WinQuake.dsp 66 KB

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  1. # Microsoft Developer Studio Project File - Name="winquake" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Application" 0x0101
  5. CFG=winquake - Win32 Release
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "WinQuake.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "WinQuake.mak" CFG="winquake - Win32 Release"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "winquake - Win32 Release" (based on "Win32 (x86) Application")
  19. !MESSAGE "winquake - Win32 Debug" (based on "Win32 (x86) Application")
  20. !MESSAGE "winquake - Win32 GL Debug" (based on "Win32 (x86) Application")
  21. !MESSAGE "winquake - Win32 GL Release" (based on "Win32 (x86) Application")
  22. !MESSAGE
  23. # Begin Project
  24. # PROP AllowPerConfigDependencies 0
  25. # PROP Scc_ProjName ""
  26. # PROP Scc_LocalPath ""
  27. CPP=cl.exe
  28. MTL=midl.exe
  29. RSC=rc.exe
  30. !IF "$(CFG)" == "winquake - Win32 Release"
  31. # PROP BASE Use_MFC 0
  32. # PROP BASE Use_Debug_Libraries 0
  33. # PROP BASE Output_Dir ".\Release"
  34. # PROP BASE Intermediate_Dir ".\Release"
  35. # PROP BASE Target_Dir ""
  36. # PROP Use_MFC 0
  37. # PROP Use_Debug_Libraries 0
  38. # PROP Output_Dir ".\Release"
  39. # PROP Intermediate_Dir ".\Release"
  40. # PROP Ignore_Export_Lib 0
  41. # PROP Target_Dir ""
  42. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  43. # ADD CPP /nologo /G5 /GX /Ox /Ot /Ow /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
  44. # SUBTRACT CPP /Oa /Og
  45. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  46. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  47. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  48. # ADD RSC /l 0x409 /d "NDEBUG"
  49. BSC32=bscmake.exe
  50. # ADD BASE BSC32 /nologo
  51. # ADD BSC32 /nologo
  52. LINK32=link.exe
  53. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  54. # ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib .\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /machine:I386
  55. # SUBTRACT LINK32 /map /debug
  56. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  57. # PROP BASE Use_MFC 0
  58. # PROP BASE Use_Debug_Libraries 1
  59. # PROP BASE Output_Dir ".\Debug"
  60. # PROP BASE Intermediate_Dir ".\Debug"
  61. # PROP BASE Target_Dir ""
  62. # PROP Use_MFC 0
  63. # PROP Use_Debug_Libraries 1
  64. # PROP Output_Dir ".\Debug"
  65. # PROP Intermediate_Dir ".\Debug"
  66. # PROP Ignore_Export_Lib 0
  67. # PROP Target_Dir ""
  68. # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  69. # ADD CPP /nologo /G5 /ML /GX /ZI /Od /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
  70. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  71. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  72. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  73. # ADD RSC /l 0x409 /d "_DEBUG"
  74. BSC32=bscmake.exe
  75. # ADD BASE BSC32 /nologo
  76. # ADD BSC32 /nologo
  77. LINK32=link.exe
  78. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
  79. # ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib .\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
  80. # SUBTRACT LINK32 /nodefaultlib
  81. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  82. # PROP BASE Use_MFC 0
  83. # PROP BASE Use_Debug_Libraries 1
  84. # PROP BASE Output_Dir ".\winquake"
  85. # PROP BASE Intermediate_Dir ".\winquake"
  86. # PROP BASE Target_Dir ""
  87. # PROP Use_MFC 0
  88. # PROP Use_Debug_Libraries 1
  89. # PROP Output_Dir ".\debug_gl"
  90. # PROP Intermediate_Dir ".\debug_gl"
  91. # PROP Ignore_Export_Lib 0
  92. # PROP Target_Dir ""
  93. # ADD BASE CPP /nologo /G5 /ML /GX /Zi /Od /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  94. # ADD CPP /nologo /G5 /ML /GX /ZI /Od /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c
  95. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  96. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  97. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  98. # ADD RSC /l 0x409 /d "_DEBUG"
  99. BSC32=bscmake.exe
  100. # ADD BASE BSC32 /nologo
  101. # ADD BSC32 /nologo
  102. LINK32=link.exe
  103. # ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib .\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /debug /machine:I386
  104. # SUBTRACT BASE LINK32 /nodefaultlib
  105. # ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:".\debug_gl\glquake.exe"
  106. # SUBTRACT LINK32 /nodefaultlib
  107. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  108. # PROP BASE Use_MFC 0
  109. # PROP BASE Use_Debug_Libraries 0
  110. # PROP BASE Output_Dir ".\winquak0"
  111. # PROP BASE Intermediate_Dir ".\winquak0"
  112. # PROP BASE Target_Dir ""
  113. # PROP Use_MFC 0
  114. # PROP Use_Debug_Libraries 0
  115. # PROP Output_Dir ".\release_gl"
  116. # PROP Intermediate_Dir ".\release_gl"
  117. # PROP Ignore_Export_Lib 0
  118. # PROP Target_Dir ""
  119. # ADD BASE CPP /nologo /G5 /GX /Ox /Ot /Ow /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  120. # SUBTRACT BASE CPP /Oa /Og
  121. # ADD CPP /nologo /G5 /GX /Ot /Ow /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c
  122. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  123. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  124. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  125. # ADD RSC /l 0x409 /d "NDEBUG"
  126. BSC32=bscmake.exe
  127. # ADD BASE BSC32 /nologo
  128. # ADD BSC32 /nologo
  129. LINK32=link.exe
  130. # ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib .\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /profile /machine:I386
  131. # SUBTRACT BASE LINK32 /map /debug
  132. # ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /machine:I386 /out:".\release_gl\glquake.exe"
  133. # SUBTRACT LINK32 /map /debug
  134. !ENDIF
  135. # Begin Target
  136. # Name "winquake - Win32 Release"
  137. # Name "winquake - Win32 Debug"
  138. # Name "winquake - Win32 GL Debug"
  139. # Name "winquake - Win32 GL Release"
  140. # Begin Group "Source Files"
  141. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
  142. # Begin Source File
  143. SOURCE=.\cd_win.c
  144. # End Source File
  145. # Begin Source File
  146. SOURCE=.\chase.c
  147. # End Source File
  148. # Begin Source File
  149. SOURCE=.\cl_demo.c
  150. # End Source File
  151. # Begin Source File
  152. SOURCE=.\cl_input.c
  153. # End Source File
  154. # Begin Source File
  155. SOURCE=.\cl_main.c
  156. # End Source File
  157. # Begin Source File
  158. SOURCE=.\cl_parse.c
  159. # End Source File
  160. # Begin Source File
  161. SOURCE=.\cl_tent.c
  162. # End Source File
  163. # Begin Source File
  164. SOURCE=.\cmd.c
  165. # End Source File
  166. # Begin Source File
  167. SOURCE=.\common.c
  168. # End Source File
  169. # Begin Source File
  170. SOURCE=.\conproc.c
  171. # End Source File
  172. # Begin Source File
