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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- #ifndef MISSIONPACK // bk001204
- #error This file not be used for classic Q3A.
- #endif
- #include "cg_local.h"
- #include "../ui/ui_shared.h"
- extern displayContextDef_t cgDC;
- // set in CG_ParseTeamInfo
- //static int sortedTeamPlayers[TEAM_MAXOVERLAY];
- //static int numSortedTeamPlayers;
- int drawTeamOverlayModificationCount = -1;
- //static char systemChat[256];
- //static char teamChat1[256];
- //static char teamChat2[256];
- void CG_InitTeamChat() {
- memset(teamChat1, 0, sizeof(teamChat1));
- memset(teamChat2, 0, sizeof(teamChat2));
- memset(systemChat, 0, sizeof(systemChat));
- }
- void CG_SetPrintString(int type, const char *p) {
- if (type == SYSTEM_PRINT) {
- strcpy(systemChat, p);
- } else {
- strcpy(teamChat2, teamChat1);
- strcpy(teamChat1, p);
- }
- }
- void CG_CheckOrderPending() {
- if (cgs.gametype < GT_CTF) {
- return;
- }
- if (cgs.orderPending) {
- //clientInfo_t *ci = cgs.clientinfo + sortedTeamPlayers[cg_currentSelectedPlayer.integer];
- const char *p1, *p2, *b;
- p1 = p2 = b = NULL;
- switch (cgs.currentOrder) {
- case TEAMTASK_OFFENSE:
- p1 = VOICECHAT_ONOFFENSE;
- p2 = VOICECHAT_OFFENSE;
- b = "+button7; wait; -button7";
- break;
- case TEAMTASK_DEFENSE:
- p1 = VOICECHAT_ONDEFENSE;
- p2 = VOICECHAT_DEFEND;
- b = "+button8; wait; -button8";
- break;
- case TEAMTASK_PATROL:
- p1 = VOICECHAT_ONPATROL;
- p2 = VOICECHAT_PATROL;
- b = "+button9; wait; -button9";
- break;
- case TEAMTASK_FOLLOW:
- p1 = VOICECHAT_ONFOLLOW;
- p2 = VOICECHAT_FOLLOWME;
- b = "+button10; wait; -button10";
- break;
- case TEAMTASK_CAMP:
- p1 = VOICECHAT_ONCAMPING;
- p2 = VOICECHAT_CAMP;
- break;
- case TEAMTASK_RETRIEVE:
- p1 = VOICECHAT_ONGETFLAG;
- p2 = VOICECHAT_RETURNFLAG;
- break;
- case TEAMTASK_ESCORT:
- p1 = VOICECHAT_ONFOLLOWCARRIER;
- p2 = VOICECHAT_FOLLOWFLAGCARRIER;
- break;
- }
- if (cg_currentSelectedPlayer.integer == numSortedTeamPlayers) {
- // to everyone
- trap_SendConsoleCommand(va("cmd vsay_team %s\n", p2));
- } else {
- // for the player self
- if (sortedTeamPlayers[cg_currentSelectedPlayer.integer] == cg.snap->ps.clientNum && p1) {
- trap_SendConsoleCommand(va("teamtask %i\n", cgs.currentOrder));
- //trap_SendConsoleCommand(va("cmd say_team %s\n", p2));
- trap_SendConsoleCommand(va("cmd vsay_team %s\n", p1));
- } else if (p2) {
- //trap_SendConsoleCommand(va("cmd say_team %s, %s\n", ci->name,p));
- trap_SendConsoleCommand(va("cmd vtell %d %s\n", sortedTeamPlayers[cg_currentSelectedPlayer.integer], p2));
- }
- }
- if (b) {
- trap_SendConsoleCommand(b);
- }
- cgs.orderPending = qfalse;
- }
- }
- static void CG_SetSelectedPlayerName() {
- if (cg_currentSelectedPlayer.integer >= 0 && cg_currentSelectedPlayer.integer < numSortedTeamPlayers) {
- clientInfo_t *ci = cgs.clientinfo + sortedTeamPlayers[cg_currentSelectedPlayer.integer];
- if (ci) {
- trap_Cvar_Set("cg_selectedPlayerName", ci->name);
- trap_Cvar_Set("cg_selectedPlayer", va("%d", sortedTeamPlayers[cg_currentSelectedPlayer.integer]));
- cgs.currentOrder = ci->teamTask;
- }
- } else {
- trap_Cvar_Set("cg_selectedPlayerName", "Everyone");
- }
- }
- int CG_GetSelectedPlayer() {
- if (cg_currentSelectedPlayer.integer < 0 || cg_currentSelectedPlayer.integer >= numSortedTeamPlayers) {
- cg_currentSelectedPlayer.integer = 0;
- }
- return cg_currentSelectedPlayer.integer;
- }
- void CG_SelectNextPlayer() {
- CG_CheckOrderPending();
- if (cg_currentSelectedPlayer.integer >= 0 && cg_currentSelectedPlayer.integer < numSortedTeamPlayers) {
- cg_currentSelectedPlayer.integer++;
- } else {
- cg_currentSelectedPlayer.integer = 0;
- }
- CG_SetSelectedPlayerName();
- }
- void CG_SelectPrevPlayer() {
- CG_CheckOrderPending();
- if (cg_currentSelectedPlayer.integer > 0 && cg_currentSelectedPlayer.integer < numSortedTeamPlayers) {
- cg_currentSelectedPlayer.integer--;
- } else {
- cg_currentSelectedPlayer.integer = numSortedTeamPlayers;
- }
- CG_SetSelectedPlayerName();
- }
- static void CG_DrawPlayerArmorIcon( rectDef_t *rect, qboolean draw2D ) {
- centity_t *cent;
- playerState_t *ps;
- vec3_t angles;
- vec3_t origin;
- if ( cg_drawStatus.integer == 0 ) {
- return;
- }
- cent = &cg_entities[cg.snap->ps.clientNum];
- ps = &cg.snap->ps;
- if ( draw2D || ( !cg_draw3dIcons.integer && cg_drawIcons.integer) ) { // bk001206 - parentheses
- CG_DrawPic( rect->x, rect->y + rect->h/2 + 1, rect->w, rect->h, cgs.media.armorIcon );
- } else if (cg_draw3dIcons.integer) {
- VectorClear( angles );
- origin[0] = 90;
- origin[1] = 0;
- origin[2] = -10;
- angles[YAW] = ( cg.time & 2047 ) * 360 / 2048.0;
-
- CG_Draw3DModel( rect->x, rect->y, rect->w, rect->h, cgs.media.armorModel, 0, origin, angles );
- }
- }
- static void CG_DrawPlayerArmorValue(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader, int textStyle) {
- char num[16];
- int value;
- centity_t *cent;
- playerState_t *ps;
- cent = &cg_entities[cg.snap->ps.clientNum];
- ps = &cg.snap->ps;
- value = ps->stats[STAT_ARMOR];
-
- if (shader) {
- trap_R_SetColor( color );
- CG_DrawPic(rect->x, rect->y, rect->w, rect->h, shader);
- trap_R_SetColor( NULL );
- } else {
- Com_sprintf (num, sizeof(num), "%i", value);
- value = CG_Text_Width(num, scale, 0);
- CG_Text_Paint(rect->x + (rect->w - value) / 2, rect->y + rect->h, scale, color, num, 0, 0, textStyle);
- }
- }
- #ifndef MISSIONPACK // bk001206
- static float healthColors[4][4] = {
- // { 0.2, 1.0, 0.2, 1.0 } , { 1.0, 0.2, 0.2, 1.0 }, {0.5, 0.5, 0.5, 1} };
- // bk0101016 - float const
- { 1.0f, 0.69f, 0.0f, 1.0f } , // normal
- { 1.0f, 0.2f, 0.2f, 1.0f }, // low health
- { 0.5f, 0.5f, 0.5f, 1.0f}, // weapon firing
- { 1.0f, 1.0f, 1.0f, 1.0f } }; // health > 100
- #endif
- static void CG_DrawPlayerAmmoIcon( rectDef_t *rect, qboolean draw2D ) {
- centity_t *cent;
- playerState_t *ps;
- vec3_t angles;
- vec3_t origin;
- cent = &cg_entities[cg.snap->ps.clientNum];
- ps = &cg.snap->ps;
- if ( draw2D || (!cg_draw3dIcons.integer && cg_drawIcons.integer) ) { // bk001206 - parentheses
- qhandle_t icon;
