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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- //========================================================
- //========================================================
- //name
- #define CHARACTERISTIC_NAME 0 //string
- //gender of the bot
- #define CHARACTERISTIC_GENDER 1 //string ("male", "female", "it")
- //attack skill
- // > 0.0 && < 0.2 = don't move
- // > 0.3 && < 1.0 = aim at enemy during retreat
- // > 0.0 && < 0.4 = only move forward/backward
- // >= 0.4 && < 1.0 = circle strafing
- // > 0.7 && < 1.0 = random strafe direction change
- #define CHARACTERISTIC_ATTACK_SKILL 2 //float [0, 1]
- //weapon weight file
- #define CHARACTERISTIC_WEAPONWEIGHTS 3 //string
- //view angle difference to angle change factor
- #define CHARACTERISTIC_VIEW_FACTOR 4 //float <0, 1]
- //maximum view angle change
- #define CHARACTERISTIC_VIEW_MAXCHANGE 5 //float [1, 360]
- //reaction time in seconds
- #define CHARACTERISTIC_REACTIONTIME 6 //float [0, 5]
- //accuracy when aiming
- #define CHARACTERISTIC_AIM_ACCURACY 7 //float [0, 1]
- //weapon specific aim accuracy
- #define CHARACTERISTIC_AIM_ACCURACY_MACHINEGUN 8 //float [0, 1]
- #define CHARACTERISTIC_AIM_ACCURACY_SHOTGUN 9 //float [0, 1]
- #define CHARACTERISTIC_AIM_ACCURACY_ROCKETLAUNCHER 10 //float [0, 1]
- #define CHARACTERISTIC_AIM_ACCURACY_GRENADELAUNCHER 11 //float [0, 1]
- #define CHARACTERISTIC_AIM_ACCURACY_LIGHTNING 12
- #define CHARACTERISTIC_AIM_ACCURACY_PLASMAGUN 13 //float [0, 1]
- #define CHARACTERISTIC_AIM_ACCURACY_RAILGUN 14
- #define CHARACTERISTIC_AIM_ACCURACY_BFG10K 15 //float [0, 1]
- //skill when aiming
- // > 0.0 && < 0.9 = aim is affected by enemy movement
- // > 0.4 && <= 0.8 = enemy linear leading
- // > 0.8 && <= 1.0 = enemy exact movement leading
- // > 0.5 && <= 1.0 = prediction shots when enemy is not visible
- // > 0.6 && <= 1.0 = splash damage by shooting nearby geometry
- #define CHARACTERISTIC_AIM_SKILL 16 //float [0, 1]
- //weapon specific aim skill
- #define CHARACTERISTIC_AIM_SKILL_ROCKETLAUNCHER 17 //float [0, 1]
- #define CHARACTERISTIC_AIM_SKILL_GRENADELAUNCHER 18 //float [0, 1]
- #define CHARACTERISTIC_AIM_SKILL_PLASMAGUN 19 //float [0, 1]
- #define CHARACTERISTIC_AIM_SKILL_BFG10K 20 //float [0, 1]
- //========================================================
- //chat
- //========================================================
- //file with chats
- #define CHARACTERISTIC_CHAT_FILE 21 //string
- //name of the chat character
- #define CHARACTERISTIC_CHAT_NAME 22 //string
- //characters per minute type speed
- #define CHARACTERISTIC_CHAT_CPM 23 //integer [1, 4000]
- //tendency to insult/praise
- #define CHARACTERISTIC_CHAT_INSULT 24 //float [0, 1]
- //tendency to chat misc
- #define CHARACTERISTIC_CHAT_MISC 25 //float [0, 1]
- //tendency to chat at start or end of level
- #define CHARACTERISTIC_CHAT_STARTENDLEVEL 26 //float [0, 1]
- //tendency to chat entering or exiting the game
- #define CHARACTERISTIC_CHAT_ENTEREXITGAME 27 //float [0, 1]
- //tendency to chat when killed someone
- #define CHARACTERISTIC_CHAT_KILL 28 //float [0, 1]
- //tendency to chat when died
- #define CHARACTERISTIC_CHAT_DEATH 29 //float [0, 1]
- //tendency to chat when enemy suicides
- #define CHARACTERISTIC_CHAT_ENEMYSUICIDE 30 //float [0, 1]
- //tendency to chat when hit while talking
- #define CHARACTERISTIC_CHAT_HITTALKING 31 //float [0, 1]
- //tendency to chat when bot was hit but didn't dye
- #define CHARACTERISTIC_CHAT_HITNODEATH 32 //float [0, 1]
- //tendency to chat when bot hit the enemy but enemy didn't dye
- #define CHARACTERISTIC_CHAT_HITNOKILL 33 //float [0, 1]
- //tendency to randomly chat
- #define CHARACTERISTIC_CHAT_RANDOM 34 //float [0, 1]
- //tendency to reply
- #define CHARACTERISTIC_CHAT_REPLY 35 //float [0, 1]
- //========================================================
- //movement
- //========================================================
- //tendency to crouch
- #define CHARACTERISTIC_CROUCHER 36 //float [0, 1]
- //tendency to jump
- #define CHARACTERISTIC_JUMPER 37 //float [0, 1]
- //tendency to walk
- #define CHARACTERISTIC_WALKER 48 //float [0, 1]
- //tendency to jump using a weapon
- #define CHARACTERISTIC_WEAPONJUMPING 38 //float [0, 1]
- //tendency to use the grapple hook when available
- #define CHARACTERISTIC_GRAPPLE_USER 39 //float [0, 1] //use this!!
- //========================================================
- //goal
- //========================================================
- //item weight file
- #define CHARACTERISTIC_ITEMWEIGHTS 40 //string
- //the aggression of the bot
- #define CHARACTERISTIC_AGGRESSION 41 //float [0, 1]
- //the self preservation of the bot (rockets near walls etc.)
- #define CHARACTERISTIC_SELFPRESERVATION 42 //float [0, 1]
- //how likely the bot is to take revenge
- #define CHARACTERISTIC_VENGEFULNESS 43 //float [0, 1] //use this!!
- //tendency to camp
- #define CHARACTERISTIC_CAMPER 44 //float [0, 1]
- //========================================================
- //========================================================
- //tendency to get easy frags
- #define CHARACTERISTIC_EASY_FRAGGER 45 //float [0, 1]
- //how alert the bot is (view distance)
- #define CHARACTERISTIC_ALERTNESS 46 //float [0, 1]
- //how much the bot fires it's weapon
- #define CHARACTERISTIC_FIRETHROTTLE 47 //float [0, 1]
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