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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- #ifndef _BMP_H
- #define _BMP_H
- #define xBI_NONE 0
- #define xBI_RGB 0
- #define xBI_RLE4 2
- #define xBI_RLE8 1
- #define BMP_SIGNATURE_WORD 0x4d42
- #pragma pack(1)
- typedef struct {
- unsigned short bfType; // signature - 'BM'
- unsigned long bfSize; // file size in bytes
- unsigned short bfReserved1; // 0
- unsigned short bfReserved2; // 0
- unsigned long bfOffBits; // offset to bitmap
- } bmphd_t;
- typedef struct {
- unsigned long biSize; // size of this struct
- long biWidth; // bmap width in pixels
- long biHeight; // bmap height in pixels
- unsigned short biPlanes; // num planes - always 1
- unsigned short biBitCount; // bits perpixel
- unsigned long biCompression; // compression flag
- unsigned long biSizeImage; // image size in bytes
- long biXPelsPerMeter; // horz resolution
- long biYPelsPerMeter; // vert resolution
- unsigned long biClrUsed; // 0 -> color table size
- unsigned long biClrImportant; // important color count
- } binfo_t;
- typedef struct {
- unsigned char blue;
- unsigned char green;
- unsigned char red;
- unsigned char reserved;
- } drgb_t;
- // quake expects its palette to be bgr
- // this is totally backwards but what can you do
- typedef struct {
- unsigned char r;
- unsigned char g;
- unsigned char b;
- } rgb_t;
- typedef struct {
- unsigned char b;
- unsigned char g;
- unsigned char r;
- } bgr_t;
- typedef struct {
- int bpp; // bits per pixel
- int width;
- int height;
- unsigned char *data;
- rgb_t *palette;
- } bitmap_t;
- void LoadBMP(char *filename, bitmap_t *bit);
- void FreeBMP(bitmap_t *bitmap);
- void WriteBMP(char *filename, bitmap_t *bit);
- void NewBMP(int width, int height, int bpp, bitmap_t *bit);
- #endif
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