- icon = cg_weapons[ cg.predictedPlayerState.weapon ].ammoIcon;
- if ( icon ) {
- CG_DrawPic( rect->x, rect->y, rect->w, rect->h, icon );
- }
- } else if (cg_draw3dIcons.integer) {
- if ( cent->currentState.weapon && cg_weapons[ cent->currentState.weapon ].ammoModel ) {
- VectorClear( angles );
- origin[0] = 70;
- origin[1] = 0;
- origin[2] = 0;
- angles[YAW] = 90 + 20 * sin( cg.time / 1000.0 );
- CG_Draw3DModel( rect->x, rect->y, rect->w, rect->h, cg_weapons[ cent->currentState.weapon ].ammoModel, 0, origin, angles );
- }
- }
- }
- static void CG_DrawPlayerAmmoValue(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader, int textStyle) {
- char num[16];
- int value;
- centity_t *cent;
- playerState_t *ps;
- cent = &cg_entities[cg.snap->ps.clientNum];
- ps = &cg.snap->ps;
- if ( cent->currentState.weapon ) {
- value = ps->ammo[cent->currentState.weapon];
- if ( value > -1 ) {
- if (shader) {
- trap_R_SetColor( color );
- CG_DrawPic(rect->x, rect->y, rect->w, rect->h, shader);
- trap_R_SetColor( NULL );
- } else {
- Com_sprintf (num, sizeof(num), "%i", value);
- value = CG_Text_Width(num, scale, 0);
- CG_Text_Paint(rect->x + (rect->w - value) / 2, rect->y + rect->h, scale, color, num, 0, 0, textStyle);
- }
- }
- }
- }
- static void CG_DrawPlayerHead(rectDef_t *rect, qboolean draw2D) {
- vec3_t angles;
- float size, stretch;
- float frac;
- float x = rect->x;
- VectorClear( angles );
- if ( cg.damageTime && cg.time - cg.damageTime < DAMAGE_TIME ) {
- frac = (float)(cg.time - cg.damageTime ) / DAMAGE_TIME;
- size = rect->w * 1.25 * ( 1.5 - frac * 0.5 );
- stretch = size - rect->w * 1.25;
- // kick in the direction of damage
- x -= stretch * 0.5 + cg.damageX * stretch * 0.5;
- cg.headStartYaw = 180 + cg.damageX * 45;
- cg.headEndYaw = 180 + 20 * cos( crandom()*M_PI );
- cg.headEndPitch = 5 * cos( crandom()*M_PI );
- cg.headStartTime = cg.time;
- cg.headEndTime = cg.time + 100 + random() * 2000;
- } else {
- if ( cg.time >= cg.headEndTime ) {
- // select a new head angle
- cg.headStartYaw = cg.headEndYaw;
- cg.headStartPitch = cg.headEndPitch;
- cg.headStartTime = cg.headEndTime;
- cg.headEndTime = cg.time + 100 + random() * 2000;
- cg.headEndYaw = 180 + 20 * cos( crandom()*M_PI );
- cg.headEndPitch = 5 * cos( crandom()*M_PI );
- }
- size = rect->w * 1.25;
- }
- // if the server was frozen for a while we may have a bad head start time
- if ( cg.headStartTime > cg.time ) {
- cg.headStartTime = cg.time;
- }
- frac = ( cg.time - cg.headStartTime ) / (float)( cg.headEndTime - cg.headStartTime );
- frac = frac * frac * ( 3 - 2 * frac );
- angles[YAW] = cg.headStartYaw + ( cg.headEndYaw - cg.headStartYaw ) * frac;
- angles[PITCH] = cg.headStartPitch + ( cg.headEndPitch - cg.headStartPitch ) * frac;
- CG_DrawHead( x, rect->y, rect->w, rect->h, cg.snap->ps.clientNum, angles );
- }
- static void CG_DrawSelectedPlayerHealth( rectDef_t *rect, float scale, vec4_t color, qhandle_t shader, int textStyle ) {
- clientInfo_t *ci;
- int value;
- char num[16];
- ci = cgs.clientinfo + sortedTeamPlayers[CG_GetSelectedPlayer()];
- if (ci) {
- if (shader) {
- trap_R_SetColor( color );
- CG_DrawPic(rect->x, rect->y, rect->w, rect->h, shader);
- trap_R_SetColor( NULL );
- } else {
- Com_sprintf (num, sizeof(num), "%i", ci->health);
- value = CG_Text_Width(num, scale, 0);
- CG_Text_Paint(rect->x + (rect->w - value) / 2, rect->y + rect->h, scale, color, num, 0, 0, textStyle);
- }
- }
- }
- static void CG_DrawSelectedPlayerArmor( rectDef_t *rect, float scale, vec4_t color, qhandle_t shader, int textStyle ) {
- clientInfo_t *ci;
- int value;
- char num[16];
- ci = cgs.clientinfo + sortedTeamPlayers[CG_GetSelectedPlayer()];
- if (ci) {
- if (ci->armor > 0) {
- if (shader) {
- trap_R_SetColor( color );
- CG_DrawPic(rect->x, rect->y, rect->w, rect->h, shader);
- trap_R_SetColor( NULL );
- } else {
- Com_sprintf (num, sizeof(num), "%i", ci->armor);
- value = CG_Text_Width(num, scale, 0);
- CG_Text_Paint(rect->x + (rect->w - value) / 2, rect->y + rect->h, scale, color, num, 0, 0, textStyle);
- }
- }
- }
- }
- qhandle_t CG_StatusHandle(int task) {
- qhandle_t h = cgs.media.assaultShader;
- switch (task) {
- case TEAMTASK_OFFENSE :
- h = cgs.media.assaultShader;
- break;
- case TEAMTASK_DEFENSE :
- h = cgs.media.defendShader;
- break;
- case TEAMTASK_PATROL :
- h = cgs.media.patrolShader;
- break;
- case TEAMTASK_FOLLOW :
- h = cgs.media.followShader;
- break;
- case TEAMTASK_CAMP :
- h = cgs.media.campShader;
- break;
- case TEAMTASK_RETRIEVE :
- h = cgs.media.retrieveShader;
- break;
- case TEAMTASK_ESCORT :
- h = cgs.media.escortShader;
- break;
- default :
- h = cgs.media.assaultShader;
- break;
- }
- return h;
- }
- static void CG_DrawSelectedPlayerStatus( rectDef_t *rect ) {
- clientInfo_t *ci = cgs.clientinfo + sortedTeamPlayers[CG_GetSelectedPlayer()];
- if (ci) {
- qhandle_t h;
- if (cgs.orderPending) {
- // blink the icon
- if ( cg.time > cgs.orderTime - 2500 && (cg.time >> 9 ) & 1 ) {
- return;
- }
- h = CG_StatusHandle(cgs.currentOrder);
- } else {
- h = CG_StatusHandle(ci->teamTask);
- }
- CG_DrawPic( rect->x, rect->y, rect->w, rect->h, h );
- }
- }
- static void CG_DrawPlayerStatus( rectDef_t *rect ) {
- clientInfo_t *ci = &cgs.clientinfo[cg.snap->ps.clientNum];
- if (ci) {
- qhandle_t h = CG_StatusHandle(ci->teamTask);
- CG_DrawPic( rect->x, rect->y, rect->w, rect->h, h);
- }
- }
- static void CG_DrawSelectedPlayerName( rectDef_t *rect, float scale, vec4_t color, qboolean voice, int textStyle) {
- clientInfo_t *ci;
- ci = cgs.clientinfo + ((voice) ? cgs.currentVoiceClient : sortedTeamPlayers[CG_GetSelectedPlayer()]);
- if (ci) {
- CG_Text_Paint(rect->x, rect->y + rect->h, scale, color, ci->name, 0, 0, textStyle);
- }
- }
- static void CG_DrawSelectedPlayerLocation( rectDef_t *rect, float scale, vec4_t color, int textStyle ) {
- clientInfo_t *ci;
- ci = cgs.clientinfo + sortedTeamPlayers[CG_GetSelectedPlayer()];
- if (ci) {
- const char *p = CG_ConfigString(CS_LOCATIONS + ci->location);
- if (!p || !*p) {
- p = "unknown";
- }
- CG_Text_Paint(rect->x, rect->y + rect->h, scale, color, p, 0, 0, textStyle);
- }
- }
