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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- // ShaderEdit.cpp : implementation file
- //
- #include "stdafx.h"
- #include "Radiant.h"
- #include "ShaderEdit.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CShaderEdit
- IMPLEMENT_DYNCREATE(CShaderEdit, CFrameWnd)
- CShaderEdit::CShaderEdit()
- {
- }
- CShaderEdit::~CShaderEdit()
- {
- }
- BEGIN_MESSAGE_MAP(CShaderEdit, CFrameWnd)
- //{{AFX_MSG_MAP(CShaderEdit)
- ON_WM_CREATE()
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CShaderEdit message handlers
- int CShaderEdit::OnCreate(LPCREATESTRUCT lpCreateStruct)
- {
- if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
- return -1;
-
- // TODO: Add your specialized creation code here
-
- return 0;
- }
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