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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- //
- #ifndef __UI_PUBLIC_H__
- #define __UI_PUBLIC_H__
- #define UI_API_VERSION 6
- typedef struct {
- connstate_t connState;
- int connectPacketCount;
- int clientNum;
- char servername[MAX_STRING_CHARS];
- char updateInfoString[MAX_STRING_CHARS];
- char messageString[MAX_STRING_CHARS];
- } uiClientState_t;
- typedef enum {
- UI_ERROR,
- UI_PRINT,
- UI_MILLISECONDS,
- UI_CVAR_SET,
- UI_CVAR_VARIABLEVALUE,
- UI_CVAR_VARIABLESTRINGBUFFER,
- UI_CVAR_SETVALUE,
- UI_CVAR_RESET,
- UI_CVAR_CREATE,
- UI_CVAR_INFOSTRINGBUFFER,
- UI_ARGC,
- UI_ARGV,
- UI_CMD_EXECUTETEXT,
- UI_FS_FOPENFILE,
- UI_FS_READ,
- UI_FS_WRITE,
- UI_FS_FCLOSEFILE,
- UI_FS_GETFILELIST,
- UI_R_REGISTERMODEL,
- UI_R_REGISTERSKIN,
- UI_R_REGISTERSHADERNOMIP,
- UI_R_CLEARSCENE,
- UI_R_ADDREFENTITYTOSCENE,
- UI_R_ADDPOLYTOSCENE,
- UI_R_ADDLIGHTTOSCENE,
- UI_R_RENDERSCENE,
- UI_R_SETCOLOR,
- UI_R_DRAWSTRETCHPIC,
- UI_UPDATESCREEN,
- UI_CM_LERPTAG,
- UI_CM_LOADMODEL,
- UI_S_REGISTERSOUND,
- UI_S_STARTLOCALSOUND,
- UI_KEY_KEYNUMTOSTRINGBUF,
- UI_KEY_GETBINDINGBUF,
- UI_KEY_SETBINDING,
- UI_KEY_ISDOWN,
- UI_KEY_GETOVERSTRIKEMODE,
- UI_KEY_SETOVERSTRIKEMODE,
- UI_KEY_CLEARSTATES,
- UI_KEY_GETCATCHER,
- UI_KEY_SETCATCHER,
- UI_GETCLIPBOARDDATA,
- UI_GETGLCONFIG,
- UI_GETCLIENTSTATE,
- UI_GETCONFIGSTRING,
- UI_LAN_GETPINGQUEUECOUNT,
- UI_LAN_CLEARPING,
- UI_LAN_GETPING,
- UI_LAN_GETPINGINFO,
- UI_CVAR_REGISTER,
- UI_CVAR_UPDATE,
- UI_MEMORY_REMAINING,
- UI_GET_CDKEY,
- UI_SET_CDKEY,
- UI_R_REGISTERFONT,
- UI_R_MODELBOUNDS,
- UI_PC_ADD_GLOBAL_DEFINE,
- UI_PC_LOAD_SOURCE,
- UI_PC_FREE_SOURCE,
- UI_PC_READ_TOKEN,
- UI_PC_SOURCE_FILE_AND_LINE,
- UI_S_STOPBACKGROUNDTRACK,
- UI_S_STARTBACKGROUNDTRACK,
- UI_REAL_TIME,
- UI_LAN_GETSERVERCOUNT,
- UI_LAN_GETSERVERADDRESSSTRING,
- UI_LAN_GETSERVERINFO,
- UI_LAN_MARKSERVERVISIBLE,
- UI_LAN_UPDATEVISIBLEPINGS,
- UI_LAN_RESETPINGS,
- UI_LAN_LOADCACHEDSERVERS,
- UI_LAN_SAVECACHEDSERVERS,
- UI_LAN_ADDSERVER,
- UI_LAN_REMOVESERVER,
- UI_CIN_PLAYCINEMATIC,
- UI_CIN_STOPCINEMATIC,
- UI_CIN_RUNCINEMATIC,
- UI_CIN_DRAWCINEMATIC,
- UI_CIN_SETEXTENTS,
- UI_R_REMAP_SHADER,
- UI_VERIFY_CDKEY,
- UI_LAN_SERVERSTATUS,
- UI_LAN_GETSERVERPING,
- UI_LAN_SERVERISVISIBLE,
- UI_LAN_COMPARESERVERS,
- // 1.32
- UI_FS_SEEK,
- UI_SET_PBCLSTATUS,
- UI_MEMSET = 100,
- UI_MEMCPY,
- UI_STRNCPY,
- UI_SIN,
- UI_COS,
- UI_ATAN2,
- UI_SQRT,
- UI_FLOOR,
- UI_CEIL
- } uiImport_t;
- typedef enum {
- UIMENU_NONE,
- UIMENU_MAIN,
- UIMENU_INGAME,
- UIMENU_NEED_CD,
- UIMENU_BAD_CD_KEY,
- UIMENU_TEAM,
- UIMENU_POSTGAME
- } uiMenuCommand_t;
- #define SORT_HOST 0
- #define SORT_MAP 1
- #define SORT_CLIENTS 2
- #define SORT_GAME 3
- #define SORT_PING 4
- #define SORT_PUNKBUSTER 5
- typedef enum {
- UI_GETAPIVERSION = 0, // system reserved
- UI_INIT,
- // void UI_Init( void );
- UI_SHUTDOWN,
- // void UI_Shutdown( void );
- UI_KEY_EVENT,
- // void UI_KeyEvent( int key );
- UI_MOUSE_EVENT,
- // void UI_MouseEvent( int dx, int dy );
- UI_REFRESH,
- // void UI_Refresh( int time );
- UI_IS_FULLSCREEN,
- // qboolean UI_IsFullscreen( void );
- UI_SET_ACTIVE_MENU,
- // void UI_SetActiveMenu( uiMenuCommand_t menu );
- UI_CONSOLE_COMMAND,
- // qboolean UI_ConsoleCommand( int realTime );
- UI_DRAW_CONNECT_SCREEN,
- // void UI_DrawConnectScreen( qboolean overlay );
- UI_HASUNIQUECDKEY
- // if !overlay, the background will be drawn, otherwise it will be
- // overlayed over whatever the cgame has drawn.
- // a GetClientState syscall will be made to get the current strings
- } uiExport_t;
- #endif
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