- static void CG_DrawPlayerLocation( rectDef_t *rect, float scale, vec4_t color, int textStyle ) {
- clientInfo_t *ci = &cgs.clientinfo[cg.snap->ps.clientNum];
- if (ci) {
- const char *p = CG_ConfigString(CS_LOCATIONS + ci->location);
- if (!p || !*p) {
- p = "unknown";
- }
- CG_Text_Paint(rect->x, rect->y + rect->h, scale, color, p, 0, 0, textStyle);
- }
- }
- static void CG_DrawSelectedPlayerWeapon( rectDef_t *rect ) {
- clientInfo_t *ci;
- ci = cgs.clientinfo + sortedTeamPlayers[CG_GetSelectedPlayer()];
- if (ci) {
- if ( cg_weapons[ci->curWeapon].weaponIcon ) {
- CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cg_weapons[ci->curWeapon].weaponIcon );
- } else {
- CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cgs.media.deferShader);
- }
- }
- }
- static void CG_DrawPlayerScore( rectDef_t *rect, float scale, vec4_t color, qhandle_t shader, int textStyle ) {
- char num[16];
- int value = cg.snap->ps.persistant[PERS_SCORE];
- if (shader) {
- trap_R_SetColor( color );
- CG_DrawPic(rect->x, rect->y, rect->w, rect->h, shader);
- trap_R_SetColor( NULL );
- } else {
- Com_sprintf (num, sizeof(num), "%i", value);
- value = CG_Text_Width(num, scale, 0);
- CG_Text_Paint(rect->x + (rect->w - value) / 2, rect->y + rect->h, scale, color, num, 0, 0, textStyle);
- }
- }
- static void CG_DrawPlayerItem( rectDef_t *rect, float scale, qboolean draw2D) {
- int value;
- vec3_t origin, angles;
- value = cg.snap->ps.stats[STAT_HOLDABLE_ITEM];
- if ( value ) {
- CG_RegisterItemVisuals( value );
- if (qtrue) {
- CG_RegisterItemVisuals( value );
- CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cg_items[ value ].icon );
- } else {
- VectorClear( angles );
- origin[0] = 90;
- origin[1] = 0;
- origin[2] = -10;
- angles[YAW] = ( cg.time & 2047 ) * 360 / 2048.0;
- CG_Draw3DModel(rect->x, rect->y, rect->w, rect->h, cg_items[ value ].models[0], 0, origin, angles );
- }
- }
- }
- static void CG_DrawSelectedPlayerPowerup( rectDef_t *rect, qboolean draw2D ) {
- clientInfo_t *ci;
- int j;
- float x, y;
- ci = cgs.clientinfo + sortedTeamPlayers[CG_GetSelectedPlayer()];
- if (ci) {
- x = rect->x;
- y = rect->y;
- for (j = 0; j < PW_NUM_POWERUPS; j++) {
- if (ci->powerups & (1 << j)) {
- gitem_t *item;
- item = BG_FindItemForPowerup( j );
- if (item) {
- CG_DrawPic( x, y, rect->w, rect->h, trap_R_RegisterShader( item->icon ) );
- x += 3;
- y += 3;
- return;
- }
- }
- }
- }
- }
- static void CG_DrawSelectedPlayerHead( rectDef_t *rect, qboolean draw2D, qboolean voice ) {
- clipHandle_t cm;
- clientInfo_t *ci;
- float len;
- vec3_t origin;
- vec3_t mins, maxs, angles;
- ci = cgs.clientinfo + ((voice) ? cgs.currentVoiceClient : sortedTeamPlayers[CG_GetSelectedPlayer()]);
- if (ci) {
- if ( cg_draw3dIcons.integer ) {
- cm = ci->headModel;
- if ( !cm ) {
- return;
- }
- // offset the origin y and z to center the head
- trap_R_ModelBounds( cm, mins, maxs );
- origin[2] = -0.5 * ( mins[2] + maxs[2] );
- origin[1] = 0.5 * ( mins[1] + maxs[1] );
- // calculate distance so the head nearly fills the box
- // assume heads are taller than wide
- len = 0.7 * ( maxs[2] - mins[2] );
- origin[0] = len / 0.268; // len / tan( fov/2 )
- // allow per-model tweaking
- VectorAdd( origin, ci->headOffset, origin );
- angles[PITCH] = 0;
- angles[YAW] = 180;
- angles[ROLL] = 0;
-
- CG_Draw3DModel( rect->x, rect->y, rect->w, rect->h, ci->headModel, ci->headSkin, origin, angles );
- } else if ( cg_drawIcons.integer ) {
- CG_DrawPic( rect->x, rect->y, rect->w, rect->h, ci->modelIcon );
- }
- // if they are deferred, draw a cross out
- if ( ci->deferred ) {
- CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cgs.media.deferShader );
- }
- }
- }
- static void CG_DrawPlayerHealth(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader, int textStyle ) {
- playerState_t *ps;
- int value;
- char num[16];
- ps = &cg.snap->ps;
- value = ps->stats[STAT_HEALTH];
- if (shader) {
- trap_R_SetColor( color );
- CG_DrawPic(rect->x, rect->y, rect->w, rect->h, shader);
- trap_R_SetColor( NULL );
- } else {
- Com_sprintf (num, sizeof(num), "%i", value);
- value = CG_Text_Width(num, scale, 0);
- CG_Text_Paint(rect->x + (rect->w - value) / 2, rect->y + rect->h, scale, color, num, 0, 0, textStyle);
- }
- }
- static void CG_DrawRedScore(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader, int textStyle ) {
- int value;
- char num[16];
- if ( cgs.scores1 == SCORE_NOT_PRESENT ) {
- Com_sprintf (num, sizeof(num), "-");
- }
- else {
- Com_sprintf (num, sizeof(num), "%i", cgs.scores1);
- }
- value = CG_Text_Width(num, scale, 0);
- CG_Text_Paint(rect->x + rect->w - value, rect->y + rect->h, scale, color, num, 0, 0, textStyle);
- }
- static void CG_DrawBlueScore(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader, int textStyle ) {
- int value;
- char num[16];
- if ( cgs.scores2 == SCORE_NOT_PRESENT ) {
- Com_sprintf (num, sizeof(num), "-");
- }
- else {
- Com_sprintf (num, sizeof(num), "%i", cgs.scores2);
- }
- value = CG_Text_Width(num, scale, 0);
- CG_Text_Paint(rect->x + rect->w - value, rect->y + rect->h, scale, color, num, 0, 0, textStyle);
- }
- // FIXME: team name support
- static void CG_DrawRedName(rectDef_t *rect, float scale, vec4_t color, int textStyle ) {
- CG_Text_Paint(rect->x, rect->y + rect->h, scale, color, cg_redTeamName.string , 0, 0, textStyle);
- }
- static void CG_DrawBlueName(rectDef_t *rect, float scale, vec4_t color, int textStyle ) {
- CG_Text_Paint(rect->x, rect->y + rect->h, scale, color, cg_blueTeamName.string, 0, 0, textStyle);
- }
- static void CG_DrawBlueFlagName(rectDef_t *rect, float scale, vec4_t color, int textStyle ) {
- int i;
- for ( i = 0 ; i < cgs.maxclients ; i++ ) {
- if ( cgs.clientinfo[i].infoValid && cgs.clientinfo[i].team == TEAM_RED && cgs.clientinfo[i].powerups & ( 1<< PW_BLUEFLAG )) {
- CG_Text_Paint(rect->x, rect->y + rect->h, scale, color, cgs.clientinfo[i].name, 0, 0, textStyle);
- return;
- }
- }
- }
- static void CG_DrawBlueFlagStatus(rectDef_t *rect, qhandle_t shader) {
- if (cgs.gametype != GT_CTF && cgs.gametype != GT_1FCTF) {
- if (cgs.gametype == GT_HARVESTER) {
- vec4_t color = {0, 0, 1, 1};
