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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- //
- #include "ui_local.h"
- #define MODEL_BACK0 "menu/art/back_0"
- #define MODEL_BACK1 "menu/art/back_1"
- #define MODEL_SELECT "menu/art/opponents_select"
- #define MODEL_SELECTED "menu/art/opponents_selected"
- #define MODEL_FRAMEL "menu/art/frame1_l"
- #define MODEL_FRAMER "menu/art/frame1_r"
- #define MODEL_PORTS "menu/art/player_models_ports"
- #define MODEL_ARROWS "menu/art/gs_arrows_0"
- #define MODEL_ARROWSL "menu/art/gs_arrows_l"
- #define MODEL_ARROWSR "menu/art/gs_arrows_r"
- #define LOW_MEMORY (5 * 1024 * 1024)
- static char* playermodel_artlist[] =
- {
- MODEL_BACK0,
- MODEL_BACK1,
- MODEL_SELECT,
- MODEL_SELECTED,
- MODEL_FRAMEL,
- MODEL_FRAMER,
- MODEL_PORTS,
- MODEL_ARROWS,
- MODEL_ARROWSL,
- MODEL_ARROWSR,
- NULL
- };
- #define PLAYERGRID_COLS 4
- #define PLAYERGRID_ROWS 4
- #define MAX_MODELSPERPAGE (PLAYERGRID_ROWS*PLAYERGRID_COLS)
- #define MAX_PLAYERMODELS 256
- #define ID_PLAYERPIC0 0
- #define ID_PLAYERPIC1 1
- #define ID_PLAYERPIC2 2
- #define ID_PLAYERPIC3 3
- #define ID_PLAYERPIC4 4
- #define ID_PLAYERPIC5 5
- #define ID_PLAYERPIC6 6
- #define ID_PLAYERPIC7 7
- #define ID_PLAYERPIC8 8
- #define ID_PLAYERPIC9 9
- #define ID_PLAYERPIC10 10
- #define ID_PLAYERPIC11 11
- #define ID_PLAYERPIC12 12
- #define ID_PLAYERPIC13 13
- #define ID_PLAYERPIC14 14
- #define ID_PLAYERPIC15 15
- #define ID_PREVPAGE 100
- #define ID_NEXTPAGE 101
- #define ID_BACK 102
- typedef struct
- {
- menuframework_s menu;
- menubitmap_s pics[MAX_MODELSPERPAGE];
- menubitmap_s picbuttons[MAX_MODELSPERPAGE];
- menubitmap_s framel;
- menubitmap_s framer;
- menubitmap_s ports;
- menutext_s banner;
- menubitmap_s back;
- menubitmap_s player;
- menubitmap_s arrows;
- menubitmap_s left;
- menubitmap_s right;
- menutext_s modelname;
- menutext_s skinname;
- menutext_s playername;
- playerInfo_t playerinfo;
- int nummodels;
- char modelnames[MAX_PLAYERMODELS][128];
- int modelpage;
- int numpages;
- char modelskin[64];
- int selectedmodel;
- } playermodel_t;
- static playermodel_t s_playermodel;
- /*
- =================
- PlayerModel_UpdateGrid
- =================
- */
- static void PlayerModel_UpdateGrid( void )
- {
- int i;
- int j;
- j = s_playermodel.modelpage * MAX_MODELSPERPAGE;
- for (i=0; i<PLAYERGRID_ROWS*PLAYERGRID_COLS; i++,j++)
- {
- if (j < s_playermodel.nummodels)
- {
- // model/skin portrait
- s_playermodel.pics[i].generic.name = s_playermodel.modelnames[j];
- s_playermodel.picbuttons[i].generic.flags &= ~QMF_INACTIVE;
- }
- else
- {
- // dead slot
- s_playermodel.pics[i].generic.name = NULL;
- s_playermodel.picbuttons[i].generic.flags |= QMF_INACTIVE;
- }
- s_playermodel.pics[i].generic.flags &= ~QMF_HIGHLIGHT;
- s_playermodel.pics[i].shader = 0;
- s_playermodel.picbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
- }
- if (s_playermodel.selectedmodel/MAX_MODELSPERPAGE == s_playermodel.modelpage)
- {
- // set selected model
- i = s_playermodel.selectedmodel % MAX_MODELSPERPAGE;
- s_playermodel.pics[i].generic.flags |= QMF_HIGHLIGHT;
- s_playermodel.picbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