  173. SOURCE=.\console.c
  174. # End Source File
  175. # Begin Source File
  176. SOURCE=.\crc.c
  177. # End Source File
  178. # Begin Source File
  179. SOURCE=.\cvar.c
  180. # End Source File
  181. # Begin Source File
  182. SOURCE=.\d_draw.s
  183. !IF "$(CFG)" == "winquake - Win32 Release"
  184. # Begin Custom Build - mycoolbuild
  185. OutDir=.\Release
  186. InputPath=.\d_draw.s
  187. InputName=d_draw
  188. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  189. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  190. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  191. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  192. del $(OUTDIR)\$(InputName).spp
  193. # End Custom Build
  194. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  195. # Begin Custom Build - mycoolbuild
  196. OutDir=.\Debug
  197. InputPath=.\d_draw.s
  198. InputName=d_draw
  199. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  200. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  201. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  202. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  203. del $(OUTDIR)\$(InputName).spp
  204. # End Custom Build
  205. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  206. # PROP Exclude_From_Build 1
  207. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  208. # PROP Exclude_From_Build 1
  209. !ENDIF
  210. # End Source File
  211. # Begin Source File
  212. SOURCE=.\d_draw16.s
  213. !IF "$(CFG)" == "winquake - Win32 Release"
  214. # Begin Custom Build - mycoolbuild
  215. OutDir=.\Release
  216. InputPath=.\d_draw16.s
  217. InputName=d_draw16
  218. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  219. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  220. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  221. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  222. del $(OUTDIR)\$(InputName).spp
  223. # End Custom Build
  224. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  225. # Begin Custom Build - mycoolbuild
  226. OutDir=.\Debug
  227. InputPath=.\d_draw16.s
  228. InputName=d_draw16
  229. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  230. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  231. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  232. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  233. del $(OUTDIR)\$(InputName).spp
  234. # End Custom Build
  235. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  236. # PROP Exclude_From_Build 1
  237. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  238. # PROP Exclude_From_Build 1
  239. !ENDIF
  240. # End Source File
  241. # Begin Source File
  242. SOURCE=.\d_edge.c
  243. !IF "$(CFG)" == "winquake - Win32 Release"
  244. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  245. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  246. # PROP Exclude_From_Build 1
  247. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  248. # PROP Exclude_From_Build 1
  249. !ENDIF
  250. # End Source File
  251. # Begin Source File
  252. SOURCE=.\d_fill.c
  253. !IF "$(CFG)" == "winquake - Win32 Release"
  254. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  255. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  256. # PROP Exclude_From_Build 1
  257. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  258. # PROP Exclude_From_Build 1
  259. !ENDIF
  260. # End Source File
  261. # Begin Source File
  262. SOURCE=.\d_init.c
  263. !IF "$(CFG)" == "winquake - Win32 Release"
  264. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  265. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  266. # PROP Exclude_From_Build 1
  267. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  268. # PROP Exclude_From_Build 1
  269. !ENDIF
  270. # End Source File
  271. # Begin Source File
  272. SOURCE=.\d_modech.c
  273. !IF "$(CFG)" == "winquake - Win32 Release"
  274. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  275. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  276. # PROP Exclude_From_Build 1
  277. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  278. # PROP Exclude_From_Build 1
  279. !ENDIF
  280. # End Source File
  281. # Begin Source File
  282. SOURCE=.\d_part.c
  283. !IF "$(CFG)" == "winquake - Win32 Release"
  284. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  285. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  286. # PROP Exclude_From_Build 1
  287. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  288. # PROP Exclude_From_Build 1
  289. !ENDIF
  290. # End Source File
  291. # Begin Source File
  292. SOURCE=.\d_parta.s
  293. !IF "$(CFG)" == "winquake - Win32 Release"
  294. # Begin Custom Build - mycoolbuild
  295. OutDir=.\Release
  296. InputPath=.\d_parta.s
  297. InputName=d_parta
  298. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  299. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  300. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  301. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  302. del $(OUTDIR)\$(InputName).spp
  303. # End Custom Build
  304. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  305. # Begin Custom Build - mycoolbuild
  306. OutDir=.\Debug
  307. InputPath=.\d_parta.s
  308. InputName=d_parta
  309. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  310. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  311. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  312. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  313. del $(OUTDIR)\$(InputName).spp
  314. # End Custom Build
  315. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  316. # PROP Exclude_From_Build 1
  317. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  318. # PROP Exclude_From_Build 1
  319. !ENDIF
  320. # End Source File
  321. # Begin Source File
  322. SOURCE=.\d_polysa.s
  323. !IF "$(CFG)" == "winquake - Win32 Release"
  324. # Begin Custom Build - mycoolbuild
  325. OutDir=.\Release
  326. InputPath=.\d_polysa.s
  327. InputName=d_polysa
  328. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  329. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  330. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  331. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  332. del $(OUTDIR)\$(InputName).spp
  333. # End Custom Build
  334. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  335. # Begin Custom Build - mycoolbuild
  336. OutDir=.\Debug
  337. InputPath=.\d_polysa.s
  338. InputName=d_polysa
  339. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  340. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  341. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  342. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  343. del $(OUTDIR)\$(InputName).spp
  344. # End Custom Build
  345. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  346. # PROP Exclude_From_Build 1