- trap_R_SetColor(color);
- CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cgs.media.blueCubeIcon );
- trap_R_SetColor(NULL);
- }
- return;
- }
- if (shader) {
- CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader );
- } else {
- gitem_t *item = BG_FindItemForPowerup( PW_BLUEFLAG );
- if (item) {
- vec4_t color = {0, 0, 1, 1};
- trap_R_SetColor(color);
- if( cgs.blueflag >= 0 && cgs.blueflag <= 2 ) {
- CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cgs.media.flagShaders[cgs.blueflag] );
- } else {
- CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cgs.media.flagShaders[0] );
- }
- trap_R_SetColor(NULL);
- }
- }
- }
- static void CG_DrawBlueFlagHead(rectDef_t *rect) {
- int i;
- for ( i = 0 ; i < cgs.maxclients ; i++ ) {
- if ( cgs.clientinfo[i].infoValid && cgs.clientinfo[i].team == TEAM_RED && cgs.clientinfo[i].powerups & ( 1<< PW_BLUEFLAG )) {
- vec3_t angles;
- VectorClear( angles );
- angles[YAW] = 180 + 20 * sin( cg.time / 650.0 );;
- CG_DrawHead( rect->x, rect->y, rect->w, rect->h, 0,angles );
- return;
- }
- }
- }
- static void CG_DrawRedFlagName(rectDef_t *rect, float scale, vec4_t color, int textStyle ) {
- int i;
- for ( i = 0 ; i < cgs.maxclients ; i++ ) {
- if ( cgs.clientinfo[i].infoValid && cgs.clientinfo[i].team == TEAM_BLUE && cgs.clientinfo[i].powerups & ( 1<< PW_REDFLAG )) {
- CG_Text_Paint(rect->x, rect->y + rect->h, scale, color, cgs.clientinfo[i].name, 0, 0, textStyle);
- return;
- }
- }
- }
- static void CG_DrawRedFlagStatus(rectDef_t *rect, qhandle_t shader) {
- if (cgs.gametype != GT_CTF && cgs.gametype != GT_1FCTF) {
- if (cgs.gametype == GT_HARVESTER) {
- vec4_t color = {1, 0, 0, 1};
- trap_R_SetColor(color);
- CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cgs.media.redCubeIcon );
- trap_R_SetColor(NULL);
- }
- return;
- }
- if (shader) {
- CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader );
- } else {
- gitem_t *item = BG_FindItemForPowerup( PW_REDFLAG );
- if (item) {
- vec4_t color = {1, 0, 0, 1};
- trap_R_SetColor(color);
- if( cgs.redflag >= 0 && cgs.redflag <= 2) {
- CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cgs.media.flagShaders[cgs.redflag] );
- } else {
- CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cgs.media.flagShaders[0] );
- }
- trap_R_SetColor(NULL);
- }
- }
- }
- static void CG_DrawRedFlagHead(rectDef_t *rect) {
- int i;
- for ( i = 0 ; i < cgs.maxclients ; i++ ) {
- if ( cgs.clientinfo[i].infoValid && cgs.clientinfo[i].team == TEAM_BLUE && cgs.clientinfo[i].powerups & ( 1<< PW_REDFLAG )) {
- vec3_t angles;
- VectorClear( angles );
- angles[YAW] = 180 + 20 * sin( cg.time / 650.0 );;
- CG_DrawHead( rect->x, rect->y, rect->w, rect->h, 0,angles );
- return;
- }
- }
- }
- static void CG_HarvesterSkulls(rectDef_t *rect, float scale, vec4_t color, qboolean force2D, int textStyle ) {
- char num[16];
- vec3_t origin, angles;
- qhandle_t handle;
- int value = cg.snap->ps.generic1;
- if (cgs.gametype != GT_HARVESTER) {
- return;
- }
- if( value > 99 ) {
- value = 99;
- }
- Com_sprintf (num, sizeof(num), "%i", value);
- value = CG_Text_Width(num, scale, 0);
- CG_Text_Paint(rect->x + (rect->w - value), rect->y + rect->h, scale, color, num, 0, 0, textStyle);
- if (cg_drawIcons.integer) {
- if (!force2D && cg_draw3dIcons.integer) {
- VectorClear(angles);
- origin[0] = 90;
- origin[1] = 0;
- origin[2] = -10;
- angles[YAW] = ( cg.time & 2047 ) * 360 / 2048.0;
- if( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE ) {
- handle = cgs.media.redCubeModel;
- } else {
- handle = cgs.media.blueCubeModel;
- }
- CG_Draw3DModel( rect->x, rect->y, 35, 35, handle, 0, origin, angles );
- } else {
- if( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE ) {
- handle = cgs.media.redCubeIcon;
- } else {
- handle = cgs.media.blueCubeIcon;
- }
- CG_DrawPic( rect->x + 3, rect->y + 16, 20, 20, handle );
- }
- }
- }
- static void CG_OneFlagStatus(rectDef_t *rect) {
- if (cgs.gametype != GT_1FCTF) {
- return;
- } else {
- gitem_t *item = BG_FindItemForPowerup( PW_NEUTRALFLAG );
- if (item) {
- if( cgs.flagStatus >= 0 && cgs.flagStatus <= 4 ) {
- vec4_t color = {1, 1, 1, 1};
- int index = 0;
- if (cgs.flagStatus == FLAG_TAKEN_RED) {
- color[1] = color[2] = 0;
- index = 1;
- } else if (cgs.flagStatus == FLAG_TAKEN_BLUE) {
- color[0] = color[1] = 0;
- index = 1;
- } else if (cgs.flagStatus == FLAG_DROPPED) {
- index = 2;
- }
- trap_R_SetColor(color);
- CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cgs.media.flagShaders[index] );
- }
- }
- }
- }
- static void CG_DrawCTFPowerUp(rectDef_t *rect) {
- int value;
- if (cgs.gametype < GT_CTF) {
- return;
- }
- value = cg.snap->ps.stats[STAT_PERSISTANT_POWERUP];
- if ( value ) {
- CG_RegisterItemVisuals( value );
- CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cg_items[ value ].icon );
- }
- }
- static void CG_DrawTeamColor(rectDef_t *rect, vec4_t color) {
- CG_DrawTeamBackground(rect->x, rect->y, rect->w, rect->h, color[3], cg.snap->ps.persistant[PERS_TEAM]);
- }
- static void CG_DrawAreaPowerUp(rectDef_t *rect, int align, float special, float scale, vec4_t color) {
- char num[16];
- int sorted[MAX_POWERUPS];
- int sortedTime[MAX_POWERUPS];
- int i, j, k;
- int active;
- playerState_t *ps;
- int t;
- gitem_t *item;
- float f;
- rectDef_t r2;
- float *inc;
- r2.x = rect->x;
- r2.y = rect->y;
- r2.w = rect->w;
- r2.h = rect->h;
- inc = (align == HUD_VERTICAL) ? &r2.y : &r2.x;
- ps = &cg.snap->ps;
- if ( ps->stats[STAT_HEALTH] <= 0 ) {
- return;
- }
- // sort the list by time remaining
- active = 0;
- for ( i = 0 ; i < MAX_POWERUPS ; i++ ) {
- if ( !ps->powerups[ i ] ) {
- continue;
- }
- t = ps->powerups[ i ] - cg.time;
- // ZOID--don't draw if the power up has unlimited time (999 seconds)
- // This is true of the CTF flags
- if ( t <= 0 || t >= 999000) {
- continue;
- }
- // insert into the list
- for ( j = 0 ; j < active ; j++ ) {
- if ( sortedTime[j] >= t ) {
- for ( k = active - 1 ; k >= j ; k-- ) {
- sorted[k+1] = sorted[k];
- sortedTime[k+1] = sortedTime[k];
- }
- break;
- }
- }
- sorted[j] = i;
- sortedTime[j] = t;
- active++;
- }
