane;
- d = DotProduct (p,plane->normal) - plane->dist;
- if (d > 0)
- node = node->children[0];
- else
- node = node->children[1];
- }
-
- return NULL; // never reached
- }
- /*
- ===================
- Mod_DecompressVis
- ===================
- */
- byte *Mod_DecompressVis (byte *in, model_t *model)
- {
- static byte decompressed[MAX_MAP_LEAFS/8];
- int c;
- byte *out;
- int row;
- row = (model->numleafs+7)>>3;
- out = decompressed;
- #if 0
- memcpy (out, in, row);
- #else
- if (!in)
- { // no vis info, so make all visible
- while (row)
- {
- *out++ = 0xff;
- row--;
- }
- return decompressed;
- }
- do
- {
- if (*in)
- {
- *out++ = *in++;
- continue;
- }
-
- c = in[1];
- in += 2;
- while (c)
- {
- *out++ = 0;
- c--;
- }
- } while (out - decompressed < row);
- #endif
-
- return decompressed;
- }
- byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model)
- {
- if (leaf == model->leafs)
- return mod_novis;
- return Mod_DecompressVis (leaf->compressed_vis, model);
- }
- /*
- ===================
- Mod_ClearAll
- ===================
- */
- void Mod_ClearAll (void)
- {
- int i;
- model_t *mod;
-
- for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
- if (mod->type != mod_alias)
- mod->needload = true;
- }
- /*
- ==================
- Mod_FindName
- ==================
- */
- model_t *Mod_FindName (char *name)
- {
- int i;
- model_t *mod;
-
- if (!name[0])
- Sys_Error ("Mod_ForName: NULL name");
-
- //
- // search the currently loaded models
- //
- for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
- if (!strcmp (mod->name, name) )
- break;
-
- if (i == mod_numknown)
- {
- if (mod_numknown == MAX_MOD_KNOWN)
- Sys_Error ("mod_numknown == MAX_MOD_KNOWN");
- strcpy (mod->name, name);
- mod->needload = true;
- mod_numknown++;
- }
- return mod;
- }
- /*
- ==================
- Mod_TouchModel
- ==================
- */
- void Mod_TouchModel (char *name)
- {
- model_t *mod;
-
- mod = Mod_FindName (name);
-
- if (!mod->needload)
- {
- if (mod->type == mod_alias)
- Cache_Check (&mod->cache);
- }
- }
- /*
- ==================
- Mod_LoadModel
- Loads a model into the cache
- ==================
- */
- model_t *Mod_LoadModel (model_t *mod, qboolean crash)
- {
- void *d;
- unsigned *buf;
- byte stackbuf[1024]; // avoid dirtying the cache heap
- if (!mod->needload)
- {
- if (mod->type == mod_alias)
- {
- d = Cache_Check (&mod->cache);
- if (d)
- return mod;
- }
- else
- return mod; // not cached at all
- }
- //
- // because the world is so huge, load it one piece at a time
- //
- if (!crash)
- {
-
- }
-
- //
- // load the file
- //
- buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
- if (!buf)
- {
- if (crash)
- Sys_Error ("Mod_NumForName: %s not found", mod->name);
- return NULL;
- }
-
- //
- // allocate a new model
- //
- COM_FileBase (mod->name, loadname);
-
- loadmodel = mod;
- //
- // fill it in
- //
- // call the apropriate loader
- mod->needload = false;
-
- switch (LittleLong(*(unsigned *)buf))
- {
- case IDPOLYHEADER:
- Mod_LoadAliasModel (mod, buf);
- break;
-
- case IDSPRITEHEADER:
- Mod_LoadSpriteModel (mod, buf);
- break;
-
- default:
- Mod_LoadBrushModel (mod, buf);
- break;
- }
- return mod;
- }
- /*
- ==================
- Mod_ForName
- Loads in a model for the given name
- ==================
- */
- model_t *Mod_ForName (char *name, qboolean crash)
- {
- model_t *mod;
-
- mod = Mod_FindName (name);
-
- return Mod_LoadModel (mod, crash);
- }
- /*
- ===============================================================================
- BRUSHMODEL LOADING
- ===============================================================================
- */
- byte *mod_base;
- /*
- =================
- Mod_LoadTextures
- =================
- */
- void Mod_LoadTextures (lump_t *l)
- {
- int i, j, pixels, num, max, altmax;
- miptex_t *mt;
- texture_t *tx, *tx2;
- texture_t *anims[10];
- texture_t *altanims[10];
- dmiptexlump_t *m;
- if (!l->filelen)
- {
- loadmodel->textures = NULL;
- return;
- }
- m = (dmiptexlump_t *)(mod_base + l->fileofs);
-
- m->nummiptex = LittleLong (m->nummiptex);
-
- loadmodel->numtextures = m->nummiptex;
- loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
- for (i=0 ; i<m->nummiptex ; i++)
- {
- m->dataofs[i] = LittleLong(m->dataofs[i]);
- if (m->dataofs[i] == -1)
- continue;
- mt = (miptex_t *)((byte *)m + m->dataofs[i]);
- mt->width = LittleLong (mt->width);
- mt->height = LittleLong (mt->height);
- for (j=0 ; j<MIPLEVELS ; j++)
- mt->offsets[j] = LittleLong (mt->offsets[j]);
-
- if ( (mt->width & 15) || (mt->height & 15) )
- Sys_Error ("Texture %s is not 16 aligned", mt->name);