- }
- if (s_playermodel.numpages > 1)
- {
- if (s_playermodel.modelpage > 0)
- s_playermodel.left.generic.flags &= ~QMF_INACTIVE;
- else
- s_playermodel.left.generic.flags |= QMF_INACTIVE;
- if (s_playermodel.modelpage < s_playermodel.numpages-1)
- s_playermodel.right.generic.flags &= ~QMF_INACTIVE;
- else
- s_playermodel.right.generic.flags |= QMF_INACTIVE;
- }
- else
- {
- // hide left/right markers
- s_playermodel.left.generic.flags |= QMF_INACTIVE;
- s_playermodel.right.generic.flags |= QMF_INACTIVE;
- }
- }
- /*
- =================
- PlayerModel_UpdateModel
- =================
- */
- static void PlayerModel_UpdateModel( void )
- {
- vec3_t viewangles;
- vec3_t moveangles;
- memset( &s_playermodel.playerinfo, 0, sizeof(playerInfo_t) );
-
- viewangles[YAW] = 180 - 30;
- viewangles[PITCH] = 0;
- viewangles[ROLL] = 0;
- VectorClear( moveangles );
- UI_PlayerInfo_SetModel( &s_playermodel.playerinfo, s_playermodel.modelskin );
- UI_PlayerInfo_SetInfo( &s_playermodel.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, moveangles, WP_MACHINEGUN, qfalse );
- }
- /*
- =================
- PlayerModel_SaveChanges
- =================
- */
- static void PlayerModel_SaveChanges( void )
- {
- trap_Cvar_Set( "model", s_playermodel.modelskin );
- trap_Cvar_Set( "headmodel", s_playermodel.modelskin );
- trap_Cvar_Set( "team_model", s_playermodel.modelskin );
- trap_Cvar_Set( "team_headmodel", s_playermodel.modelskin );
- }
- /*
- =================
- PlayerModel_MenuEvent
- =================
- */
- static void PlayerModel_MenuEvent( void* ptr, int event )
- {
- if (event != QM_ACTIVATED)
- return;
- switch (((menucommon_s*)ptr)->id)
- {
- case ID_PREVPAGE:
- if (s_playermodel.modelpage > 0)
- {
- s_playermodel.modelpage--;
- PlayerModel_UpdateGrid();
- }
- break;
- case ID_NEXTPAGE:
- if (s_playermodel.modelpage < s_playermodel.numpages-1)
- {
- s_playermodel.modelpage++;
- PlayerModel_UpdateGrid();
- }
- break;
- case ID_BACK:
- PlayerModel_SaveChanges();
- UI_PopMenu();
- break;
- }
- }
- /*
- =================
- PlayerModel_MenuKey
- =================
- */
- static sfxHandle_t PlayerModel_MenuKey( int key )
- {
- menucommon_s* m;
- int picnum;
- switch (key)
- {
- case K_KP_LEFTARROW:
- case K_LEFTARROW:
- m = Menu_ItemAtCursor(&s_playermodel.menu);
- picnum = m->id - ID_PLAYERPIC0;
- if (picnum >= 0 && picnum <= 15)
- {
- if (picnum > 0)
- {
- Menu_SetCursor(&s_playermodel.menu,s_playermodel.menu.cursor-1);
- return (menu_move_sound);
-
- }
- else if (s_playermodel.modelpage > 0)
- {
- s_playermodel.modelpage--;
- Menu_SetCursor(&s_playermodel.menu,s_playermodel.menu.cursor+15);
- PlayerModel_UpdateGrid();
- return (menu_move_sound);
- }
- else
- return (menu_buzz_sound);
- }
- break;
- case K_KP_RIGHTARROW:
- case K_RIGHTARROW:
- m = Menu_ItemAtCursor(&s_playermodel.menu);
- picnum = m->id - ID_PLAYERPIC0;
- if (picnum >= 0 && picnum <= 15)
- {
- if ((picnum < 15) && (s_playermodel.modelpage*MAX_MODELSPERPAGE + picnum+1 < s_playermodel.nummodels))
- {
- Menu_SetCursor(&s_playermodel.menu,s_playermodel.menu.cursor+1);
- return (menu_move_sound);
- }
- else if ((picnum == 15) && (s_playermodel.modelpage < s_playermodel.numpages-1))