- // draw the icons and timers
- for ( i = 0 ; i < active ; i++ ) {
- item = BG_FindItemForPowerup( sorted[i] );
- if (item) {
- t = ps->powerups[ sorted[i] ];
- if ( t - cg.time >= POWERUP_BLINKS * POWERUP_BLINK_TIME ) {
- trap_R_SetColor( NULL );
- } else {
- vec4_t modulate;
- f = (float)( t - cg.time ) / POWERUP_BLINK_TIME;
- f -= (int)f;
- modulate[0] = modulate[1] = modulate[2] = modulate[3] = f;
- trap_R_SetColor( modulate );
- }
- CG_DrawPic( r2.x, r2.y, r2.w * .75, r2.h, trap_R_RegisterShader( item->icon ) );
- Com_sprintf (num, sizeof(num), "%i", sortedTime[i] / 1000);
- CG_Text_Paint(r2.x + (r2.w * .75) + 3 , r2.y + r2.h, scale, color, num, 0, 0, 0);
- *inc += r2.w + special;
- }
- }
- trap_R_SetColor( NULL );
- }
- float CG_GetValue(int ownerDraw) {
- centity_t *cent;
- clientInfo_t *ci;
- playerState_t *ps;
- cent = &cg_entities[cg.snap->ps.clientNum];
- ps = &cg.snap->ps;
- switch (ownerDraw) {
- case CG_SELECTEDPLAYER_ARMOR:
- ci = cgs.clientinfo + sortedTeamPlayers[CG_GetSelectedPlayer()];
- return ci->armor;
- break;
- case CG_SELECTEDPLAYER_HEALTH:
- ci = cgs.clientinfo + sortedTeamPlayers[CG_GetSelectedPlayer()];
- return ci->health;
- break;
- case CG_PLAYER_ARMOR_VALUE:
- return ps->stats[STAT_ARMOR];
- break;
- case CG_PLAYER_AMMO_VALUE:
- if ( cent->currentState.weapon ) {
- return ps->ammo[cent->currentState.weapon];
- }
- break;
- case CG_PLAYER_SCORE:
- return cg.snap->ps.persistant[PERS_SCORE];
- break;
- case CG_PLAYER_HEALTH:
- return ps->stats[STAT_HEALTH];
- break;
- case CG_RED_SCORE:
- return cgs.scores1;
- break;
- case CG_BLUE_SCORE:
- return cgs.scores2;
- break;
- default:
- break;
- }
- return -1;
- }
- qboolean CG_OtherTeamHasFlag() {
- if (cgs.gametype == GT_CTF || cgs.gametype == GT_1FCTF) {
- int team = cg.snap->ps.persistant[PERS_TEAM];
- if (cgs.gametype == GT_1FCTF) {
- if (team == TEAM_RED && cgs.flagStatus == FLAG_TAKEN_BLUE) {
- return qtrue;
- } else if (team == TEAM_BLUE && cgs.flagStatus == FLAG_TAKEN_RED) {
- return qtrue;
- } else {
- return qfalse;
- }
- } else {
- if (team == TEAM_RED && cgs.redflag == FLAG_TAKEN) {
- return qtrue;
- } else if (team == TEAM_BLUE && cgs.blueflag == FLAG_TAKEN) {
- return qtrue;
- } else {
- return qfalse;
- }
- }
- }
- return qfalse;
- }
- qboolean CG_YourTeamHasFlag() {
- if (cgs.gametype == GT_CTF || cgs.gametype == GT_1FCTF) {
- int team = cg.snap->ps.persistant[PERS_TEAM];
- if (cgs.gametype == GT_1FCTF) {
- if (team == TEAM_RED && cgs.flagStatus == FLAG_TAKEN_RED) {
- return qtrue;
- } else if (team == TEAM_BLUE && cgs.flagStatus == FLAG_TAKEN_BLUE) {
- return qtrue;
- } else {
- return qfalse;
- }
- } else {
- if (team == TEAM_RED && cgs.blueflag == FLAG_TAKEN) {
- return qtrue;
- } else if (team == TEAM_BLUE && cgs.redflag == FLAG_TAKEN) {
- return qtrue;
- } else {
- return qfalse;
- }
- }
- }
- return qfalse;
- }
- // THINKABOUTME: should these be exclusive or inclusive..
- //
- qboolean CG_OwnerDrawVisible(int flags) {
- if (flags & CG_SHOW_TEAMINFO) {
- return (cg_currentSelectedPlayer.integer == numSortedTeamPlayers);
- }
- if (flags & CG_SHOW_NOTEAMINFO) {
- return !(cg_currentSelectedPlayer.integer == numSortedTeamPlayers);
- }
- if (flags & CG_SHOW_OTHERTEAMHASFLAG) {
- return CG_OtherTeamHasFlag();
- }
- if (flags & CG_SHOW_YOURTEAMHASENEMYFLAG) {
- return CG_YourTeamHasFlag();
- }
- if (flags & (CG_SHOW_BLUE_TEAM_HAS_REDFLAG | CG_SHOW_RED_TEAM_HAS_BLUEFLAG)) {
- if (flags & CG_SHOW_BLUE_TEAM_HAS_REDFLAG && (cgs.redflag == FLAG_TAKEN || cgs.flagStatus == FLAG_TAKEN_RED)) {
- return qtrue;
- } else if (flags & CG_SHOW_RED_TEAM_HAS_BLUEFLAG && (cgs.blueflag == FLAG_TAKEN || cgs.flagStatus == FLAG_TAKEN_BLUE)) {
- return qtrue;
- }
- return qfalse;
- }
- if (flags & CG_SHOW_ANYTEAMGAME) {
- if( cgs.gametype >= GT_TEAM) {
- return qtrue;
- }
- }
- if (flags & CG_SHOW_ANYNONTEAMGAME) {
- if( cgs.gametype < GT_TEAM) {
- return qtrue;
- }
- }
- if (flags & CG_SHOW_HARVESTER) {
- if( cgs.gametype == GT_HARVESTER ) {
- return qtrue;
- } else {
- return qfalse;
- }
- }
- if (flags & CG_SHOW_ONEFLAG) {
- if( cgs.gametype == GT_1FCTF ) {
- return qtrue;
- } else {
- return qfalse;
- }
- }
- if (flags & CG_SHOW_CTF) {
- if( cgs.gametype == GT_CTF ) {
- return qtrue;
- }
- }
- if (flags & CG_SHOW_OBELISK) {
- if( cgs.gametype == GT_OBELISK ) {
- return qtrue;
- } else {
- return qfalse;
- }
- }
- if (flags & CG_SHOW_HEALTHCRITICAL) {
- if (cg.snap->ps.stats[STAT_HEALTH] < 25) {
- return qtrue;
- }
- }
- if (flags & CG_SHOW_HEALTHOK) {
- if (cg.snap->ps.stats[STAT_HEALTH] >= 25) {
- return qtrue;
- }
- }
- if (flags & CG_SHOW_SINGLEPLAYER) {
- if( cgs.gametype == GT_SINGLE_PLAYER ) {
- return qtrue;
- }
- }
- if (flags & CG_SHOW_TOURNAMENT) {
- if( cgs.gametype == GT_TOURNAMENT ) {
- return qtrue;
- }
- }
- if (flags & CG_SHOW_DURINGINCOMINGVOICE) {
- }
- if (flags & CG_SHOW_IF_PLAYER_HAS_FLAG) {
- if (cg.snap->ps.powerups[PW_REDFLAG] || cg.snap->ps.powerups[PW_BLUEFLAG] || cg.snap->ps.powerups[PW_NEUTRALFLAG]) {
- return qtrue;
- }
- }
- return qfalse;
- }
- static void CG_DrawPlayerHasFlag(rectDef_t *rect, qboolean force2D) {
- int adj = (force2D) ? 0 : 2;
- if( cg.predictedPlayerState.powerups[PW_REDFLAG] ) {
- CG_DrawFlagModel( rect->x + adj, rect->y + adj, rect->w - adj, rect->h - adj, TEAM_RED, force2D);
- } else if( cg.predictedPlayerState.powerups[PW_BLUEFLAG] ) {
- CG_DrawFlagModel( rect->x + adj, rect->y + adj, rect->w - adj, rect->h - adj, TEAM_BLUE, force2D);
- } else if( cg.predictedPlayerState.powerups[PW_NEUTRALFLAG] ) {
- CG_DrawFlagModel( rect->x + adj, rect->y + adj, rect->w - adj, rect->h - adj, TEAM_FREE, force2D);
- }
- }
- static void CG_DrawAreaSystemChat(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader) {
- CG_Text_Paint(rect->x, rect->y + rect->h, scale, color, systemChat, 0, 0, 0);
- }
- static void CG_DrawAreaTeamChat(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader) {
- CG_Text_Paint(rect->x, rect->y + rect->h, scale, color,teamChat1, 0, 0, 0);
- }
- static void CG_DrawAreaChat(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader) {
