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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- //
- /*
- =======================================================================
- CONTROLS MENU
- =======================================================================
- */
- #include "ui_local.h"
- #define ART_BACK0 "menu/art/back_0"
- #define ART_BACK1 "menu/art/back_1"
- #define ART_FRAMEL "menu/art/frame2_l"
- #define ART_FRAMER "menu/art/frame1_r"
- typedef struct {
- char *command;
- char *label;
- int id;
- int anim;
- int defaultbind1;
- int defaultbind2;
- int bind1;
- int bind2;
- } bind_t;
- typedef struct
- {
- char* name;
- float defaultvalue;
- float value;
- } configcvar_t;
- #define SAVE_NOOP 0
- #define SAVE_YES 1
- #define SAVE_NO 2
- #define SAVE_CANCEL 3
- // control sections
- #define C_MOVEMENT 0
- #define C_LOOKING 1
- #define C_WEAPONS 2
- #define C_MISC 3
- #define C_MAX 4
- #define ID_MOVEMENT 100
- #define ID_LOOKING 101
- #define ID_WEAPONS 102
- #define ID_MISC 103
- #define ID_DEFAULTS 104
- #define ID_BACK 105
- #define ID_SAVEANDEXIT 106
- #define ID_EXIT 107
- // bindable actions
- #define ID_SHOWSCORES 0
- #define ID_USEITEM 1
- #define ID_SPEED 2
- #define ID_FORWARD 3
- #define ID_BACKPEDAL 4
- #define ID_MOVELEFT 5
- #define ID_MOVERIGHT 6
- #define ID_MOVEUP 7
- #define ID_MOVEDOWN 8
- #define ID_LEFT 9
- #define ID_RIGHT 10
- #define ID_STRAFE 11
- #define ID_LOOKUP 12
- #define ID_LOOKDOWN 13
- #define ID_MOUSELOOK 14
- #define ID_CENTERVIEW 15
- #define ID_ZOOMVIEW 16
- #define ID_WEAPON1 17
- #define ID_WEAPON2 18
- #define ID_WEAPON3 19
- #define ID_WEAPON4 20
- #define ID_WEAPON5 21
- #define ID_WEAPON6 22
- #define ID_WEAPON7 23
- #define ID_WEAPON8 24
- #define ID_WEAPON9 25
- #define ID_ATTACK 26
- #define ID_WEAPPREV 27
- #define ID_WEAPNEXT 28
- #define ID_GESTURE 29
- #define ID_CHAT 30
- #define ID_CHAT2 31
- #define ID_CHAT3 32
- #define ID_CHAT4 33
- // all others
- #define ID_FREELOOK 34
- #define ID_INVERTMOUSE 35
- #define ID_ALWAYSRUN 36
- #define ID_AUTOSWITCH 37
- #define ID_MOUSESPEED 38
- #define ID_JOYENABLE 39
- #define ID_JOYTHRESHOLD 40
- #define ID_SMOOTHMOUSE 41
- #define ANIM_IDLE 0
- #define ANIM_RUN 1
- #define ANIM_WALK 2
- #define ANIM_BACK 3
- #define ANIM_JUMP 4
- #define ANIM_CROUCH 5
- #define ANIM_STEPLEFT 6
- #define ANIM_STEPRIGHT 7
- #define ANIM_TURNLEFT 8
- #define ANIM_TURNRIGHT 9
- #define ANIM_LOOKUP 10
- #define ANIM_LOOKDOWN 11
- #define ANIM_WEAPON1 12
- #define ANIM_WEAPON2 13
- #define ANIM_WEAPON3 14
- #define ANIM_WEAPON4 15
- #define ANIM_WEAPON5 16
- #define ANIM_WEAPON6 17
- #define ANIM_WEAPON7 18
- #define ANIM_WEAPON8 19
- #define ANIM_WEAPON9 20
- #define ANIM_WEAPON10 21
- #define ANIM_ATTACK 22
- #define ANIM_GESTURE 23
- #define ANIM_DIE 24
- #define ANIM_CHAT 25
- typedef struct
- {
- menuframework_s menu;
- menutext_s banner;
- menubitmap_s framel;
- menubitmap_s framer;
- menubitmap_s player;
- menutext_s movement;
- menutext_s looking;
- menutext_s weapons;
- menutext_s misc;
- menuaction_s walkforward;
- menuaction_s backpedal;
- menuaction_s stepleft;
- menuaction_s stepright;
- menuaction_s moveup;
- menuaction_s movedown;
- menuaction_s turnleft;
- menuaction_s turnright;
- menuaction_s sidestep;
- menuaction_s run;
- menuaction_s machinegun;
- menuaction_s chainsaw;
- menuaction_s shotgun;
- menuaction_s grenadelauncher;
- menuaction_s rocketlauncher;
- menuaction_s lightning;
- menuaction_s railgun;
- menuaction_s plasma;
- menuaction_s bfg;
- menuaction_s attack;
- menuaction_s prevweapon;
- menuaction_s nextweapon;
- menuaction_s lookup;
- menuaction_s lookdown;
- menuaction_s mouselook;
- menuradiobutton_s freelook;
- menuaction_s centerview;
- menuaction_s zoomview;
- menuaction_s gesture;
- menuradiobutton_s invertmouse;
- menuslider_s sensitivity;
- menuradiobutton_s smoothmouse;
- menuradiobutton_s alwaysrun;
- menuaction_s showscores;
- menuradiobutton_s autoswitch;
- menuaction_s useitem;
- playerInfo_t playerinfo;
- qboolean changesmade;
- menuaction_s chat;
- menuaction_s chat2;
- menuaction_s chat3;
- menuaction_s chat4;
- menuradiobutton_s joyenable;
- menuslider_s joythreshold;
- int section;
- qboolean waitingforkey;
- char playerModel[64];
- vec3_t playerViewangles;
- vec3_t playerMoveangles;
- int playerLegs;
- int playerTorso;
- int playerWeapon;
- qboolean playerChat;
- menubitmap_s back;
- menutext_s name;
- } controls_t;
- static controls_t s_controls;
- static vec4_t controls_binding_color = {1.00f, 0.43f, 0.00f, 1.00f}; // bk: Win32 C4305
- static bind_t g_bindings[] =
- {
- {"+scores", "show scores", ID_SHOWSCORES, ANIM_IDLE, K_TAB, -1, -1, -1},
- {"+button2", "use item", ID_USEITEM, ANIM_IDLE, K_ENTER, -1, -1, -1},
- {"+speed", "run / walk", ID_SPEED, ANIM_RUN, K_SHIFT, -1, -1, -1},
- {"+forward", "walk forward", ID_FORWARD, ANIM_WALK, K_UPARROW, -1, -1, -1},
- {"+back", "backpedal", ID_BACKPEDAL, ANIM_BACK, K_DOWNARROW, -1, -1, -1},
- {"+moveleft", "step left", ID_MOVELEFT, ANIM_STEPLEFT, ',', -1, -1, -1},
- {"+moveright", "step right", ID_MOVERIGHT, ANIM_STEPRIGHT, '.', -1, -1, -1},
- {"+moveup", "up / jump", ID_MOVEUP, ANIM_JUMP, K_SPACE, -1, -1, -1},
- {"+movedown", "down / crouch", ID_MOVEDOWN, ANIM_CROUCH, 'c', -1, -1, -1},
- {"+left", "turn left", ID_LEFT, ANIM_TURNLEFT, K_LEFTARROW, -1, -1, -1},
- {"+right", "turn right", ID_RIGHT, ANIM_TURNRIGHT, K_RIGHTARROW, -1, -1, -1},
- {"+strafe", "sidestep / turn", ID_STRAFE, ANIM_IDLE, K_ALT, -1, -1, -1},
- {"+lookup", "look up", ID_LOOKUP, ANIM_LOOKUP, K_PGDN, -1, -1, -1},
- {"+lookdown", "look down", ID_LOOKDOWN, ANIM_LOOKDOWN, K_DEL, -1, -1, -1},
- {"+mlook", "mouse look", ID_MOUSELOOK, ANIM_IDLE, '/', -1, -1, -1},
- {"centerview", "center view", ID_CENTERVIEW, ANIM_IDLE, K_END, -1, -1, -1},
- {"+zoom", "zoom view", ID_ZOOMVIEW, ANIM_IDLE, -1, -1, -1, -1},
- {"weapon 1", "gauntlet", ID_WEAPON1, ANIM_WEAPON1, '1', -1, -1, -1},
- {"weapon 2", "machinegun", ID_WEAPON2, ANIM_WEAPON2, '2', -1, -1, -1},
- {"weapon 3", "shotgun", ID_WEAPON3, ANIM_WEAPON3, '3', -1, -1, -1},
- {"weapon 4", "grenade launcher", ID_WEAPON4, ANIM_WEAPON4, '4', -1, -1, -1},