- {
- s_playermodel.modelpage++;
- Menu_SetCursor(&s_playermodel.menu,s_playermodel.menu.cursor-15);
- PlayerModel_UpdateGrid();
- return (menu_move_sound);
- }
- else
- return (menu_buzz_sound);
- }
- break;
-
- case K_MOUSE2:
- case K_ESCAPE:
- PlayerModel_SaveChanges();
- break;
- }
- return ( Menu_DefaultKey( &s_playermodel.menu, key ) );
- }
- /*
- =================
- PlayerModel_PicEvent
- =================
- */
- static void PlayerModel_PicEvent( void* ptr, int event )
- {
- int modelnum;
- int maxlen;
- char* buffptr;
- char* pdest;
- int i;
- if (event != QM_ACTIVATED)
- return;
- for (i=0; i<PLAYERGRID_ROWS*PLAYERGRID_COLS; i++)
- {
- // reset
- s_playermodel.pics[i].generic.flags &= ~QMF_HIGHLIGHT;
- s_playermodel.picbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
- }
- // set selected
- i = ((menucommon_s*)ptr)->id - ID_PLAYERPIC0;
- s_playermodel.pics[i].generic.flags |= QMF_HIGHLIGHT;
- s_playermodel.picbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
- // get model and strip icon_
- modelnum = s_playermodel.modelpage*MAX_MODELSPERPAGE + i;
- buffptr = s_playermodel.modelnames[modelnum] + strlen("models/players/");
- pdest = strstr(buffptr,"icon_");
- if (pdest)
- {
- // track the whole model/skin name
- Q_strncpyz(s_playermodel.modelskin,buffptr,pdest-buffptr+1);
- strcat(s_playermodel.modelskin,pdest + 5);
- // seperate the model name
- maxlen = pdest-buffptr;
- if (maxlen > 16)
- maxlen = 16;
- Q_strncpyz( s_playermodel.modelname.string, buffptr, maxlen );
- Q_strupr( s_playermodel.modelname.string );
- // seperate the skin name
- maxlen = strlen(pdest+5)+1;
- if (maxlen > 16)
- maxlen = 16;
- Q_strncpyz( s_playermodel.skinname.string, pdest+5, maxlen );
- Q_strupr( s_playermodel.skinname.string );
- s_playermodel.selectedmodel = modelnum;
- if( trap_MemoryRemaining() > LOW_MEMORY ) {
- PlayerModel_UpdateModel();
- }
- }
- }
- /*
- =================
- PlayerModel_DrawPlayer
- =================
- */
- static void PlayerModel_DrawPlayer( void *self )
- {
- menubitmap_s* b;
- b = (menubitmap_s*) self;
- if( trap_MemoryRemaining() <= LOW_MEMORY ) {
- UI_DrawProportionalString( b->generic.x, b->generic.y + b->height / 2, "LOW MEMORY", UI_LEFT, color_red );
- return;
- }
- UI_DrawPlayer( b->generic.x, b->generic.y, b->width, b->height, &s_playermodel.playerinfo, uis.realtime/2 );
- }
- /*
- =================
- PlayerModel_BuildList
- =================
- */
- static void PlayerModel_BuildList( void )
- {
- int numdirs;
- int numfiles;
- char dirlist[2048];
- char filelist[2048];
- char skinname[64];
- char* dirptr;
- char* fileptr;
- int i;
- int j;
- int dirlen;
- int filelen;
- qboolean precache;
- precache = trap_Cvar_VariableValue("com_buildscript");
- s_playermodel.modelpage = 0;
- s_playermodel.nummodels = 0;
- // iterate directory of all player models
- numdirs = trap_FS_GetFileList("models/players", "/", dirlist, 2048 );
- dirptr = dirlist;
- for (i=0; i<numdirs && s_playermodel.nummodels < MAX_PLAYERMODELS; i++,dirptr+=dirlen+1)
- {
- dirlen = strlen(dirptr);
-
- if (dirlen && dirptr[dirlen-1]=='/') dirptr[dirlen-1]='\0';
- if (!strcmp(dirptr,".") || !strcmp(dirptr,".."))
