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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- #include "cm_local.h"
- /*
- ==================
- CM_PointLeafnum_r
- ==================
- */
- int CM_PointLeafnum_r( const vec3_t p, int num ) {
- float d;
- cNode_t *node;
- cplane_t *plane;
- while (num >= 0)
- {
- node = cm.nodes + num;
- plane = node->plane;
-
- if (plane->type < 3)
- d = p[plane->type] - plane->dist;
- else
- d = DotProduct (plane->normal, p) - plane->dist;
- if (d < 0)
- num = node->children[1];
- else
- num = node->children[0];
- }
- c_pointcontents++; // optimize counter
- return -1 - num;
- }
- int CM_PointLeafnum( const vec3_t p ) {
- if ( !cm.numNodes ) { // map not loaded
- return 0;
- }
- return CM_PointLeafnum_r (p, 0);
- }
- /*
- ======================================================================
- LEAF LISTING
- ======================================================================
- */
- void CM_StoreLeafs( leafList_t *ll, int nodenum ) {
- int leafNum;
- leafNum = -1 - nodenum;
- // store the lastLeaf even if the list is overflowed
- if ( cm.leafs[ leafNum ].cluster != -1 ) {
- ll->lastLeaf = leafNum;
- }
- if ( ll->count >= ll->maxcount) {
- ll->overflowed = qtrue;
- return;
- }
- ll->list[ ll->count++ ] = leafNum;
- }
- void CM_StoreBrushes( leafList_t *ll, int nodenum ) {
- int i, k;
- int leafnum;
- int brushnum;
- cLeaf_t *leaf;
- cbrush_t *b;
- leafnum = -1 - nodenum;
- leaf = &cm.leafs[leafnum];
- for ( k = 0 ; k < leaf->numLeafBrushes ; k++ ) {
- brushnum = cm.leafbrushes[leaf->firstLeafBrush+k];
- b = &cm.brushes[brushnum];
- if ( b->checkcount == cm.checkcount ) {
- continue; // already checked this brush in another leaf
- }
- b->checkcount = cm.checkcount;
- for ( i = 0 ; i < 3 ; i++ ) {
- if ( b->bounds[0][i] >= ll->bounds[1][i] || b->bounds[1][i] <= ll->bounds[0][i] ) {
- break;
- }
- }
- if ( i != 3 ) {
- continue;
- }
- if ( ll->count >= ll->maxcount) {
- ll->overflowed = qtrue;
- return;
- }
- ((cbrush_t **)ll->list)[ ll->count++ ] = b;
- }
- #if 0
- // store patches?
- for ( k = 0 ; k < leaf->numLeafSurfaces ; k++ ) {
- patch = cm.surfaces[ cm.leafsurfaces[ leaf->firstleafsurface + k ] ];
- if ( !patch ) {
- continue;
- }
- }
- #endif
- }
- /*
- =============
- CM_BoxLeafnums
- Fills in a list of all the leafs touched
- =============
- */
- void CM_BoxLeafnums_r( leafList_t *ll, int nodenum ) {
- cplane_t *plane;
- cNode_t *node;
- int s;
- while (1) {
- if (nodenum < 0) {
- ll->storeLeafs( ll, nodenum );
- return;
- }
-
- node = &cm.nodes[nodenum];
- plane = node->plane;
- s = BoxOnPlaneSide( ll->bounds[0], ll->bounds[1], plane );
- if (s == 1) {
- nodenum = node->children[0];
- } else if (s == 2) {
- nodenum = node->children[1];
- } else {
- // go down both
- CM_BoxLeafnums_r( ll, node->children[0] );
- nodenum = node->children[1];
- }
- }
- }
- /*
- ==================
- CM_BoxLeafnums
- ==================
- */
- int CM_BoxLeafnums( const vec3_t mins, const vec3_t maxs, int *list, int listsize, int *lastLeaf) {
- leafList_t ll;
- cm.checkcount++;
- VectorCopy( mins, ll.bounds[0] );
- VectorCopy( maxs, ll.bounds[1] );
- ll.count = 0;
- ll.maxcount = listsize;
- ll.list = list;
- ll.storeLeafs = CM_StoreLeafs;
- ll.lastLeaf = 0;
- ll.overflowed = qfalse;
- CM_BoxLeafnums_r( &ll, 0 );
- *lastLeaf = ll.lastLeaf;
- return ll.count;
- }
- /*
- ==================
- CM_BoxBrushes
- ==================
- */
- int CM_BoxBrushes( const vec3_t mins, const vec3_t maxs, cbrush_t **list, int listsize ) {
- leafList_t ll;
- cm.checkcount++;
- VectorCopy( mins, ll.bounds[0] );
- VectorCopy( maxs, ll.bounds[1] );
- ll.count = 0;
- ll.maxcount = listsize;
- ll.list = (void *)list;
- ll.storeLeafs = CM_StoreBrushes;
- ll.lastLeaf = 0;
- ll.overflowed = qfalse;
-
- CM_BoxLeafnums_r( &ll, 0 );
- return ll.count;
- }
- //====================================================================
- /*
- ==================
- CM_PointContents
- ==================
- */
- int CM_PointContents( const vec3_t p, clipHandle_t model ) {
- int leafnum;
- int i, k;
- int brushnum;
- cLeaf_t *leaf;
- cbrush_t *b;
- int contents;
- float d;
- cmodel_t *clipm;
- if (!cm.numNodes) { // map not loaded
- return 0;
- }
- if ( model ) {
- clipm = CM_ClipHandleToModel( model );
- leaf = &clipm->leaf;
- } else {
- leafnum = CM_PointLeafnum_r (p, 0);
- leaf = &cm.leafs[leafnum];
- }
- contents = 0;
- for (k=0 ; k<leaf->numLeafBrushes ; k++) {
- brushnum = cm.leafbrushes[leaf->firstLeafBrush+k];
- b = &cm.brushes[brushnum];
- // see if the point is in the brush
- for ( i = 0 ; i < b->numsides ; i++ ) {