- {"weapon 5", "rocket launcher", ID_WEAPON5, ANIM_WEAPON5, '5', -1, -1, -1},
- {"weapon 6", "lightning", ID_WEAPON6, ANIM_WEAPON6, '6', -1, -1, -1},
- {"weapon 7", "railgun", ID_WEAPON7, ANIM_WEAPON7, '7', -1, -1, -1},
- {"weapon 8", "plasma gun", ID_WEAPON8, ANIM_WEAPON8, '8', -1, -1, -1},
- {"weapon 9", "BFG", ID_WEAPON9, ANIM_WEAPON9, '9', -1, -1, -1},
- {"+attack", "attack", ID_ATTACK, ANIM_ATTACK, K_CTRL, -1, -1, -1},
- {"weapprev", "prev weapon", ID_WEAPPREV, ANIM_IDLE, '[', -1, -1, -1},
- {"weapnext", "next weapon", ID_WEAPNEXT, ANIM_IDLE, ']', -1, -1, -1},
- {"+button3", "gesture", ID_GESTURE, ANIM_GESTURE, K_MOUSE3, -1, -1, -1},
- {"messagemode", "chat", ID_CHAT, ANIM_CHAT, 't', -1, -1, -1},
- {"messagemode2", "chat - team", ID_CHAT2, ANIM_CHAT, -1, -1, -1, -1},
- {"messagemode3", "chat - target", ID_CHAT3, ANIM_CHAT, -1, -1, -1, -1},
- {"messagemode4", "chat - attacker", ID_CHAT4, ANIM_CHAT, -1, -1, -1, -1},
- {(char*)NULL, (char*)NULL, 0, 0, -1, -1, -1, -1},
- };
- static configcvar_t g_configcvars[] =
- {
- {"cl_run", 0, 0},
- {"m_pitch", 0, 0},
- {"cg_autoswitch", 0, 0},
- {"sensitivity", 0, 0},
- {"in_joystick", 0, 0},
- {"joy_threshold", 0, 0},
- {"m_filter", 0, 0},
- {"cl_freelook", 0, 0},
- {NULL, 0, 0}
- };
- static menucommon_s *g_movement_controls[] =
- {
- (menucommon_s *)&s_controls.alwaysrun,
- (menucommon_s *)&s_controls.run,
- (menucommon_s *)&s_controls.walkforward,
- (menucommon_s *)&s_controls.backpedal,
- (menucommon_s *)&s_controls.stepleft,
- (menucommon_s *)&s_controls.stepright,
- (menucommon_s *)&s_controls.moveup,
- (menucommon_s *)&s_controls.movedown,
- (menucommon_s *)&s_controls.turnleft,
- (menucommon_s *)&s_controls.turnright,
- (menucommon_s *)&s_controls.sidestep,
- NULL
- };
- static menucommon_s *g_weapons_controls[] = {
- (menucommon_s *)&s_controls.attack,
- (menucommon_s *)&s_controls.nextweapon,
- (menucommon_s *)&s_controls.prevweapon,
- (menucommon_s *)&s_controls.autoswitch,
- (menucommon_s *)&s_controls.chainsaw,
- (menucommon_s *)&s_controls.machinegun,
- (menucommon_s *)&s_controls.shotgun,
- (menucommon_s *)&s_controls.grenadelauncher,
- (menucommon_s *)&s_controls.rocketlauncher,
- (menucommon_s *)&s_controls.lightning,
- (menucommon_s *)&s_controls.railgun,
- (menucommon_s *)&s_controls.plasma,
- (menucommon_s *)&s_controls.bfg,
- NULL,
- };
- static menucommon_s *g_looking_controls[] = {
- (menucommon_s *)&s_controls.sensitivity,
- (menucommon_s *)&s_controls.smoothmouse,
- (menucommon_s *)&s_controls.invertmouse,
- (menucommon_s *)&s_controls.lookup,
- (menucommon_s *)&s_controls.lookdown,
- (menucommon_s *)&s_controls.mouselook,
- (menucommon_s *)&s_controls.freelook,
- (menucommon_s *)&s_controls.centerview,
- (menucommon_s *)&s_controls.zoomview,
- (menucommon_s *)&s_controls.joyenable,
- (menucommon_s *)&s_controls.joythreshold,
- NULL,
- };
- static menucommon_s *g_misc_controls[] = {
- (menucommon_s *)&s_controls.showscores,
- (menucommon_s *)&s_controls.useitem,
- (menucommon_s *)&s_controls.gesture,
- (menucommon_s *)&s_controls.chat,
- (menucommon_s *)&s_controls.chat2,
- (menucommon_s *)&s_controls.chat3,
- (menucommon_s *)&s_controls.chat4,
- NULL,
- };
- static menucommon_s **g_controls[] = {
- g_movement_controls,
- g_looking_controls,
- g_weapons_controls,
- g_misc_controls,
- };
- /*
- =================
- Controls_InitCvars
- =================
- */
- static void Controls_InitCvars( void )
- {
- int i;
- configcvar_t* cvarptr;
- cvarptr = g_configcvars;
- for (i=0; ;i++,cvarptr++)
- {
- if (!cvarptr->name)
- break;
- // get current value
- cvarptr->value = trap_Cvar_VariableValue( cvarptr->name );
- // get default value
- trap_Cvar_Reset( cvarptr->name );
- cvarptr->defaultvalue = trap_Cvar_VariableValue( cvarptr->name );
- // restore current value
- trap_Cvar_SetValue( cvarptr->name, cvarptr->value );
- }
- }
- /*
- =================
- Controls_GetCvarDefault
- =================
- */
- static float Controls_GetCvarDefault( char* name )
- {
- configcvar_t* cvarptr;
- int i;
- cvarptr = g_configcvars;
- for (i=0; ;i++,cvarptr++)
- {
- if (!cvarptr->name)
- return (0);
- if (!strcmp(cvarptr->name,name))
- break;
- }
- return (cvarptr->defaultvalue);
- }
- /*
- =================
- Controls_GetCvarValue
- =================
- */
- static float Controls_GetCvarValue( char* name )
- {
- configcvar_t* cvarptr;
- int i;
- cvarptr = g_configcvars;
- for (i=0; ;i++,cvarptr++)
- {
- if (!cvarptr->name)
- return (0);
- if (!strcmp(cvarptr->name,name))
- break;
- }
- return (cvarptr->value);
- }
- /*
- =================
- Controls_UpdateModel
- =================
- */
- static void Controls_UpdateModel( int anim ) {
- VectorClear( s_controls.playerViewangles );
- VectorClear( s_controls.playerMoveangles );
- s_controls.playerViewangles[YAW] = 180 - 30;
- s_controls.playerMoveangles[YAW] = s_controls.playerViewangles[YAW];
- s_controls.playerLegs = LEGS_IDLE;
- s_controls.playerTorso = TORSO_STAND;
- s_controls.playerWeapon = -1;
- s_controls.playerChat = qfalse;
- switch( anim ) {
- case ANIM_RUN:
- s_controls.playerLegs = LEGS_RUN;
- break;
- case ANIM_WALK:
- s_controls.playerLegs = LEGS_WALK;
- break;
- case ANIM_BACK:
- s_controls.playerLegs = LEGS_BACK;
- break;
- case ANIM_JUMP:
- s_controls.playerLegs = LEGS_JUMP;
- break;
- case ANIM_CROUCH:
- s_controls.playerLegs = LEGS_IDLECR;
- break;
- case ANIM_TURNLEFT:
- s_controls.playerViewangles[YAW] += 90;
- break;
- case ANIM_TURNRIGHT:
- s_controls.playerViewangles[YAW] -= 90;
- break;
- case ANIM_STEPLEFT:
- s_controls.playerLegs = LEGS_WALK;
- s_controls.playerMoveangles[YAW] = s_controls.playerViewangles[YAW] + 90;
- break;
- case ANIM_STEPRIGHT:
- s_controls.playerLegs = LEGS_WALK;
- s_controls.playerMoveangles[YAW] = s_controls.playerViewangles[YAW] - 90;
- break;
- case ANIM_LOOKUP:
- s_controls.playerViewangles[PITCH] = -45;
- break;
- case ANIM_LOOKDOWN:
- s_controls.playerViewangles[PITCH] = 45;
- break;
- case ANIM_WEAPON1:
- s_controls.playerWeapon = WP_GAUNTLET;
- break;
- case ANIM_WEAPON2:
- s_controls.playerWeapon = WP_MACHINEGUN;
- break;
- case ANIM_WEAPON3:
