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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- // qcommon.h -- definitions common between client and server, but not game.or ref modules
- #ifndef _QCOMMON_H_
- #define _QCOMMON_H_
- #include "../qcommon/cm_public.h"
- //#define PRE_RELEASE_DEMO
- //============================================================================
- //
- // msg.c
- //
- typedef struct {
- qboolean allowoverflow; // if false, do a Com_Error
- qboolean overflowed; // set to true if the buffer size failed (with allowoverflow set)
- qboolean oob; // set to true if the buffer size failed (with allowoverflow set)
- byte *data;
- int maxsize;
- int cursize;
- int readcount;
- int bit; // for bitwise reads and writes
- } msg_t;
- void MSG_Init (msg_t *buf, byte *data, int length);
- void MSG_InitOOB( msg_t *buf, byte *data, int length );
- void MSG_Clear (msg_t *buf);
- void MSG_WriteData (msg_t *buf, const void *data, int length);
- void MSG_Bitstream( msg_t *buf );
- // TTimo
- // copy a msg_t in case we need to store it as is for a bit
- // (as I needed this to keep an msg_t from a static var for later use)
- // sets data buffer as MSG_Init does prior to do the copy
- void MSG_Copy(msg_t *buf, byte *data, int length, msg_t *src);
- struct usercmd_s;
- struct entityState_s;
- struct playerState_s;
- void MSG_WriteBits( msg_t *msg, int value, int bits );
- void MSG_WriteChar (msg_t *sb, int c);
- void MSG_WriteByte (msg_t *sb, int c);
- void MSG_WriteShort (msg_t *sb, int c);
- void MSG_WriteLong (msg_t *sb, int c);
- void MSG_WriteFloat (msg_t *sb, float f);
- void MSG_WriteString (msg_t *sb, const char *s);
- void MSG_WriteBigString (msg_t *sb, const char *s);
- void MSG_WriteAngle16 (msg_t *sb, float f);
- void MSG_BeginReading (msg_t *sb);
- void MSG_BeginReadingOOB(msg_t *sb);
- int MSG_ReadBits( msg_t *msg, int bits );
- int MSG_ReadChar (msg_t *sb);
- int MSG_ReadByte (msg_t *sb);
- int MSG_ReadShort (msg_t *sb);
- int MSG_ReadLong (msg_t *sb);
- float MSG_ReadFloat (msg_t *sb);
- char *MSG_ReadString (msg_t *sb);
- char *MSG_ReadBigString (msg_t *sb);
- char *MSG_ReadStringLine (msg_t *sb);
- float MSG_ReadAngle16 (msg_t *sb);
- void MSG_ReadData (msg_t *sb, void *buffer, int size);
- void MSG_WriteDeltaUsercmd( msg_t *msg, struct usercmd_s *from, struct usercmd_s *to );
- void MSG_ReadDeltaUsercmd( msg_t *msg, struct usercmd_s *from, struct usercmd_s *to );
- void MSG_WriteDeltaUsercmdKey( msg_t *msg, int key, usercmd_t *from, usercmd_t *to );
- void MSG_ReadDeltaUsercmdKey( msg_t *msg, int key, usercmd_t *from, usercmd_t *to );
- void MSG_WriteDeltaEntity( msg_t *msg, struct entityState_s *from, struct entityState_s *to
- , qboolean force );
- void MSG_ReadDeltaEntity( msg_t *msg, entityState_t *from, entityState_t *to,
- int number );
- void MSG_WriteDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct playerState_s *to );
- void MSG_ReadDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct playerState_s *to );
- void MSG_ReportChangeVectors_f( void );
- //============================================================================
- /*
- ==============================================================
- NET
- ==============================================================
- */
- #define PACKET_BACKUP 32 // number of old messages that must be kept on client and
- // server for delta comrpession and ping estimation
- #define PACKET_MASK (PACKET_BACKUP-1)
- #define MAX_PACKET_USERCMDS 32 // max number of usercmd_t in a packet
- #define PORT_ANY -1
- #define MAX_RELIABLE_COMMANDS 64 // max string commands buffered for restransmit
- typedef enum {
- NA_BOT,
- NA_BAD, // an address lookup failed
- NA_LOOPBACK,
- NA_BROADCAST,
- NA_IP,
- NA_IPX,
- NA_BROADCAST_IPX
- } netadrtype_t;
- typedef enum {
- NS_CLIENT,
- NS_SERVER
- } netsrc_t;
- typedef struct {
- netadrtype_t type;
- byte ip[4];
- byte ipx[10];
- unsigned short port;
- } netadr_t;
