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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // console.c
- #ifdef NeXT
- #include <libc.h>
- #endif
- #ifndef _MSC_VER
- #include <unistd.h>
- #endif
- #include <fcntl.h>
- #include "quakedef.h"
- int con_linewidth;
- float con_cursorspeed = 4;
- #define CON_TEXTSIZE 16384
- qboolean con_forcedup; // because no entities to refresh
- int con_totallines; // total lines in console scrollback
- int con_backscroll; // lines up from bottom to display
- int con_current; // where next message will be printed
- int con_x; // offset in current line for next print
- char *con_text=0;
- cvar_t con_notifytime = {"con_notifytime","3"}; //seconds
- #define NUM_CON_TIMES 4
- float con_times[NUM_CON_TIMES]; // realtime time the line was generated
- // for transparent notify lines
- int con_vislines;
- qboolean con_debuglog;
- #define MAXCMDLINE 256
- extern char key_lines[32][MAXCMDLINE];
- extern int edit_line;
- extern int key_linepos;
-
- qboolean con_initialized;
- int con_notifylines; // scan lines to clear for notify lines
- extern void M_Menu_Main_f (void);
- /*
- ================
- Con_ToggleConsole_f
- ================
- */
- void Con_ToggleConsole_f (void)
- {
- if (key_dest == key_console)
- {
- if (cls.state == ca_connected)
- {
- key_dest = key_game;
- key_lines[edit_line][1] = 0; // clear any typing
- key_linepos = 1;
- }
- else
- {
- M_Menu_Main_f ();
- }
- }
- else
- key_dest = key_console;
-
- SCR_EndLoadingPlaque ();
- memset (con_times, 0, sizeof(con_times));
- }
- /*
- ================
- Con_Clear_f
- ================
- */
- void Con_Clear_f (void)
- {
- if (con_text)
- Q_memset (con_text, ' ', CON_TEXTSIZE);
- }
-
- /*
- ================
- Con_ClearNotify
- ================
- */
- void Con_ClearNotify (void)
- {
- int i;
-
- for (i=0 ; i<NUM_CON_TIMES ; i++)
- con_times[i] = 0;
- }
-
- /*
- ================
- Con_MessageMode_f
- ================
- */
- extern qboolean team_message;
- void Con_MessageMode_f (void)
- {
- key_dest = key_message;
- team_message = false;
- }
-
- /*
- ================
- Con_MessageMode2_f
- ================
- */
- void Con_MessageMode2_f (void)
- {
- key_dest = key_message;
- team_message = true;
- }
-
- /*
- ================
- Con_CheckResize
- If the line width has changed, reformat the buffer.
- ================
- */
- void Con_CheckResize (void)
- {
- int i, j, width, oldwidth, oldtotallines, numlines, numchars;
- char tbuf[CON_TEXTSIZE];
- width = (vid.width >> 3) - 2;
- if (width == con_linewidth)
- return;
- if (width < 1) // video hasn't been initialized yet
- {
- width = 38;
- con_linewidth = width;
- con_totallines = CON_TEXTSIZE / con_linewidth;
- Q_memset (con_text, ' ', CON_TEXTSIZE);
- }
- else
- {
- oldwidth = con_linewidth;
- con_linewidth = width;
- oldtotallines = con_totallines;
- con_totallines = CON_TEXTSIZE / con_linewidth;
- numlines = oldtotallines;
- if (con_totallines < numlines)
- numlines = con_totallines;
- numchars = oldwidth;
-
- if (con_linewidth < numchars)
- numchars = con_linewidth;
- Q_memcpy (tbuf, con_text, CON_TEXTSIZE);
- Q_memset (con_text, ' ', CON_TEXTSIZE);
- for (i=0 ; i<numlines ; i++)
- {
- for (j=0 ; j<numchars ; j++)
- {
- con_text[(con_totallines - 1 - i) * con_linewidth + j] =
- tbuf[((con_current - i + oldtotallines) %
- oldtotallines) * oldwidth + j];
- }
- }
- Con_ClearNotify ();
- }
- con_backscroll = 0;
- con_current = con_totallines - 1;
- }
- /*
- ================
- Con_Init
- ================
- */
- void Con_Init (void)
- {
- #define MAXGAMEDIRLEN 1000
- char temp[MAXGAMEDIRLEN+1];
- char *t2 = "/qconsole.log";
- con_debuglog = COM_CheckParm("-condebug");
- if (con_debuglog)
- {
- if (strlen (com_gamedir) < (MAXGAMEDIRLEN - strlen (t2)))
- {
- sprintf (temp, "%s%s", com_gamedir, t2);
- unlink (temp);
- }
- }
- con_text = Hunk_AllocName (CON_TEXTSIZE, "context");
- Q_memset (con_text, ' ', CON_TEXTSIZE);
- con_linewidth = -1;
- Con_CheckResize ();
-
- Con_Printf ("Console initialized.\n");
- //
- // register our commands
- //
- Cvar_RegisterVariable (&con_notifytime);
- Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f);
- Cmd_AddCommand ("messagemode", Con_MessageMode_f);
- Cmd_AddCommand ("messagemode2", Con_MessageMode2_f);
- Cmd_AddCommand ("clear", Con_Clear_f);
- con_initialized = true;
- }
- /*
- ===============
- Con_Linefeed
- ===============
- */
- void Con_Linefeed (void)
- {
- con_x = 0;
- con_current++;
- Q_memset (&con_text[(con_current%con_totallines)*con_linewidth]
- , ' ', con_linewidth);
- }
- /*
- ================
- Con_Print
- Handles cursor positioning, line wrapping, etc
- All console printing must go through this in order to be logged to disk
- If no console is visible, the notify window will pop up.