  347. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  348. # PROP Exclude_From_Build 1
  349. !ENDIF
  350. # End Source File
  351. # Begin Source File
  352. SOURCE=.\d_polyse.c
  353. !IF "$(CFG)" == "winquake - Win32 Release"
  354. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  355. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  356. # PROP Exclude_From_Build 1
  357. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  358. # PROP Exclude_From_Build 1
  359. !ENDIF
  360. # End Source File
  361. # Begin Source File
  362. SOURCE=.\d_scan.c
  363. !IF "$(CFG)" == "winquake - Win32 Release"
  364. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  365. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  366. # PROP Exclude_From_Build 1
  367. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  368. # PROP Exclude_From_Build 1
  369. !ENDIF
  370. # End Source File
  371. # Begin Source File
  372. SOURCE=.\d_scana.s
  373. !IF "$(CFG)" == "winquake - Win32 Release"
  374. # Begin Custom Build - mycoolbuild
  375. OutDir=.\Release
  376. InputPath=.\d_scana.s
  377. InputName=d_scana
  378. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  379. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  380. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  381. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  382. del $(OUTDIR)\$(InputName).spp
  383. # End Custom Build
  384. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  385. # Begin Custom Build - mycoolbuild
  386. OutDir=.\Debug
  387. InputPath=.\d_scana.s
  388. InputName=d_scana
  389. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  390. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  391. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  392. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  393. del $(OUTDIR)\$(InputName).spp
  394. # End Custom Build
  395. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  396. # PROP Exclude_From_Build 1
  397. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  398. # PROP Exclude_From_Build 1
  399. !ENDIF
  400. # End Source File
  401. # Begin Source File
  402. SOURCE=.\d_sky.c
  403. !IF "$(CFG)" == "winquake - Win32 Release"
  404. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  405. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  406. # PROP Exclude_From_Build 1
  407. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  408. # PROP Exclude_From_Build 1
  409. !ENDIF
  410. # End Source File
  411. # Begin Source File
  412. SOURCE=.\d_spr8.s
  413. !IF "$(CFG)" == "winquake - Win32 Release"
  414. # Begin Custom Build - mycoolbuild
  415. OutDir=.\Release
  416. InputPath=.\d_spr8.s
  417. InputName=d_spr8
  418. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  419. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  420. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  421. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  422. del $(OUTDIR)\$(InputName).spp
  423. # End Custom Build
  424. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  425. # Begin Custom Build - mycoolbuild
  426. OutDir=.\Debug
  427. InputPath=.\d_spr8.s
  428. InputName=d_spr8
  429. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  430. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  431. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  432. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  433. del $(OUTDIR)\$(InputName).spp
  434. # End Custom Build
  435. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  436. # PROP Exclude_From_Build 1
  437. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  438. # PROP Exclude_From_Build 1
  439. !ENDIF
  440. # End Source File
  441. # Begin Source File
  442. SOURCE=.\d_sprite.c
  443. !IF "$(CFG)" == "winquake - Win32 Release"
  444. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  445. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  446. # PROP Exclude_From_Build 1
  447. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  448. # PROP Exclude_From_Build 1
  449. !ENDIF
  450. # End Source File
  451. # Begin Source File
  452. SOURCE=.\d_surf.c
  453. !IF "$(CFG)" == "winquake - Win32 Release"
  454. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  455. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  456. # PROP Exclude_From_Build 1
  457. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  458. # PROP Exclude_From_Build 1
  459. !ENDIF
  460. # End Source File
  461. # Begin Source File
  462. SOURCE=.\d_vars.c
  463. !IF "$(CFG)" == "winquake - Win32 Release"
  464. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  465. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  466. # PROP Exclude_From_Build 1
  467. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  468. # PROP Exclude_From_Build 1
  469. !ENDIF
  470. # End Source File
  471. # Begin Source File
  472. SOURCE=.\d_varsa.s
  473. !IF "$(CFG)" == "winquake - Win32 Release"
  474. # Begin Custom Build - mycoolbuild
  475. OutDir=.\Release
  476. InputPath=.\d_varsa.s
  477. InputName=d_varsa
  478. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  479. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  480. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  481. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  482. del $(OUTDIR)\$(InputName).spp
  483. # End Custom Build
  484. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  485. # Begin Custom Build - mycoolbuild
  486. OutDir=.\Debug
  487. InputPath=.\d_varsa.s
  488. InputName=d_varsa
  489. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  490. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  491. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  492. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  493. del $(OUTDIR)\$(InputName).spp
  494. # End Custom Build
  495. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  496. # PROP Exclude_From_Build 1
  497. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  498. # PROP Exclude_From_Build 1
  499. !ENDIF
  500. # End Source File
  501. # Begin Source File
  502. SOURCE=.\d_zpoint.c
  503. !IF "$(CFG)" == "winquake - Win32 Release"
  504. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  505. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  506. # PROP Exclude_From_Build 1
  507. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  508. # PROP Exclude_From_Build 1
  509. !ENDIF
  510. # End Source File
  511. # Begin Source File
  512. SOURCE=.\draw.c
  513. !IF "$(CFG)" == "winquake - Win32 Release"
  514. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  515. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  516. # PROP Exclude_From_Build 1
  517. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  518. # PROP Exclude_From_Build 1
  519. !ENDIF
  520. # End Source File
  521. # Begin Source File
  522. SOURCE=.\gl_draw.c
