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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // client.h
- typedef struct
- {
- vec3_t viewangles;
- // intended velocities
- float forwardmove;
- float sidemove;
- float upmove;
- #ifdef QUAKE2
- byte lightlevel;
- #endif
- } usercmd_t;
- typedef struct
- {
- int length;
- char map[MAX_STYLESTRING];
- } lightstyle_t;
- typedef struct
- {
- char name[MAX_SCOREBOARDNAME];
- float entertime;
- int frags;
- int colors; // two 4 bit fields
- byte translations[VID_GRADES*256];
- } scoreboard_t;
- typedef struct
- {
- int destcolor[3];
- int percent; // 0-256
- } cshift_t;
- #define CSHIFT_CONTENTS 0
- #define CSHIFT_DAMAGE 1
- #define CSHIFT_BONUS 2
- #define CSHIFT_POWERUP 3
- #define NUM_CSHIFTS 4
- #define NAME_LENGTH 64
- //
- // client_state_t should hold all pieces of the client state
- //
- #define SIGNONS 4 // signon messages to receive before connected
- #define MAX_DLIGHTS 32
- typedef struct
- {
- vec3_t origin;
- float radius;
- float die; // stop lighting after this time
- float decay; // drop this each second
- float minlight; // don't add when contributing less
- int key;
- #ifdef QUAKE2
- qboolean dark; // subtracts light instead of adding
- #endif
- } dlight_t;
- #define MAX_BEAMS 24
- typedef struct
- {
- int entity;
- struct model_s *model;
- float endtime;
- vec3_t start, end;
- } beam_t;
- #define MAX_EFRAGS 640
- #define MAX_MAPSTRING 2048
- #define MAX_DEMOS 8
- #define MAX_DEMONAME 16
- typedef enum {
- ca_dedicated, // a dedicated server with no ability to start a client
- ca_disconnected, // full screen console with no connection
- ca_connected // valid netcon, talking to a server
- } cactive_t;
- //
- // the client_static_t structure is persistant through an arbitrary number
- // of server connections
- //
- typedef struct
- {
- cactive_t state;
- // personalization data sent to server
- char mapstring[MAX_QPATH];
- char spawnparms[MAX_MAPSTRING]; // to restart a level
- // demo loop control
- int demonum; // -1 = don't play demos
- char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing
- // demo recording info must be here, because record is started before
- // entering a map (and clearing client_state_t)
- qboolean demorecording;
- qboolean demoplayback;
- qboolean timedemo;
- int forcetrack; // -1 = use normal cd track
- FILE *demofile;
- int td_lastframe; // to meter out one message a frame
- int td_startframe; // host_framecount at start
- float td_starttime; // realtime at second frame of timedemo
- // connection information
- int signon; // 0 to SIGNONS
- struct qsocket_s *netcon;
- sizebuf_t message; // writing buffer to send to server
-
- } client_static_t;
- extern client_static_t cls;
- //
- // the client_state_t structure is wiped completely at every
- // server signon
- //
- typedef struct
- {
- int movemessages; // since connecting to this server
- // throw out the first couple, so the player
- // doesn't accidentally do something the
- // first frame
- usercmd_t cmd; // last command sent to the server
- // information for local display
- int stats[MAX_CL_STATS]; // health, etc
- int items; // inventory bit flags
- float item_gettime[32]; // cl.time of aquiring item, for blinking
- float faceanimtime; // use anim frame if cl.time < this
- cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups
- cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types
- // the client maintains its own idea of view angles, which are
- // sent to the server each frame. The server sets punchangle when
- // the view is temporarliy offset, and an angle reset commands at the start
- // of each level and after teleporting.