- void NET_Init( void );
- void NET_Shutdown( void );
- void NET_Restart( void );
- void NET_Config( qboolean enableNetworking );
- void NET_SendPacket (netsrc_t sock, int length, const void *data, netadr_t to);
- void QDECL NET_OutOfBandPrint( netsrc_t net_socket, netadr_t adr, const char *format, ...);
- void QDECL NET_OutOfBandData( netsrc_t sock, netadr_t adr, byte *format, int len );
- qboolean NET_CompareAdr (netadr_t a, netadr_t b);
- qboolean NET_CompareBaseAdr (netadr_t a, netadr_t b);
- qboolean NET_IsLocalAddress (netadr_t adr);
- const char *NET_AdrToString (netadr_t a);
- qboolean NET_StringToAdr ( const char *s, netadr_t *a);
- qboolean NET_GetLoopPacket (netsrc_t sock, netadr_t *net_from, msg_t *net_message);
- void NET_Sleep(int msec);
- #define MAX_MSGLEN 16384 // max length of a message, which may
- // be fragmented into multiple packets
- #define MAX_DOWNLOAD_WINDOW 8 // max of eight download frames
- #define MAX_DOWNLOAD_BLKSIZE 2048 // 2048 byte block chunks
-
- /*
- Netchan handles packet fragmentation and out of order / duplicate suppression
- */
- typedef struct {
- netsrc_t sock;
- int dropped; // between last packet and previous
- netadr_t remoteAddress;
- int qport; // qport value to write when transmitting
- // sequencing variables
- int incomingSequence;
- int outgoingSequence;
- // incoming fragment assembly buffer
- int fragmentSequence;
- int fragmentLength;
- byte fragmentBuffer[MAX_MSGLEN];
- // outgoing fragment buffer
- // we need to space out the sending of large fragmented messages
- qboolean unsentFragments;
- int unsentFragmentStart;
- int unsentLength;
- byte unsentBuffer[MAX_MSGLEN];
- } netchan_t;
- void Netchan_Init( int qport );
- void Netchan_Setup( netsrc_t sock, netchan_t *chan, netadr_t adr, int qport );
- void Netchan_Transmit( netchan_t *chan, int length, const byte *data );
- void Netchan_TransmitNextFragment( netchan_t *chan );
- qboolean Netchan_Process( netchan_t *chan, msg_t *msg );
- /*
- ==============================================================
- PROTOCOL
- ==============================================================
- */
- #define PROTOCOL_VERSION 68
- // 1.31 - 67
- // maintain a list of compatible protocols for demo playing
- // NOTE: that stuff only works with two digits protocols
- extern int demo_protocols[];
- #define UPDATE_SERVER_NAME "update.quake3arena.com"
- // override on command line, config files etc.
- #ifndef MASTER_SERVER_NAME
- #define MASTER_SERVER_NAME "master.quake3arena.com"
- #endif
- #ifndef AUTHORIZE_SERVER_NAME
- #define AUTHORIZE_SERVER_NAME "authorize.quake3arena.com"
- #endif
- #define PORT_MASTER 27950
- #define PORT_UPDATE 27951
- #ifndef PORT_AUTHORIZE
- #define PORT_AUTHORIZE 27952
- #endif
- #define PORT_SERVER 27960
- #define NUM_SERVER_PORTS 4 // broadcast scan this many ports after
- // PORT_SERVER so a single machine can
- // run multiple servers
- // the svc_strings[] array in cl_parse.c should mirror this
- //
- // server to client
- //
- enum svc_ops_e {
- svc_bad,
- svc_nop,
- svc_gamestate,
- svc_configstring, // [short] [string] only in gamestate messages
- svc_baseline, // only in gamestate messages
- svc_serverCommand, // [string] to be executed by client game module
- svc_download, // [short] size [size bytes]
- svc_snapshot,
- svc_EOF
- };
- //
- // client to server
- //
- enum clc_ops_e {
- clc_bad,
- clc_nop,
- clc_move, // [[usercmd_t]
- clc_moveNoDelta, // [[usercmd_t]
- clc_clientCommand, // [string] message
- clc_EOF
- };
- /*
- ==============================================================
- VIRTUAL MACHINE
- ==============================================================
- */
- typedef struct vm_s vm_t;
- typedef enum {
- VMI_NATIVE,
- VMI_BYTECODE,
- VMI_COMPILED
- } vmInterpret_t;
- typedef enum {
- TRAP_MEMSET = 100,
- TRAP_MEMCPY,
- TRAP_STRNCPY,
- TRAP_SIN,
- TRAP_COS,
- TRAP_ATAN2,
- TRAP_SQRT,
- TRAP_MATRIXMULTIPLY,
- TRAP_ANGLEVECTORS,
