CAMERA.H 1.3 KB

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  1. /*
  2. ===========================================================================
  3. Copyright (C) 1999-2005 Id Software, Inc.
  4. This file is part of Quake III Arena source code.
  5. Quake III Arena source code is free software; you can redistribute it
  6. and/or modify it under the terms of the GNU General Public License as
  7. published by the Free Software Foundation; either version 2 of the License,
  8. or (at your option) any later version.
  9. Quake III Arena source code is distributed in the hope that it will be
  10. useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with Foobar; if not, write to the Free Software
  15. Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
  16. ===========================================================================
  17. */
  18. // window system independent camera view code
  19. typedef enum
  20. {
  21. cd_wire,
  22. cd_solid,
  23. cd_texture,
  24. cd_light,
  25. cd_blend
  26. } camera_draw_mode;
  27. typedef struct
  28. {
  29. int width, height;
  30. qboolean timing;
  31. vec3_t origin;
  32. vec3_t angles;
  33. camera_draw_mode draw_mode;
  34. vec3_t color; // background
  35. vec3_t forward, right, up; // move matrix
  36. vec3_t vup, vpn, vright; // view matrix
  37. } camera_t;