- s_controls.playerWeapon = WP_SHOTGUN;
- break;
- case ANIM_WEAPON4:
- s_controls.playerWeapon = WP_GRENADE_LAUNCHER;
- break;
- case ANIM_WEAPON5:
- s_controls.playerWeapon = WP_ROCKET_LAUNCHER;
- break;
- case ANIM_WEAPON6:
- s_controls.playerWeapon = WP_LIGHTNING;
- break;
- case ANIM_WEAPON7:
- s_controls.playerWeapon = WP_RAILGUN;
- break;
- case ANIM_WEAPON8:
- s_controls.playerWeapon = WP_PLASMAGUN;
- break;
- case ANIM_WEAPON9:
- s_controls.playerWeapon = WP_BFG;
- break;
- case ANIM_WEAPON10:
- s_controls.playerWeapon = WP_GRAPPLING_HOOK;
- break;
- case ANIM_ATTACK:
- s_controls.playerTorso = TORSO_ATTACK;
- break;
- case ANIM_GESTURE:
- s_controls.playerTorso = TORSO_GESTURE;
- break;
- case ANIM_DIE:
- s_controls.playerLegs = BOTH_DEATH1;
- s_controls.playerTorso = BOTH_DEATH1;
- s_controls.playerWeapon = WP_NONE;
- break;
- case ANIM_CHAT:
- s_controls.playerChat = qtrue;
- break;
- default:
- break;
- }
- UI_PlayerInfo_SetInfo( &s_controls.playerinfo, s_controls.playerLegs, s_controls.playerTorso, s_controls.playerViewangles, s_controls.playerMoveangles, s_controls.playerWeapon, s_controls.playerChat );
- }
- /*
- =================
- Controls_Update
- =================
- */
- static void Controls_Update( void ) {
- int i;
- int j;
- int y;
- menucommon_s **controls;
- menucommon_s *control;
- // disable all controls in all groups
- for( i = 0; i < C_MAX; i++ ) {
- controls = g_controls[i];
- // bk001204 - parentheses
- for( j = 0; (control = controls[j]) ; j++ ) {
- control->flags |= (QMF_HIDDEN|QMF_INACTIVE);
- }
- }
- controls = g_controls[s_controls.section];
- // enable controls in active group (and count number of items for vertical centering)
- // bk001204 - parentheses
- for( j = 0; (control = controls[j]) ; j++ ) {
- control->flags &= ~(QMF_GRAYED|QMF_HIDDEN|QMF_INACTIVE);
- }
- // position controls
- y = ( SCREEN_HEIGHT - j * SMALLCHAR_HEIGHT ) / 2;
- // bk001204 - parentheses
- for( j = 0; (control = controls[j]) ; j++, y += SMALLCHAR_HEIGHT ) {
- control->x = 320;
- control->y = y;
- control->left = 320 - 19*SMALLCHAR_WIDTH;
- control->right = 320 + 21*SMALLCHAR_WIDTH;
- control->top = y;
- control->bottom = y + SMALLCHAR_HEIGHT;
- }
- if( s_controls.waitingforkey ) {
- // disable everybody
- for( i = 0; i < s_controls.menu.nitems; i++ ) {
- ((menucommon_s*)(s_controls.menu.items[i]))->flags |= QMF_GRAYED;
- }
- // enable action item
- ((menucommon_s*)(s_controls.menu.items[s_controls.menu.cursor]))->flags &= ~QMF_GRAYED;
- // don't gray out player's name
- s_controls.name.generic.flags &= ~QMF_GRAYED;
- return;
- }
- // enable everybody
- for( i = 0; i < s_controls.menu.nitems; i++ ) {
- ((menucommon_s*)(s_controls.menu.items[i]))->flags &= ~QMF_GRAYED;
- }
- // makes sure flags are right on the group selection controls
- s_controls.looking.generic.flags &= ~(QMF_GRAYED|QMF_HIGHLIGHT|QMF_HIGHLIGHT_IF_FOCUS);
- s_controls.movement.generic.flags &= ~(QMF_GRAYED|QMF_HIGHLIGHT|QMF_HIGHLIGHT_IF_FOCUS);
- s_controls.weapons.generic.flags &= ~(QMF_GRAYED|QMF_HIGHLIGHT|QMF_HIGHLIGHT_IF_FOCUS);
- s_controls.misc.generic.flags &= ~(QMF_GRAYED|QMF_HIGHLIGHT|QMF_HIGHLIGHT_IF_FOCUS);
- s_controls.looking.generic.flags |= QMF_PULSEIFFOCUS;
- s_controls.movement.generic.flags |= QMF_PULSEIFFOCUS;
- s_controls.weapons.generic.flags |= QMF_PULSEIFFOCUS;
- s_controls.misc.generic.flags |= QMF_PULSEIFFOCUS;
- // set buttons
- switch( s_controls.section ) {
- case C_MOVEMENT:
- s_controls.movement.generic.flags &= ~QMF_PULSEIFFOCUS;
- s_controls.movement.generic.flags |= (QMF_HIGHLIGHT|QMF_HIGHLIGHT_IF_FOCUS);
- break;
-
- case C_LOOKING:
- s_controls.looking.generic.flags &= ~QMF_PULSEIFFOCUS;
- s_controls.looking.generic.flags |= (QMF_HIGHLIGHT|QMF_HIGHLIGHT_IF_FOCUS);
- break;
-
- case C_WEAPONS:
- s_controls.weapons.generic.flags &= ~QMF_PULSEIFFOCUS;
- s_controls.weapons.generic.flags |= (QMF_HIGHLIGHT|QMF_HIGHLIGHT_IF_FOCUS);
- break;
- case C_MISC:
- s_controls.misc.generic.flags &= ~QMF_PULSEIFFOCUS;
- s_controls.misc.generic.flags |= (QMF_HIGHLIGHT|QMF_HIGHLIGHT_IF_FOCUS);
- break;
- }
- }
- /*
- =================
- Controls_DrawKeyBinding
- =================
- */
- static void Controls_DrawKeyBinding( void *self )
- {
- menuaction_s* a;
- int x;
- int y;
- int b1;
- int b2;
- qboolean c;
- char name[32];
- char name2[32];
- a = (menuaction_s*) self;
- x = a->generic.x;
- y = a->generic.y;
- c = (Menu_ItemAtCursor( a->generic.parent ) == a);
- b1 = g_bindings[a->generic.id].bind1;
- if (b1 == -1)
- strcpy(name,"???");
- else
- {
- trap_Key_KeynumToStringBuf( b1, name, 32 );
- Q_strupr(name);
- b2 = g_bindings[a->generic.id].bind2;
- if (b2 != -1)
- {
- trap_Key_KeynumToStringBuf( b2, name2, 32 );
- Q_strupr(name2);
- strcat( name, " or " );
- strcat( name, name2 );
- }
- }
- if (c)
- {
- UI_FillRect( a->generic.left, a->generic.top, a->generic.right-a->generic.left+1, a->generic.bottom-a->generic.top+1, listbar_color );
- UI_DrawString( x - SMALLCHAR_WIDTH, y, g_bindings[a->generic.id].label, UI_RIGHT|UI_SMALLFONT, text_color_highlight );
- UI_DrawString( x + SMALLCHAR_WIDTH, y, name, UI_LEFT|UI_SMALLFONT|UI_PULSE, text_color_highlight );
- if (s_controls.waitingforkey)
- {
- UI_DrawChar( x, y, '=', UI_CENTER|UI_BLINK|UI_SMALLFONT, text_color_highlight);
- UI_DrawString(SCREEN_WIDTH * 0.50, SCREEN_HEIGHT * 0.80, "Waiting for new key ... ESCAPE to cancel", UI_SMALLFONT|UI_CENTER|UI_PULSE, colorWhite );
- }
- else
- {
- UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, text_color_highlight);
- UI_DrawString(SCREEN_WIDTH * 0.50, SCREEN_HEIGHT * 0.78, "Press ENTER or CLICK to change", UI_SMALLFONT|UI_CENTER, colorWhite );
- UI_DrawString(SCREEN_WIDTH * 0.50, SCREEN_HEIGHT * 0.82, "Press BACKSPACE to clear", UI_SMALLFONT|UI_CENTER, colorWhite );
- }
- }
- else
- {
- if (a->generic.flags & QMF_GRAYED)
- {
- UI_DrawString( x - SMALLCHAR_WIDTH, y, g_bindings[a->generic.id].label, UI_RIGHT|UI_SMALLFONT, text_color_disabled );
- UI_DrawString( x + SMALLCHAR_WIDTH, y, name, UI_LEFT|UI_SMALLFONT, text_color_disabled );
- }
- else
- {
- UI_DrawString( x - SMALLCHAR_WIDTH, y, g_bindings[a->generic.id].label, UI_RIGHT|UI_SMALLFONT, controls_binding_color );