- TRAP_PERPENDICULARVECTOR,
- TRAP_FLOOR,
- TRAP_CEIL,
- TRAP_TESTPRINTINT,
- TRAP_TESTPRINTFLOAT
- } sharedTraps_t;
- void VM_Init( void );
- vm_t *VM_Create( const char *module, int (*systemCalls)(int *),
- vmInterpret_t interpret );
- // module should be bare: "cgame", not "cgame.dll" or "vm/cgame.qvm"
- void VM_Free( vm_t *vm );
- void VM_Clear(void);
- vm_t *VM_Restart( vm_t *vm );
- int QDECL VM_Call( vm_t *vm, int callNum, ... );
- void VM_Debug( int level );
- void *VM_ArgPtr( int intValue );
- void *VM_ExplicitArgPtr( vm_t *vm, int intValue );
- /*
- ==============================================================
- CMD
- Command text buffering and command execution
- ==============================================================
- */
- /*
- Any number of commands can be added in a frame, from several different sources.
- Most commands come from either keybindings or console line input, but entire text
- files can be execed.
- */
- void Cbuf_Init (void);
- // allocates an initial text buffer that will grow as needed
- void Cbuf_AddText( const char *text );
- // Adds command text at the end of the buffer, does NOT add a final \n
- void Cbuf_ExecuteText( int exec_when, const char *text );
- // this can be used in place of either Cbuf_AddText or Cbuf_InsertText
- void Cbuf_Execute (void);
- // Pulls off \n terminated lines of text from the command buffer and sends
- // them through Cmd_ExecuteString. Stops when the buffer is empty.
- // Normally called once per frame, but may be explicitly invoked.
- // Do not call inside a command function, or current args will be destroyed.
- //===========================================================================
- /*
- Command execution takes a null terminated string, breaks it into tokens,
- then searches for a command or variable that matches the first token.
- */
- typedef void (*xcommand_t) (void);
- void Cmd_Init (void);
- void Cmd_AddCommand( const char *cmd_name, xcommand_t function );
- // called by the init functions of other parts of the program to
- // register commands and functions to call for them.
- // The cmd_name is referenced later, so it should not be in temp memory
- // if function is NULL, the command will be forwarded to the server
- // as a clc_clientCommand instead of executed locally
- void Cmd_RemoveCommand( const char *cmd_name );
- void Cmd_CommandCompletion( void(*callback)(const char *s) );
- // callback with each valid string
- int Cmd_Argc (void);
- char *Cmd_Argv (int arg);
- void Cmd_ArgvBuffer( int arg, char *buffer, int bufferLength );
- char *Cmd_Args (void);
- char *Cmd_ArgsFrom( int arg );
- void Cmd_ArgsBuffer( char *buffer, int bufferLength );
- char *Cmd_Cmd (void);
- // The functions that execute commands get their parameters with these
- // functions. Cmd_Argv () will return an empty string, not a NULL
- // if arg > argc, so string operations are allways safe.
- void Cmd_TokenizeString( const char *text );
- // Takes a null terminated string. Does not need to be /n terminated.
- // breaks the string up into arg tokens.
- void Cmd_ExecuteString( const char *text );
- // Parses a single line of text into arguments and tries to execute it
- // as if it was typed at the console
- /*
- ==============================================================
- CVAR
- ==============================================================
- */
- /*
- cvar_t variables are used to hold scalar or string variables that can be changed
- or displayed at the console or prog code as well as accessed directly
- in C code.
- The user can access cvars from the console in three ways:
- r_draworder prints the current value
- r_draworder 0 sets the current value to 0
- set r_draworder 0 as above, but creates the cvar if not present
- Cvars are restricted from having the same names as commands to keep this
- interface from being ambiguous.
- The are also occasionally used to communicated information between different
- modules of the program.
