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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- /*****************************************************************************
- * name: be_aas_move.h
- *
- * desc: AAS
- *
- * $Archive: /source/code/botlib/be_aas_move.h $
- *
- *****************************************************************************/
- #ifdef AASINTERN
- extern aas_settings_t aassettings;
- #endif //AASINTERN
- //movement prediction
- int AAS_PredictClientMovement(struct aas_clientmove_s *move,
- int entnum, vec3_t origin,
- int presencetype, int onground,
- vec3_t velocity, vec3_t cmdmove,
- int cmdframes,
- int maxframes, float frametime,
- int stopevent, int stopareanum, int visualize);
- //predict movement until bounding box is hit
- int AAS_ClientMovementHitBBox(struct aas_clientmove_s *move,
- int entnum, vec3_t origin,
- int presencetype, int onground,
- vec3_t velocity, vec3_t cmdmove,
- int cmdframes,
- int maxframes, float frametime,
- vec3_t mins, vec3_t maxs, int visualize);
- //returns true if on the ground at the given origin
- int AAS_OnGround(vec3_t origin, int presencetype, int passent);
- //returns true if swimming at the given origin
- int AAS_Swimming(vec3_t origin);
- //returns the jump reachability run start point
- void AAS_JumpReachRunStart(struct aas_reachability_s *reach, vec3_t runstart);
- //returns true if against a ladder at the given origin
- int AAS_AgainstLadder(vec3_t origin);
- //rocket jump Z velocity when rocket-jumping at origin
- float AAS_RocketJumpZVelocity(vec3_t origin);
- //bfg jump Z velocity when bfg-jumping at origin
- float AAS_BFGJumpZVelocity(vec3_t origin);
- //calculates the horizontal velocity needed for a jump and returns true this velocity could be calculated
- int AAS_HorizontalVelocityForJump(float zvel, vec3_t start, vec3_t end, float *velocity);
- //
- void AAS_SetMovedir(vec3_t angles, vec3_t movedir);
- //
- int AAS_DropToFloor(vec3_t origin, vec3_t mins, vec3_t maxs);
- //
- void AAS_InitSettings(void);
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