  523. !IF "$(CFG)" == "winquake - Win32 Release"
  524. # PROP Exclude_From_Build 1
  525. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  526. # PROP Exclude_From_Build 1
  527. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  528. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  529. !ENDIF
  530. # End Source File
  531. # Begin Source File
  532. SOURCE=.\gl_mesh.c
  533. !IF "$(CFG)" == "winquake - Win32 Release"
  534. # PROP Exclude_From_Build 1
  535. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  536. # PROP Exclude_From_Build 1
  537. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  538. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  539. !ENDIF
  540. # End Source File
  541. # Begin Source File
  542. SOURCE=.\gl_model.c
  543. !IF "$(CFG)" == "winquake - Win32 Release"
  544. # PROP Exclude_From_Build 1
  545. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  546. # PROP Exclude_From_Build 1
  547. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  548. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  549. !ENDIF
  550. # End Source File
  551. # Begin Source File
  552. SOURCE=.\gl_refrag.c
  553. !IF "$(CFG)" == "winquake - Win32 Release"
  554. # PROP Exclude_From_Build 1
  555. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  556. # PROP Exclude_From_Build 1
  557. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  558. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  559. !ENDIF
  560. # End Source File
  561. # Begin Source File
  562. SOURCE=.\gl_rlight.c
  563. !IF "$(CFG)" == "winquake - Win32 Release"
  564. # PROP Exclude_From_Build 1
  565. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  566. # PROP Exclude_From_Build 1
  567. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  568. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  569. !ENDIF
  570. # End Source File
  571. # Begin Source File
  572. SOURCE=.\gl_rmain.c
  573. !IF "$(CFG)" == "winquake - Win32 Release"
  574. # PROP Exclude_From_Build 1
  575. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  576. # PROP Exclude_From_Build 1
  577. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  578. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  579. !ENDIF
  580. # End Source File
  581. # Begin Source File
  582. SOURCE=.\gl_rmisc.c
  583. !IF "$(CFG)" == "winquake - Win32 Release"
  584. # PROP Exclude_From_Build 1
  585. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  586. # PROP Exclude_From_Build 1
  587. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  588. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  589. !ENDIF
  590. # End Source File
  591. # Begin Source File
  592. SOURCE=.\gl_rsurf.c
  593. !IF "$(CFG)" == "winquake - Win32 Release"
  594. # PROP Exclude_From_Build 1
  595. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  596. # PROP Exclude_From_Build 1
  597. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  598. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  599. !ENDIF
  600. # End Source File
  601. # Begin Source File
  602. SOURCE=.\gl_screen.c
  603. !IF "$(CFG)" == "winquake - Win32 Release"
  604. # PROP Exclude_From_Build 1
  605. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  606. # PROP Exclude_From_Build 1
  607. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  608. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  609. !ENDIF
  610. # End Source File
  611. # Begin Source File
  612. SOURCE=.\gl_test.c
  613. !IF "$(CFG)" == "winquake - Win32 Release"
  614. # PROP Exclude_From_Build 1
  615. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  616. # PROP Exclude_From_Build 1
  617. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  618. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  619. !ENDIF
  620. # End Source File
  621. # Begin Source File
  622. SOURCE=.\gl_vidnt.c
  623. !IF "$(CFG)" == "winquake - Win32 Release"
  624. # PROP Exclude_From_Build 1
  625. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  626. # PROP Exclude_From_Build 1
  627. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  628. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  629. !ENDIF
  630. # End Source File
  631. # Begin Source File
  632. SOURCE=.\gl_warp.c
  633. !IF "$(CFG)" == "winquake - Win32 Release"
  634. # PROP Exclude_From_Build 1
  635. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  636. # PROP Exclude_From_Build 1
  637. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  638. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  639. !ENDIF
  640. # End Source File
  641. # Begin Source File
  642. SOURCE=.\host.c
  643. # End Source File
  644. # Begin Source File
  645. SOURCE=.\host_cmd.c
  646. # End Source File
  647. # Begin Source File
  648. SOURCE=.\in_win.c
  649. # End Source File
  650. # Begin Source File
  651. SOURCE=.\keys.c
  652. # End Source File
  653. # Begin Source File
  654. SOURCE=.\math.s
  655. !IF "$(CFG)" == "winquake - Win32 Release"
  656. # Begin Custom Build - mycoolbuild
  657. OutDir=.\Release
  658. InputPath=.\math.s
  659. InputName=math
  660. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  661. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  662. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  663. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  664. del $(OUTDIR)\$(InputName).spp
  665. # End Custom Build
  666. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  667. # Begin Custom Build - mycoolbuild
  668. OutDir=.\Debug
  669. InputPath=.\math.s
  670. InputName=math
  671. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  672. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  673. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  674. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  675. del $(OUTDIR)\$(InputName).spp
  676. # End Custom Build
  677. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  678. # Begin Custom Build - mycoolbuild
  679. OutDir=.\debug_gl
  680. InputPath=.\math.s
  681. InputName=math
  682. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  683. cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
  684. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  685. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  686. del $(OUTDIR)\$(InputName).spp
  687. # End Custom Build
  688. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  689. # Begin Custom Build - mycoolbuild
  690. OutDir=.\release_gl
  691. InputPath=.\math.s
  692. InputName=math
  693. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  694. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  695. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  696. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  697. del $(OUTDIR)\$(InputName).spp
  698. # End Custom Build
  699. !ENDIF
  700. # End Source File
  701. # Begin Source File
  702. SOURCE=.\mathlib.c