- pixels = mt->width*mt->height/64*85;
- tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname );
- loadmodel->textures[i] = tx;
- memcpy (tx->name, mt->name, sizeof(tx->name));
- tx->width = mt->width;
- tx->height = mt->height;
- for (j=0 ; j<MIPLEVELS ; j++)
- tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t);
- // the pixels immediately follow the structures
- memcpy ( tx+1, mt+1, pixels);
-
- if (!Q_strncmp(mt->name,"sky",3))
- R_InitSky (tx);
- else
- {
- texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR;
- tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, (byte *)(tx+1), true, false);
- texture_mode = GL_LINEAR;
- }
- }
- //
- // sequence the animations
- //
- for (i=0 ; i<m->nummiptex ; i++)
- {
- tx = loadmodel->textures[i];
- if (!tx || tx->name[0] != '+')
- continue;
- if (tx->anim_next)
- continue; // allready sequenced
- // find the number of frames in the animation
- memset (anims, 0, sizeof(anims));
- memset (altanims, 0, sizeof(altanims));
- max = tx->name[1];
- altmax = 0;
- if (max >= 'a' && max <= 'z')
- max -= 'a' - 'A';
- if (max >= '0' && max <= '9')
- {
- max -= '0';
- altmax = 0;
- anims[max] = tx;
- max++;
- }
- else if (max >= 'A' && max <= 'J')
- {
- altmax = max - 'A';
- max = 0;
- altanims[altmax] = tx;
- altmax++;
- }
- else
- Sys_Error ("Bad animating texture %s", tx->name);
- for (j=i+1 ; j<m->nummiptex ; j++)
- {
- tx2 = loadmodel->textures[j];
- if (!tx2 || tx2->name[0] != '+')
- continue;
- if (strcmp (tx2->name+2, tx->name+2))
- continue;
- num = tx2->name[1];
- if (num >= 'a' && num <= 'z')
- num -= 'a' - 'A';
- if (num >= '0' && num <= '9')
- {
- num -= '0';
- anims[num] = tx2;
- if (num+1 > max)
- max = num + 1;
- }
- else if (num >= 'A' && num <= 'J')
- {
- num = num - 'A';
- altanims[num] = tx2;
- if (num+1 > altmax)
- altmax = num+1;
- }
- else
- Sys_Error ("Bad animating texture %s", tx->name);
- }
-
- #define ANIM_CYCLE 2
- // link them all together
- for (j=0 ; j<max ; j++)
- {
- tx2 = anims[j];
- if (!tx2)
- Sys_Error ("Missing frame %i of %s",j, tx->name);
- tx2->anim_total = max * ANIM_CYCLE;
- tx2->anim_min = j * ANIM_CYCLE;
- tx2->anim_max = (j+1) * ANIM_CYCLE;
- tx2->anim_next = anims[ (j+1)%max ];
- if (altmax)
- tx2->alternate_anims = altanims[0];
- }
- for (j=0 ; j<altmax ; j++)
- {
- tx2 = altanims[j];
- if (!tx2)
- Sys_Error ("Missing frame %i of %s",j, tx->name);
- tx2->anim_total = altmax * ANIM_CYCLE;
- tx2->anim_min = j * ANIM_CYCLE;
- tx2->anim_max = (j+1) * ANIM_CYCLE;
- tx2->anim_next = altanims[ (j+1)%altmax ];
- if (max)
- tx2->alternate_anims = anims[0];
- }
- }
- }
- /*
- =================
- Mod_LoadLighting
- =================
- */
- void Mod_LoadLighting (lump_t *l)
- {
- if (!l->filelen)
- {
- loadmodel->lightdata = NULL;
- return;
- }
- loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname);
- memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
- }
- /*
- =================
- Mod_LoadVisibility
- =================
- */
- void Mod_LoadVisibility (lump_t *l)
- {
- if (!l->filelen)
- {
- loadmodel->visdata = NULL;
- return;
- }
- loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname);
- memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
- }
- /*
- =================
- Mod_LoadEntities
- =================
- */
- void Mod_LoadEntities (lump_t *l)
- {
- if (!l->filelen)
- {
- loadmodel->entities = NULL;
- return;
- }
- loadmodel->entities = Hunk_AllocName ( l->filelen, loadname);
- memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen);
- }
- /*
- =================
- Mod_LoadVertexes
- =================
- */
- void Mod_LoadVertexes (lump_t *l)
- {
- dvertex_t *in;
- mvertex_t *out;
- int i, count;
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Hunk_AllocName ( count*sizeof(*out), loadname);
- loadmodel->vertexes = out;
- loadmodel->numvertexes = count;
- for ( i=0 ; i<count ; i++, in++, out++)
- {
- out->position[0] = LittleFloat (in->point[0]);
- out->position[1] = LittleFloat (in->point[1]);
- out->position[2] = LittleFloat (in->point[2]);
- }
- }
- /*
- =================
- Mod_LoadSubmodels
- =================
- */
- void Mod_LoadSubmodels (lump_t *l)
- {
- dmodel_t *in;
- dmodel_t *out;
- int i, j, count;
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Hunk_AllocName ( count*sizeof(*out), loadname);
- loadmodel->submodels = out;
- loadmodel->numsubmodels = count;
- for ( i=0 ; i<count ; i++, in++, out++)
- {
- for (j=0 ; j<3 ; j++)
- { // spread the mins / maxs by a pixel
- out->mins[j] = LittleFloat (in->mins[j]) - 1;
- out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