- */
- cvar_t *Cvar_Get( const char *var_name, const char *value, int flags );
- // creates the variable if it doesn't exist, or returns the existing one
- // if it exists, the value will not be changed, but flags will be ORed in
- // that allows variables to be unarchived without needing bitflags
- // if value is "", the value will not override a previously set value.
- void Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
- // basically a slightly modified Cvar_Get for the interpreted modules
- void Cvar_Update( vmCvar_t *vmCvar );
- // updates an interpreted modules' version of a cvar
- void Cvar_Set( const char *var_name, const char *value );
- // will create the variable with no flags if it doesn't exist
- void Cvar_SetLatched( const char *var_name, const char *value);
- // don't set the cvar immediately
- void Cvar_SetValue( const char *var_name, float value );
- // expands value to a string and calls Cvar_Set
- float Cvar_VariableValue( const char *var_name );
- int Cvar_VariableIntegerValue( const char *var_name );
- // returns 0 if not defined or non numeric
- char *Cvar_VariableString( const char *var_name );
- void Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
- // returns an empty string if not defined
- void Cvar_CommandCompletion( void(*callback)(const char *s) );
- // callback with each valid string
- void Cvar_Reset( const char *var_name );
- void Cvar_SetCheatState( void );
- // reset all testing vars to a safe value
- qboolean Cvar_Command( void );
- // called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
- // command. Returns true if the command was a variable reference that
- // was handled. (print or change)
- void Cvar_WriteVariables( fileHandle_t f );
- // writes lines containing "set variable value" for all variables
- // with the archive flag set to true.
- void Cvar_Init( void );
- char *Cvar_InfoString( int bit );
- char *Cvar_InfoString_Big( int bit );
- // returns an info string containing all the cvars that have the given bit set
- // in their flags ( CVAR_USERINFO, CVAR_SERVERINFO, CVAR_SYSTEMINFO, etc )
- void Cvar_InfoStringBuffer( int bit, char *buff, int buffsize );
- void Cvar_Restart_f( void );
- extern int cvar_modifiedFlags;
- // whenever a cvar is modifed, its flags will be OR'd into this, so
- // a single check can determine if any CVAR_USERINFO, CVAR_SERVERINFO,
- // etc, variables have been modified since the last check. The bit
- // can then be cleared to allow another change detection.
- /*
- ==============================================================
- FILESYSTEM
- No stdio calls should be used by any part of the game, because
- we need to deal with all sorts of directory and seperator char
- issues.
- ==============================================================
- */
- // referenced flags
- // these are in loop specific order so don't change the order
- #define FS_GENERAL_REF 0x01
- #define FS_UI_REF 0x02
- #define FS_CGAME_REF 0x04
- #define FS_QAGAME_REF 0x08
- // number of id paks that will never be autodownloaded from baseq3
- #define NUM_ID_PAKS 9
- #define MAX_FILE_HANDLES 64
- #define BASEGAME "baseq3"
- qboolean FS_Initialized();
- void FS_InitFilesystem (void);
- void FS_Shutdown( qboolean closemfp );
- qboolean FS_ConditionalRestart( int checksumFeed );
- void FS_Restart( int checksumFeed );
- // shutdown and restart the filesystem so changes to fs_gamedir can take effect
- char **FS_ListFiles( const char *directory, const char *extension, int *numfiles );
- // directory should not have either a leading or trailing /
- // if extension is "/", only subdirectories will be returned
- // the returned files will not include any directories or /
- void FS_FreeFileList( char **list );
- qboolean FS_FileExists( const char *file );
- int FS_LoadStack();
- int FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize );
- int FS_GetModList( char *listbuf, int bufsize );
- fileHandle_t FS_FOpenFileWrite( const char *qpath );
- // will properly create any needed paths and deal with seperater character issues
- int FS_filelength( fileHandle_t f );
- fileHandle_t FS_SV_FOpenFileWrite( const char *filename );
- int FS_SV_FOpenFileRead( const char *filename, fileHandle_t *fp );
- void FS_SV_Rename( const char *from, const char *to );
- int FS_FOpenFileRead( const char *qpath, fileHandle_t *file, qboolean uniqueFILE );
- // if uniqueFILE is true, then a new FILE will be fopened even if the file
- // is found in an already open pak file. If uniqueFILE is false, you must call
- // FS_FCloseFile instead of fclose, otherwise the pak FILE would be improperly closed
- // It is generally safe to always set uniqueFILE to true, because the majority of
- // file IO goes through FS_ReadFile, which Does The Right Thing already.