  703. # End Source File
  704. # Begin Source File
  705. SOURCE=.\menu.c
  706. # End Source File
  707. # Begin Source File
  708. SOURCE=.\model.c
  709. !IF "$(CFG)" == "winquake - Win32 Release"
  710. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  711. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  712. # PROP Exclude_From_Build 1
  713. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  714. # PROP Exclude_From_Build 1
  715. !ENDIF
  716. # End Source File
  717. # Begin Source File
  718. SOURCE=.\net_dgrm.c
  719. # End Source File
  720. # Begin Source File
  721. SOURCE=.\net_loop.c
  722. # End Source File
  723. # Begin Source File
  724. SOURCE=.\net_main.c
  725. # End Source File
  726. # Begin Source File
  727. SOURCE=.\net_vcr.c
  728. # End Source File
  729. # Begin Source File
  730. SOURCE=.\net_win.c
  731. # End Source File
  732. # Begin Source File
  733. SOURCE=.\net_wins.c
  734. # End Source File
  735. # Begin Source File
  736. SOURCE=.\net_wipx.c
  737. # End Source File
  738. # Begin Source File
  739. SOURCE=.\pr_cmds.c
  740. # End Source File
  741. # Begin Source File
  742. SOURCE=.\pr_edict.c
  743. # End Source File
  744. # Begin Source File
  745. SOURCE=.\pr_exec.c
  746. # End Source File
  747. # Begin Source File
  748. SOURCE=.\r_aclip.c
  749. !IF "$(CFG)" == "winquake - Win32 Release"
  750. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  751. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  752. # PROP Exclude_From_Build 1
  753. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  754. # PROP Exclude_From_Build 1
  755. !ENDIF
  756. # End Source File
  757. # Begin Source File
  758. SOURCE=.\r_aclipa.s
  759. !IF "$(CFG)" == "winquake - Win32 Release"
  760. # Begin Custom Build - mycoolbuild
  761. OutDir=.\Release
  762. InputPath=.\r_aclipa.s
  763. InputName=r_aclipa
  764. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  765. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  766. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  767. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  768. del $(OUTDIR)\$(InputName).spp
  769. # End Custom Build
  770. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  771. # Begin Custom Build - mycoolbuild
  772. OutDir=.\Debug
  773. InputPath=.\r_aclipa.s
  774. InputName=r_aclipa
  775. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  776. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  777. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  778. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  779. del $(OUTDIR)\$(InputName).spp
  780. # End Custom Build
  781. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  782. # PROP Exclude_From_Build 1
  783. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  784. # PROP Exclude_From_Build 1
  785. !ENDIF
  786. # End Source File
  787. # Begin Source File
  788. SOURCE=.\r_alias.c
  789. !IF "$(CFG)" == "winquake - Win32 Release"
  790. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  791. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  792. # PROP Exclude_From_Build 1
  793. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  794. # PROP Exclude_From_Build 1
  795. !ENDIF
  796. # End Source File
  797. # Begin Source File
  798. SOURCE=.\r_aliasa.s
  799. !IF "$(CFG)" == "winquake - Win32 Release"
  800. # Begin Custom Build - mycoolbuild
  801. OutDir=.\Release
  802. InputPath=.\r_aliasa.s
  803. InputName=r_aliasa
  804. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  805. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  806. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  807. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  808. del $(OUTDIR)\$(InputName).spp
  809. # End Custom Build
  810. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  811. # Begin Custom Build - mycoolbuild
  812. OutDir=.\Debug
  813. InputPath=.\r_aliasa.s
  814. InputName=r_aliasa
  815. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  816. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  817. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  818. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  819. del $(OUTDIR)\$(InputName).spp
  820. # End Custom Build
  821. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  822. # PROP Exclude_From_Build 1
  823. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  824. # PROP Exclude_From_Build 1
  825. !ENDIF
  826. # End Source File
  827. # Begin Source File
  828. SOURCE=.\r_bsp.c
  829. !IF "$(CFG)" == "winquake - Win32 Release"
  830. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  831. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  832. # PROP Exclude_From_Build 1
  833. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  834. # PROP Exclude_From_Build 1
  835. !ENDIF
  836. # End Source File
  837. # Begin Source File
  838. SOURCE=.\r_draw.c
  839. !IF "$(CFG)" == "winquake - Win32 Release"
  840. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  841. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  842. # PROP Exclude_From_Build 1
  843. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  844. # PROP Exclude_From_Build 1
  845. !ENDIF
  846. # End Source File
  847. # Begin Source File
  848. SOURCE=.\r_drawa.s
  849. !IF "$(CFG)" == "winquake - Win32 Release"
  850. # Begin Custom Build - mycoolbuild
  851. OutDir=.\Release
  852. InputPath=.\r_drawa.s
  853. InputName=r_drawa
  854. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  855. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  856. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  857. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  858. del $(OUTDIR)\$(InputName).spp
  859. # End Custom Build
  860. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  861. # Begin Custom Build - mycoolbuild
  862. OutDir=.\Debug
  863. InputPath=.\r_drawa.s
  864. InputName=r_drawa
  865. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  866. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  867. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  868. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  869. del $(OUTDIR)\$(InputName).spp
  870. # End Custom Build
  871. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  872. # PROP Exclude_From_Build 1
  873. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  874. # PROP Exclude_From_Build 1
  875. !ENDIF
  876. # End Source File
  877. # Begin Source File
  878. SOURCE=.\r_edge.c
  879. !IF "$(CFG)" == "winquake - Win32 Release"
  880. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  881. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  882. # PROP Exclude_From_Build 1
  883. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  884. # PROP Exclude_From_Build 1
  885. !ENDIF
  886. # End Source File
  887. # Begin Source File
  888. SOURCE=.\r_edgea.s