- vec3_t mviewangles[2]; // during demo playback viewangles is lerped
- // between these
- vec3_t viewangles;
-
- vec3_t mvelocity[2]; // update by server, used for lean+bob
- // (0 is newest)
- vec3_t velocity; // lerped between mvelocity[0] and [1]
- vec3_t punchangle; // temporary offset
-
- // pitch drifting vars
- float idealpitch;
- float pitchvel;
- qboolean nodrift;
- float driftmove;
- double laststop;
- float viewheight;
- float crouch; // local amount for smoothing stepups
- qboolean paused; // send over by server
- qboolean onground;
- qboolean inwater;
-
- int intermission; // don't change view angle, full screen, etc
- int completed_time; // latched at intermission start
-
- double mtime[2]; // the timestamp of last two messages
- double time; // clients view of time, should be between
- // servertime and oldservertime to generate
- // a lerp point for other data
- double oldtime; // previous cl.time, time-oldtime is used
- // to decay light values and smooth step ups
-
- float last_received_message; // (realtime) for net trouble icon
- //
- // information that is static for the entire time connected to a server
- //
- struct model_s *model_precache[MAX_MODELS];
- struct sfx_s *sound_precache[MAX_SOUNDS];
- char levelname[40]; // for display on solo scoreboard
- int viewentity; // cl_entitites[cl.viewentity] = player
- int maxclients;
- int gametype;
- // refresh related state
- struct model_s *worldmodel; // cl_entitites[0].model
- struct efrag_s *free_efrags;
- int num_entities; // held in cl_entities array
- int num_statics; // held in cl_staticentities array
- entity_t viewent; // the gun model
- int cdtrack, looptrack; // cd audio
- // frag scoreboard
- scoreboard_t *scores; // [cl.maxclients]
- #ifdef QUAKE2
- // light level at player's position including dlights
- // this is sent back to the server each frame
- // architectually ugly but it works
- int light_level;
- #endif
- } client_state_t;
- //
- // cvars
- //
- extern cvar_t cl_name;
- extern cvar_t cl_color;
- extern cvar_t cl_upspeed;
- extern cvar_t cl_forwardspeed;
- extern cvar_t cl_backspeed;
- extern cvar_t cl_sidespeed;
- extern cvar_t cl_movespeedkey;
- extern cvar_t cl_yawspeed;
- extern cvar_t cl_pitchspeed;
- extern cvar_t cl_anglespeedkey;
- extern cvar_t cl_autofire;
- extern cvar_t cl_shownet;
- extern cvar_t cl_nolerp;
- extern cvar_t cl_pitchdriftspeed;
- extern cvar_t lookspring;
- extern cvar_t lookstrafe;
- extern cvar_t sensitivity;
- extern cvar_t m_pitch;
- extern cvar_t m_yaw;
- extern cvar_t m_forward;
- extern cvar_t m_side;
- #define MAX_TEMP_ENTITIES 64 // lightning bolts, etc
- #define MAX_STATIC_ENTITIES 128 // torches, etc
- extern client_state_t cl;
- // FIXME, allocate dynamically
- extern efrag_t cl_efrags[MAX_EFRAGS];
- extern entity_t cl_entities[MAX_EDICTS];
- extern entity_t cl_static_entities[MAX_STATIC_ENTITIES];
- extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
- extern dlight_t cl_dlights[MAX_DLIGHTS];
- extern entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
- extern beam_t cl_beams[MAX_BEAMS];
- //=============================================================================
- //
- // cl_main
- //
- dlight_t *CL_AllocDlight (int key);
- void CL_DecayLights (void);
- void CL_Init (void);
- void CL_EstablishConnection (char *host);
- void CL_Signon1 (void);
- void CL_Signon2 (void);
- void CL_Signon3 (void);
- void CL_Signon4 (void);
- void CL_Disconnect (void);
- void CL_Disconnect_f (void);
- void CL_NextDemo (void);
- #define MAX_VISEDICTS 256
- extern int cl_numvisedicts;
- extern entity_t *cl_visedicts[MAX_VISEDICTS];
- //
- // cl_input
- //
- typedef struct
- {
- int down[2]; // key nums holding it down
- int state; // low bit is down state
- } kbutton_t;
- extern kbutton_t in_mlook, in_klook;
- extern kbutton_t in_strafe;
- extern kbutton_t in_speed;
- void CL_InitInput (void);
- void CL_SendCmd (void);
- void CL_SendMove (usercmd_t *cmd);
- void CL_ParseTEnt (void);
- void CL_UpdateTEnts (void);
- void CL_ClearState (void);
- int CL_ReadFromServer (void);
- void CL_WriteToServer (usercmd_t *cmd);
- void CL_BaseMove (usercmd_t *cmd);
- float CL_KeyState (kbutton_t *key);
- char *Key_KeynumToString (int keynum);
- //
- // cl_demo.c
- //
- void CL_StopPlayback (void);
- int CL_GetMessage (void);
- void CL_Stop_f (void);
- void CL_Record_f (void);
- void CL_PlayDemo_f (void);
- void CL_TimeDemo_f (void);
- //
- // cl_parse.c
- //
- void CL_ParseServerMessage (void);
- void CL_NewTranslation (int slot);
- //
- // view
- //
- void V_StartPitchDrift (void);
- void V_StopPitchDrift (void);
- void V_RenderView (void);
- void V_UpdatePalette (void);
- void V_Register (void);
- void V_ParseDamage (void);
- void V_SetContentsColor (int contents);
- //
- // cl_tent
- //
- void CL_InitTEnts (void);
- void CL_SignonReply (void);
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