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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- //
- #include "ui_local.h"
- #define ART_BACK0 "menu/art/back_0"
- #define ART_BACK1 "menu/art/back_1"
- #define ART_FIGHT0 "menu/art/load_0"
- #define ART_FIGHT1 "menu/art/load_1"
- #define ART_FRAMEL "menu/art/frame2_l"
- #define ART_FRAMER "menu/art/frame1_r"
- #define MAX_MODS 64
- #define NAMEBUFSIZE ( MAX_MODS * 48 )
- #define GAMEBUFSIZE ( MAX_MODS * 16 )
- #define ID_BACK 10
- #define ID_GO 11
- #define ID_LIST 12
- typedef struct {
- menuframework_s menu;
- menutext_s banner;
- menubitmap_s framel;
- menubitmap_s framer;
- menulist_s list;
- menubitmap_s back;
- menubitmap_s go;
- char description[NAMEBUFSIZE];
- char fs_game[GAMEBUFSIZE];
- char *descriptionPtr;
- char *fs_gamePtr;
- char *descriptionList[MAX_MODS];
- char *fs_gameList[MAX_MODS];
- } mods_t;
- static mods_t s_mods;
- /*
- ===============
- UI_Mods_MenuEvent
- ===============
- */
- static void UI_Mods_MenuEvent( void *ptr, int event ) {
- if( event != QM_ACTIVATED ) {
- return;
- }
- switch ( ((menucommon_s*)ptr)->id ) {
- case ID_GO:
- trap_Cvar_Set( "fs_game", s_mods.fs_gameList[s_mods.list.curvalue] );
- trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" );
- UI_PopMenu();
- break;
- case ID_BACK:
- UI_PopMenu();
- break;
- }
- }
- /*
- ===============
- UI_Mods_ParseInfos
- ===============
- */
- static void UI_Mods_ParseInfos( char *modDir, char *modDesc ) {
- s_mods.fs_gameList[s_mods.list.numitems] = s_mods.fs_gamePtr;
- Q_strncpyz( s_mods.fs_gamePtr, modDir, 16 );
- s_mods.descriptionList[s_mods.list.numitems] = s_mods.descriptionPtr;
- Q_strncpyz( s_mods.descriptionPtr, modDesc, 48 );
- s_mods.list.itemnames[s_mods.list.numitems] = s_mods.descriptionPtr;
- s_mods.descriptionPtr += strlen( s_mods.descriptionPtr ) + 1;
- s_mods.fs_gamePtr += strlen( s_mods.fs_gamePtr ) + 1;
- s_mods.list.numitems++;
- }
- #if 0 // bk001204 - unused
- /*
- ===============
- UI_Mods_LoadModsFromFile
- ===============
- */
- static void UI_Mods_LoadModsFromFile( char *filename ) {
- int len;
- fileHandle_t f;
- char buf[1024];
- len = trap_FS_FOpenFile( filename, &f, FS_READ );
- if ( !f ) {
- trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
- return;
- }
- if ( len >= sizeof(buf) ) {
- trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, sizeof(buf) ) );
- trap_FS_FCloseFile( f );
- return;
- }
- trap_FS_Read( buf, len, f );
- buf[len] = 0;
- trap_FS_FCloseFile( f );
- len = strlen( filename );
- if( !Q_stricmp(filename + len - 4,".mod") ) {
- filename[len-4] = '\0';
- }
- UI_Mods_ParseInfos( filename, buf );
- }
- #endif
- /*
- ===============
- UI_Mods_LoadMods
- ===============
- */
- static void UI_Mods_LoadMods( void ) {
- int numdirs;
- char dirlist[2048];
- char *dirptr;
- char *descptr;
- int i;
- int dirlen;
- s_mods.list.itemnames = (const char **)s_mods.descriptionList;
- s_mods.descriptionPtr = s_mods.description;
- s_mods.fs_gamePtr = s_mods.fs_game;
- // always start off with baseq3
- s_mods.list.numitems = 1;
- s_mods.list.itemnames[0] = s_mods.descriptionList[0] = "Quake III Arena";
- s_mods.fs_gameList[0] = "";
- numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof(dirlist) );
- dirptr = dirlist;
