ShaderEdit.h 2.1 KB

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  1. /*
  2. ===========================================================================
  3. Copyright (C) 1999-2005 Id Software, Inc.
  4. This file is part of Quake III Arena source code.
  5. Quake III Arena source code is free software; you can redistribute it
  6. and/or modify it under the terms of the GNU General Public License as
  7. published by the Free Software Foundation; either version 2 of the License,
  8. or (at your option) any later version.
  9. Quake III Arena source code is distributed in the hope that it will be
  10. useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with Foobar; if not, write to the Free Software
  15. Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
  16. ===========================================================================
  17. */
  18. #if !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_)
  19. #define AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. // ShaderEdit.h : header file
  24. //
  25. /////////////////////////////////////////////////////////////////////////////
  26. // CShaderEdit frame
  27. class CShaderEdit : public CFrameWnd
  28. {
  29. DECLARE_DYNCREATE(CShaderEdit)
  30. protected:
  31. CShaderEdit(); // protected constructor used by dynamic creation
  32. CStatusBar m_StatusBar;
  33. CToolBar m_ToolBar;
  34. // Attributes
  35. public:
  36. // Operations
  37. public:
  38. // Overrides
  39. // ClassWizard generated virtual function overrides
  40. //{{AFX_VIRTUAL(CShaderEdit)
  41. //}}AFX_VIRTUAL
  42. // Implementation
  43. protected:
  44. virtual ~CShaderEdit();
  45. // Generated message map functions
  46. //{{AFX_MSG(CShaderEdit)
  47. afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
  48. //}}AFX_MSG
  49. DECLARE_MESSAGE_MAP()
  50. };
  51. /////////////////////////////////////////////////////////////////////////////
  52. //{{AFX_INSERT_LOCATION}}
  53. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  54. #endif // !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_)