- continue;
-
- // iterate all skin files in directory
- numfiles = trap_FS_GetFileList( va("models/players/%s",dirptr), "tga", filelist, 2048 );
- fileptr = filelist;
- for (j=0; j<numfiles && s_playermodel.nummodels < MAX_PLAYERMODELS;j++,fileptr+=filelen+1)
- {
- filelen = strlen(fileptr);
- COM_StripExtension(fileptr,skinname);
- // look for icon_????
- if (!Q_stricmpn(skinname,"icon_",5))
- {
- Com_sprintf( s_playermodel.modelnames[s_playermodel.nummodels++],
- sizeof( s_playermodel.modelnames[s_playermodel.nummodels] ),
- "models/players/%s/%s", dirptr, skinname );
- //if (s_playermodel.nummodels >= MAX_PLAYERMODELS)
- // return;
- }
- if( precache ) {
- trap_S_RegisterSound( va( "sound/player/announce/%s_wins.wav", skinname), qfalse );
- }
- }
- }
- //APSFIXME - Degenerate no models case
- s_playermodel.numpages = s_playermodel.nummodels/MAX_MODELSPERPAGE;
- if (s_playermodel.nummodels % MAX_MODELSPERPAGE)
- s_playermodel.numpages++;
- }
- /*
- =================
- PlayerModel_SetMenuItems
- =================
- */
- static void PlayerModel_SetMenuItems( void )
- {
- int i;
- int maxlen;
- char modelskin[64];
- char* buffptr;
- char* pdest;
- // name
- trap_Cvar_VariableStringBuffer( "name", s_playermodel.playername.string, 16 );
- Q_CleanStr( s_playermodel.playername.string );
- // model
- trap_Cvar_VariableStringBuffer( "model", s_playermodel.modelskin, 64 );
-
- // find model in our list
- for (i=0; i<s_playermodel.nummodels; i++)
- {
- // strip icon_
- buffptr = s_playermodel.modelnames[i] + strlen("models/players/");
- pdest = strstr(buffptr,"icon_");
- if (pdest)
- {
- Q_strncpyz(modelskin,buffptr,pdest-buffptr+1);
- strcat(modelskin,pdest + 5);
- }
- else
- continue;
- if (!Q_stricmp( s_playermodel.modelskin, modelskin ))
- {
- // found pic, set selection here
- s_playermodel.selectedmodel = i;
- s_playermodel.modelpage = i/MAX_MODELSPERPAGE;
- // seperate the model name
- maxlen = pdest-buffptr;
- if (maxlen > 16)
- maxlen = 16;
- Q_strncpyz( s_playermodel.modelname.string, buffptr, maxlen );
- Q_strupr( s_playermodel.modelname.string );
- // seperate the skin name
- maxlen = strlen(pdest+5)+1;
- if (maxlen > 16)
- maxlen = 16;
- Q_strncpyz( s_playermodel.skinname.string, pdest+5, maxlen );
- Q_strupr( s_playermodel.skinname.string );
- break;
- }
- }
- }
- /*
- =================
- PlayerModel_MenuInit
- =================
- */
- static void PlayerModel_MenuInit( void )
- {
- int i;
- int j;
- int k;
- int x;
- int y;
- static char playername[32];
- static char modelname[32];
- static char skinname[32];
- // zero set all our globals
- memset( &s_playermodel, 0 ,sizeof(playermodel_t) );
- PlayerModel_Cache();
- s_playermodel.menu.key = PlayerModel_MenuKey;
- s_playermodel.menu.wrapAround = qtrue;
- s_playermodel.menu.fullscreen = qtrue;
- s_playermodel.banner.generic.type = MTYPE_BTEXT;
- s_playermodel.banner.generic.x = 320;
- s_playermodel.banner.generic.y = 16;
- s_playermodel.banner.string = "PLAYER MODEL";
- s_playermodel.banner.color = color_white;
- s_playermodel.banner.style = UI_CENTER;
- s_playermodel.framel.generic.type = MTYPE_BITMAP;
- s_playermodel.framel.generic.name = MODEL_FRAMEL;
- s_playermodel.framel.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
- s_playermodel.framel.generic.x = 0;
- s_playermodel.framel.generic.y = 78;
- s_playermodel.framel.width = 256;
- s_playermodel.framel.height = 329;