- out->origin[j] = LittleFloat (in->origin[j]);
- }
- for (j=0 ; j<MAX_MAP_HULLS ; j++)
- out->headnode[j] = LittleLong (in->headnode[j]);
- out->visleafs = LittleLong (in->visleafs);
- out->firstface = LittleLong (in->firstface);
- out->numfaces = LittleLong (in->numfaces);
- }
- }
- /*
- =================
- Mod_LoadEdges
- =================
- */
- void Mod_LoadEdges (lump_t *l)
- {
- dedge_t *in;
- medge_t *out;
- int i, count;
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname);
- loadmodel->edges = out;
- loadmodel->numedges = count;
- for ( i=0 ; i<count ; i++, in++, out++)
- {
- out->v[0] = (unsigned short)LittleShort(in->v[0]);
- out->v[1] = (unsigned short)LittleShort(in->v[1]);
- }
- }
- /*
- =================
- Mod_LoadTexinfo
- =================
- */
- void Mod_LoadTexinfo (lump_t *l)
- {
- texinfo_t *in;
- mtexinfo_t *out;
- int i, j, count;
- int miptex;
- float len1, len2;
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Hunk_AllocName ( count*sizeof(*out), loadname);
- loadmodel->texinfo = out;
- loadmodel->numtexinfo = count;
- for ( i=0 ; i<count ; i++, in++, out++)
- {
- for (j=0 ; j<8 ; j++)
- out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
- len1 = Length (out->vecs[0]);
- len2 = Length (out->vecs[1]);
- len1 = (len1 + len2)/2;
- if (len1 < 0.32)
- out->mipadjust = 4;
- else if (len1 < 0.49)
- out->mipadjust = 3;
- else if (len1 < 0.99)
- out->mipadjust = 2;
- else
- out->mipadjust = 1;
- #if 0
- if (len1 + len2 < 0.001)
- out->mipadjust = 1; // don't crash
- else
- out->mipadjust = 1 / floor( (len1+len2)/2 + 0.1 );
- #endif
- miptex = LittleLong (in->miptex);
- out->flags = LittleLong (in->flags);
-
- if (!loadmodel->textures)
- {
- out->texture = r_notexture_mip; // checkerboard texture
- out->flags = 0;
- }
- else
- {
- if (miptex >= loadmodel->numtextures)
- Sys_Error ("miptex >= loadmodel->numtextures");
- out->texture = loadmodel->textures[miptex];
- if (!out->texture)
- {
- out->texture = r_notexture_mip; // texture not found
- out->flags = 0;
- }
- }
- }
- }
- /*
- ================
- CalcSurfaceExtents
- Fills in s->texturemins[] and s->extents[]
- ================
- */
- void CalcSurfaceExtents (msurface_t *s)
- {
- float mins[2], maxs[2], val;
- int i,j, e;
- mvertex_t *v;
- mtexinfo_t *tex;
- int bmins[2], bmaxs[2];
- mins[0] = mins[1] = 999999;
- maxs[0] = maxs[1] = -99999;
- tex = s->texinfo;
-
- for (i=0 ; i<s->numedges ; i++)
- {
- e = loadmodel->surfedges[s->firstedge+i];
- if (e >= 0)
- v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
- else
- v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
-
- for (j=0 ; j<2 ; j++)
- {
- val = v->position[0] * tex->vecs[j][0] +
- v->position[1] * tex->vecs[j][1] +
- v->position[2] * tex->vecs[j][2] +
- tex->vecs[j][3];
- if (val < mins[j])
- mins[j] = val;
- if (val > maxs[j])
- maxs[j] = val;
- }
- }
- for (i=0 ; i<2 ; i++)
- {
- bmins[i] = floor(mins[i]/16);
- bmaxs[i] = ceil(maxs[i]/16);
- s->texturemins[i] = bmins[i] * 16;
- s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
- if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 /* 256 */ )
- Sys_Error ("Bad surface extents");
- }
- }
- /*
- =================
- Mod_LoadFaces
- =================
- */
- void Mod_LoadFaces (lump_t *l)
- {
- dface_t *in;
- msurface_t *out;
- int i, count, surfnum;
- int planenum, side;
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Hunk_AllocName ( count*sizeof(*out), loadname);
- loadmodel->surfaces = out;
- loadmodel->numsurfaces = count;
- for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++)
- {
- out->firstedge = LittleLong(in->firstedge);
- out->numedges = LittleShort(in->numedges);
- out->flags = 0;
- planenum = LittleShort(in->planenum);
- side = LittleShort(in->side);
- if (side)
- out->flags |= SURF_PLANEBACK;
- out->plane = loadmodel->planes + planenum;
- out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo);
- CalcSurfaceExtents (out);
-
- // lighting info
- for (i=0 ; i<MAXLIGHTMAPS ; i++)
- out->styles[i] = in->styles[i];
- i = LittleLong(in->lightofs);
- if (i == -1)
- out->samples = NULL;
- else
- out->samples = loadmodel->lightdata + i;
-
- // set the drawing flags flag
-
- if (!Q_strncmp(out->texinfo->texture->name,"sky",3)) // sky
- {
- out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED);
- #ifndef QUAKE2
- GL_SubdivideSurface (out); // cut up polygon for warps
- #endif
- continue;
- }
-
- if (!Q_strncmp(out->texinfo->texture->name,"*",1)) // turbulent
- {
- out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED);
- for (i=0 ; i<2 ; i++)
- {
- out->extents[i] = 16384;