- CG_Text_Paint(rect->x, rect->y + rect->h, scale, color, teamChat2, 0, 0, 0);
- }
- const char *CG_GetKillerText() {
- const char *s = "";
- if ( cg.killerName[0] ) {
- s = va("Fragged by %s", cg.killerName );
- }
- return s;
- }
- static void CG_DrawKiller(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader, int textStyle ) {
- // fragged by ... line
- if ( cg.killerName[0] ) {
- int x = rect->x + rect->w / 2;
- CG_Text_Paint(x - CG_Text_Width(CG_GetKillerText(), scale, 0) / 2, rect->y + rect->h, scale, color, CG_GetKillerText(), 0, 0, textStyle);
- }
-
- }
- static void CG_DrawCapFragLimit(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader, int textStyle) {
- int limit = (cgs.gametype >= GT_CTF) ? cgs.capturelimit : cgs.fraglimit;
- CG_Text_Paint(rect->x, rect->y, scale, color, va("%2i", limit),0, 0, textStyle);
- }
- static void CG_Draw1stPlace(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader, int textStyle) {
- if (cgs.scores1 != SCORE_NOT_PRESENT) {
- CG_Text_Paint(rect->x, rect->y, scale, color, va("%2i", cgs.scores1),0, 0, textStyle);
- }
- }
- static void CG_Draw2ndPlace(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader, int textStyle) {
- if (cgs.scores2 != SCORE_NOT_PRESENT) {
- CG_Text_Paint(rect->x, rect->y, scale, color, va("%2i", cgs.scores2),0, 0, textStyle);
- }
- }
- const char *CG_GetGameStatusText() {
- const char *s = "";
- if ( cgs.gametype < GT_TEAM) {
- if (cg.snap->ps.persistant[PERS_TEAM] != TEAM_SPECTATOR ) {
- s = va("%s place with %i",CG_PlaceString( cg.snap->ps.persistant[PERS_RANK] + 1 ),cg.snap->ps.persistant[PERS_SCORE] );
- }
- } else {
- if ( cg.teamScores[0] == cg.teamScores[1] ) {
- s = va("Teams are tied at %i", cg.teamScores[0] );
- } else if ( cg.teamScores[0] >= cg.teamScores[1] ) {
- s = va("Red leads Blue, %i to %i", cg.teamScores[0], cg.teamScores[1] );
- } else {
- s = va("Blue leads Red, %i to %i", cg.teamScores[1], cg.teamScores[0] );
- }
- }
- return s;
- }
-
- static void CG_DrawGameStatus(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader, int textStyle ) {
- CG_Text_Paint(rect->x, rect->y + rect->h, scale, color, CG_GetGameStatusText(), 0, 0, textStyle);
- }
- const char *CG_GameTypeString() {
- if ( cgs.gametype == GT_FFA ) {
- return "Free For All";
- } else if ( cgs.gametype == GT_TEAM ) {
- return "Team Deathmatch";
- } else if ( cgs.gametype == GT_CTF ) {
- return "Capture the Flag";
- } else if ( cgs.gametype == GT_1FCTF ) {
- return "One Flag CTF";
- } else if ( cgs.gametype == GT_OBELISK ) {
- return "Overload";
- } else if ( cgs.gametype == GT_HARVESTER ) {
- return "Harvester";
- }
- return "";
- }
- static void CG_DrawGameType(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader, int textStyle ) {
- CG_Text_Paint(rect->x, rect->y + rect->h, scale, color, CG_GameTypeString(), 0, 0, textStyle);
- }
- static void CG_Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4_t color, const char* text, float adjust, int limit) {
- int len, count;
- vec4_t newColor;
- glyphInfo_t *glyph;
- if (text) {
- // TTimo: FIXME
- // const unsigned char *s = text; // bk001206 - unsigned
- const char *s = text;
- float max = *maxX;
- float useScale;
- fontInfo_t *font = &cgDC.Assets.textFont;
- if (scale <= cg_smallFont.value) {
- font = &cgDC.Assets.smallFont;
- } else if (scale > cg_bigFont.value) {
- font = &cgDC.Assets.bigFont;
- }
- useScale = scale * font->glyphScale;
- trap_R_SetColor( color );
- len = strlen(text);
- if (limit > 0 && len > limit) {
- len = limit;
- }
- count = 0;
- while (s && *s && count < len) {
- glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
- if ( Q_IsColorString( s ) ) {
- memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
- newColor[3] = color[3];
- trap_R_SetColor( newColor );
- s += 2;
- continue;
- } else {
- float yadj = useScale * glyph->top;
- if (CG_Text_Width(s, useScale, 1) + x > max) {
- *maxX = 0;
- break;
- }
- CG_Text_PaintChar(x, y - yadj,
- glyph->imageWidth,
- glyph->imageHeight,
- useScale,
- glyph->s,
- glyph->t,
- glyph->s2,
- glyph->t2,
- glyph->glyph);
- x += (glyph->xSkip * useScale) + adjust;
- *maxX = x;
- count++;
- s++;
- }
- }
- trap_R_SetColor( NULL );
- }
- }
- #define PIC_WIDTH 12
- void CG_DrawNewTeamInfo(rectDef_t *rect, float text_x, float text_y, float scale, vec4_t color, qhandle_t shader) {
- int xx;
- float y;
- int i, j, len, count;
- const char *p;
- vec4_t hcolor;
- float pwidth, lwidth, maxx, leftOver;
- clientInfo_t *ci;
- gitem_t *item;
- qhandle_t h;
- // max player name width
- pwidth = 0;
- count = (numSortedTeamPlayers > 8) ? 8 : numSortedTeamPlayers;
- for (i = 0; i < count; i++) {
- ci = cgs.clientinfo + sortedTeamPlayers[i];
- if ( ci->infoValid && ci->team == cg.snap->ps.persistant[PERS_TEAM]) {
- len = CG_Text_Width( ci->name, scale, 0);
- if (len > pwidth)
- pwidth = len;
- }
- }
- // max location name width
- lwidth = 0;
- for (i = 1; i < MAX_LOCATIONS; i++) {
- p = CG_ConfigString(CS_LOCATIONS + i);
- if (p && *p) {
- len = CG_Text_Width(p, scale, 0);
- if (len > lwidth)
- lwidth = len;
- }
- }
- y = rect->y;
- for (i = 0; i < count; i++) {
- ci = cgs.clientinfo + sortedTeamPlayers[i];
- if ( ci->infoValid && ci->team == cg.snap->ps.persistant[PERS_TEAM]) {
- xx = rect->x + 1;
- for (j = 0; j <= PW_NUM_POWERUPS; j++) {
- if (ci->powerups & (1 << j)) {
- item = BG_FindItemForPowerup( j );
- if (item) {
- CG_DrawPic( xx, y, PIC_WIDTH, PIC_WIDTH, trap_R_RegisterShader( item->icon ) );
- xx += PIC_WIDTH;
- }
- }
- }
- // FIXME: max of 3 powerups shown properly
- xx = rect->x + (PIC_WIDTH * 3) + 2;
- CG_GetColorForHealth( ci->health, ci->armor, hcolor );
- trap_R_SetColor(hcolor);
- CG_DrawPic( xx, y + 1, PIC_WIDTH - 2, PIC_WIDTH - 2, cgs.media.heartShader );
- //Com_sprintf (st, sizeof(st), "%3i %3i", ci->health, ci->armor);
- //CG_Text_Paint(xx, y + text_y, scale, hcolor, st, 0, 0);
- // draw weapon icon
- xx += PIC_WIDTH + 1;
- // weapon used is not that useful, use the space for task
- #if 0
- if ( cg_weapons[ci->curWeapon].weaponIcon ) {
- CG_DrawPic( xx, y, PIC_WIDTH, PIC_WIDTH, cg_weapons[ci->curWeapon].weaponIcon );
