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- #define GLQUAKE_VERSION 1.00
- #define VERSION 2.40
- #define LINUX_VERSION 0.98
- #if (defined(_M_IX86) || defined(__i386__)) && !defined(id386)
- #define id386 1
- #else
- #define id386 0
- #endif
- #ifdef SERVERONLY
- #undef id386
- #endif
- #if id386
- #define UNALIGNED_OK 1
- #else
- #define UNALIGNED_OK 0
- #endif
- #define CACHE_SIZE 32
- #define UNUSED(x) (x = x)
- #define MINIMUM_MEMORY 0x550000
- #define PITCH 0
- #define YAW 1
- #define ROLL 2
- #define MAX_SCOREBOARD 16
- #define SOUND_CHANNELS 8
- #define MAX_QPATH 64
- #define MAX_OSPATH 128
- #define ON_EPSILON 0.1
- #define MAX_MSGLEN 1450
- #define MAX_DATAGRAM 1450
- #define MAX_EDICTS 768
- #define MAX_LIGHTSTYLES 64
- #define MAX_MODELS 256
- #define MAX_SOUNDS 256
- #define SAVEGAME_COMMENT_LENGTH 39
- #define MAX_STYLESTRING 64
- #define MAX_CL_STATS 32
- #define STAT_HEALTH 0
- #define STAT_WEAPON 2
- #define STAT_AMMO 3
- #define STAT_ARMOR 4
- #define STAT_SHELLS 6
- #define STAT_NAILS 7
- #define STAT_ROCKETS 8
- #define STAT_CELLS 9
- #define STAT_ACTIVEWEAPON 10
- #define STAT_TOTALSECRETS 11
- #define STAT_TOTALMONSTERS 12
- #define STAT_SECRETS 13
- #define STAT_MONSTERS 14
- #define STAT_ITEMS 15
- #define IT_SHOTGUN 1
- #define IT_SUPER_SHOTGUN 2
- #define IT_NAILGUN 4
- #define IT_SUPER_NAILGUN 8
- #define IT_GRENADE_LAUNCHER 16
- #define IT_ROCKET_LAUNCHER 32
- #define IT_LIGHTNING 64
- #define IT_SUPER_LIGHTNING 128
- #define IT_SHELLS 256
- #define IT_NAILS 512
- #define IT_ROCKETS 1024
- #define IT_CELLS 2048
- #define IT_AXE 4096
- #define IT_ARMOR1 8192
- #define IT_ARMOR2 16384
- #define IT_ARMOR3 32768
- #define IT_SUPERHEALTH 65536
- #define IT_KEY1 131072
- #define IT_KEY2 262144
- #define IT_INVISIBILITY 524288
- #define IT_INVULNERABILITY 1048576
- #define IT_SUIT 2097152
- #define IT_QUAD 4194304
- #define IT_SIGIL1 (1<<28)
- #define IT_SIGIL2 (1<<29)
- #define IT_SIGIL3 (1<<30)
- #define IT_SIGIL4 (1<<31)
- #define PRINT_LOW 0
- #define PRINT_MEDIUM 1
- #define PRINT_HIGH 2
- #define PRINT_CHAT 3
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