- UI_DrawString( x + SMALLCHAR_WIDTH, y, name, UI_LEFT|UI_SMALLFONT, controls_binding_color );
- }
- }
- }
- /*
- =================
- Controls_StatusBar
- =================
- */
- static void Controls_StatusBar( void *self )
- {
- UI_DrawString(SCREEN_WIDTH * 0.50, SCREEN_HEIGHT * 0.80, "Use Arrow Keys or CLICK to change", UI_SMALLFONT|UI_CENTER, colorWhite );
- }
- /*
- =================
- Controls_DrawPlayer
- =================
- */
- static void Controls_DrawPlayer( void *self ) {
- menubitmap_s *b;
- char buf[MAX_QPATH];
- trap_Cvar_VariableStringBuffer( "model", buf, sizeof( buf ) );
- if ( strcmp( buf, s_controls.playerModel ) != 0 ) {
- UI_PlayerInfo_SetModel( &s_controls.playerinfo, buf );
- strcpy( s_controls.playerModel, buf );
- Controls_UpdateModel( ANIM_IDLE );
- }
- b = (menubitmap_s*) self;
- UI_DrawPlayer( b->generic.x, b->generic.y, b->width, b->height, &s_controls.playerinfo, uis.realtime/2 );
- }
- /*
- =================
- Controls_GetKeyAssignment
- =================
- */
- static void Controls_GetKeyAssignment (char *command, int *twokeys)
- {
- int count;
- int j;
- char b[256];
- twokeys[0] = twokeys[1] = -1;
- count = 0;
- for ( j = 0; j < 256; j++ )
- {
- trap_Key_GetBindingBuf( j, b, 256 );
- if ( *b == 0 ) {
- continue;
- }
- if ( !Q_stricmp( b, command ) ) {
- twokeys[count] = j;
- count++;
- if (count == 2)
- break;
- }
- }
- }
- /*
- =================
- Controls_GetConfig
- =================
- */
- static void Controls_GetConfig( void )
- {
- int i;
- int twokeys[2];
- bind_t* bindptr;
- // put the bindings into a local store
- bindptr = g_bindings;
- // iterate each command, get its numeric binding
- for (i=0; ;i++,bindptr++)
- {
- if (!bindptr->label)
- break;
- Controls_GetKeyAssignment(bindptr->command, twokeys);
- bindptr->bind1 = twokeys[0];
- bindptr->bind2 = twokeys[1];
- }
- s_controls.invertmouse.curvalue = Controls_GetCvarValue( "m_pitch" ) < 0;
- s_controls.smoothmouse.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "m_filter" ) );
- s_controls.alwaysrun.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "cl_run" ) );
- s_controls.autoswitch.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "cg_autoswitch" ) );
- s_controls.sensitivity.curvalue = UI_ClampCvar( 2, 30, Controls_GetCvarValue( "sensitivity" ) );
- s_controls.joyenable.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "in_joystick" ) );
- s_controls.joythreshold.curvalue = UI_ClampCvar( 0.05f, 0.75f, Controls_GetCvarValue( "joy_threshold" ) );
- s_controls.freelook.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "cl_freelook" ) );
- }
- /*
- =================
- Controls_SetConfig
- =================
- */
- static void Controls_SetConfig( void )
- {
- int i;
- bind_t* bindptr;
- // set the bindings from the local store
- bindptr = g_bindings;
- // iterate each command, get its numeric binding
- for (i=0; ;i++,bindptr++)
- {
- if (!bindptr->label)
- break;
- if (bindptr->bind1 != -1)
- {
- trap_Key_SetBinding( bindptr->bind1, bindptr->command );
- if (bindptr->bind2 != -1)
- trap_Key_SetBinding( bindptr->bind2, bindptr->command );
- }
- }
- if ( s_controls.invertmouse.curvalue )
- trap_Cvar_SetValue( "m_pitch", -fabs( trap_Cvar_VariableValue( "m_pitch" ) ) );
- else
- trap_Cvar_SetValue( "m_pitch", fabs( trap_Cvar_VariableValue( "m_pitch" ) ) );
- trap_Cvar_SetValue( "m_filter", s_controls.smoothmouse.curvalue );
- trap_Cvar_SetValue( "cl_run", s_controls.alwaysrun.curvalue );
- trap_Cvar_SetValue( "cg_autoswitch", s_controls.autoswitch.curvalue );
- trap_Cvar_SetValue( "sensitivity", s_controls.sensitivity.curvalue );
- trap_Cvar_SetValue( "in_joystick", s_controls.joyenable.curvalue );
- trap_Cvar_SetValue( "joy_threshold", s_controls.joythreshold.curvalue );
- trap_Cvar_SetValue( "cl_freelook", s_controls.freelook.curvalue );
- trap_Cmd_ExecuteText( EXEC_APPEND, "in_restart\n" );
- }
- /*
- =================
- Controls_SetDefaults
- =================
- */
- static void Controls_SetDefaults( void )
- {
- int i;
- bind_t* bindptr;
- // set the bindings from the local store
- bindptr = g_bindings;
- // iterate each command, set its default binding
- for (i=0; ;i++,bindptr++)
- {
- if (!bindptr->label)
- break;
- bindptr->bind1 = bindptr->defaultbind1;
- bindptr->bind2 = bindptr->defaultbind2;
- }
- s_controls.invertmouse.curvalue = Controls_GetCvarDefault( "m_pitch" ) < 0;
- s_controls.smoothmouse.curvalue = Controls_GetCvarDefault( "m_filter" );
- s_controls.alwaysrun.curvalue = Controls_GetCvarDefault( "cl_run" );
- s_controls.autoswitch.curvalue = Controls_GetCvarDefault( "cg_autoswitch" );
- s_controls.sensitivity.curvalue = Controls_GetCvarDefault( "sensitivity" );
- s_controls.joyenable.curvalue = Controls_GetCvarDefault( "in_joystick" );
- s_controls.joythreshold.curvalue = Controls_GetCvarDefault( "joy_threshold" );
- s_controls.freelook.curvalue = Controls_GetCvarDefault( "cl_freelook" );
- }
- /*
- =================
- Controls_MenuKey
- =================
- */
- static sfxHandle_t Controls_MenuKey( int key )
- {
- int id;
- int i;
- qboolean found;
- bind_t* bindptr;
- found = qfalse;
- if (!s_controls.waitingforkey)
- {
- switch (key)
- {
- case K_BACKSPACE:
- case K_DEL:
- case K_KP_DEL:
- key = -1;
- break;
-
- case K_MOUSE2:
- case K_ESCAPE:
- if (s_controls.changesmade)
- Controls_SetConfig();
- goto ignorekey;
- default:
- goto ignorekey;
- }
- }
- else
- {
- if (key & K_CHAR_FLAG)
- goto ignorekey;
- switch (key)
- {
- case K_ESCAPE:
- s_controls.waitingforkey = qfalse;
- Controls_Update();
- return (menu_out_sound);
-
- case '`':
- goto ignorekey;
- }
- }
- s_controls.changesmade = qtrue;
-
- if (key != -1)
- {
- // remove from any other bind
- bindptr = g_bindings;
- for (i=0; ;i++,bindptr++)
- {
- if (!bindptr->label)
- break;
- if (bindptr->bind2 == key)
- bindptr->bind2 = -1;
- if (bindptr->bind1 == key)
- {
- bindptr->bind1 = bindptr->bind2;
- bindptr->bind2 = -1;
- }
- }
- }
- // assign key to local store
- id = ((menucommon_s*)(s_controls.menu.items[s_controls.menu.cursor]))->id;
- bindptr = g_bindings;
- for (i=0; ;i++,bindptr++)