- ================
- */
- void Con_Print (char *txt)
- {
- int y;
- int c, l;
- static int cr;
- int mask;
-
- con_backscroll = 0;
- if (txt[0] == 1)
- {
- mask = 128; // go to colored text
- S_LocalSound ("misc/talk.wav");
- // play talk wav
- txt++;
- }
- else if (txt[0] == 2)
- {
- mask = 128; // go to colored text
- txt++;
- }
- else
- mask = 0;
- while ( (c = *txt) )
- {
- // count word length
- for (l=0 ; l< con_linewidth ; l++)
- if ( txt[l] <= ' ')
- break;
- // word wrap
- if (l != con_linewidth && (con_x + l > con_linewidth) )
- con_x = 0;
- txt++;
- if (cr)
- {
- con_current--;
- cr = false;
- }
-
- if (!con_x)
- {
- Con_Linefeed ();
- // mark time for transparent overlay
- if (con_current >= 0)
- con_times[con_current % NUM_CON_TIMES] = realtime;
- }
- switch (c)
- {
- case '\n':
- con_x = 0;
- break;
- case '\r':
- con_x = 0;
- cr = 1;
- break;
- default: // display character and advance
- y = con_current % con_totallines;
- con_text[y*con_linewidth+con_x] = c | mask;
- con_x++;
- if (con_x >= con_linewidth)
- con_x = 0;
- break;
- }
-
- }
- }
- /*
- ================
- Con_DebugLog
- ================
- */
- void Con_DebugLog(char *file, char *fmt, ...)
- {
- va_list argptr;
- static char data[1024];
- int fd;
-
- va_start(argptr, fmt);
- vsprintf(data, fmt, argptr);
- va_end(argptr);
- fd = open(file, O_WRONLY | O_CREAT | O_APPEND, 0666);
- write(fd, data, strlen(data));
- close(fd);
- }
- /*
- ================
- Con_Printf
- Handles cursor positioning, line wrapping, etc
- ================
- */
- #define MAXPRINTMSG 4096
- // FIXME: make a buffer size safe vsprintf?
- void Con_Printf (char *fmt, ...)
- {
- va_list argptr;
- char msg[MAXPRINTMSG];
- static qboolean inupdate;
-
- va_start (argptr,fmt);
- vsprintf (msg,fmt,argptr);
- va_end (argptr);
-
- // also echo to debugging console
- Sys_Printf ("%s", msg); // also echo to debugging console
- // log all messages to file
- if (con_debuglog)
- Con_DebugLog(va("%s/qconsole.log",com_gamedir), "%s", msg);
- if (!con_initialized)
- return;
-
- if (cls.state == ca_dedicated)
- return; // no graphics mode
- // write it to the scrollable buffer
- Con_Print (msg);
-
- // update the screen if the console is displayed
- if (cls.signon != SIGNONS && !scr_disabled_for_loading )
- {
- // protect against infinite loop if something in SCR_UpdateScreen calls
- // Con_Printd
- if (!inupdate)
- {
- inupdate = true;
- SCR_UpdateScreen ();
- inupdate = false;
- }
- }
- }
- /*
- ================
- Con_DPrintf
- A Con_Printf that only shows up if the "developer" cvar is set
- ================
- */
- void Con_DPrintf (char *fmt, ...)
- {
- va_list argptr;
- char msg[MAXPRINTMSG];
-
- if (!developer.value)
- return; // don't confuse non-developers with techie stuff...
- va_start (argptr,fmt);
- vsprintf (msg,fmt,argptr);
- va_end (argptr);
-
- Con_Printf ("%s", msg);
- }
- /*
- ==================
- Con_SafePrintf
- Okay to call even when the screen can't be updated
- ==================
- */
- void Con_SafePrintf (char *fmt, ...)