- d = DotProduct( p, b->sides[i].plane->normal );
- // FIXME test for Cash
- // if ( d >= b->sides[i].plane->dist ) {
- if ( d > b->sides[i].plane->dist ) {
- break;
- }
- }
- if ( i == b->numsides ) {
- contents |= b->contents;
- }
- }
- return contents;
- }
- /*
- ==================
- CM_TransformedPointContents
- Handles offseting and rotation of the end points for moving and
- rotating entities
- ==================
- */
- int CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles) {
- vec3_t p_l;
- vec3_t temp;
- vec3_t forward, right, up;
- // subtract origin offset
- VectorSubtract (p, origin, p_l);
- // rotate start and end into the models frame of reference
- if ( model != BOX_MODEL_HANDLE &&
- (angles[0] || angles[1] || angles[2]) )
- {
- AngleVectors (angles, forward, right, up);
- VectorCopy (p_l, temp);
- p_l[0] = DotProduct (temp, forward);
- p_l[1] = -DotProduct (temp, right);
- p_l[2] = DotProduct (temp, up);
- }
- return CM_PointContents( p_l, model );
- }
- /*
- ===============================================================================
- PVS
- ===============================================================================
- */
- byte *CM_ClusterPVS (int cluster) {
- if (cluster < 0 || cluster >= cm.numClusters || !cm.vised ) {
- return cm.visibility;
- }
- return cm.visibility + cluster * cm.clusterBytes;
- }
- /*
- ===============================================================================
- AREAPORTALS
- ===============================================================================
- */
- void CM_FloodArea_r( int areaNum, int floodnum) {
- int i;
- cArea_t *area;
- int *con;
- area = &cm.areas[ areaNum ];
- if ( area->floodvalid == cm.floodvalid ) {
- if (area->floodnum == floodnum)
- return;
- Com_Error (ERR_DROP, "FloodArea_r: reflooded");
- }
- area->floodnum = floodnum;
- area->floodvalid = cm.floodvalid;
- con = cm.areaPortals + areaNum * cm.numAreas;
- for ( i=0 ; i < cm.numAreas ; i++ ) {
- if ( con[i] > 0 ) {
- CM_FloodArea_r( i, floodnum );
- }
- }
- }
- /*
- ====================
- CM_FloodAreaConnections
- ====================
- */
- void CM_FloodAreaConnections( void ) {
- int i;
- cArea_t *area;
- int floodnum;
- // all current floods are now invalid
- cm.floodvalid++;
- floodnum = 0;
- for (i = 0 ; i < cm.numAreas ; i++) {
- area = &cm.areas[i];
- if (area->floodvalid == cm.floodvalid) {
- continue; // already flooded into
- }
- floodnum++;
- CM_FloodArea_r (i, floodnum);
- }
- }
- /*
- ====================
- CM_AdjustAreaPortalState
- ====================
- */
- void CM_AdjustAreaPortalState( int area1, int area2, qboolean open ) {
- if ( area1 < 0 || area2 < 0 ) {
- return;
- }
- if ( area1 >= cm.numAreas || area2 >= cm.numAreas ) {
- Com_Error (ERR_DROP, "CM_ChangeAreaPortalState: bad area number");
- }
- if ( open ) {
- cm.areaPortals[ area1 * cm.numAreas + area2 ]++;
- cm.areaPortals[ area2 * cm.numAreas + area1 ]++;
- } else {
- cm.areaPortals[ area1 * cm.numAreas + area2 ]--;
- cm.areaPortals[ area2 * cm.numAreas + area1 ]--;
- if ( cm.areaPortals[ area2 * cm.numAreas + area1 ] < 0 ) {
- Com_Error (ERR_DROP, "CM_AdjustAreaPortalState: negative reference count");
- }
- }
- CM_FloodAreaConnections ();
- }
- /*
- ====================
- CM_AreasConnected
- ====================
- */
- qboolean CM_AreasConnected( int area1, int area2 ) {
- #ifndef BSPC
- if ( cm_noAreas->integer ) {
- return qtrue;
- }
- #endif
- if ( area1 < 0 || area2 < 0 ) {
- return qfalse;
- }
- if (area1 >= cm.numAreas || area2 >= cm.numAreas) {
- Com_Error (ERR_DROP, "area >= cm.numAreas");
- }
- if (cm.areas[area1].floodnum == cm.areas[area2].floodnum) {
- return qtrue;
- }
- return qfalse;
- }
- /*
- =================
- CM_WriteAreaBits
- Writes a bit vector of all the areas
- that are in the same flood as the area parameter
- Returns the number of bytes needed to hold all the bits.
- The bits are OR'd in, so you can CM_WriteAreaBits from multiple
- viewpoints and get the union of all visible areas.
- This is used to cull non-visible entities from snapshots
- =================
- */
- int CM_WriteAreaBits (byte *buffer, int area)
- {
- int i;
- int floodnum;
- int bytes;
- bytes = (cm.numAreas+7)>>3;
- #ifndef BSPC
- if (cm_noAreas->integer || area == -1)
- #else
- if ( area == -1)
- #endif
- { // for debugging, send everything
- Com_Memset (buffer, 255, bytes);
- }
- else
- {
- floodnum = cm.areas[area].floodnum;
- for (i=0 ; i<cm.numAreas ; i++)
- {
- if (cm.areas[i].floodnum == floodnum || area == -1)
- buffer[i>>3] |= 1<<(i&7);
- }
- }
- return bytes;
- }
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