  889. !IF "$(CFG)" == "winquake - Win32 Release"
  890. # Begin Custom Build - mycoolbuild
  891. OutDir=.\Release
  892. InputPath=.\r_edgea.s
  893. InputName=r_edgea
  894. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  895. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  896. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  897. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  898. del $(OUTDIR)\$(InputName).spp
  899. # End Custom Build
  900. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  901. # Begin Custom Build - mycoolbuild
  902. OutDir=.\Debug
  903. InputPath=.\r_edgea.s
  904. InputName=r_edgea
  905. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  906. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  907. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  908. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  909. del $(OUTDIR)\$(InputName).spp
  910. # End Custom Build
  911. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  912. # PROP Exclude_From_Build 1
  913. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  914. # PROP Exclude_From_Build 1
  915. !ENDIF
  916. # End Source File
  917. # Begin Source File
  918. SOURCE=.\r_efrag.c
  919. !IF "$(CFG)" == "winquake - Win32 Release"
  920. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  921. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  922. # PROP Exclude_From_Build 1
  923. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  924. # PROP Exclude_From_Build 1
  925. !ENDIF
  926. # End Source File
  927. # Begin Source File
  928. SOURCE=.\r_light.c
  929. !IF "$(CFG)" == "winquake - Win32 Release"
  930. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  931. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  932. # PROP Exclude_From_Build 1
  933. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  934. # PROP Exclude_From_Build 1
  935. !ENDIF
  936. # End Source File
  937. # Begin Source File
  938. SOURCE=.\r_main.c
  939. !IF "$(CFG)" == "winquake - Win32 Release"
  940. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  941. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  942. # PROP Exclude_From_Build 1
  943. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  944. # PROP Exclude_From_Build 1
  945. !ENDIF
  946. # End Source File
  947. # Begin Source File
  948. SOURCE=.\r_misc.c
  949. !IF "$(CFG)" == "winquake - Win32 Release"
  950. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  951. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  952. # PROP Exclude_From_Build 1
  953. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  954. # PROP Exclude_From_Build 1
  955. !ENDIF
  956. # End Source File
  957. # Begin Source File
  958. SOURCE=.\r_part.c
  959. # End Source File
  960. # Begin Source File
  961. SOURCE=.\r_sky.c
  962. !IF "$(CFG)" == "winquake - Win32 Release"
  963. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  964. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  965. # PROP Exclude_From_Build 1
  966. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  967. # PROP Exclude_From_Build 1
  968. !ENDIF
  969. # End Source File
  970. # Begin Source File
  971. SOURCE=.\r_sprite.c
  972. !IF "$(CFG)" == "winquake - Win32 Release"
  973. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  974. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  975. # PROP Exclude_From_Build 1
  976. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  977. # PROP Exclude_From_Build 1
  978. !ENDIF
  979. # End Source File
  980. # Begin Source File
  981. SOURCE=.\r_surf.c
  982. !IF "$(CFG)" == "winquake - Win32 Release"
  983. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  984. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  985. # PROP Exclude_From_Build 1
  986. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  987. # PROP Exclude_From_Build 1
  988. !ENDIF
  989. # End Source File
  990. # Begin Source File
  991. SOURCE=.\r_vars.c
  992. !IF "$(CFG)" == "winquake - Win32 Release"
  993. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  994. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  995. # PROP Exclude_From_Build 1
  996. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  997. # PROP Exclude_From_Build 1
  998. !ENDIF
  999. # End Source File
  1000. # Begin Source File
  1001. SOURCE=.\r_varsa.s
  1002. !IF "$(CFG)" == "winquake - Win32 Release"
  1003. # Begin Custom Build - mycoolbuild
  1004. OutDir=.\Release
  1005. InputPath=.\r_varsa.s
  1006. InputName=r_varsa
  1007. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1008. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  1009. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  1010. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1011. del $(OUTDIR)\$(InputName).spp
  1012. # End Custom Build
  1013. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  1014. # Begin Custom Build - mycoolbuild
  1015. OutDir=.\Debug
  1016. InputPath=.\r_varsa.s
  1017. InputName=r_varsa
  1018. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1019. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  1020. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  1021. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1022. del $(OUTDIR)\$(InputName).spp
  1023. # End Custom Build
  1024. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  1025. # PROP Exclude_From_Build 1
  1026. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  1027. # PROP Exclude_From_Build 1
  1028. !ENDIF
  1029. # End Source File
  1030. # Begin Source File
  1031. SOURCE=.\sbar.c
  1032. # End Source File
  1033. # Begin Source File
  1034. SOURCE=.\screen.c
  1035. !IF "$(CFG)" == "winquake - Win32 Release"
  1036. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  1037. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  1038. # PROP Exclude_From_Build 1
  1039. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  1040. # PROP Exclude_From_Build 1
  1041. !ENDIF
  1042. # End Source File
  1043. # Begin Source File
  1044. SOURCE=.\snd_dma.c
  1045. # End Source File
  1046. # Begin Source File
  1047. SOURCE=.\snd_mem.c
  1048. # End Source File
  1049. # Begin Source File
  1050. SOURCE=.\snd_mix.c
  1051. # End Source File
  1052. # Begin Source File
  1053. SOURCE=.\snd_mixa.s
  1054. !IF "$(CFG)" == "winquake - Win32 Release"
  1055. # Begin Custom Build - mycoolbuild
  1056. OutDir=.\Release
  1057. InputPath=.\snd_mixa.s
  1058. InputName=snd_mixa
  1059. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1060. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  1061. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  1062. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1063. del $(OUTDIR)\$(InputName).spp
  1064. # End Custom Build
  1065. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  1066. # Begin Custom Build - mycoolbuild