- {
- if (!bindptr->label)
- break;
-
- if (bindptr->id == id)
- {
- found = qtrue;
- if (key == -1)
- {
- if( bindptr->bind1 != -1 ) {
- trap_Key_SetBinding( bindptr->bind1, "" );
- bindptr->bind1 = -1;
- }
- if( bindptr->bind2 != -1 ) {
- trap_Key_SetBinding( bindptr->bind2, "" );
- bindptr->bind2 = -1;
- }
- }
- else if (bindptr->bind1 == -1) {
- bindptr->bind1 = key;
- }
- else if (bindptr->bind1 != key && bindptr->bind2 == -1) {
- bindptr->bind2 = key;
- }
- else
- {
- trap_Key_SetBinding( bindptr->bind1, "" );
- trap_Key_SetBinding( bindptr->bind2, "" );
- bindptr->bind1 = key;
- bindptr->bind2 = -1;
- }
- break;
- }
- }
-
- s_controls.waitingforkey = qfalse;
- if (found)
- {
- Controls_Update();
- return (menu_out_sound);
- }
- ignorekey:
- return Menu_DefaultKey( &s_controls.menu, key );
- }
- /*
- =================
- Controls_ResetDefaults_Action
- =================
- */
- static void Controls_ResetDefaults_Action( qboolean result ) {
- if( !result ) {
- return;
- }
- s_controls.changesmade = qtrue;
- Controls_SetDefaults();
- Controls_Update();
- }
- /*
- =================
- Controls_ResetDefaults_Draw
- =================
- */
- static void Controls_ResetDefaults_Draw( void ) {
- UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This will reset all", UI_CENTER|UI_SMALLFONT, color_yellow );
- UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "controls to their default values.", UI_CENTER|UI_SMALLFONT, color_yellow );
- }
- /*
- =================
- Controls_MenuEvent
- =================
- */
- static void Controls_MenuEvent( void* ptr, int event )
- {
- switch (((menucommon_s*)ptr)->id)
- {
- case ID_MOVEMENT:
- if (event == QM_ACTIVATED)
- {
- s_controls.section = C_MOVEMENT;
- Controls_Update();
- }
- break;
- case ID_LOOKING:
- if (event == QM_ACTIVATED)
- {
- s_controls.section = C_LOOKING;
- Controls_Update();
- }
- break;
- case ID_WEAPONS:
- if (event == QM_ACTIVATED)
- {
- s_controls.section = C_WEAPONS;
- Controls_Update();
- }
- break;
- case ID_MISC:
- if (event == QM_ACTIVATED)
- {
- s_controls.section = C_MISC;
- Controls_Update();
- }
- break;
- case ID_DEFAULTS:
- if (event == QM_ACTIVATED)
- {
- UI_ConfirmMenu( "SET TO DEFAULTS?", Controls_ResetDefaults_Draw, Controls_ResetDefaults_Action );
- }
- break;
- case ID_BACK:
- if (event == QM_ACTIVATED)
- {
- if (s_controls.changesmade)
- Controls_SetConfig();
- UI_PopMenu();
- }
- break;
- case ID_SAVEANDEXIT:
- if (event == QM_ACTIVATED)
- {
- Controls_SetConfig();
- UI_PopMenu();
- }
- break;
- case ID_EXIT:
- if (event == QM_ACTIVATED)
- {
- UI_PopMenu();
- }
- break;
- case ID_FREELOOK:
- case ID_MOUSESPEED:
- case ID_INVERTMOUSE:
- case ID_SMOOTHMOUSE:
- case ID_ALWAYSRUN:
- case ID_AUTOSWITCH:
- case ID_JOYENABLE:
- case ID_JOYTHRESHOLD:
- if (event == QM_ACTIVATED)
- {
- s_controls.changesmade = qtrue;
- }
- break;
- }
- }
- /*
- =================
- Controls_ActionEvent
- =================
- */
- static void Controls_ActionEvent( void* ptr, int event )
- {
- if (event == QM_LOSTFOCUS)
- {
- Controls_UpdateModel( ANIM_IDLE );
- }
- else if (event == QM_GOTFOCUS)
- {
- Controls_UpdateModel( g_bindings[((menucommon_s*)ptr)->id].anim );
- }
- else if ((event == QM_ACTIVATED) && !s_controls.waitingforkey)
- {
- s_controls.waitingforkey = 1;
- Controls_Update();
- }
- }
- /*
- =================
- Controls_InitModel
- =================
- */
- static void Controls_InitModel( void )
- {
- memset( &s_controls.playerinfo, 0, sizeof(playerInfo_t) );
- UI_PlayerInfo_SetModel( &s_controls.playerinfo, UI_Cvar_VariableString( "model" ) );
- Controls_UpdateModel( ANIM_IDLE );
- }
- /*
- =================
- Controls_InitWeapons
- =================
- */
- static void Controls_InitWeapons( void ) {
- gitem_t * item;
- for ( item = bg_itemlist + 1 ; item->classname ; item++ ) {
- if ( item->giType != IT_WEAPON ) {
- continue;
- }
- trap_R_RegisterModel( item->world_model[0] );
- }
- }
- /*
- =================
- Controls_MenuInit
- =================
- */
- static void Controls_MenuInit( void )
- {
- static char playername[32];
- // zero set all our globals
- memset( &s_controls, 0 ,sizeof(controls_t) );
- Controls_Cache();
- s_controls.menu.key = Controls_MenuKey;
- s_controls.menu.wrapAround = qtrue;
- s_controls.menu.fullscreen = qtrue;
- s_controls.banner.generic.type = MTYPE_BTEXT;
- s_controls.banner.generic.flags = QMF_CENTER_JUSTIFY;
- s_controls.banner.generic.x = 320;
- s_controls.banner.generic.y = 16;
- s_controls.banner.string = "CONTROLS";
- s_controls.banner.color = color_white;
- s_controls.banner.style = UI_CENTER;
- s_controls.framel.generic.type = MTYPE_BITMAP;
- s_controls.framel.generic.name = ART_FRAMEL;
- s_controls.framel.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
- s_controls.framel.generic.x = 0;
- s_controls.framel.generic.y = 78;
- s_controls.framel.width = 256;
- s_controls.framel.height = 329;
- s_controls.framer.generic.type = MTYPE_BITMAP;
- s_controls.framer.generic.name = ART_FRAMER;
- s_controls.framer.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
- s_controls.framer.generic.x = 376;
- s_controls.framer.generic.y = 76;
- s_controls.framer.width = 256;
- s_controls.framer.height = 334;
- s_controls.looking.generic.type = MTYPE_PTEXT;
- s_controls.looking.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
- s_controls.looking.generic.id = ID_LOOKING;
- s_controls.looking.generic.callback = Controls_MenuEvent;
- s_controls.looking.generic.x = 152;
- s_controls.looking.generic.y = 240 - 2 * PROP_HEIGHT;
- s_controls.looking.string = "LOOK";
- s_controls.looking.style = UI_RIGHT;
- s_controls.looking.color = color_red;
- s_controls.movement.generic.type = MTYPE_PTEXT;
- s_controls.movement.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
- s_controls.movement.generic.id = ID_MOVEMENT;
- s_controls.movement.generic.callback = Controls_MenuEvent;
- s_controls.movement.generic.x = 152;
- s_controls.movement.generic.y = 240 - PROP_HEIGHT;
- s_controls.movement.string = "MOVE";
- s_controls.movement.style = UI_RIGHT;
- s_controls.movement.color = color_red;
- s_controls.weapons.generic.type = MTYPE_PTEXT;
