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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // cl_tent.c -- client side temporary entities
- #include "quakedef.h"
- #define MAX_BEAMS 8
- typedef struct
- {
- int entity;
- struct model_s *model;
- float endtime;
- vec3_t start, end;
- } beam_t;
- beam_t cl_beams[MAX_BEAMS];
- #define MAX_EXPLOSIONS 8
- typedef struct
- {
- vec3_t origin;
- float start;
- model_t *model;
- } explosion_t;
- explosion_t cl_explosions[MAX_EXPLOSIONS];
- sfx_t *cl_sfx_wizhit;
- sfx_t *cl_sfx_knighthit;
- sfx_t *cl_sfx_tink1;
- sfx_t *cl_sfx_ric1;
- sfx_t *cl_sfx_ric2;
- sfx_t *cl_sfx_ric3;
- sfx_t *cl_sfx_r_exp3;
- /*
- =================
- CL_ParseTEnts
- =================
- */
- void CL_InitTEnts (void)
- {
- cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav");
- cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav");
- cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav");
- cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav");
- cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav");
- cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav");
- cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav");
- }
- /*
- =================
- CL_ClearTEnts
- =================
- */
- void CL_ClearTEnts (void)
- {
- memset (&cl_beams, 0, sizeof(cl_beams));
- memset (&cl_explosions, 0, sizeof(cl_explosions));
- }
- /*
- =================
- CL_AllocExplosion
- =================
- */
- explosion_t *CL_AllocExplosion (void)
- {
- int i;
- float time;
- int index;
-
- for (i=0 ; i<MAX_EXPLOSIONS ; i++)
- if (!cl_explosions[i].model)
- return &cl_explosions[i];
- // find the oldest explosion
- time = cl.time;
- index = 0;
- for (i=0 ; i<MAX_EXPLOSIONS ; i++)
- if (cl_explosions[i].start < time)
- {
- time = cl_explosions[i].start;
- index = i;
- }
- return &cl_explosions[index];
- }
- /*
- =================
- CL_ParseBeam
- =================
- */
- void CL_ParseBeam (model_t *m)
- {
- int ent;
- vec3_t start, end;
- beam_t *b;
- int i;
-
- ent = MSG_ReadShort ();
-
- start[0] = MSG_ReadCoord ();
- start[1] = MSG_ReadCoord ();
- start[2] = MSG_ReadCoord ();
-
- end[0] = MSG_ReadCoord ();
- end[1] = MSG_ReadCoord ();
- end[2] = MSG_ReadCoord ();
- // override any beam with the same entity
- for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
- if (b->entity == ent)
- {
- b->entity = ent;
- b->model = m;
- b->endtime = cl.time + 0.2;
- VectorCopy (start, b->start);
- VectorCopy (end, b->end);
- return;
- }
- // find a free beam
- for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
- {
- if (!b->model || b->endtime < cl.time)
- {
- b->entity = ent;
- b->model = m;
- b->endtime = cl.time + 0.2;
- VectorCopy (start, b->start);
- VectorCopy (end, b->end);
- return;
- }
- }
- Con_Printf ("beam list overflow!\n");
- }
- /*
- =================
- CL_ParseTEnt
- =================
- */
- void CL_ParseTEnt (void)
- {
- int type;
- vec3_t pos;
- dlight_t *dl;
- int rnd;
- explosion_t *ex;
- int cnt;
- type = MSG_ReadByte ();
- switch (type)
- {
- case TE_WIZSPIKE: // spike hitting wall
- pos[0] = MSG_ReadCoord ();
- pos[1] = MSG_ReadCoord ();
- pos[2] = MSG_ReadCoord ();
- R_RunParticleEffect (pos, vec3_origin, 20, 30);
- S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1);
- break;
-
- case TE_KNIGHTSPIKE: // spike hitting wall
- pos[0] = MSG_ReadCoord ();
- pos[1] = MSG_ReadCoord ();
- pos[2] = MSG_ReadCoord ();
- R_RunParticleEffect (pos, vec3_origin, 226, 20);
- S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1);
- break;
-
- case TE_SPIKE: // spike hitting wall
- pos[0] = MSG_ReadCoord ();
- pos[1] = MSG_ReadCoord ();
- pos[2] = MSG_ReadCoord ();
- R_RunParticleEffect (pos, vec3_origin, 0, 10);
- if ( rand() % 5 )
- S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
- else
- {
- rnd = rand() & 3;
- if (rnd == 1)
- S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
- else if (rnd == 2)
- S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
- else
- S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
- }
- break;
- case TE_SUPERSPIKE: // super spike hitting wall
- pos[0] = MSG_ReadCoord ();
- pos[1] = MSG_ReadCoord ();
- pos[2] = MSG_ReadCoord ();
- R_RunParticleEffect (pos, vec3_origin, 0, 20);
- if ( rand() % 5 )
- S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
- else
- {
- rnd = rand() & 3;
- if (rnd == 1)
- S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
- else if (rnd == 2)
- S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
- else
- S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
- }
- break;