  1067. OutDir=.\Debug
  1068. InputPath=.\snd_mixa.s
  1069. InputName=snd_mixa
  1070. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1071. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  1072. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  1073. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1074. del $(OUTDIR)\$(InputName).spp
  1075. # End Custom Build
  1076. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  1077. # Begin Custom Build - mycoolbuild
  1078. OutDir=.\debug_gl
  1079. InputPath=.\snd_mixa.s
  1080. InputName=snd_mixa
  1081. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1082. cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
  1083. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  1084. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1085. del $(OUTDIR)\$(InputName).spp
  1086. # End Custom Build
  1087. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  1088. # Begin Custom Build - mycoolbuild
  1089. OutDir=.\release_gl
  1090. InputPath=.\snd_mixa.s
  1091. InputName=snd_mixa
  1092. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1093. cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
  1094. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  1095. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1096. del $(OUTDIR)\$(InputName).spp
  1097. # End Custom Build
  1098. !ENDIF
  1099. # End Source File
  1100. # Begin Source File
  1101. SOURCE=.\snd_win.c
  1102. # End Source File
  1103. # Begin Source File
  1104. SOURCE=.\surf16.s
  1105. !IF "$(CFG)" == "winquake - Win32 Release"
  1106. # Begin Custom Build - mycoolbuild
  1107. OutDir=.\Release
  1108. InputPath=.\surf16.s
  1109. InputName=surf16
  1110. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1111. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  1112. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  1113. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1114. del $(OUTDIR)\$(InputName).spp
  1115. # End Custom Build
  1116. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  1117. # Begin Custom Build - mycoolbuild
  1118. OutDir=.\Debug
  1119. InputPath=.\surf16.s
  1120. InputName=surf16
  1121. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1122. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  1123. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  1124. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1125. del $(OUTDIR)\$(InputName).spp
  1126. # End Custom Build
  1127. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  1128. # PROP Exclude_From_Build 1
  1129. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  1130. # PROP Exclude_From_Build 1
  1131. !ENDIF
  1132. # End Source File
  1133. # Begin Source File
  1134. SOURCE=.\surf8.s
  1135. !IF "$(CFG)" == "winquake - Win32 Release"
  1136. # Begin Custom Build - mycoolbuild
  1137. OutDir=.\Release
  1138. InputPath=.\surf8.s
  1139. InputName=surf8
  1140. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1141. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  1142. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  1143. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1144. del $(OUTDIR)\$(InputName).spp
  1145. # End Custom Build
  1146. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  1147. # Begin Custom Build - mycoolbuild
  1148. OutDir=.\Debug
  1149. InputPath=.\surf8.s
  1150. InputName=surf8
  1151. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1152. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  1153. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  1154. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1155. del $(OUTDIR)\$(InputName).spp
  1156. # End Custom Build
  1157. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  1158. # PROP Exclude_From_Build 1
  1159. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  1160. # PROP Exclude_From_Build 1
  1161. !ENDIF
  1162. # End Source File
  1163. # Begin Source File
  1164. SOURCE=.\sv_main.c
  1165. # End Source File
  1166. # Begin Source File
  1167. SOURCE=.\sv_move.c
  1168. # End Source File
  1169. # Begin Source File
  1170. SOURCE=.\sv_phys.c
  1171. # End Source File
  1172. # Begin Source File
  1173. SOURCE=.\sv_user.c
  1174. # End Source File
  1175. # Begin Source File
  1176. SOURCE=.\sys_win.c
  1177. # End Source File
  1178. # Begin Source File
  1179. SOURCE=.\sys_wina.s
  1180. !IF "$(CFG)" == "winquake - Win32 Release"
  1181. # Begin Custom Build - mycoolbuild
  1182. OutDir=.\Release
  1183. InputPath=.\sys_wina.s
  1184. InputName=sys_wina
  1185. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1186. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  1187. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  1188. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1189. del $(OUTDIR)\$(InputName).spp
  1190. # End Custom Build
  1191. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  1192. # Begin Custom Build - mycoolbuild
  1193. OutDir=.\Debug
  1194. InputPath=.\sys_wina.s
  1195. InputName=sys_wina
  1196. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1197. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  1198. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  1199. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1200. del $(OUTDIR)\$(InputName).spp
  1201. # End Custom Build
  1202. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  1203. # Begin Custom Build - mycoolbuild
  1204. OutDir=.\debug_gl
  1205. InputPath=.\sys_wina.s
  1206. InputName=sys_wina
  1207. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1208. cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
  1209. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  1210. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1211. del $(OUTDIR)\$(InputName).spp
  1212. # End Custom Build
  1213. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  1214. # Begin Custom Build - mycoolbuild
  1215. OutDir=.\release_gl
  1216. InputPath=.\sys_wina.s
  1217. InputName=sys_wina
  1218. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1219. cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
  1220. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  1221. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1222. del $(OUTDIR)\$(InputName).spp
  1223. # End Custom Build
  1224. !ENDIF
  1225. # End Source File
  1226. # Begin Source File
  1227. SOURCE=.\vid_win.c
  1228. !IF "$(CFG)" == "winquake - Win32 Release"
  1229. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  1230. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  1231. # PROP Exclude_From_Build 1
  1232. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  1233. # PROP Exclude_From_Build 1
  1234. !ENDIF
  1235. # End Source File
  1236. # Begin Source File
  1237. SOURCE=.\view.c
  1238. # End Source File
  1239. # Begin Source File