- for( i = 0; i < numdirs; i++ ) {
- dirlen = strlen( dirptr ) + 1;
- descptr = dirptr + dirlen;
- UI_Mods_ParseInfos( dirptr, descptr);
- dirptr += dirlen + strlen(descptr) + 1;
- }
- trap_Print( va( "%i mods parsed\n", s_mods.list.numitems ) );
- if (s_mods.list.numitems > MAX_MODS) {
- s_mods.list.numitems = MAX_MODS;
- }
- }
- /*
- ===============
- UI_Mods_MenuInit
- ===============
- */
- static void UI_Mods_MenuInit( void ) {
- UI_ModsMenu_Cache();
- memset( &s_mods, 0 ,sizeof(mods_t) );
- s_mods.menu.wrapAround = qtrue;
- s_mods.menu.fullscreen = qtrue;
- s_mods.banner.generic.type = MTYPE_BTEXT;
- s_mods.banner.generic.x = 320;
- s_mods.banner.generic.y = 16;
- s_mods.banner.string = "MODS";
- s_mods.banner.color = color_white;
- s_mods.banner.style = UI_CENTER;
- s_mods.framel.generic.type = MTYPE_BITMAP;
- s_mods.framel.generic.name = ART_FRAMEL;
- s_mods.framel.generic.flags = QMF_INACTIVE;
- s_mods.framel.generic.x = 0;
- s_mods.framel.generic.y = 78;
- s_mods.framel.width = 256;
- s_mods.framel.height = 329;
- s_mods.framer.generic.type = MTYPE_BITMAP;
- s_mods.framer.generic.name = ART_FRAMER;
- s_mods.framer.generic.flags = QMF_INACTIVE;
- s_mods.framer.generic.x = 376;
- s_mods.framer.generic.y = 76;
- s_mods.framer.width = 256;
- s_mods.framer.height = 334;
- s_mods.back.generic.type = MTYPE_BITMAP;
- s_mods.back.generic.name = ART_BACK0;
- s_mods.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
- s_mods.back.generic.id = ID_BACK;
- s_mods.back.generic.callback = UI_Mods_MenuEvent;
- s_mods.back.generic.x = 0;
- s_mods.back.generic.y = 480-64;
- s_mods.back.width = 128;
- s_mods.back.height = 64;
- s_mods.back.focuspic = ART_BACK1;
- s_mods.go.generic.type = MTYPE_BITMAP;
- s_mods.go.generic.name = ART_FIGHT0;
- s_mods.go.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
- s_mods.go.generic.id = ID_GO;
- s_mods.go.generic.callback = UI_Mods_MenuEvent;
- s_mods.go.generic.x = 640;
- s_mods.go.generic.y = 480-64;
- s_mods.go.width = 128;
- s_mods.go.height = 64;
- s_mods.go.focuspic = ART_FIGHT1;
- // scan for mods
- s_mods.list.generic.type = MTYPE_SCROLLLIST;
- s_mods.list.generic.flags = QMF_PULSEIFFOCUS|QMF_CENTER_JUSTIFY;
- s_mods.list.generic.callback = UI_Mods_MenuEvent;
- s_mods.list.generic.id = ID_LIST;
- s_mods.list.generic.x = 320;
- s_mods.list.generic.y = 130;
- s_mods.list.width = 48;
- s_mods.list.height = 14;
- UI_Mods_LoadMods();
- Menu_AddItem( &s_mods.menu, &s_mods.banner );
- Menu_AddItem( &s_mods.menu, &s_mods.framel );
- Menu_AddItem( &s_mods.menu, &s_mods.framer );
- Menu_AddItem( &s_mods.menu, &s_mods.list );
- Menu_AddItem( &s_mods.menu, &s_mods.back );
- Menu_AddItem( &s_mods.menu, &s_mods.go );
- }
- /*
- =================
- UI_Mods_Cache
- =================
- */
- void UI_ModsMenu_Cache( void ) {
- trap_R_RegisterShaderNoMip( ART_BACK0 );
- trap_R_RegisterShaderNoMip( ART_BACK1 );
- trap_R_RegisterShaderNoMip( ART_FIGHT0 );
- trap_R_RegisterShaderNoMip( ART_FIGHT1 );
- trap_R_RegisterShaderNoMip( ART_FRAMEL );
- trap_R_RegisterShaderNoMip( ART_FRAMER );
- }
- /*
- ===============
- UI_ModsMenu
- ===============
- */
- void UI_ModsMenu( void ) {
- UI_Mods_MenuInit();
- UI_PushMenu( &s_mods.menu );
- }
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