- s_controls.weapons.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
- s_controls.weapons.generic.id = ID_WEAPONS;
- s_controls.weapons.generic.callback = Controls_MenuEvent;
- s_controls.weapons.generic.x = 152;
- s_controls.weapons.generic.y = 240;
- s_controls.weapons.string = "SHOOT";
- s_controls.weapons.style = UI_RIGHT;
- s_controls.weapons.color = color_red;
- s_controls.misc.generic.type = MTYPE_PTEXT;
- s_controls.misc.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
- s_controls.misc.generic.id = ID_MISC;
- s_controls.misc.generic.callback = Controls_MenuEvent;
- s_controls.misc.generic.x = 152;
- s_controls.misc.generic.y = 240 + PROP_HEIGHT;
- s_controls.misc.string = "MISC";
- s_controls.misc.style = UI_RIGHT;
- s_controls.misc.color = color_red;
- s_controls.back.generic.type = MTYPE_BITMAP;
- s_controls.back.generic.name = ART_BACK0;
- s_controls.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
- s_controls.back.generic.x = 0;
- s_controls.back.generic.y = 480-64;
- s_controls.back.generic.id = ID_BACK;
- s_controls.back.generic.callback = Controls_MenuEvent;
- s_controls.back.width = 128;
- s_controls.back.height = 64;
- s_controls.back.focuspic = ART_BACK1;
- s_controls.player.generic.type = MTYPE_BITMAP;
- s_controls.player.generic.flags = QMF_INACTIVE;
- s_controls.player.generic.ownerdraw = Controls_DrawPlayer;
- s_controls.player.generic.x = 400;
- s_controls.player.generic.y = -40;
- s_controls.player.width = 32*10;
- s_controls.player.height = 56*10;
- s_controls.walkforward.generic.type = MTYPE_ACTION;
- s_controls.walkforward.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.walkforward.generic.callback = Controls_ActionEvent;
- s_controls.walkforward.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.walkforward.generic.id = ID_FORWARD;
- s_controls.backpedal.generic.type = MTYPE_ACTION;
- s_controls.backpedal.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.backpedal.generic.callback = Controls_ActionEvent;
- s_controls.backpedal.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.backpedal.generic.id = ID_BACKPEDAL;
- s_controls.stepleft.generic.type = MTYPE_ACTION;
- s_controls.stepleft.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.stepleft.generic.callback = Controls_ActionEvent;
- s_controls.stepleft.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.stepleft.generic.id = ID_MOVELEFT;
- s_controls.stepright.generic.type = MTYPE_ACTION;
- s_controls.stepright.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.stepright.generic.callback = Controls_ActionEvent;
- s_controls.stepright.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.stepright.generic.id = ID_MOVERIGHT;
- s_controls.moveup.generic.type = MTYPE_ACTION;
- s_controls.moveup.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.moveup.generic.callback = Controls_ActionEvent;
- s_controls.moveup.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.moveup.generic.id = ID_MOVEUP;
- s_controls.movedown.generic.type = MTYPE_ACTION;
- s_controls.movedown.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.movedown.generic.callback = Controls_ActionEvent;
- s_controls.movedown.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.movedown.generic.id = ID_MOVEDOWN;
- s_controls.turnleft.generic.type = MTYPE_ACTION;
- s_controls.turnleft.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.turnleft.generic.callback = Controls_ActionEvent;
- s_controls.turnleft.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.turnleft.generic.id = ID_LEFT;
- s_controls.turnright.generic.type = MTYPE_ACTION;
- s_controls.turnright.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.turnright.generic.callback = Controls_ActionEvent;
- s_controls.turnright.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.turnright.generic.id = ID_RIGHT;
- s_controls.sidestep.generic.type = MTYPE_ACTION;
- s_controls.sidestep.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.sidestep.generic.callback = Controls_ActionEvent;
- s_controls.sidestep.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.sidestep.generic.id = ID_STRAFE;
- s_controls.run.generic.type = MTYPE_ACTION;
- s_controls.run.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.run.generic.callback = Controls_ActionEvent;
- s_controls.run.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.run.generic.id = ID_SPEED;
- s_controls.chainsaw.generic.type = MTYPE_ACTION;
- s_controls.chainsaw.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.chainsaw.generic.callback = Controls_ActionEvent;
- s_controls.chainsaw.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.chainsaw.generic.id = ID_WEAPON1;
- s_controls.machinegun.generic.type = MTYPE_ACTION;
- s_controls.machinegun.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.machinegun.generic.callback = Controls_ActionEvent;
- s_controls.machinegun.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.machinegun.generic.id = ID_WEAPON2;
- s_controls.shotgun.generic.type = MTYPE_ACTION;
- s_controls.shotgun.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.shotgun.generic.callback = Controls_ActionEvent;
- s_controls.shotgun.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.shotgun.generic.id = ID_WEAPON3;
- s_controls.grenadelauncher.generic.type = MTYPE_ACTION;
- s_controls.grenadelauncher.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.grenadelauncher.generic.callback = Controls_ActionEvent;
- s_controls.grenadelauncher.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.grenadelauncher.generic.id = ID_WEAPON4;
- s_controls.rocketlauncher.generic.type = MTYPE_ACTION;
- s_controls.rocketlauncher.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.rocketlauncher.generic.callback = Controls_ActionEvent;
- s_controls.rocketlauncher.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.rocketlauncher.generic.id = ID_WEAPON5;
- s_controls.lightning.generic.type = MTYPE_ACTION;
- s_controls.lightning.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.lightning.generic.callback = Controls_ActionEvent;