- out->texturemins[i] = -8192;
- }
- GL_SubdivideSurface (out); // cut up polygon for warps
- continue;
- }
- }
- }
- /*
- =================
- Mod_SetParent
- =================
- */
- void Mod_SetParent (mnode_t *node, mnode_t *parent)
- {
- node->parent = parent;
- if (node->contents < 0)
- return;
- Mod_SetParent (node->children[0], node);
- Mod_SetParent (node->children[1], node);
- }
- /*
- =================
- Mod_LoadNodes
- =================
- */
- void Mod_LoadNodes (lump_t *l)
- {
- int i, j, count, p;
- dnode_t *in;
- mnode_t *out;
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Hunk_AllocName ( count*sizeof(*out), loadname);
- loadmodel->nodes = out;
- loadmodel->numnodes = count;
- for ( i=0 ; i<count ; i++, in++, out++)
- {
- for (j=0 ; j<3 ; j++)
- {
- out->minmaxs[j] = LittleShort (in->mins[j]);
- out->minmaxs[3+j] = LittleShort (in->maxs[j]);
- }
-
- p = LittleLong(in->planenum);
- out->plane = loadmodel->planes + p;
- out->firstsurface = LittleShort (in->firstface);
- out->numsurfaces = LittleShort (in->numfaces);
-
- for (j=0 ; j<2 ; j++)
- {
- p = LittleShort (in->children[j]);
- if (p >= 0)
- out->children[j] = loadmodel->nodes + p;
- else
- out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
- }
- }
-
- Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
- }
- /*
- =================
- Mod_LoadLeafs
- =================
- */
- void Mod_LoadLeafs (lump_t *l)
- {
- dleaf_t *in;
- mleaf_t *out;
- int i, j, count, p;
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Hunk_AllocName ( count*sizeof(*out), loadname);
- loadmodel->leafs = out;
- loadmodel->numleafs = count;
- for ( i=0 ; i<count ; i++, in++, out++)
- {
- for (j=0 ; j<3 ; j++)
- {
- out->minmaxs[j] = LittleShort (in->mins[j]);
- out->minmaxs[3+j] = LittleShort (in->maxs[j]);
- }
- p = LittleLong(in->contents);
- out->contents = p;
- out->firstmarksurface = loadmodel->marksurfaces +
- LittleShort(in->firstmarksurface);
- out->nummarksurfaces = LittleShort(in->nummarksurfaces);
-
- p = LittleLong(in->visofs);
- if (p == -1)
- out->compressed_vis = NULL;
- else
- out->compressed_vis = loadmodel->visdata + p;
- out->efrags = NULL;
-
- for (j=0 ; j<4 ; j++)
- out->ambient_sound_level[j] = in->ambient_level[j];
- // gl underwater warp
- if (out->contents != CONTENTS_EMPTY)
- {
- for (j=0 ; j<out->nummarksurfaces ; j++)
- out->firstmarksurface[j]->flags |= SURF_UNDERWATER;
- }
- }
- }
- /*
- =================
- Mod_LoadClipnodes
- =================
- */
- void Mod_LoadClipnodes (lump_t *l)
- {
- dclipnode_t *in, *out;
- int i, count;
- hull_t *hull;
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Hunk_AllocName ( count*sizeof(*out), loadname);
- loadmodel->clipnodes = out;
- loadmodel->numclipnodes = count;
- hull = &loadmodel->hulls[1];
- hull->clipnodes = out;
- hull->firstclipnode = 0;
- hull->lastclipnode = count-1;
- hull->planes = loadmodel->planes;
- hull->clip_mins[0] = -16;
- hull->clip_mins[1] = -16;
- hull->clip_mins[2] = -24;
- hull->clip_maxs[0] = 16;
- hull->clip_maxs[1] = 16;
- hull->clip_maxs[2] = 32;
- hull = &loadmodel->hulls[2];
- hull->clipnodes = out;
- hull->firstclipnode = 0;
- hull->lastclipnode = count-1;
- hull->planes = loadmodel->planes;
- hull->clip_mins[0] = -32;
- hull->clip_mins[1] = -32;
- hull->clip_mins[2] = -24;
- hull->clip_maxs[0] = 32;
- hull->clip_maxs[1] = 32;
- hull->clip_maxs[2] = 64;
- for (i=0 ; i<count ; i++, out++, in++)
- {
- out->planenum = LittleLong(in->planenum);
- out->children[0] = LittleShort(in->children[0]);
- out->children[1] = LittleShort(in->children[1]);
- }
- }
- /*
- =================
- Mod_MakeHull0
- Deplicate the drawing hull structure as a clipping hull
- =================
- */
- void Mod_MakeHull0 (void)
- {
- mnode_t *in, *child;
- dclipnode_t *out;
- int i, j, count;
- hull_t *hull;
-
- hull = &loadmodel->hulls[0];
-
- in = loadmodel->nodes;
- count = loadmodel->numnodes;
- out = Hunk_AllocName ( count*sizeof(*out), loadname);
- hull->clipnodes = out;
- hull->firstclipnode = 0;
- hull->lastclipnode = count-1;
- hull->planes = loadmodel->planes;
- for (i=0 ; i<count ; i++, out++, in++)
- {
- out->planenum = in->plane - loadmodel->planes;
- for (j=0 ; j<2 ; j++)
- {
- child = in->children[j];
- if (child->contents < 0)
- out->children[j] = child->contents;
- else
- out->children[j] = child - loadmodel->nodes;
- }
- }
- }
- /*
- =================
- Mod_LoadMarksurfaces
- =================
- */
- void Mod_LoadMarksurfaces (lump_t *l)
- {
- int i, j, count;
- short *in;
- msurface_t **out;
-
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Hunk_AllocName ( count*sizeof(*out), loadname);