- } else {
- CG_DrawPic( xx, y, PIC_WIDTH, PIC_WIDTH, cgs.media.deferShader );
- }
- #endif
- trap_R_SetColor(NULL);
- if (cgs.orderPending) {
- // blink the icon
- if ( cg.time > cgs.orderTime - 2500 && (cg.time >> 9 ) & 1 ) {
- h = 0;
- } else {
- h = CG_StatusHandle(cgs.currentOrder);
- }
- } else {
- h = CG_StatusHandle(ci->teamTask);
- }
- if (h) {
- CG_DrawPic( xx, y, PIC_WIDTH, PIC_WIDTH, h);
- }
- xx += PIC_WIDTH + 1;
- leftOver = rect->w - xx;
- maxx = xx + leftOver / 3;
- CG_Text_Paint_Limit(&maxx, xx, y + text_y, scale, color, ci->name, 0, 0);
- p = CG_ConfigString(CS_LOCATIONS + ci->location);
- if (!p || !*p) {
- p = "unknown";
- }
- xx += leftOver / 3 + 2;
- maxx = rect->w - 4;
- CG_Text_Paint_Limit(&maxx, xx, y + text_y, scale, color, p, 0, 0);
- y += text_y + 2;
- if ( y + text_y + 2 > rect->y + rect->h ) {
- break;
- }
- }
- }
- }
- void CG_DrawTeamSpectators(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader) {
- if (cg.spectatorLen) {
- float maxX;
- if (cg.spectatorWidth == -1) {
- cg.spectatorWidth = 0;
- cg.spectatorPaintX = rect->x + 1;
- cg.spectatorPaintX2 = -1;
- }
- if (cg.spectatorOffset > cg.spectatorLen) {
- cg.spectatorOffset = 0;
- cg.spectatorPaintX = rect->x + 1;
- cg.spectatorPaintX2 = -1;
- }
- if (cg.time > cg.spectatorTime) {
- cg.spectatorTime = cg.time + 10;
- if (cg.spectatorPaintX <= rect->x + 2) {
- if (cg.spectatorOffset < cg.spectatorLen) {
- cg.spectatorPaintX += CG_Text_Width(&cg.spectatorList[cg.spectatorOffset], scale, 1) - 1;
- cg.spectatorOffset++;
- } else {
- cg.spectatorOffset = 0;
- if (cg.spectatorPaintX2 >= 0) {
- cg.spectatorPaintX = cg.spectatorPaintX2;
- } else {
- cg.spectatorPaintX = rect->x + rect->w - 2;
- }
- cg.spectatorPaintX2 = -1;
- }
- } else {
- cg.spectatorPaintX--;
- if (cg.spectatorPaintX2 >= 0) {
- cg.spectatorPaintX2--;
- }
- }
- }
- maxX = rect->x + rect->w - 2;
- CG_Text_Paint_Limit(&maxX, cg.spectatorPaintX, rect->y + rect->h - 3, scale, color, &cg.spectatorList[cg.spectatorOffset], 0, 0);
- if (cg.spectatorPaintX2 >= 0) {
- float maxX2 = rect->x + rect->w - 2;
- CG_Text_Paint_Limit(&maxX2, cg.spectatorPaintX2, rect->y + rect->h - 3, scale, color, cg.spectatorList, 0, cg.spectatorOffset);
- }
- if (cg.spectatorOffset && maxX > 0) {
- // if we have an offset ( we are skipping the first part of the string ) and we fit the string
- if (cg.spectatorPaintX2 == -1) {
- cg.spectatorPaintX2 = rect->x + rect->w - 2;
- }
- } else {
- cg.spectatorPaintX2 = -1;
- }
- }
- }
- void CG_DrawMedal(int ownerDraw, rectDef_t *rect, float scale, vec4_t color, qhandle_t shader) {
- score_t *score = &cg.scores[cg.selectedScore];
- float value = 0;
- char *text = NULL;
- color[3] = 0.25;
- switch (ownerDraw) {
- case CG_ACCURACY:
- value = score->accuracy;
- break;
- case CG_ASSISTS:
- value = score->assistCount;
- break;
- case CG_DEFEND:
- value = score->defendCount;
- break;
- case CG_EXCELLENT:
- value = score->excellentCount;
- break;
- case CG_IMPRESSIVE:
- value = score->impressiveCount;
- break;
- case CG_PERFECT:
- value = score->perfect;
- break;
- case CG_GAUNTLET:
- value = score->guantletCount;
- break;
- case CG_CAPTURES:
- value = score->captures;
- break;
- }
- if (value > 0) {
- if (ownerDraw != CG_PERFECT) {
- if (ownerDraw == CG_ACCURACY) {
- text = va("%i%%", (int)value);
- if (value > 50) {
- color[3] = 1.0;
- }
- } else {
- text = va("%i", (int)value);
- color[3] = 1.0;
- }
- } else {
- if (value) {
- color[3] = 1.0;
- }
- text = "Wow";
- }
- }
- trap_R_SetColor(color);
- CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader );
- if (text) {
- color[3] = 1.0;
- value = CG_Text_Width(text, scale, 0);
- CG_Text_Paint(rect->x + (rect->w - value) / 2, rect->y + rect->h + 10 , scale, color, text, 0, 0, 0);
- }
- trap_R_SetColor(NULL);
- }
-
- //
- void CG_OwnerDraw(float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, float special, float scale, vec4_t color, qhandle_t shader, int textStyle) {
- rectDef_t rect;
- if ( cg_drawStatus.integer == 0 ) {
- return;
- }
- //if (ownerDrawFlags != 0 && !CG_OwnerDrawVisible(ownerDrawFlags)) {
- // return;
- //}
- rect.x = x;
- rect.y = y;
- rect.w = w;
- rect.h = h;
- switch (ownerDraw) {
- case CG_PLAYER_ARMOR_ICON:
- CG_DrawPlayerArmorIcon(&rect, ownerDrawFlags & CG_SHOW_2DONLY);
- break;
- case CG_PLAYER_ARMOR_ICON2D:
- CG_DrawPlayerArmorIcon(&rect, qtrue);
- break;
- case CG_PLAYER_ARMOR_VALUE:
- CG_DrawPlayerArmorValue(&rect, scale, color, shader, textStyle);
- break;
- case CG_PLAYER_AMMO_ICON:
- CG_DrawPlayerAmmoIcon(&rect, ownerDrawFlags & CG_SHOW_2DONLY);
- break;
- case CG_PLAYER_AMMO_ICON2D:
- CG_DrawPlayerAmmoIcon(&rect, qtrue);
- break;
- case CG_PLAYER_AMMO_VALUE:
- CG_DrawPlayerAmmoValue(&rect, scale, color, shader, textStyle);
- break;
- case CG_SELECTEDPLAYER_HEAD:
- CG_DrawSelectedPlayerHead(&rect, ownerDrawFlags & CG_SHOW_2DONLY, qfalse);
- break;
- case CG_VOICE_HEAD:
- CG_DrawSelectedPlayerHead(&rect, ownerDrawFlags & CG_SHOW_2DONLY, qtrue);
- break;
- case CG_VOICE_NAME:
- CG_DrawSelectedPlayerName(&rect, scale, color, qtrue, textStyle);
- break;
- case CG_SELECTEDPLAYER_STATUS:
- CG_DrawSelectedPlayerStatus(&rect);
- break;
- case CG_SELECTEDPLAYER_ARMOR:
- CG_DrawSelectedPlayerArmor(&rect, scale, color, shader, textStyle);
- break;
- case CG_SELECTEDPLAYER_HEALTH:
- CG_DrawSelectedPlayerHealth(&rect, scale, color, shader, textStyle);
- break;
- case CG_SELECTEDPLAYER_NAME:
- CG_DrawSelectedPlayerName(&rect, scale, color, qfalse, textStyle);
- break;
- case CG_SELECTEDPLAYER_LOCATION:
- CG_DrawSelectedPlayerLocation(&rect, scale, color, textStyle);
- break;
- case CG_SELECTEDPLAYER_WEAPON:
- CG_DrawSelectedPlayerWeapon(&rect);
- break;
- case CG_SELECTEDPLAYER_POWERUP:
- CG_DrawSelectedPlayerPowerup(&rect, ownerDrawFlags & CG_SHOW_2DONLY);
- break;
- case CG_PLAYER_HEAD:
- CG_DrawPlayerHead(&rect, ownerDrawFlags & CG_SHOW_2DONLY);
- break;
- case CG_PLAYER_ITEM:
- CG_DrawPlayerItem(&rect, scale, ownerDrawFlags & CG_SHOW_2DONLY);
- break;
- case CG_PLAYER_SCORE:
- CG_DrawPlayerScore(&rect, scale, color, shader, textStyle);
- break;
