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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- //
- /*****************************************************************************
- * name: be_ea.h
- *
- * desc: elementary actions
- *
- * $Archive: /source/code/botlib/be_ea.h $
- *
- *****************************************************************************/
- //ClientCommand elementary actions
- void EA_Say(int client, char *str);
- void EA_SayTeam(int client, char *str);
- void EA_Command(int client, char *command );
- void EA_Action(int client, int action);
- void EA_Crouch(int client);
- void EA_Walk(int client);
- void EA_MoveUp(int client);
- void EA_MoveDown(int client);
- void EA_MoveForward(int client);
- void EA_MoveBack(int client);
- void EA_MoveLeft(int client);
- void EA_MoveRight(int client);
- void EA_Attack(int client);
- void EA_Respawn(int client);
- void EA_Talk(int client);
- void EA_Gesture(int client);
- void EA_Use(int client);
- //regular elementary actions
- void EA_SelectWeapon(int client, int weapon);
- void EA_Jump(int client);
- void EA_DelayedJump(int client);
- void EA_Move(int client, vec3_t dir, float speed);
- void EA_View(int client, vec3_t viewangles);
- //send regular input to the server
- void EA_EndRegular(int client, float thinktime);
- void EA_GetInput(int client, float thinktime, bot_input_t *input);
- void EA_ResetInput(int client);
- //setup and shutdown routines
- int EA_Setup(void);
- void EA_Shutdown(void);
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