- loadmodel->marksurfaces = out;
- loadmodel->nummarksurfaces = count;
- for ( i=0 ; i<count ; i++)
- {
- j = LittleShort(in[i]);
- if (j >= loadmodel->numsurfaces)
- Sys_Error ("Mod_ParseMarksurfaces: bad surface number");
- out[i] = loadmodel->surfaces + j;
- }
- }
- /*
- =================
- Mod_LoadSurfedges
- =================
- */
- void Mod_LoadSurfedges (lump_t *l)
- {
- int i, count;
- int *in, *out;
-
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Hunk_AllocName ( count*sizeof(*out), loadname);
- loadmodel->surfedges = out;
- loadmodel->numsurfedges = count;
- for ( i=0 ; i<count ; i++)
- out[i] = LittleLong (in[i]);
- }
- /*
- =================
- Mod_LoadPlanes
- =================
- */
- void Mod_LoadPlanes (lump_t *l)
- {
- int i, j;
- mplane_t *out;
- dplane_t *in;
- int count;
- int bits;
-
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Hunk_AllocName ( count*2*sizeof(*out), loadname);
-
- loadmodel->planes = out;
- loadmodel->numplanes = count;
- for ( i=0 ; i<count ; i++, in++, out++)
- {
- bits = 0;
- for (j=0 ; j<3 ; j++)
- {
- out->normal[j] = LittleFloat (in->normal[j]);
- if (out->normal[j] < 0)
- bits |= 1<<j;
- }
- out->dist = LittleFloat (in->dist);
- out->type = LittleLong (in->type);
- out->signbits = bits;
- }
- }
- /*
- =================
- RadiusFromBounds
- =================
- */
- float RadiusFromBounds (vec3_t mins, vec3_t maxs)
- {
- int i;
- vec3_t corner;
- for (i=0 ; i<3 ; i++)
- {
- corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
- }
- return Length (corner);
- }
- /*
- =================
- Mod_LoadBrushModel
- =================
- */
- void Mod_LoadBrushModel (model_t *mod, void *buffer)
- {
- int i, j;
- dheader_t *header;
- dmodel_t *bm;
-
- loadmodel->type = mod_brush;
-
- header = (dheader_t *)buffer;
- i = LittleLong (header->version);
- if (i != BSPVERSION)
- Sys_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION);
- // swap all the lumps
- mod_base = (byte *)header;
- for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
- ((int *)header)[i] = LittleLong ( ((int *)header)[i]);
- // load into heap
-
- Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
- Mod_LoadEdges (&header->lumps[LUMP_EDGES]);
- Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
- Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
- Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
- Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
- Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
- Mod_LoadFaces (&header->lumps[LUMP_FACES]);
- Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
- Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
- Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
- Mod_LoadNodes (&header->lumps[LUMP_NODES]);
- Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
- Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
- Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
- Mod_MakeHull0 ();
-
- mod->numframes = 2; // regular and alternate animation
-
- //
- // set up the submodels (FIXME: this is confusing)
- //
- for (i=0 ; i<mod->numsubmodels ; i++)
- {
- bm = &mod->submodels[i];
- mod->hulls[0].firstclipnode = bm->headnode[0];
- for (j=1 ; j<MAX_MAP_HULLS ; j++)
- {
- mod->hulls[j].firstclipnode = bm->headnode[j];
- mod->hulls[j].lastclipnode = mod->numclipnodes-1;
- }
-
- mod->firstmodelsurface = bm->firstface;
- mod->nummodelsurfaces = bm->numfaces;
-
- VectorCopy (bm->maxs, mod->maxs);
- VectorCopy (bm->mins, mod->mins);
- mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
- mod->numleafs = bm->visleafs;
- if (i < mod->numsubmodels-1)
- { // duplicate the basic information
- char name[10];
- sprintf (name, "*%i", i+1);
- loadmodel = Mod_FindName (name);
- *loadmodel = *mod;
- strcpy (loadmodel->name, name);
- mod = loadmodel;
- }
- }
- }
- /*
- ==============================================================================
- ALIAS MODELS
- ==============================================================================
- */
- aliashdr_t *pheader;
- stvert_t stverts[MAXALIASVERTS];
- mtriangle_t triangles[MAXALIASTRIS];
- // a pose is a single set of vertexes. a frame may be
- // an animating sequence of poses
- trivertx_t *poseverts[MAXALIASFRAMES];
- int posenum;
- byte **player_8bit_texels_tbl;
- byte *player_8bit_texels;
- /*
- =================
- Mod_LoadAliasFrame
- =================
- */
- void * Mod_LoadAliasFrame (void * pin, maliasframedesc_t *frame)
- {
- trivertx_t *pframe, *pinframe;
- int i, j;
- daliasframe_t *pdaliasframe;
-
- pdaliasframe = (daliasframe_t *)pin;
