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- #include "qbsp.h"
- vec3_t draw_mins, draw_maxs;
- qboolean drawflag;
- void Draw_ClearWindow (void)
- {
- }
- #define GLSERV_PORT 25001
- void GLS_BeginScene (void)
- {
- }
- void GLS_Winding (winding_t *w, int code)
- {
- }
- void GLS_EndScene (void)
- {
- }
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