- s_playermodel.framer.generic.type = MTYPE_BITMAP;
- s_playermodel.framer.generic.name = MODEL_FRAMER;
- s_playermodel.framer.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
- s_playermodel.framer.generic.x = 376;
- s_playermodel.framer.generic.y = 76;
- s_playermodel.framer.width = 256;
- s_playermodel.framer.height = 334;
- s_playermodel.ports.generic.type = MTYPE_BITMAP;
- s_playermodel.ports.generic.name = MODEL_PORTS;
- s_playermodel.ports.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
- s_playermodel.ports.generic.x = 50;
- s_playermodel.ports.generic.y = 59;
- s_playermodel.ports.width = 274;
- s_playermodel.ports.height = 274;
- y = 59;
- for (i=0,k=0; i<PLAYERGRID_ROWS; i++)
- {
- x = 50;
- for (j=0; j<PLAYERGRID_COLS; j++,k++)
- {
- s_playermodel.pics[k].generic.type = MTYPE_BITMAP;
- s_playermodel.pics[k].generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
- s_playermodel.pics[k].generic.x = x;
- s_playermodel.pics[k].generic.y = y;
- s_playermodel.pics[k].width = 64;
- s_playermodel.pics[k].height = 64;
- s_playermodel.pics[k].focuspic = MODEL_SELECTED;
- s_playermodel.pics[k].focuscolor = colorRed;
- s_playermodel.picbuttons[k].generic.type = MTYPE_BITMAP;
- s_playermodel.picbuttons[k].generic.flags = QMF_LEFT_JUSTIFY|QMF_NODEFAULTINIT|QMF_PULSEIFFOCUS;
- s_playermodel.picbuttons[k].generic.id = ID_PLAYERPIC0+k;
- s_playermodel.picbuttons[k].generic.callback = PlayerModel_PicEvent;
- s_playermodel.picbuttons[k].generic.x = x - 16;
- s_playermodel.picbuttons[k].generic.y = y - 16;
- s_playermodel.picbuttons[k].generic.left = x;
- s_playermodel.picbuttons[k].generic.top = y;
- s_playermodel.picbuttons[k].generic.right = x + 64;
- s_playermodel.picbuttons[k].generic.bottom = y + 64;
- s_playermodel.picbuttons[k].width = 128;
- s_playermodel.picbuttons[k].height = 128;
- s_playermodel.picbuttons[k].focuspic = MODEL_SELECT;
- s_playermodel.picbuttons[k].focuscolor = colorRed;
- x += 64+6;
- }
- y += 64+6;
- }
- s_playermodel.playername.generic.type = MTYPE_PTEXT;
- s_playermodel.playername.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
- s_playermodel.playername.generic.x = 320;
- s_playermodel.playername.generic.y = 440;
- s_playermodel.playername.string = playername;
- s_playermodel.playername.style = UI_CENTER;
- s_playermodel.playername.color = text_color_normal;
- s_playermodel.modelname.generic.type = MTYPE_PTEXT;
- s_playermodel.modelname.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
- s_playermodel.modelname.generic.x = 497;
- s_playermodel.modelname.generic.y = 54;
- s_playermodel.modelname.string = modelname;
- s_playermodel.modelname.style = UI_CENTER;
- s_playermodel.modelname.color = text_color_normal;
- s_playermodel.skinname.generic.type = MTYPE_PTEXT;
- s_playermodel.skinname.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
- s_playermodel.skinname.generic.x = 497;
- s_playermodel.skinname.generic.y = 394;
- s_playermodel.skinname.string = skinname;
- s_playermodel.skinname.style = UI_CENTER;
- s_playermodel.skinname.color = text_color_normal;
- s_playermodel.player.generic.type = MTYPE_BITMAP;
- s_playermodel.player.generic.flags = QMF_INACTIVE;
- s_playermodel.player.generic.ownerdraw = PlayerModel_DrawPlayer;
- s_playermodel.player.generic.x = 400;
- s_playermodel.player.generic.y = -40;
- s_playermodel.player.width = 32*10;
- s_playermodel.player.height = 56*10;