- int FS_FileIsInPAK(const char *filename, int *pChecksum );
- // returns 1 if a file is in the PAK file, otherwise -1
- int FS_Write( const void *buffer, int len, fileHandle_t f );
- int FS_Read2( void *buffer, int len, fileHandle_t f );
- int FS_Read( void *buffer, int len, fileHandle_t f );
- // properly handles partial reads and reads from other dlls
- void FS_FCloseFile( fileHandle_t f );
- // note: you can't just fclose from another DLL, due to MS libc issues
- int FS_ReadFile( const char *qpath, void **buffer );
- // returns the length of the file
- // a null buffer will just return the file length without loading
- // as a quick check for existance. -1 length == not present
- // A 0 byte will always be appended at the end, so string ops are safe.
- // the buffer should be considered read-only, because it may be cached
- // for other uses.
- void FS_ForceFlush( fileHandle_t f );
- // forces flush on files we're writing to.
- void FS_FreeFile( void *buffer );
- // frees the memory returned by FS_ReadFile
- void FS_WriteFile( const char *qpath, const void *buffer, int size );
- // writes a complete file, creating any subdirectories needed
- int FS_filelength( fileHandle_t f );
- // doesn't work for files that are opened from a pack file
- int FS_FTell( fileHandle_t f );
- // where are we?
- void FS_Flush( fileHandle_t f );
- void QDECL FS_Printf( fileHandle_t f, const char *fmt, ... );
- // like fprintf
- int FS_FOpenFileByMode( const char *qpath, fileHandle_t *f, fsMode_t mode );
- // opens a file for reading, writing, or appending depending on the value of mode
- int FS_Seek( fileHandle_t f, long offset, int origin );
- // seek on a file (doesn't work for zip files!!!!!!!!)
- qboolean FS_FilenameCompare( const char *s1, const char *s2 );
- const char *FS_GamePureChecksum( void );
- // Returns the checksum of the pk3 from which the server loaded the qagame.qvm
- const char *FS_LoadedPakNames( void );
- const char *FS_LoadedPakChecksums( void );
- const char *FS_LoadedPakPureChecksums( void );
- // Returns a space separated string containing the checksums of all loaded pk3 files.
- // Servers with sv_pure set will get this string and pass it to clients.
- const char *FS_ReferencedPakNames( void );
- const char *FS_ReferencedPakChecksums( void );
- const char *FS_ReferencedPakPureChecksums( void );
- // Returns a space separated string containing the checksums of all loaded
- // AND referenced pk3 files. Servers with sv_pure set will get this string
- // back from clients for pure validation
- void FS_ClearPakReferences( int flags );
- // clears referenced booleans on loaded pk3s
- void FS_PureServerSetReferencedPaks( const char *pakSums, const char *pakNames );
- void FS_PureServerSetLoadedPaks( const char *pakSums, const char *pakNames );
- // If the string is empty, all data sources will be allowed.
- // If not empty, only pk3 files that match one of the space
- // separated checksums will be checked for files, with the
- // sole exception of .cfg files.
- qboolean FS_idPak( char *pak, char *base );
- qboolean FS_ComparePaks( char *neededpaks, int len, qboolean dlstring );
- void FS_Rename( const char *from, const char *to );
- /*
- ==============================================================
- Edit fields and command line history/completion
- ==============================================================
- */
- #define MAX_EDIT_LINE 256
- typedef struct {
- int cursor;
- int scroll;
- int widthInChars;
- char buffer[MAX_EDIT_LINE];
- } field_t;
- void Field_Clear( field_t *edit );
- void Field_CompleteCommand( field_t *edit );
- /*
- ==============================================================
- MISC
- ==============================================================
- */
- // TTimo
- // vsnprintf is ISO/IEC 9899:1999
- // abstracting this to make it portable
- #ifdef WIN32
- #define Q_vsnprintf _vsnprintf
- #else
- // TODO: do we need Mac define?
- #define Q_vsnprintf vsnprintf
- #endif
- // centralizing the declarations for cl_cdkey
- // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=470
- extern char cl_cdkey[34];
- // returnbed by Sys_GetProcessorId
- #define CPUID_GENERIC 0 // any unrecognized processor
- #define CPUID_AXP 0x10
- #define CPUID_INTEL_UNSUPPORTED 0x20 // Intel 386/486
- #define CPUID_INTEL_PENTIUM 0x21 // Intel Pentium or PPro
- #define CPUID_INTEL_MMX 0x22 // Intel Pentium/MMX or P2/MMX
- #define CPUID_INTEL_KATMAI 0x23 // Intel Katmai
- #define CPUID_AMD_3DNOW 0x30 // AMD K6 3DNOW!
