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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- //
- // cg_info.c -- display information while data is being loading
- #include "cg_local.h"
- #define MAX_LOADING_PLAYER_ICONS 16
- #define MAX_LOADING_ITEM_ICONS 26
- static int loadingPlayerIconCount;
- static int loadingItemIconCount;
- static qhandle_t loadingPlayerIcons[MAX_LOADING_PLAYER_ICONS];
- static qhandle_t loadingItemIcons[MAX_LOADING_ITEM_ICONS];
- /*
- ===================
- CG_DrawLoadingIcons
- ===================
- */
- static void CG_DrawLoadingIcons( void ) {
- int n;
- int x, y;
- for( n = 0; n < loadingPlayerIconCount; n++ ) {
- x = 16 + n * 78;
- y = 324-40;
- CG_DrawPic( x, y, 64, 64, loadingPlayerIcons[n] );
- }
- for( n = 0; n < loadingItemIconCount; n++ ) {
- y = 400-40;
- if( n >= 13 ) {
- y += 40;
- }
- x = 16 + n % 13 * 48;
- CG_DrawPic( x, y, 32, 32, loadingItemIcons[n] );
- }
- }
- /*
- ======================
- CG_LoadingString
- ======================
- */
- void CG_LoadingString( const char *s ) {
- Q_strncpyz( cg.infoScreenText, s, sizeof( cg.infoScreenText ) );
- trap_UpdateScreen();
- }
- /*
- ===================
- CG_LoadingItem
- ===================
- */
- void CG_LoadingItem( int itemNum ) {
- gitem_t *item;
- item = &bg_itemlist[itemNum];
-
- if ( item->icon && loadingItemIconCount < MAX_LOADING_ITEM_ICONS ) {
- loadingItemIcons[loadingItemIconCount++] = trap_R_RegisterShaderNoMip( item->icon );
- }
- CG_LoadingString( item->pickup_name );
- }
- /*
- ===================
- CG_LoadingClient
- ===================
- */
- void CG_LoadingClient( int clientNum ) {
- const char *info;
- char *skin;
- char personality[MAX_QPATH];
- char model[MAX_QPATH];
- char iconName[MAX_QPATH];
- info = CG_ConfigString( CS_PLAYERS + clientNum );
- if ( loadingPlayerIconCount < MAX_LOADING_PLAYER_ICONS ) {
- Q_strncpyz( model, Info_ValueForKey( info, "model" ), sizeof( model ) );
- skin = Q_strrchr( model, '/' );
- if ( skin ) {
- *skin++ = '\0';
- } else {
- skin = "default";
- }
- Com_sprintf( iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", model, skin );
-
- loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName );
- if ( !loadingPlayerIcons[loadingPlayerIconCount] ) {
- Com_sprintf( iconName, MAX_QPATH, "models/players/characters/%s/icon_%s.tga", model, skin );
- loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName );
- }
- if ( !loadingPlayerIcons[loadingPlayerIconCount] ) {
- Com_sprintf( iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", DEFAULT_MODEL, "default" );
- loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName );
- }
- if ( loadingPlayerIcons[loadingPlayerIconCount] ) {
- loadingPlayerIconCount++;
- }
- }
- Q_strncpyz( personality, Info_ValueForKey( info, "n" ), sizeof(personality) );
- Q_CleanStr( personality );
- if( cgs.gametype == GT_SINGLE_PLAYER ) {
- trap_S_RegisterSound( va( "sound/player/announce/%s.wav", personality ), qtrue );
- }
- CG_LoadingString( personality );
- }
- /*
- ====================
- CG_DrawInformation
- Draw all the status / pacifier stuff during level loading
- ====================
- */
- void CG_DrawInformation( void ) {
- const char *s;
- const char *info;
- const char *sysInfo;
- int y;
- int value;
- qhandle_t levelshot;
- qhandle_t detail;
- char buf[1024];
- info = CG_ConfigString( CS_SERVERINFO );
- sysInfo = CG_ConfigString( CS_SYSTEMINFO );
- s = Info_ValueForKey( info, "mapname" );
- levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s.tga", s ) );
- if ( !levelshot ) {
- levelshot = trap_R_RegisterShaderNoMip( "menu/art/unknownmap" );
- }
- trap_R_SetColor( NULL );
- CG_DrawPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, levelshot );
- // blend a detail texture over it
- detail = trap_R_RegisterShader( "levelShotDetail" );
- trap_R_DrawStretchPic( 0, 0, cgs.glconfig.vidWidth, cgs.glconfig.vidHeight, 0, 0, 2.5, 2, detail );
- // draw the icons of things as they are loaded
- CG_DrawLoadingIcons();
- // the first 150 rows are reserved for the client connection
- // screen to write into
- if ( cg.infoScreenText[0] ) {
- UI_DrawProportionalString( 320, 128-32, va("Loading... %s", cg.infoScreenText),
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- } else {
- UI_DrawProportionalString( 320, 128-32, "Awaiting snapshot...",
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- }
- // draw info string information
- y = 180-32;
- // don't print server lines if playing a local game
- trap_Cvar_VariableStringBuffer( "sv_running", buf, sizeof( buf ) );
- if ( !atoi( buf ) ) {
- // server hostname
- Q_strncpyz(buf, Info_ValueForKey( info, "sv_hostname" ), 1024);
- Q_CleanStr(buf);
- UI_DrawProportionalString( 320, y, buf,
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
- // pure server
- s = Info_ValueForKey( sysInfo, "sv_pure" );
- if ( s[0] == '1' ) {
- UI_DrawProportionalString( 320, y, "Pure Server",
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
- }
- // server-specific message of the day
- s = CG_ConfigString( CS_MOTD );
- if ( s[0] ) {
- UI_DrawProportionalString( 320, y, s,
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
- }
- // some extra space after hostname and motd
- y += 10;
- }
- // map-specific message (long map name)
- s = CG_ConfigString( CS_MESSAGE );
- if ( s[0] ) {
- UI_DrawProportionalString( 320, y, s,
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
- }
- // cheats warning
- s = Info_ValueForKey( sysInfo, "sv_cheats" );
- if ( s[0] == '1' ) {
- UI_DrawProportionalString( 320, y, "CHEATS ARE ENABLED",
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
- }
- // game type
- switch ( cgs.gametype ) {
- case GT_FFA:
- s = "Free For All";
- break;
- case GT_SINGLE_PLAYER:
- s = "Single Player";
- break;
- case GT_TOURNAMENT:
- s = "Tournament";
- break;
- case GT_TEAM:
- s = "Team Deathmatch";
- break;
- case GT_CTF:
- s = "Capture The Flag";
- break;
- #ifdef MISSIONPACK
- case GT_1FCTF:
- s = "One Flag CTF";
- break;
- case GT_OBELISK:
- s = "Overload";
- break;
- case GT_HARVESTER:
- s = "Harvester";
- break;
- #endif
- default:
- s = "Unknown Gametype";
- break;
- }
- UI_DrawProportionalString( 320, y, s,
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
-
- value = atoi( Info_ValueForKey( info, "timelimit" ) );
- if ( value ) {
- UI_DrawProportionalString( 320, y, va( "timelimit %i", value ),
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
- }
- if (cgs.gametype < GT_CTF ) {
- value = atoi( Info_ValueForKey( info, "fraglimit" ) );
- if ( value ) {
- UI_DrawProportionalString( 320, y, va( "fraglimit %i", value ),
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
- }
- }
- if (cgs.gametype >= GT_CTF) {
- value = atoi( Info_ValueForKey( info, "capturelimit" ) );
- if ( value ) {
- UI_DrawProportionalString( 320, y, va( "capturelimit %i", value ),
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
- }
- }
- }
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