- s_playermodel.arrows.generic.type = MTYPE_BITMAP;
- s_playermodel.arrows.generic.name = MODEL_ARROWS;
- s_playermodel.arrows.generic.flags = QMF_INACTIVE;
- s_playermodel.arrows.generic.x = 125;
- s_playermodel.arrows.generic.y = 340;
- s_playermodel.arrows.width = 128;
- s_playermodel.arrows.height = 32;
- s_playermodel.left.generic.type = MTYPE_BITMAP;
- s_playermodel.left.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
- s_playermodel.left.generic.callback = PlayerModel_MenuEvent;
- s_playermodel.left.generic.id = ID_PREVPAGE;
- s_playermodel.left.generic.x = 125;
- s_playermodel.left.generic.y = 340;
- s_playermodel.left.width = 64;
- s_playermodel.left.height = 32;
- s_playermodel.left.focuspic = MODEL_ARROWSL;
- s_playermodel.right.generic.type = MTYPE_BITMAP;
- s_playermodel.right.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
- s_playermodel.right.generic.callback = PlayerModel_MenuEvent;
- s_playermodel.right.generic.id = ID_NEXTPAGE;
- s_playermodel.right.generic.x = 125+61;
- s_playermodel.right.generic.y = 340;
- s_playermodel.right.width = 64;
- s_playermodel.right.height = 32;
- s_playermodel.right.focuspic = MODEL_ARROWSR;
- s_playermodel.back.generic.type = MTYPE_BITMAP;
- s_playermodel.back.generic.name = MODEL_BACK0;
- s_playermodel.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
- s_playermodel.back.generic.callback = PlayerModel_MenuEvent;
- s_playermodel.back.generic.id = ID_BACK;
- s_playermodel.back.generic.x = 0;
- s_playermodel.back.generic.y = 480-64;
- s_playermodel.back.width = 128;
- s_playermodel.back.height = 64;
- s_playermodel.back.focuspic = MODEL_BACK1;
- Menu_AddItem( &s_playermodel.menu, &s_playermodel.banner );
- Menu_AddItem( &s_playermodel.menu, &s_playermodel.framel );
- Menu_AddItem( &s_playermodel.menu, &s_playermodel.framer );
- Menu_AddItem( &s_playermodel.menu, &s_playermodel.ports );
- Menu_AddItem( &s_playermodel.menu, &s_playermodel.playername );
- Menu_AddItem( &s_playermodel.menu, &s_playermodel.modelname );
- Menu_AddItem( &s_playermodel.menu, &s_playermodel.skinname );
- for (i=0; i<MAX_MODELSPERPAGE; i++)
- {
- Menu_AddItem( &s_playermodel.menu, &s_playermodel.pics[i] );
- Menu_AddItem( &s_playermodel.menu, &s_playermodel.picbuttons[i] );
- }
- Menu_AddItem( &s_playermodel.menu, &s_playermodel.player );
- Menu_AddItem( &s_playermodel.menu, &s_playermodel.arrows );
- Menu_AddItem( &s_playermodel.menu, &s_playermodel.left );
- Menu_AddItem( &s_playermodel.menu, &s_playermodel.right );
- Menu_AddItem( &s_playermodel.menu, &s_playermodel.back );
- // find all available models
- // PlayerModel_BuildList();
- // set initial states
- PlayerModel_SetMenuItems();
- // update user interface
- PlayerModel_UpdateGrid();
- PlayerModel_UpdateModel();
- }
- /*
- =================
- PlayerModel_Cache
- =================
- */
- void PlayerModel_Cache( void )
- {
- int i;
- for( i = 0; playermodel_artlist[i]; i++ ) {
- trap_R_RegisterShaderNoMip( playermodel_artlist[i] );
- }
- PlayerModel_BuildList();
- for( i = 0; i < s_playermodel.nummodels; i++ ) {
- trap_R_RegisterShaderNoMip( s_playermodel.modelnames[i] );
- }
- }
- void UI_PlayerModelMenu(void)
- {
- PlayerModel_MenuInit();
- UI_PushMenu( &s_playermodel.menu );
- Menu_SetCursorToItem( &s_playermodel.menu, &s_playermodel.pics[s_playermodel.selectedmodel % MAX_MODELSPERPAGE] );
- }
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