  1240. SOURCE=.\wad.c
  1241. # End Source File
  1242. # Begin Source File
  1243. SOURCE=.\winquake.rc
  1244. # End Source File
  1245. # Begin Source File
  1246. SOURCE=.\world.c
  1247. # End Source File
  1248. # Begin Source File
  1249. SOURCE=.\worlda.s
  1250. !IF "$(CFG)" == "winquake - Win32 Release"
  1251. # Begin Custom Build - mycoolbuild
  1252. OutDir=.\Release
  1253. InputPath=.\worlda.s
  1254. InputName=worlda
  1255. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1256. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  1257. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  1258. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1259. del $(OUTDIR)\$(InputName).spp
  1260. # End Custom Build
  1261. !ELSEIF "$(CFG)" == "winquake - Win32 Debug"
  1262. # Begin Custom Build - mycoolbuild
  1263. OutDir=.\Debug
  1264. InputPath=.\worlda.s
  1265. InputName=worlda
  1266. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1267. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  1268. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  1269. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1270. del $(OUTDIR)\$(InputName).spp
  1271. # End Custom Build
  1272. !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
  1273. # Begin Custom Build - mycoolbuild
  1274. OutDir=.\debug_gl
  1275. InputPath=.\worlda.s
  1276. InputName=worlda
  1277. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1278. cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
  1279. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  1280. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1281. del $(OUTDIR)\$(InputName).spp
  1282. # End Custom Build
  1283. !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
  1284. # Begin Custom Build - mycoolbuild
  1285. OutDir=.\release_gl
  1286. InputPath=.\worlda.s
  1287. InputName=worlda
  1288. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1289. cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
  1290. gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  1291. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1292. del $(OUTDIR)\$(InputName).spp
  1293. # End Custom Build
  1294. !ENDIF
  1295. # End Source File
  1296. # Begin Source File
  1297. SOURCE=.\zone.c
  1298. # End Source File
  1299. # End Group
  1300. # Begin Group "Header Files"
  1301. # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
  1302. # Begin Source File
  1303. SOURCE=.\anorm_dots.h
  1304. # End Source File
  1305. # Begin Source File
  1306. SOURCE=.\anorms.h
  1307. # End Source File
  1308. # Begin Source File
  1309. SOURCE=.\bspfile.h
  1310. # End Source File
  1311. # Begin Source File
  1312. SOURCE=.\cdaudio.h
  1313. # End Source File
  1314. # Begin Source File
  1315. SOURCE=.\client.h
  1316. # End Source File
  1317. # Begin Source File
  1318. SOURCE=.\cmd.h
  1319. # End Source File
  1320. # Begin Source File
  1321. SOURCE=.\common.h
  1322. # End Source File
  1323. # Begin Source File
  1324. SOURCE=.\conproc.h
  1325. # End Source File
  1326. # Begin Source File
  1327. SOURCE=.\console.h
  1328. # End Source File
  1329. # Begin Source File
  1330. SOURCE=.\crc.h
  1331. # End Source File
  1332. # Begin Source File
  1333. SOURCE=.\cvar.h
  1334. # End Source File
  1335. # Begin Source File
  1336. SOURCE=.\d_iface.h
  1337. # End Source File
  1338. # Begin Source File
  1339. SOURCE=.\dosisms.h
  1340. # End Source File
  1341. # Begin Source File
  1342. SOURCE=.\draw.h
  1343. # End Source File
  1344. # Begin Source File
  1345. SOURCE=.\gl_model.h
  1346. # End Source File
  1347. # Begin Source File
  1348. SOURCE=.\gl_warp_sin.h
  1349. # End Source File
  1350. # Begin Source File
  1351. SOURCE=.\glquake.h
  1352. # End Source File
  1353. # Begin Source File
  1354. SOURCE=.\input.h
  1355. # End Source File
  1356. # Begin Source File
  1357. SOURCE=.\keys.h
  1358. # End Source File
  1359. # Begin Source File
  1360. SOURCE=.\mathlib.h
  1361. # End Source File
  1362. # Begin Source File
  1363. SOURCE=.\menu.h
  1364. # End Source File
  1365. # Begin Source File
  1366. SOURCE=.\model.h
  1367. # End Source File
  1368. # Begin Source File
  1369. SOURCE=.\modelgen.h
  1370. # End Source File
  1371. # Begin Source File
  1372. SOURCE=.\net.h
  1373. # End Source File
  1374. # Begin Source File
  1375. SOURCE=.\net_dgrm.h
  1376. # End Source File
  1377. # Begin Source File
  1378. SOURCE=.\net_loop.h
  1379. # End Source File
  1380. # Begin Source File
  1381. SOURCE=.\net_ser.h
  1382. # End Source File
  1383. # Begin Source File
  1384. SOURCE=.\net_vcr.h
  1385. # End Source File
  1386. # Begin Source File
  1387. SOURCE=.\net_wins.h
  1388. # End Source File
  1389. # Begin Source File
  1390. SOURCE=.\net_wipx.h
  1391. # End Source File
  1392. # Begin Source File
  1393. SOURCE=.\pr_comp.h
  1394. # End Source File
  1395. # Begin Source File
  1396. SOURCE=.\progdefs.h
  1397. # End Source File
  1398. # Begin Source File
  1399. SOURCE=.\progs.h
  1400. # End Source File
  1401. # Begin Source File
  1402. SOURCE=.\protocol.h
  1403. # End Source File
  1404. # Begin Source File
  1405. SOURCE=.\quakedef.h
  1406. # End Source File
  1407. # Begin Source File
  1408. SOURCE=.\r_local.h
  1409. # End Source File
  1410. # Begin Source File
  1411. SOURCE=.\r_shared.h
  1412. # End Source File
  1413. # Begin Source File
  1414. SOURCE=.\render.h
  1415. # End Source File
  1416. # Begin Source File
  1417. SOURCE=.\sbar.h
  1418. # End Source File
  1419. # Begin Source File
  1420. SOURCE=.\screen.h
  1421. # End Source File
  1422. # Begin Source File
  1423. SOURCE=.\server.h
  1424. # End Source File
  1425. # Begin Source File
  1426. SOURCE=.\sound.h
  1427. # End Source File
  1428. # Begin Source File
  1429. SOURCE=.\spritegn.h
  1430. # End Source File
  1431. # Begin Source File
  1432. SOURCE=.\sys.h
  1433. # End Source File
  1434. # Begin Source File
  1435. SOURCE=.\vid.h
  1436. # End Source File
  1437. # Begin Source File
  1438. SOURCE=.\view.h
  1439. # End Source File
  1440. # Begin Source File
  1441. SOURCE=.\wad.h
  1442. # End Source File
  1443. # Begin Source File
  1444. SOURCE=.\winquake.h
  1445. # End Source File
  1446. # Begin Source File
  1447. SOURCE=.\world.h
  1448. # End Source File
  1449. # Begin Source File
  1450. SOURCE=.\zone.h
  1451. # End Source File
  1452. # End Group
  1453. # Begin Group "Resource Files"
  1454. # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
  1455. # Begin Source File
  1456. SOURCE=.\qe3.ico
  1457. # End Source File
  1458. # Begin Source File
  1459. SOURCE=.\quake.ico
  1460. # End Source File
  1461. # End Group
  1462. # Begin Source File
  1463. SOURCE=.\progdefs.q1
  1464. # End Source File
  1465. # Begin Source File
  1466. SOURCE=.\progdefs.q2
  1467. # End Source File
  1468. # End Target
  1469. # End Project