- s_controls.lightning.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.lightning.generic.id = ID_WEAPON6;
- s_controls.railgun.generic.type = MTYPE_ACTION;
- s_controls.railgun.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.railgun.generic.callback = Controls_ActionEvent;
- s_controls.railgun.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.railgun.generic.id = ID_WEAPON7;
- s_controls.plasma.generic.type = MTYPE_ACTION;
- s_controls.plasma.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.plasma.generic.callback = Controls_ActionEvent;
- s_controls.plasma.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.plasma.generic.id = ID_WEAPON8;
- s_controls.bfg.generic.type = MTYPE_ACTION;
- s_controls.bfg.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.bfg.generic.callback = Controls_ActionEvent;
- s_controls.bfg.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.bfg.generic.id = ID_WEAPON9;
- s_controls.attack.generic.type = MTYPE_ACTION;
- s_controls.attack.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.attack.generic.callback = Controls_ActionEvent;
- s_controls.attack.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.attack.generic.id = ID_ATTACK;
- s_controls.prevweapon.generic.type = MTYPE_ACTION;
- s_controls.prevweapon.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.prevweapon.generic.callback = Controls_ActionEvent;
- s_controls.prevweapon.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.prevweapon.generic.id = ID_WEAPPREV;
- s_controls.nextweapon.generic.type = MTYPE_ACTION;
- s_controls.nextweapon.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.nextweapon.generic.callback = Controls_ActionEvent;
- s_controls.nextweapon.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.nextweapon.generic.id = ID_WEAPNEXT;
- s_controls.lookup.generic.type = MTYPE_ACTION;
- s_controls.lookup.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.lookup.generic.callback = Controls_ActionEvent;
- s_controls.lookup.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.lookup.generic.id = ID_LOOKUP;
- s_controls.lookdown.generic.type = MTYPE_ACTION;
- s_controls.lookdown.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.lookdown.generic.callback = Controls_ActionEvent;
- s_controls.lookdown.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.lookdown.generic.id = ID_LOOKDOWN;
- s_controls.mouselook.generic.type = MTYPE_ACTION;
- s_controls.mouselook.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.mouselook.generic.callback = Controls_ActionEvent;
- s_controls.mouselook.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.mouselook.generic.id = ID_MOUSELOOK;
- s_controls.freelook.generic.type = MTYPE_RADIOBUTTON;
- s_controls.freelook.generic.flags = QMF_SMALLFONT;
- s_controls.freelook.generic.x = SCREEN_WIDTH/2;
- s_controls.freelook.generic.name = "free look";
- s_controls.freelook.generic.id = ID_FREELOOK;
- s_controls.freelook.generic.callback = Controls_MenuEvent;
- s_controls.freelook.generic.statusbar = Controls_StatusBar;
- s_controls.centerview.generic.type = MTYPE_ACTION;
- s_controls.centerview.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.centerview.generic.callback = Controls_ActionEvent;
- s_controls.centerview.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.centerview.generic.id = ID_CENTERVIEW;
- s_controls.zoomview.generic.type = MTYPE_ACTION;
- s_controls.zoomview.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.zoomview.generic.callback = Controls_ActionEvent;
- s_controls.zoomview.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.zoomview.generic.id = ID_ZOOMVIEW;
- s_controls.useitem.generic.type = MTYPE_ACTION;
- s_controls.useitem.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.useitem.generic.callback = Controls_ActionEvent;
- s_controls.useitem.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.useitem.generic.id = ID_USEITEM;
- s_controls.showscores.generic.type = MTYPE_ACTION;
- s_controls.showscores.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.showscores.generic.callback = Controls_ActionEvent;
- s_controls.showscores.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.showscores.generic.id = ID_SHOWSCORES;
- s_controls.invertmouse.generic.type = MTYPE_RADIOBUTTON;
- s_controls.invertmouse.generic.flags = QMF_SMALLFONT;
- s_controls.invertmouse.generic.x = SCREEN_WIDTH/2;
- s_controls.invertmouse.generic.name = "invert mouse";
- s_controls.invertmouse.generic.id = ID_INVERTMOUSE;
- s_controls.invertmouse.generic.callback = Controls_MenuEvent;
- s_controls.invertmouse.generic.statusbar = Controls_StatusBar;
- s_controls.smoothmouse.generic.type = MTYPE_RADIOBUTTON;
- s_controls.smoothmouse.generic.flags = QMF_SMALLFONT;
- s_controls.smoothmouse.generic.x = SCREEN_WIDTH/2;
- s_controls.smoothmouse.generic.name = "smooth mouse";
- s_controls.smoothmouse.generic.id = ID_SMOOTHMOUSE;
- s_controls.smoothmouse.generic.callback = Controls_MenuEvent;
- s_controls.smoothmouse.generic.statusbar = Controls_StatusBar;
- s_controls.alwaysrun.generic.type = MTYPE_RADIOBUTTON;
- s_controls.alwaysrun.generic.flags = QMF_SMALLFONT;
- s_controls.alwaysrun.generic.x = SCREEN_WIDTH/2;
- s_controls.alwaysrun.generic.name = "always run";
- s_controls.alwaysrun.generic.id = ID_ALWAYSRUN;
- s_controls.alwaysrun.generic.callback = Controls_MenuEvent;
- s_controls.alwaysrun.generic.statusbar = Controls_StatusBar;
- s_controls.autoswitch.generic.type = MTYPE_RADIOBUTTON;
- s_controls.autoswitch.generic.flags = QMF_SMALLFONT;
- s_controls.autoswitch.generic.x = SCREEN_WIDTH/2;
- s_controls.autoswitch.generic.name = "autoswitch weapons";
- s_controls.autoswitch.generic.id = ID_AUTOSWITCH;
- s_controls.autoswitch.generic.callback = Controls_MenuEvent;
- s_controls.autoswitch.generic.statusbar = Controls_StatusBar;
- s_controls.sensitivity.generic.type = MTYPE_SLIDER;
- s_controls.sensitivity.generic.x = SCREEN_WIDTH/2;
- s_controls.sensitivity.generic.flags = QMF_SMALLFONT;
- s_controls.sensitivity.generic.name = "mouse speed";
- s_controls.sensitivity.generic.id = ID_MOUSESPEED;
- s_controls.sensitivity.generic.callback = Controls_MenuEvent;
- s_controls.sensitivity.minvalue = 2;