- case CG_PLAYER_HEALTH:
- CG_DrawPlayerHealth(&rect, scale, color, shader, textStyle);
- break;
- case CG_RED_SCORE:
- CG_DrawRedScore(&rect, scale, color, shader, textStyle);
- break;
- case CG_BLUE_SCORE:
- CG_DrawBlueScore(&rect, scale, color, shader, textStyle);
- break;
- case CG_RED_NAME:
- CG_DrawRedName(&rect, scale, color, textStyle);
- break;
- case CG_BLUE_NAME:
- CG_DrawBlueName(&rect, scale, color, textStyle);
- break;
- case CG_BLUE_FLAGHEAD:
- CG_DrawBlueFlagHead(&rect);
- break;
- case CG_BLUE_FLAGSTATUS:
- CG_DrawBlueFlagStatus(&rect, shader);
- break;
- case CG_BLUE_FLAGNAME:
- CG_DrawBlueFlagName(&rect, scale, color, textStyle);
- break;
- case CG_RED_FLAGHEAD:
- CG_DrawRedFlagHead(&rect);
- break;
- case CG_RED_FLAGSTATUS:
- CG_DrawRedFlagStatus(&rect, shader);
- break;
- case CG_RED_FLAGNAME:
- CG_DrawRedFlagName(&rect, scale, color, textStyle);
- break;
- case CG_HARVESTER_SKULLS:
- CG_HarvesterSkulls(&rect, scale, color, qfalse, textStyle);
- break;
- case CG_HARVESTER_SKULLS2D:
- CG_HarvesterSkulls(&rect, scale, color, qtrue, textStyle);
- break;
- case CG_ONEFLAG_STATUS:
- CG_OneFlagStatus(&rect);
- break;
- case CG_PLAYER_LOCATION:
- CG_DrawPlayerLocation(&rect, scale, color, textStyle);
- break;
- case CG_TEAM_COLOR:
- CG_DrawTeamColor(&rect, color);
- break;
- case CG_CTF_POWERUP:
- CG_DrawCTFPowerUp(&rect);
- break;
- case CG_AREA_POWERUP:
- CG_DrawAreaPowerUp(&rect, align, special, scale, color);
- break;
- case CG_PLAYER_STATUS:
- CG_DrawPlayerStatus(&rect);
- break;
- case CG_PLAYER_HASFLAG:
- CG_DrawPlayerHasFlag(&rect, qfalse);
- break;
- case CG_PLAYER_HASFLAG2D:
- CG_DrawPlayerHasFlag(&rect, qtrue);
- break;
- case CG_AREA_SYSTEMCHAT:
- CG_DrawAreaSystemChat(&rect, scale, color, shader);
- break;
- case CG_AREA_TEAMCHAT:
- CG_DrawAreaTeamChat(&rect, scale, color, shader);
- break;
- case CG_AREA_CHAT:
- CG_DrawAreaChat(&rect, scale, color, shader);
- break;
- case CG_GAME_TYPE:
- CG_DrawGameType(&rect, scale, color, shader, textStyle);
- break;
- case CG_GAME_STATUS:
- CG_DrawGameStatus(&rect, scale, color, shader, textStyle);
- break;
- case CG_KILLER:
- CG_DrawKiller(&rect, scale, color, shader, textStyle);
- break;
- case CG_ACCURACY:
- case CG_ASSISTS:
- case CG_DEFEND:
- case CG_EXCELLENT:
- case CG_IMPRESSIVE:
- case CG_PERFECT:
- case CG_GAUNTLET:
- case CG_CAPTURES:
- CG_DrawMedal(ownerDraw, &rect, scale, color, shader);
- break;
- case CG_SPECTATORS:
- CG_DrawTeamSpectators(&rect, scale, color, shader);
- break;
- case CG_TEAMINFO:
- if (cg_currentSelectedPlayer.integer == numSortedTeamPlayers) {
- CG_DrawNewTeamInfo(&rect, text_x, text_y, scale, color, shader);
- }
- break;
- case CG_CAPFRAGLIMIT:
- CG_DrawCapFragLimit(&rect, scale, color, shader, textStyle);
- break;
- case CG_1STPLACE:
- CG_Draw1stPlace(&rect, scale, color, shader, textStyle);
- break;
- case CG_2NDPLACE:
- CG_Draw2ndPlace(&rect, scale, color, shader, textStyle);
- break;
- default:
- break;
- }
- }
- void CG_MouseEvent(int x, int y) {
- int n;
- if ( (cg.predictedPlayerState.pm_type == PM_NORMAL || cg.predictedPlayerState.pm_type == PM_SPECTATOR) && cg.showScores == qfalse) {
- trap_Key_SetCatcher(0);
- return;
- }
- cgs.cursorX+= x;
- if (cgs.cursorX < 0)
- cgs.cursorX = 0;
- else if (cgs.cursorX > 640)
- cgs.cursorX = 640;
- cgs.cursorY += y;
- if (cgs.cursorY < 0)
- cgs.cursorY = 0;
- else if (cgs.cursorY > 480)
- cgs.cursorY = 480;
- n = Display_CursorType(cgs.cursorX, cgs.cursorY);
- cgs.activeCursor = 0;
- if (n == CURSOR_ARROW) {
- cgs.activeCursor = cgs.media.selectCursor;
- } else if (n == CURSOR_SIZER) {
- cgs.activeCursor = cgs.media.sizeCursor;
- }
- if (cgs.capturedItem) {
- Display_MouseMove(cgs.capturedItem, x, y);
- } else {
- Display_MouseMove(NULL, cgs.cursorX, cgs.cursorY);
- }
- }
- /*
- ==================
- CG_HideTeamMenus
- ==================
- */
- void CG_HideTeamMenu() {
- Menus_CloseByName("teamMenu");
- Menus_CloseByName("getMenu");
- }
- /*
- ==================
- CG_ShowTeamMenus
- ==================
- */
- void CG_ShowTeamMenu() {
- Menus_OpenByName("teamMenu");
- }
- /*
- ==================
- CG_EventHandling
- ==================
- type 0 - no event handling
- 1 - team menu
- 2 - hud editor
- */
- void CG_EventHandling(int type) {
- cgs.eventHandling = type;
- if (type == CGAME_EVENT_NONE) {
- CG_HideTeamMenu();
- } else if (type == CGAME_EVENT_TEAMMENU) {
- //CG_ShowTeamMenu();
- } else if (type == CGAME_EVENT_SCOREBOARD) {
- }
- }
- void CG_KeyEvent(int key, qboolean down) {
- if (!down) {
- return;
- }
- if ( cg.predictedPlayerState.pm_type == PM_NORMAL || (cg.predictedPlayerState.pm_type == PM_SPECTATOR && cg.showScores == qfalse)) {
- CG_EventHandling(CGAME_EVENT_NONE);
- trap_Key_SetCatcher(0);
- return;
- }
- //if (key == trap_Key_GetKey("teamMenu") || !Display_CaptureItem(cgs.cursorX, cgs.cursorY)) {
- // if we see this then we should always be visible
- // CG_EventHandling(CGAME_EVENT_NONE);
- // trap_Key_SetCatcher(0);
- //}
- Display_HandleKey(key, down, cgs.cursorX, cgs.cursorY);
- if (cgs.capturedItem) {
- cgs.capturedItem = NULL;
- } else {
- if (key == K_MOUSE2 && down) {
- cgs.capturedItem = Display_CaptureItem(cgs.cursorX, cgs.cursorY);
- }
- }
- }
- int CG_ClientNumFromName(const char *p) {
- int i;
- for (i = 0; i < cgs.maxclients; i++) {
- if (cgs.clientinfo[i].infoValid && Q_stricmp(cgs.clientinfo[i].name, p) == 0) {
- return i;
- }
- }
- return -1;
- }
- void CG_ShowResponseHead() {
- Menus_OpenByName("voiceMenu");
- trap_Cvar_Set("cl_conXOffset", "72");
- cg.voiceTime = cg.time;
- }
- void CG_RunMenuScript(char **args) {
- }
- void CG_GetTeamColor(vec4_t *color) {
- if (cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED) {
- (*color)[0] = 1.0f;
- (*color)[3] = 0.25f;
- (*color)[1] = (*color)[2] = 0.0f;
- } else if (cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE) {
- (*color)[0] = (*color)[1] = 0.0f;
- (*color)[2] = 1.0f;
- (*color)[3] = 0.25f;
- } else {
- (*color)[0] = (*color)[2] = 0.0f;
- (*color)[1] = 0.17f;
- (*color)[3] = 0.25f;
- }
- }
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