- {
- va_list argptr;
- char msg[1024];
- int temp;
-
- va_start (argptr,fmt);
- vsprintf (msg,fmt,argptr);
- va_end (argptr);
- temp = scr_disabled_for_loading;
- scr_disabled_for_loading = true;
- Con_Printf ("%s", msg);
- scr_disabled_for_loading = temp;
- }
- /*
- ==============================================================================
- DRAWING
- ==============================================================================
- */
- /*
- ================
- Con_DrawInput
- The input line scrolls horizontally if typing goes beyond the right edge
- ================
- */
- void Con_DrawInput (void)
- {
- int y;
- int i;
- char *text;
- if (key_dest != key_console && !con_forcedup)
- return; // don't draw anything
- text = key_lines[edit_line];
-
- // add the cursor frame
- text[key_linepos] = 10+((int)(realtime*con_cursorspeed)&1);
-
- // fill out remainder with spaces
- for (i=key_linepos+1 ; i< con_linewidth ; i++)
- text[i] = ' ';
-
- // prestep if horizontally scrolling
- if (key_linepos >= con_linewidth)
- text += 1 + key_linepos - con_linewidth;
-
- // draw it
- y = con_vislines-16;
- for (i=0 ; i<con_linewidth ; i++)
- Draw_Character ( (i+1)<<3, con_vislines - 16, text[i]);
- // remove cursor
- key_lines[edit_line][key_linepos] = 0;
- }
- /*
- ================
- Con_DrawNotify
- Draws the last few lines of output transparently over the game top
- ================
- */
- void Con_DrawNotify (void)
- {
- int x, v;
- char *text;
- int i;
- float time;
- extern char chat_buffer[];
- v = 0;
- for (i= con_current-NUM_CON_TIMES+1 ; i<=con_current ; i++)
- {
- if (i < 0)
- continue;
- time = con_times[i % NUM_CON_TIMES];
- if (time == 0)
- continue;
- time = realtime - time;
- if (time > con_notifytime.value)
- continue;
- text = con_text + (i % con_totallines)*con_linewidth;
-
- clearnotify = 0;
- scr_copytop = 1;
- for (x = 0 ; x < con_linewidth ; x++)
- Draw_Character ( (x+1)<<3, v, text[x]);
- v += 8;
- }
- if (key_dest == key_message)
- {
- clearnotify = 0;
- scr_copytop = 1;
-
- x = 0;
-
- Draw_String (8, v, "say:");
- while(chat_buffer[x])
- {
- Draw_Character ( (x+5)<<3, v, chat_buffer[x]);
- x++;
- }
- Draw_Character ( (x+5)<<3, v, 10+((int)(realtime*con_cursorspeed)&1));
- v += 8;
- }
-
- if (v > con_notifylines)
- con_notifylines = v;
- }
- /*
- ================
- Con_DrawConsole
- Draws the console with the solid background
- The typing input line at the bottom should only be drawn if typing is allowed
- ================
- */
- void Con_DrawConsole (int lines, qboolean drawinput)
- {
- int i, x, y;
- int rows;
- char *text;
- int j;
-
- if (lines <= 0)
- return;
- // draw the background
- Draw_ConsoleBackground (lines);
- // draw the text
- con_vislines = lines;
- rows = (lines-16)>>3; // rows of text to draw
- y = lines - 16 - (rows<<3); // may start slightly negative
- for (i= con_current - rows + 1 ; i<=con_current ; i++, y+=8 )
- {
- j = i - con_backscroll;
- if (j<0)
- j = 0;
- text = con_text + (j % con_totallines)*con_linewidth;
- for (x=0 ; x<con_linewidth ; x++)
- Draw_Character ( (x+1)<<3, y, text[x]);
- }
- // draw the input prompt, user text, and cursor if desired
- if (drawinput)
- Con_DrawInput ();
- }
- /*
- ==================
- Con_NotifyBox
- ==================
- */
- void Con_NotifyBox (char *text)
- {
- double t1, t2;
- // during startup for sound / cd warnings
- Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n");
- Con_Printf (text);
- Con_Printf ("Press a key.\n");
- Con_Printf("\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n");
- key_count = -2; // wait for a key down and up
- key_dest = key_console;
- do
- {
- t1 = Sys_FloatTime ();
- SCR_UpdateScreen ();
- Sys_SendKeyEvents ();
- t2 = Sys_FloatTime ();
- realtime += t2-t1; // make the cursor blink
- } while (key_count < 0);
- Con_Printf ("\n");
- key_dest = key_game;
- realtime = 0; // put the cursor back to invisible
- }
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