- // TTimo
- // centralized and cleaned, that's the max string you can send to a Com_Printf / Com_DPrintf (above gets truncated)
- #define MAXPRINTMSG 4096
- char *CopyString( const char *in );
- void Info_Print( const char *s );
- void Com_BeginRedirect (char *buffer, int buffersize, void (*flush)(char *));
- void Com_EndRedirect( void );
- void QDECL Com_Printf( const char *fmt, ... );
- void QDECL Com_DPrintf( const char *fmt, ... );
- void QDECL Com_Error( int code, const char *fmt, ... );
- void Com_Quit_f( void );
- int Com_EventLoop( void );
- int Com_Milliseconds( void ); // will be journaled properly
- unsigned Com_BlockChecksum( const void *buffer, int length );
- unsigned Com_BlockChecksumKey (void *buffer, int length, int key);
- int Com_HashKey(char *string, int maxlen);
- int Com_Filter(char *filter, char *name, int casesensitive);
- int Com_FilterPath(char *filter, char *name, int casesensitive);
- int Com_RealTime(qtime_t *qtime);
- qboolean Com_SafeMode( void );
- void Com_StartupVariable( const char *match );
- // checks for and removes command line "+set var arg" constructs
- // if match is NULL, all set commands will be executed, otherwise
- // only a set with the exact name. Only used during startup.
- extern cvar_t *com_developer;
- extern cvar_t *com_dedicated;
- extern cvar_t *com_speeds;
- extern cvar_t *com_timescale;
- extern cvar_t *com_sv_running;
- extern cvar_t *com_cl_running;
- extern cvar_t *com_viewlog; // 0 = hidden, 1 = visible, 2 = minimized
- extern cvar_t *com_version;
- extern cvar_t *com_blood;
- extern cvar_t *com_buildScript; // for building release pak files
- extern cvar_t *com_journal;
- extern cvar_t *com_cameraMode;
- // both client and server must agree to pause
- extern cvar_t *cl_paused;
- extern cvar_t *sv_paused;
- // com_speeds times
- extern int time_game;
- extern int time_frontend;
- extern int time_backend; // renderer backend time
- extern int com_frameTime;
- extern int com_frameMsec;
- extern qboolean com_errorEntered;
- extern fileHandle_t com_journalFile;
- extern fileHandle_t com_journalDataFile;
- typedef enum {
- TAG_FREE,
- TAG_GENERAL,
- TAG_BOTLIB,
- TAG_RENDERER,
- TAG_SMALL,
- TAG_STATIC
- } memtag_t;
- /*
- --- low memory ----
- server vm
- server clipmap
- ---mark---
- renderer initialization (shaders, etc)
- UI vm
- cgame vm
- renderer map
- renderer models
- ---free---
- temp file loading
- --- high memory ---
- */
- #if defined(_DEBUG) && !defined(BSPC)
- #define ZONE_DEBUG
- #endif
- #ifdef ZONE_DEBUG
- #define Z_TagMalloc(size, tag) Z_TagMallocDebug(size, tag, #size, __FILE__, __LINE__)
- #define Z_Malloc(size) Z_MallocDebug(size, #size, __FILE__, __LINE__)
- #define S_Malloc(size) S_MallocDebug(size, #size, __FILE__, __LINE__)
- void *Z_TagMallocDebug( int size, int tag, char *label, char *file, int line ); // NOT 0 filled memory
- void *Z_MallocDebug( int size, char *label, char *file, int line ); // returns 0 filled memory
- void *S_MallocDebug( int size, char *label, char *file, int line ); // returns 0 filled memory
- #else
- void *Z_TagMalloc( int size, int tag ); // NOT 0 filled memory
- void *Z_Malloc( int size ); // returns 0 filled memory
- void *S_Malloc( int size ); // NOT 0 filled memory only for small allocations
- #endif
- void Z_Free( void *ptr );
- void Z_FreeTags( int tag );
- int Z_AvailableMemory( void );
- void Z_LogHeap( void );
- void Hunk_Clear( void );
- void Hunk_ClearToMark( void );
- void Hunk_SetMark( void );
- qboolean Hunk_CheckMark( void );
- void Hunk_ClearTempMemory( void );
- void *Hunk_AllocateTempMemory( int size );
- void Hunk_FreeTempMemory( void *buf );
- int Hunk_MemoryRemaining( void );
- void Hunk_Log( void);
- void Hunk_Trash( void );
- void Com_TouchMemory( void );
- // commandLine should not include the executable name (argv[0])
- void Com_Init( char *commandLine );
- void Com_Frame( void );
- void Com_Shutdown( void );
- /*
- ==============================================================
- CLIENT / SERVER SYSTEMS
