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- rem make sure we have a safe environement
- set LIBRARY=
- set INCLUDE=
- mkdir vm
- cd vm
- set cc=lcc -DQ3_VM -DCGAME -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1
- %cc% ../../game/bg_misc.c
- @if errorlevel 1 goto quit
- %cc% ../../game/bg_pmove.c
- @if errorlevel 1 goto quit
- %cc% ../../game/bg_slidemove.c
- @if errorlevel 1 goto quit
- %cc% ../../game/bg_lib.c
- @if errorlevel 1 goto quit
- %cc% ../../game/q_math.c
- @if errorlevel 1 goto quit
- %cc% ../../game/q_shared.c
- @if errorlevel 1 goto quit
- %cc% ../cg_consolecmds.c
- @if errorlevel 1 goto quit
- %cc% ../cg_draw.c
- @if errorlevel 1 goto quit
- %cc% ../cg_drawtools.c
- @if errorlevel 1 goto quit
- %cc% ../cg_effects.c
- @if errorlevel 1 goto quit
- %cc% ../cg_ents.c
- @if errorlevel 1 goto quit
- %cc% ../cg_event.c
- @if errorlevel 1 goto quit
- %cc% ../cg_info.c
- @if errorlevel 1 goto quit
- %cc% ../cg_localents.c
- @if errorlevel 1 goto quit
- %cc% ../cg_main.c
- @if errorlevel 1 goto quit
- %cc% ../cg_marks.c
- @if errorlevel 1 goto quit
- %cc% ../cg_players.c
- @if errorlevel 1 goto quit
- %cc% ../cg_playerstate.c
- @if errorlevel 1 goto quit
- %cc% ../cg_predict.c
- @if errorlevel 1 goto quit
- %cc% ../cg_scoreboard.c
- @if errorlevel 1 goto quit
- %cc% ../cg_servercmds.c
- @if errorlevel 1 goto quit
- %cc% ../cg_snapshot.c
- @if errorlevel 1 goto quit
- %cc% ../cg_view.c
- @if errorlevel 1 goto quit
- %cc% ../cg_weapons.c
- @if errorlevel 1 goto quit
- q3asm -f ../cgame
- :quit
- cd ..
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