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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- #include "q_shared.h"
- #include <float.h>
- angles_t ang_zero( 0.0f, 0.0f, 0.0f );
- void toAngles( mat3_t &src, angles_t &dst ) {
- double theta;
- double cp;
- double sp;
- sp = src[ 0 ][ 2 ];
- // cap off our sin value so that we don't get any NANs
- if ( sp > 1.0 ) {
- sp = 1.0;
- } else if ( sp < -1.0 ) {
- sp = -1.0;
- }
- theta = -asin( sp );
- cp = cos( theta );
- if ( cp > 8192 * FLT_EPSILON ) {
- dst.pitch = theta * 180 / M_PI;
- dst.yaw = atan2( src[ 0 ][ 1 ], src[ 0 ][ 0 ] ) * 180 / M_PI;
- dst.roll = atan2( src[ 1 ][ 2 ], src[ 2 ][ 2 ] ) * 180 / M_PI;
- } else {
- dst.pitch = theta * 180 / M_PI;
- dst.yaw = -atan2( src[ 1 ][ 0 ], src[ 1 ][ 1 ] ) * 180 / M_PI;
- dst.roll = 0;
- }
- }
- void toAngles( quat_t &src, angles_t &dst ) {
- mat3_t temp;
- toMatrix( src, temp );
- toAngles( temp, dst );
- }
- void toAngles( idVec3_t &src, angles_t &dst ) {
- dst.pitch = src[ 0 ];
- dst.yaw = src[ 1 ];
- dst.roll = src[ 2 ];
- }
- void angles_t::toVectors( idVec3_t *forward, idVec3_t *right, idVec3_t *up ) {
- float angle;
- static float sr, sp, sy, cr, cp, cy; // static to help MS compiler fp bugs
-
- angle = yaw * ( M_PI * 2 / 360 );
- sy = sin( angle );
- cy = cos( angle );
- angle = pitch * ( M_PI * 2 / 360 );
- sp = sin( angle );
- cp = cos( angle );
- angle = roll * ( M_PI * 2 / 360 );
- sr = sin( angle );
- cr = cos( angle );
- if ( forward ) {
- forward->set( cp * cy, cp * sy, -sp );
- }
- if ( right ) {
- right->set( -sr * sp * cy + cr * sy, -sr * sp * sy + -cr * cy, -sr * cp );
- }
- if ( up ) {
- up->set( cr * sp * cy + -sr * -sy, cr * sp * sy + -sr * cy, cr * cp );
- }
- }
- idVec3_t angles_t::toForward( void ) {
- float angle;
- static float sp, sy, cp, cy; // static to help MS compiler fp bugs
-
- angle = yaw * ( M_PI * 2 / 360 );
- sy = sin( angle );
- cy = cos( angle );
- angle = pitch * ( M_PI * 2 / 360 );
- sp = sin( angle );
- cp = cos( angle );
- return idVec3_t( cp * cy, cp * sy, -sp );
- }
- /*
- =================
- Normalize360
- returns angles normalized to the range [0 <= angle < 360]
- =================
- */
- angles_t& angles_t::Normalize360( void ) {
- pitch = (360.0 / 65536) * ( ( int )( pitch * ( 65536 / 360.0 ) ) & 65535 );
- yaw = (360.0 / 65536) * ( ( int )( yaw * ( 65536 / 360.0 ) ) & 65535 );
- roll = (360.0 / 65536) * ( ( int )( roll * ( 65536 / 360.0 ) ) & 65535 );
- return *this;
- }
- /*
- =================
- Normalize180
- returns angles normalized to the range [-180 < angle <= 180]
- =================
- */
- angles_t& angles_t::Normalize180( void ) {
- Normalize360();
- if ( pitch > 180.0 ) {
- pitch -= 360.0;
- }
-
- if ( yaw > 180.0 ) {
- yaw -= 360.0;
- }
- if ( roll > 180.0 ) {
- roll -= 360.0;
- }
- return *this;
- }
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