1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798 |
- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // cvar.h
- /*
- cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly
- in C code.
- it is sufficient to initialize a cvar_t with just the first two fields, or
- you can add a ,true flag for variables that you want saved to the configuration
- file when the game is quit:
- cvar_t r_draworder = {"r_draworder","1"};
- cvar_t scr_screensize = {"screensize","1",true};
- Cvars must be registered before use, or they will have a 0 value instead of the float interpretation of the string. Generally, all cvar_t declarations should be registered in the apropriate init function before any console commands are executed:
- Cvar_RegisterVariable (&host_framerate);
- C code usually just references a cvar in place:
- if ( r_draworder.value )
- It could optionally ask for the value to be looked up for a string name:
- if (Cvar_VariableValue ("r_draworder"))
- Interpreted prog code can access cvars with the cvar(name) or
- cvar_set (name, value) internal functions:
- teamplay = cvar("teamplay");
- cvar_set ("registered", "1");
- The user can access cvars from the console in two ways:
- r_draworder prints the current value
- r_draworder 0 sets the current value to 0
- Cvars are restricted from having the same names as commands to keep this
- interface from being ambiguous.
- */
- typedef struct cvar_s
- {
- char *name;
- char *string;
- qboolean archive; // set to true to cause it to be saved to vars.rc
- qboolean server; // notifies players when changed
- float value;
- struct cvar_s *next;
- } cvar_t;
- void Cvar_RegisterVariable (cvar_t *variable);
- // registers a cvar that allready has the name, string, and optionally the
- // archive elements set.
- void Cvar_Set (char *var_name, char *value);
- // equivelant to "<name> <variable>" typed at the console
- void Cvar_SetValue (char *var_name, float value);
- // expands value to a string and calls Cvar_Set
- float Cvar_VariableValue (char *var_name);
- // returns 0 if not defined or non numeric
- char *Cvar_VariableString (char *var_name);
- // returns an empty string if not defined
- char *Cvar_CompleteVariable (char *partial);
- // attempts to match a partial variable name for command line completion
- // returns NULL if nothing fits
- qboolean Cvar_Command (void);
- // called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
- // command. Returns true if the command was a variable reference that
- // was handled. (print or change)
- void Cvar_WriteVariables (FILE *f);
- // Writes lines containing "set variable value" for all variables
- // with the archive flag set to true.
- cvar_t *Cvar_FindVar (char *var_name);
- extern cvar_t *cvar_vars;
|