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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- // mesh.h
- typedef struct {
- int width, height;
- drawVert_t *verts;
- } mesh_t;
- #define MAX_EXPANDED_AXIS 128
- extern int originalWidths[MAX_EXPANDED_AXIS];
- extern int originalHeights[MAX_EXPANDED_AXIS];
- void FreeMesh( mesh_t *m );
- mesh_t *CopyMesh( mesh_t *mesh );
- void PrintMesh( mesh_t *m );
- mesh_t *TransposeMesh( mesh_t *in );
- void InvertMesh( mesh_t *m );
- mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
- mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int widthtable[], int heighttable[]);
- mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
- void MakeMeshNormals( mesh_t in );
- void PutMeshOnCurve( mesh_t in );
- void MakeNormalVectors (vec3_t forward, vec3_t right, vec3_t up);
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