- strcpy (frame->name, pdaliasframe->name);
- frame->firstpose = posenum;
- frame->numposes = 1;
- for (i=0 ; i<3 ; i++)
- {
- // these are byte values, so we don't have to worry about
- // endianness
- frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i];
- frame->bboxmin.v[i] = pdaliasframe->bboxmax.v[i];
- }
- pinframe = (trivertx_t *)(pdaliasframe + 1);
- poseverts[posenum] = pinframe;
- posenum++;
- pinframe += pheader->numverts;
- return (void *)pinframe;
- }
- /*
- =================
- Mod_LoadAliasGroup
- =================
- */
- void *Mod_LoadAliasGroup (void * pin, maliasframedesc_t *frame)
- {
- daliasgroup_t *pingroup;
- int i, numframes;
- daliasinterval_t *pin_intervals;
- void *ptemp;
-
- pingroup = (daliasgroup_t *)pin;
- numframes = LittleLong (pingroup->numframes);
- frame->firstpose = posenum;
- frame->numposes = numframes;
- for (i=0 ; i<3 ; i++)
- {
- // these are byte values, so we don't have to worry about endianness
- frame->bboxmin.v[i] = pingroup->bboxmin.v[i];
- frame->bboxmin.v[i] = pingroup->bboxmax.v[i];
- }
- pin_intervals = (daliasinterval_t *)(pingroup + 1);
- frame->interval = LittleFloat (pin_intervals->interval);
- pin_intervals += numframes;
- ptemp = (void *)pin_intervals;
- for (i=0 ; i<numframes ; i++)
- {
- poseverts[posenum] = (trivertx_t *)((daliasframe_t *)ptemp + 1);
- posenum++;
- ptemp = (trivertx_t *)((daliasframe_t *)ptemp + 1) + pheader->numverts;
- }
- return ptemp;
- }
- //=========================================================
- /*
- =================
- Mod_FloodFillSkin
- Fill background pixels so mipmapping doesn't have haloes - Ed
- =================
- */
- typedef struct
- {
- short x, y;
- } floodfill_t;
- extern unsigned d_8to24table[];
- // must be a power of 2
- #define FLOODFILL_FIFO_SIZE 0x1000
- #define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
- #define FLOODFILL_STEP( off, dx, dy ) \
- { \
- if (pos[off] == fillcolor) \
- { \
- pos[off] = 255; \
- fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
- inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
- } \
- else if (pos[off] != 255) fdc = pos[off]; \
- }
- void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
- {
- byte fillcolor = *skin; // assume this is the pixel to fill
- floodfill_t fifo[FLOODFILL_FIFO_SIZE];
- int inpt = 0, outpt = 0;
- int filledcolor = -1;
- int i;
- if (filledcolor == -1)
- {
- filledcolor = 0;
- // attempt to find opaque black
- for (i = 0; i < 256; ++i)
- if (d_8to24table[i] == (255 << 0)) // alpha 1.0
- {
- filledcolor = i;
- break;
- }
- }
- // can't fill to filled color or to transparent color (used as visited marker)
- if ((fillcolor == filledcolor) || (fillcolor == 255))
- {
- //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
- return;
- }
- fifo[inpt].x = 0, fifo[inpt].y = 0;
- inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
- while (outpt != inpt)
- {
- int x = fifo[outpt].x, y = fifo[outpt].y;
- int fdc = filledcolor;
- byte *pos = &skin[x + skinwidth * y];
- outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
- if (x > 0) FLOODFILL_STEP( -1, -1, 0 );
- if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
- if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
- if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
- skin[x + skinwidth * y] = fdc;
- }
- }
- /*
- ===============
- Mod_LoadAllSkins
- ===============
- */
- void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
- {
- int i, j, k;
- char name[32];
- int s;
- byte *copy;
- byte *skin;
- byte *texels;
- daliasskingroup_t *pinskingroup;
- int groupskins;
- daliasskininterval_t *pinskinintervals;
-
- skin = (byte *)(pskintype + 1);
- if (numskins < 1 || numskins > MAX_SKINS)
- Sys_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins);
- s = pheader->skinwidth * pheader->skinheight;
- for (i=0 ; i<numskins ; i++)
- {
- if (pskintype->type == ALIAS_SKIN_SINGLE) {
- Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
- // save 8 bit texels for the player model to remap
- // if (!strcmp(loadmodel->name,"progs/player.mdl")) {
- texels = Hunk_AllocName(s, loadname);
- pheader->texels[i] = texels - (byte *)pheader;
- memcpy (texels, (byte *)(pskintype + 1), s);
- // }
- sprintf (name, "%s_%i", loadmodel->name, i);
- pheader->gl_texturenum[i][0] =
- pheader->gl_texturenum[i][1] =
- pheader->gl_texturenum[i][2] =
- pheader->gl_texturenum[i][3] =
- GL_LoadTexture (name, pheader->skinwidth,
- pheader->skinheight, (byte *)(pskintype + 1), true, false);
- pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
- } else {
- // animating skin group. yuck.