-
- case TE_EXPLOSION: // rocket explosion
- // particles
- pos[0] = MSG_ReadCoord ();
- pos[1] = MSG_ReadCoord ();
- pos[2] = MSG_ReadCoord ();
- R_ParticleExplosion (pos);
-
- // light
- dl = CL_AllocDlight (0);
- VectorCopy (pos, dl->origin);
- dl->radius = 350;
- dl->die = cl.time + 0.5;
- dl->decay = 300;
- dl->color[0] = 0.2;
- dl->color[1] = 0.1;
- dl->color[2] = 0.05;
- dl->color[3] = 0.7;
-
- // sound
- S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
-
- // sprite
- ex = CL_AllocExplosion ();
- VectorCopy (pos, ex->origin);
- ex->start = cl.time;
- ex->model = Mod_ForName ("progs/s_explod.spr", true);
- break;
-
- case TE_TAREXPLOSION: // tarbaby explosion
- pos[0] = MSG_ReadCoord ();
- pos[1] = MSG_ReadCoord ();
- pos[2] = MSG_ReadCoord ();
- R_BlobExplosion (pos);
- S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
- break;
- case TE_LIGHTNING1: // lightning bolts
- CL_ParseBeam (Mod_ForName("progs/bolt.mdl", true));
- break;
-
- case TE_LIGHTNING2: // lightning bolts
- CL_ParseBeam (Mod_ForName("progs/bolt2.mdl", true));
- break;
-
- case TE_LIGHTNING3: // lightning bolts
- CL_ParseBeam (Mod_ForName("progs/bolt3.mdl", true));
- break;
-
- case TE_LAVASPLASH:
- pos[0] = MSG_ReadCoord ();
- pos[1] = MSG_ReadCoord ();
- pos[2] = MSG_ReadCoord ();
- R_LavaSplash (pos);
- break;
-
- case TE_TELEPORT:
- pos[0] = MSG_ReadCoord ();
- pos[1] = MSG_ReadCoord ();
- pos[2] = MSG_ReadCoord ();
- R_TeleportSplash (pos);
- break;
- case TE_GUNSHOT: // bullet hitting wall
- cnt = MSG_ReadByte ();
- pos[0] = MSG_ReadCoord ();
- pos[1] = MSG_ReadCoord ();
- pos[2] = MSG_ReadCoord ();
- R_RunParticleEffect (pos, vec3_origin, 0, 20*cnt);
- break;
-
- case TE_BLOOD: // bullets hitting body
- cnt = MSG_ReadByte ();
- pos[0] = MSG_ReadCoord ();
- pos[1] = MSG_ReadCoord ();
- pos[2] = MSG_ReadCoord ();
- R_RunParticleEffect (pos, vec3_origin, 73, 20*cnt);
- break;
- case TE_LIGHTNINGBLOOD: // lightning hitting body
- pos[0] = MSG_ReadCoord ();
- pos[1] = MSG_ReadCoord ();
- pos[2] = MSG_ReadCoord ();
- R_RunParticleEffect (pos, vec3_origin, 225, 50);
- break;
- default:
- Sys_Error ("CL_ParseTEnt: bad type");
- }
- }
- /*
- =================
- CL_NewTempEntity
- =================
- */
- entity_t *CL_NewTempEntity (void)
- {
- entity_t *ent;
- if (cl_numvisedicts == MAX_VISEDICTS)
- return NULL;
- ent = &cl_visedicts[cl_numvisedicts];
- cl_numvisedicts++;
- ent->keynum = 0;
-
- memset (ent, 0, sizeof(*ent));
- ent->colormap = vid.colormap;
- return ent;
- }
- /*
- =================
- CL_UpdateBeams
- =================
- */
- void CL_UpdateBeams (void)
- {
- int i;
- beam_t *b;
- vec3_t dist, org;
- float d;
- entity_t *ent;
- float yaw, pitch;
- float forward;
- // update lightning
- for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
- {
- if (!b->model || b->endtime < cl.time)
- continue;
- // if coming from the player, update the start position
- if (b->entity == cl.playernum+1) // entity 0 is the world
- {
- VectorCopy (cl.simorg, b->start);
- // b->start[2] -= 22; // adjust for view height
- }
- // calculate pitch and yaw
- VectorSubtract (b->end, b->start, dist);
- if (dist[1] == 0 && dist[0] == 0)
- {
- yaw = 0;
- if (dist[2] > 0)
- pitch = 90;
- else
- pitch = 270;
- }
- else
- {
- yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI);
- if (yaw < 0)
- yaw += 360;
-
- forward = sqrt (dist[0]*dist[0] + dist[1]*dist[1]);
- pitch = (int) (atan2(dist[2], forward) * 180 / M_PI);
- if (pitch < 0)
- pitch += 360;
- }
- // add new entities for the lightning
- VectorCopy (b->start, org);
- d = VectorNormalize(dist);
- while (d > 0)
- {
- ent = CL_NewTempEntity ();
- if (!ent)
- return;
- VectorCopy (org, ent->origin);
- ent->model = b->model;
- ent->angles[0] = pitch;
- ent->angles[1] = yaw;
- ent->angles[2] = rand()%360;
- for (i=0 ; i<3 ; i++)
- org[i] += dist[i]*30;
- d -= 30;
- }
- }
-
- }
- /*
- =================
- CL_UpdateExplosions
- =================
- */
- void CL_UpdateExplosions (void)
- {
- int i;
- int f;
- explosion_t *ex;
- entity_t *ent;
- for (i=0, ex=cl_explosions ; i< MAX_EXPLOSIONS ; i++, ex++)
- {
- if (!ex->model)
- continue;
- f = 10*(cl.time - ex->start);
- if (f >= ex->model->numframes)
- {
- ex->model = NULL;
- continue;
- }
- ent = CL_NewTempEntity ();
- if (!ent)
- return;
- VectorCopy (ex->origin, ent->origin);
- ent->model = ex->model;
- ent->frame = f;
- }
- }
- /*
- =================
- CL_UpdateTEnts
- =================
- */
- void CL_UpdateTEnts (void)
- {
- CL_UpdateBeams ();
- CL_UpdateExplosions ();
- }
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