- ==============================================================
- */
- //
- // client interface
- //
- void CL_InitKeyCommands( void );
- // the keyboard binding interface must be setup before execing
- // config files, but the rest of client startup will happen later
- void CL_Init( void );
- void CL_Disconnect( qboolean showMainMenu );
- void CL_Shutdown( void );
- void CL_Frame( int msec );
- qboolean CL_GameCommand( void );
- void CL_KeyEvent (int key, qboolean down, unsigned time);
- void CL_CharEvent( int key );
- // char events are for field typing, not game control
- void CL_MouseEvent( int dx, int dy, int time );
- void CL_JoystickEvent( int axis, int value, int time );
- void CL_PacketEvent( netadr_t from, msg_t *msg );
- void CL_ConsolePrint( char *text );
- void CL_MapLoading( void );
- // do a screen update before starting to load a map
- // when the server is going to load a new map, the entire hunk
- // will be cleared, so the client must shutdown cgame, ui, and
- // the renderer
- void CL_ForwardCommandToServer( const char *string );
- // adds the current command line as a clc_clientCommand to the client message.
- // things like godmode, noclip, etc, are commands directed to the server,
- // so when they are typed in at the console, they will need to be forwarded.
- void CL_CDDialog( void );
- // bring up the "need a cd to play" dialog
- void CL_ShutdownAll( void );
- // shutdown all the client stuff
- void CL_FlushMemory( void );
- // dump all memory on an error
- void CL_StartHunkUsers( void );
- // start all the client stuff using the hunk
- void Key_WriteBindings( fileHandle_t f );
- // for writing the config files
- void S_ClearSoundBuffer( void );
- // call before filesystem access
- void SCR_DebugGraph (float value, int color); // FIXME: move logging to common?
- //
- // server interface
- //
- void SV_Init( void );
- void SV_Shutdown( char *finalmsg );
- void SV_Frame( int msec );
- void SV_PacketEvent( netadr_t from, msg_t *msg );
- qboolean SV_GameCommand( void );
- //
- // UI interface
- //
- qboolean UI_GameCommand( void );
- qboolean UI_usesUniqueCDKey();
- /*
- ==============================================================
- NON-PORTABLE SYSTEM SERVICES
- ==============================================================
- */
- typedef enum {
- AXIS_SIDE,
- AXIS_FORWARD,
- AXIS_UP,
- AXIS_ROLL,
- AXIS_YAW,
- AXIS_PITCH,
- MAX_JOYSTICK_AXIS
- } joystickAxis_t;
- typedef enum {
- // bk001129 - make sure SE_NONE is zero
- SE_NONE = 0, // evTime is still valid
- SE_KEY, // evValue is a key code, evValue2 is the down flag
- SE_CHAR, // evValue is an ascii char
- SE_MOUSE, // evValue and evValue2 are reletive signed x / y moves
- SE_JOYSTICK_AXIS, // evValue is an axis number and evValue2 is the current state (-127 to 127)
- SE_CONSOLE, // evPtr is a char*
- SE_PACKET // evPtr is a netadr_t followed by data bytes to evPtrLength
- } sysEventType_t;
- typedef struct {
- int evTime;
- sysEventType_t evType;
- int evValue, evValue2;
- int evPtrLength; // bytes of data pointed to by evPtr, for journaling
- void *evPtr; // this must be manually freed if not NULL
- } sysEvent_t;
- sysEvent_t Sys_GetEvent( void );
- void Sys_Init (void);
- // general development dll loading for virtual machine testing
- // fqpath param added 7/20/02 by T.Ray - Sys_LoadDll is only called in vm.c at this time
- void * QDECL Sys_LoadDll( const char *name, char *fqpath , int (QDECL **entryPoint)(int, ...),
- int (QDECL *systemcalls)(int, ...) );
- void Sys_UnloadDll( void *dllHandle );
- void Sys_UnloadGame( void );
- void *Sys_GetGameAPI( void *parms );
- void Sys_UnloadCGame( void );
- void *Sys_GetCGameAPI( void );
- void Sys_UnloadUI( void );
- void *Sys_GetUIAPI( void );
- //bot libraries
- void Sys_UnloadBotLib( void );
- void *Sys_GetBotLibAPI( void *parms );
- char *Sys_GetCurrentUser( void );
- void QDECL Sys_Error( const char *error, ...);
- void Sys_Quit (void);
- char *Sys_GetClipboardData( void ); // note that this isn't journaled...