- pskintype++;
- pinskingroup = (daliasskingroup_t *)pskintype;
- groupskins = LittleLong (pinskingroup->numskins);
- pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1);
- pskintype = (void *)(pinskinintervals + groupskins);
- for (j=0 ; j<groupskins ; j++)
- {
- Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
- if (j == 0) {
- texels = Hunk_AllocName(s, loadname);
- pheader->texels[i] = texels - (byte *)pheader;
- memcpy (texels, (byte *)(pskintype), s);
- }
- sprintf (name, "%s_%i_%i", loadmodel->name, i,j);
- pheader->gl_texturenum[i][j&3] =
- GL_LoadTexture (name, pheader->skinwidth,
- pheader->skinheight, (byte *)(pskintype), true, false);
- pskintype = (daliasskintype_t *)((byte *)(pskintype) + s);
- }
- k = j;
- for (/* */; j < 4; j++)
- pheader->gl_texturenum[i][j&3] =
- pheader->gl_texturenum[i][j - k];
- }
- }
- return (void *)pskintype;
- }
- //=========================================================================
- /*
- =================
- Mod_LoadAliasModel
- =================
- */
- void Mod_LoadAliasModel (model_t *mod, void *buffer)
- {
- int i, j;
- mdl_t *pinmodel;
- stvert_t *pinstverts;
- dtriangle_t *pintriangles;
- int version, numframes, numskins;
- int size;
- daliasframetype_t *pframetype;
- daliasskintype_t *pskintype;
- int start, end, total;
-
- start = Hunk_LowMark ();
- pinmodel = (mdl_t *)buffer;
- version = LittleLong (pinmodel->version);
- if (version != ALIAS_VERSION)
- Sys_Error ("%s has wrong version number (%i should be %i)",
- mod->name, version, ALIAS_VERSION);
- //
- // allocate space for a working header, plus all the data except the frames,
- // skin and group info
- //
- size = sizeof (aliashdr_t)
- + (LittleLong (pinmodel->numframes) - 1) *
- sizeof (pheader->frames[0]);
- pheader = Hunk_AllocName (size, loadname);
-
- mod->flags = LittleLong (pinmodel->flags);
- //
- // endian-adjust and copy the data, starting with the alias model header
- //
- pheader->boundingradius = LittleFloat (pinmodel->boundingradius);
- pheader->numskins = LittleLong (pinmodel->numskins);
- pheader->skinwidth = LittleLong (pinmodel->skinwidth);
- pheader->skinheight = LittleLong (pinmodel->skinheight);
- if (pheader->skinheight > MAX_LBM_HEIGHT)
- Sys_Error ("model %s has a skin taller than %d", mod->name,
- MAX_LBM_HEIGHT);
- pheader->numverts = LittleLong (pinmodel->numverts);
- if (pheader->numverts <= 0)
- Sys_Error ("model %s has no vertices", mod->name);
- if (pheader->numverts > MAXALIASVERTS)
- Sys_Error ("model %s has too many vertices", mod->name);
- pheader->numtris = LittleLong (pinmodel->numtris);
- if (pheader->numtris <= 0)
- Sys_Error ("model %s has no triangles", mod->name);
- pheader->numframes = LittleLong (pinmodel->numframes);
- numframes = pheader->numframes;
- if (numframes < 1)
- Sys_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes);
- pheader->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO;
- mod->synctype = LittleLong (pinmodel->synctype);
- mod->numframes = pheader->numframes;
- for (i=0 ; i<3 ; i++)
- {
- pheader->scale[i] = LittleFloat (pinmodel->scale[i]);
- pheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]);
- pheader->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]);
- }
- //
- // load the skins
- //
- pskintype = (daliasskintype_t *)&pinmodel[1];
- pskintype = Mod_LoadAllSkins (pheader->numskins, pskintype);
- //
- // load base s and t vertices
- //
- pinstverts = (stvert_t *)pskintype;
- for (i=0 ; i<pheader->numverts ; i++)
- {
- stverts[i].onseam = LittleLong (pinstverts[i].onseam);
- stverts[i].s = LittleLong (pinstverts[i].s);
- stverts[i].t = LittleLong (pinstverts[i].t);
- }
- //
- // load triangle lists
- //
- pintriangles = (dtriangle_t *)&pinstverts[pheader->numverts];
- for (i=0 ; i<pheader->numtris ; i++)
- {
- triangles[i].facesfront = LittleLong (pintriangles[i].facesfront);
- for (j=0 ; j<3 ; j++)
- {
- triangles[i].vertindex[j] =
- LittleLong (pintriangles[i].vertindex[j]);
- }
- }
- //
- // load the frames
- //
- posenum = 0;
- pframetype = (daliasframetype_t *)&pintriangles[pheader->numtris];
- for (i=0 ; i<numframes ; i++)
- {
- aliasframetype_t frametype;
- frametype = LittleLong (pframetype->type);
- if (frametype == ALIAS_SINGLE)
- {
- pframetype = (daliasframetype_t *)
- Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i]);
- }
- else
- {
- pframetype = (daliasframetype_t *)
- Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i]);
- }
- }
- pheader->numposes = posenum;
- mod->type = mod_alias;
- // FIXME: do this right
- mod->mins[0] = mod->mins[1] = mod->mins[2] = -16;
- mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16;
- //
- // build the draw lists
- //
- GL_MakeAliasModelDisplayLists (mod, pheader);
- //
- // move the complete, relocatable alias model to the cache
