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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- #include <windows.h>
- #include <GL/gl.h>
- #include <GL/glu.h>
- #include <GL/glaux.h>
- #include "qbsp.h"
- // can't use the glvertex3fv functions, because the vec3_t fields
- // could be either floats or doubles, depending on DOUBLEVEC_T
- qboolean drawflag;
- vec3_t draw_mins, draw_maxs;
- #define WIN_SIZE 512
- void InitWindow (void)
- {
- auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
- auxInitPosition (0, 0, WIN_SIZE, WIN_SIZE);
- auxInitWindow ("qcsg");
- }
- void Draw_ClearWindow (void)
- {
- static int init;
- int w, h, g;
- vec_t mx, my;
- if (!drawflag)
- return;
- if (!init)
- {
- init = true;
- InitWindow ();
- }
- glClearColor (1,0.8,0.8,0);
- glClear (GL_COLOR_BUFFER_BIT);
- w = (draw_maxs[0] - draw_mins[0]);
- h = (draw_maxs[1] - draw_mins[1]);
- mx = draw_mins[0] + w/2;
- my = draw_mins[1] + h/2;
- g = w > h ? w : h;
- glLoadIdentity ();
- gluPerspective (90, 1, 2, 16384);
- gluLookAt (mx, my, draw_maxs[2] + g/2, mx , my, draw_maxs[2], 0, 1, 0);
- glColor3f (0,0,0);
- // glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
- glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
- glDisable (GL_DEPTH_TEST);
- glEnable (GL_BLEND);
- glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- #if 0
- glColor4f (1,0,0,0.5);
- glBegin (GL_POLYGON);
- glVertex3f (0, 500, 0);
- glVertex3f (0, 900, 0);
- glVertex3f (0, 900, 100);
- glVertex3f (0, 500, 100);
- glEnd ();
- #endif
- glFlush ();
- }
- void Draw_SetRed (void)
- {
- if (!drawflag)
- return;
- glColor3f (1,0,0);
- }
- void Draw_SetGrey (void)
- {
- if (!drawflag)
- return;
- glColor3f (0.5,0.5,0.5);
- }
- void Draw_SetBlack (void)
- {
- if (!drawflag)
- return;
- glColor3f (0,0,0);
- }
- void DrawWinding (winding_t *w)
- {
- int i;
- if (!drawflag)
- return;
- glColor4f (0,0,0,0.5);
- glBegin (GL_LINE_LOOP);
- for (i=0 ; i<w->numpoints ; i++)
- glVertex3f (w->p[i][0],w->p[i][1],w->p[i][2] );
- glEnd ();
- glColor4f (0,1,0,0.3);
- glBegin (GL_POLYGON);
- for (i=0 ; i<w->numpoints ; i++)
- glVertex3f (w->p[i][0],w->p[i][1],w->p[i][2] );
- glEnd ();
- glFlush ();
- }
- void DrawAuxWinding (winding_t *w)
- {
- int i;
- if (!drawflag)
- return;
- glColor4f (0,0,0,0.5);
- glBegin (GL_LINE_LOOP);
- for (i=0 ; i<w->numpoints ; i++)
- glVertex3f (w->p[i][0],w->p[i][1],w->p[i][2] );
- glEnd ();
- glColor4f (1,0,0,0.3);
- glBegin (GL_POLYGON);
- for (i=0 ; i<w->numpoints ; i++)
- glVertex3f (w->p[i][0],w->p[i][1],w->p[i][2] );
- glEnd ();
- glFlush ();
- }
- //============================================================
- #define GLSERV_PORT 25001
- qboolean wins_init;
- int draw_socket;
- void GLS_BeginScene (void)
- {
- WSADATA winsockdata;
- WORD wVersionRequested;
- struct sockaddr_in address;
- int r;
- if (!wins_init)
- {
- wins_init = true;
- wVersionRequested = MAKEWORD(1, 1);
- r = WSAStartup (MAKEWORD(1, 1), &winsockdata);
- if (r)
- Error ("Winsock initialization failed.");
- }
- // connect a socket to the server
- draw_socket = socket (PF_INET, SOCK_STREAM, IPPROTO_TCP);
- if (draw_socket == -1)
- Error ("draw_socket failed");
- address.sin_family = AF_INET;
- address.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
- address.sin_port = GLSERV_PORT;
- r = connect (draw_socket, (struct sockaddr *)&address, sizeof(address));
- if (r == -1)
- {
- closesocket (draw_socket);
- draw_socket = 0;
- }
- }
- void GLS_Winding (winding_t *w, int code)
- {
- byte buf[1024];
- int i, j;
- if (!draw_socket)
- return;
- ((int *)buf)[0] = w->numpoints;
- ((int *)buf)[1] = code;
- for (i=0 ; i<w->numpoints ; i++)
- for (j=0 ; j<3 ; j++)
- ((float *)buf)[2+i*3+j] = w->p[i][j];
- send (draw_socket, buf, w->numpoints*12+8, 0);
- }
- void GLS_EndScene (void)
- {
- closesocket (draw_socket);
- draw_socket = 0;
- }
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