12345678910111213141516171819202122232425262728293031323334 |
- # setup
- Import qw( INSTALL_BASEDIR );
- $env = new cons(
- # add this path so setup script finds brandelf
- ENV => { PATH => $ENV{PATH} . ":" . $ENV{HOME} . "./usr/bin", },
- );
- sub launch {
- # need to get the correct version (i.e. from SP source)
- $version = `cat game/q_shared.h | grep Q3_VERSION`;
- chomp $version;
- $version =~ s/.*Q3\ (.*)\"/$1/;
- print("version: $version\n");
- system("cd unix ; ./build_setup.sh $version");
- return 1;
- }
- # no dependency to PB, we get it directly from the tree and not in install/
- Depends $env "$INSTALL_BASEDIR/foo",
- "$INSTALL_BASEDIR/linuxq3ded",
- "$INSTALL_BASEDIR/linuxquake3-smp",
- "$INSTALL_BASEDIR/linuxquake3";
- # during developement phase, we generate and copy the pk3 on the fly
- # then those should move to the media tree
- # those have been finalized and moved to the media tree
- # "$INSTALL_BASEDIR/baseq3/pak8.pk3",
- # "$INSTALL_BASEDIR/missionpack/pak3.pk3";
-
-
- Command $env "$INSTALL_BASEDIR/foo", "[perl] &launch()";
|