- void Sys_Print( const char *msg );
- // Sys_Milliseconds should only be used for profiling purposes,
- // any game related timing information should come from event timestamps
- int Sys_Milliseconds (void);
- void Sys_SnapVector( float *v );
- // the system console is shown when a dedicated server is running
- void Sys_DisplaySystemConsole( qboolean show );
- int Sys_GetProcessorId( void );
- void Sys_BeginStreamedFile( fileHandle_t f, int readahead );
- void Sys_EndStreamedFile( fileHandle_t f );
- int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f );
- void Sys_StreamSeek( fileHandle_t f, int offset, int origin );
- void Sys_ShowConsole( int level, qboolean quitOnClose );
- void Sys_SetErrorText( const char *text );
- void Sys_SendPacket( int length, const void *data, netadr_t to );
- qboolean Sys_StringToAdr( const char *s, netadr_t *a );
- //Does NOT parse port numbers, only base addresses.
- qboolean Sys_IsLANAddress (netadr_t adr);
- void Sys_ShowIP(void);
- qboolean Sys_CheckCD( void );
- void Sys_Mkdir( const char *path );
- char *Sys_Cwd( void );
- void Sys_SetDefaultCDPath(const char *path);
- char *Sys_DefaultCDPath(void);
- void Sys_SetDefaultInstallPath(const char *path);
- char *Sys_DefaultInstallPath(void);
- void Sys_SetDefaultHomePath(const char *path);
- char *Sys_DefaultHomePath(void);
- char **Sys_ListFiles( const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs );
- void Sys_FreeFileList( char **list );
- void Sys_BeginProfiling( void );
- void Sys_EndProfiling( void );
- qboolean Sys_LowPhysicalMemory();
- unsigned int Sys_ProcessorCount();
- int Sys_MonkeyShouldBeSpanked( void );
- /* This is based on the Adaptive Huffman algorithm described in Sayood's Data
- * Compression book. The ranks are not actually stored, but implicitly defined
- * by the location of a node within a doubly-linked list */
- #define NYT HMAX /* NYT = Not Yet Transmitted */
- #define INTERNAL_NODE (HMAX+1)
- typedef struct nodetype {
- struct nodetype *left, *right, *parent; /* tree structure */
- struct nodetype *next, *prev; /* doubly-linked list */
- struct nodetype **head; /* highest ranked node in block */
- int weight;
- int symbol;
- } node_t;
- #define HMAX 256 /* Maximum symbol */
- typedef struct {
- int blocNode;
- int blocPtrs;
- node_t* tree;
- node_t* lhead;
- node_t* ltail;
- node_t* loc[HMAX+1];
- node_t** freelist;
- node_t nodeList[768];
- node_t* nodePtrs[768];
- } huff_t;
- typedef struct {
- huff_t compressor;
- huff_t decompressor;
- } huffman_t;
- void Huff_Compress(msg_t *buf, int offset);
- void Huff_Decompress(msg_t *buf, int offset);
- void Huff_Init(huffman_t *huff);
- void Huff_addRef(huff_t* huff, byte ch);
- int Huff_Receive (node_t *node, int *ch, byte *fin);
- void Huff_transmit (huff_t *huff, int ch, byte *fout);
- void Huff_offsetReceive (node_t *node, int *ch, byte *fin, int *offset);
- void Huff_offsetTransmit (huff_t *huff, int ch, byte *fout, int *offset);
- void Huff_putBit( int bit, byte *fout, int *offset);
- int Huff_getBit( byte *fout, int *offset);
- extern huffman_t clientHuffTables;
- #define SV_ENCODE_START 4
- #define SV_DECODE_START 12
- #define CL_ENCODE_START 12
- #define CL_DECODE_START 4
- #endif // _QCOMMON_H_
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