- //
- end = Hunk_LowMark ();
- total = end - start;
-
- Cache_Alloc (&mod->cache, total, loadname);
- if (!mod->cache.data)
- return;
- memcpy (mod->cache.data, pheader, total);
- Hunk_FreeToLowMark (start);
- }
- //=============================================================================
- /*
- =================
- Mod_LoadSpriteFrame
- =================
- */
- void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum)
- {
- dspriteframe_t *pinframe;
- mspriteframe_t *pspriteframe;
- int i, width, height, size, origin[2];
- unsigned short *ppixout;
- byte *ppixin;
- char name[64];
- pinframe = (dspriteframe_t *)pin;
- width = LittleLong (pinframe->width);
- height = LittleLong (pinframe->height);
- size = width * height;
- pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t),loadname);
- Q_memset (pspriteframe, 0, sizeof (mspriteframe_t));
- *ppframe = pspriteframe;
- pspriteframe->width = width;
- pspriteframe->height = height;
- origin[0] = LittleLong (pinframe->origin[0]);
- origin[1] = LittleLong (pinframe->origin[1]);
- pspriteframe->up = origin[1];
- pspriteframe->down = origin[1] - height;
- pspriteframe->left = origin[0];
- pspriteframe->right = width + origin[0];
- sprintf (name, "%s_%i", loadmodel->name, framenum);
- pspriteframe->gl_texturenum = GL_LoadTexture (name, width, height, (byte *)(pinframe + 1), true, true);
- return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size);
- }
- /*
- =================
- Mod_LoadSpriteGroup
- =================
- */
- void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum)
- {
- dspritegroup_t *pingroup;
- mspritegroup_t *pspritegroup;
- int i, numframes;
- dspriteinterval_t *pin_intervals;
- float *poutintervals;
- void *ptemp;
- pingroup = (dspritegroup_t *)pin;
- numframes = LittleLong (pingroup->numframes);
- pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) +
- (numframes - 1) * sizeof (pspritegroup->frames[0]), loadname);
- pspritegroup->numframes = numframes;
- *ppframe = (mspriteframe_t *)pspritegroup;
- pin_intervals = (dspriteinterval_t *)(pingroup + 1);
- poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname);
- pspritegroup->intervals = poutintervals;
- for (i=0 ; i<numframes ; i++)
- {
- *poutintervals = LittleFloat (pin_intervals->interval);
- if (*poutintervals <= 0.0)
- Sys_Error ("Mod_LoadSpriteGroup: interval<=0");
- poutintervals++;
- pin_intervals++;
- }
- ptemp = (void *)pin_intervals;
- for (i=0 ; i<numframes ; i++)
- {
- ptemp = Mod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], framenum * 100 + i);
- }
- return ptemp;
- }
- /*
- =================
- Mod_LoadSpriteModel
- =================
- */
- void Mod_LoadSpriteModel (model_t *mod, void *buffer)
- {
- int i;
- int version;
- dsprite_t *pin;
- msprite_t *psprite;
- int numframes;
- int size;
- dspriteframetype_t *pframetype;
-
- pin = (dsprite_t *)buffer;
- version = LittleLong (pin->version);
- if (version != SPRITE_VERSION)
- Sys_Error ("%s has wrong version number "
- "(%i should be %i)", mod->name, version, SPRITE_VERSION);
- numframes = LittleLong (pin->numframes);
- size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
- psprite = Hunk_AllocName (size, loadname);
- mod->cache.data = psprite;
- psprite->type = LittleLong (pin->type);
- psprite->maxwidth = LittleLong (pin->width);
- psprite->maxheight = LittleLong (pin->height);
- psprite->beamlength = LittleFloat (pin->beamlength);
- mod->synctype = LittleLong (pin->synctype);
- psprite->numframes = numframes;
- mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
- mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
- mod->mins[2] = -psprite->maxheight/2;
- mod->maxs[2] = psprite->maxheight/2;
-
- //
- // load the frames
- //
- if (numframes < 1)
- Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
- mod->numframes = numframes;
- pframetype = (dspriteframetype_t *)(pin + 1);
- for (i=0 ; i<numframes ; i++)
- {
- spriteframetype_t frametype;
- frametype = LittleLong (pframetype->type);
- psprite->frames[i].type = frametype;
- if (frametype == SPR_SINGLE)
- {
- pframetype = (dspriteframetype_t *)
- Mod_LoadSpriteFrame (pframetype + 1,
- &psprite->frames[i].frameptr, i);
- }
- else
- {
- pframetype = (dspriteframetype_t *)
- Mod_LoadSpriteGroup (pframetype + 1,
- &psprite->frames[i].frameptr, i);
- }
- }
- mod->type = mod_sprite;
- }
- //=============================================================================
- /*
- ================
- Mod_Print
- ================
- */
- void Mod_Print (void)
- {
- int i;
- model_t *mod;
- Con_Printf ("Cached models:\n");
- for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++)
- {
- Con_Printf ("%8p : %s\n",mod->cache.data, mod->name);
- }
- }
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