- s_controls.sensitivity.maxvalue = 30;
- s_controls.sensitivity.generic.statusbar = Controls_StatusBar;
- s_controls.gesture.generic.type = MTYPE_ACTION;
- s_controls.gesture.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.gesture.generic.callback = Controls_ActionEvent;
- s_controls.gesture.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.gesture.generic.id = ID_GESTURE;
- s_controls.chat.generic.type = MTYPE_ACTION;
- s_controls.chat.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.chat.generic.callback = Controls_ActionEvent;
- s_controls.chat.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.chat.generic.id = ID_CHAT;
- s_controls.chat2.generic.type = MTYPE_ACTION;
- s_controls.chat2.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.chat2.generic.callback = Controls_ActionEvent;
- s_controls.chat2.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.chat2.generic.id = ID_CHAT2;
- s_controls.chat3.generic.type = MTYPE_ACTION;
- s_controls.chat3.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.chat3.generic.callback = Controls_ActionEvent;
- s_controls.chat3.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.chat3.generic.id = ID_CHAT3;
- s_controls.chat4.generic.type = MTYPE_ACTION;
- s_controls.chat4.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
- s_controls.chat4.generic.callback = Controls_ActionEvent;
- s_controls.chat4.generic.ownerdraw = Controls_DrawKeyBinding;
- s_controls.chat4.generic.id = ID_CHAT4;
- s_controls.joyenable.generic.type = MTYPE_RADIOBUTTON;
- s_controls.joyenable.generic.flags = QMF_SMALLFONT;
- s_controls.joyenable.generic.x = SCREEN_WIDTH/2;
- s_controls.joyenable.generic.name = "joystick";
- s_controls.joyenable.generic.id = ID_JOYENABLE;
- s_controls.joyenable.generic.callback = Controls_MenuEvent;
- s_controls.joyenable.generic.statusbar = Controls_StatusBar;
- s_controls.joythreshold.generic.type = MTYPE_SLIDER;
- s_controls.joythreshold.generic.x = SCREEN_WIDTH/2;
- s_controls.joythreshold.generic.flags = QMF_SMALLFONT;
- s_controls.joythreshold.generic.name = "joystick threshold";
- s_controls.joythreshold.generic.id = ID_JOYTHRESHOLD;
- s_controls.joythreshold.generic.callback = Controls_MenuEvent;
- s_controls.joythreshold.minvalue = 0.05f;
- s_controls.joythreshold.maxvalue = 0.75f;
- s_controls.joythreshold.generic.statusbar = Controls_StatusBar;
- s_controls.name.generic.type = MTYPE_PTEXT;
- s_controls.name.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
- s_controls.name.generic.x = 320;
- s_controls.name.generic.y = 440;
- s_controls.name.string = playername;
- s_controls.name.style = UI_CENTER;
- s_controls.name.color = text_color_normal;
- Menu_AddItem( &s_controls.menu, &s_controls.banner );
- Menu_AddItem( &s_controls.menu, &s_controls.framel );
- Menu_AddItem( &s_controls.menu, &s_controls.framer );
- Menu_AddItem( &s_controls.menu, &s_controls.player );
- Menu_AddItem( &s_controls.menu, &s_controls.name );
- Menu_AddItem( &s_controls.menu, &s_controls.looking );
- Menu_AddItem( &s_controls.menu, &s_controls.movement );
- Menu_AddItem( &s_controls.menu, &s_controls.weapons );
- Menu_AddItem( &s_controls.menu, &s_controls.misc );
- Menu_AddItem( &s_controls.menu, &s_controls.sensitivity );
- Menu_AddItem( &s_controls.menu, &s_controls.smoothmouse );
- Menu_AddItem( &s_controls.menu, &s_controls.invertmouse );
- Menu_AddItem( &s_controls.menu, &s_controls.lookup );
- Menu_AddItem( &s_controls.menu, &s_controls.lookdown );
- Menu_AddItem( &s_controls.menu, &s_controls.mouselook );
- Menu_AddItem( &s_controls.menu, &s_controls.freelook );
- Menu_AddItem( &s_controls.menu, &s_controls.centerview );
- Menu_AddItem( &s_controls.menu, &s_controls.zoomview );
- Menu_AddItem( &s_controls.menu, &s_controls.joyenable );
- Menu_AddItem( &s_controls.menu, &s_controls.joythreshold );
- Menu_AddItem( &s_controls.menu, &s_controls.alwaysrun );
- Menu_AddItem( &s_controls.menu, &s_controls.run );
- Menu_AddItem( &s_controls.menu, &s_controls.walkforward );
- Menu_AddItem( &s_controls.menu, &s_controls.backpedal );
- Menu_AddItem( &s_controls.menu, &s_controls.stepleft );
- Menu_AddItem( &s_controls.menu, &s_controls.stepright );
- Menu_AddItem( &s_controls.menu, &s_controls.moveup );
- Menu_AddItem( &s_controls.menu, &s_controls.movedown );
- Menu_AddItem( &s_controls.menu, &s_controls.turnleft );
- Menu_AddItem( &s_controls.menu, &s_controls.turnright );
- Menu_AddItem( &s_controls.menu, &s_controls.sidestep );
- Menu_AddItem( &s_controls.menu, &s_controls.attack );
- Menu_AddItem( &s_controls.menu, &s_controls.nextweapon );
- Menu_AddItem( &s_controls.menu, &s_controls.prevweapon );
- Menu_AddItem( &s_controls.menu, &s_controls.autoswitch );
- Menu_AddItem( &s_controls.menu, &s_controls.chainsaw );
- Menu_AddItem( &s_controls.menu, &s_controls.machinegun );
- Menu_AddItem( &s_controls.menu, &s_controls.shotgun );
- Menu_AddItem( &s_controls.menu, &s_controls.grenadelauncher );
- Menu_AddItem( &s_controls.menu, &s_controls.rocketlauncher );
- Menu_AddItem( &s_controls.menu, &s_controls.lightning );
- Menu_AddItem( &s_controls.menu, &s_controls.railgun );
- Menu_AddItem( &s_controls.menu, &s_controls.plasma );
- Menu_AddItem( &s_controls.menu, &s_controls.bfg );
- Menu_AddItem( &s_controls.menu, &s_controls.showscores );
- Menu_AddItem( &s_controls.menu, &s_controls.useitem );
- Menu_AddItem( &s_controls.menu, &s_controls.gesture );
- Menu_AddItem( &s_controls.menu, &s_controls.chat );
- Menu_AddItem( &s_controls.menu, &s_controls.chat2 );
- Menu_AddItem( &s_controls.menu, &s_controls.chat3 );
- Menu_AddItem( &s_controls.menu, &s_controls.chat4 );
- Menu_AddItem( &s_controls.menu, &s_controls.back );
- trap_Cvar_VariableStringBuffer( "name", s_controls.name.string, 16 );
- Q_CleanStr( s_controls.name.string );
- // initialize the configurable cvars
- Controls_InitCvars();
- // initialize the current config
- Controls_GetConfig();
- // intialize the model
- Controls_InitModel();
- // intialize the weapons
- Controls_InitWeapons ();
- // initial default section
- s_controls.section = C_LOOKING;
- // update the ui
- Controls_Update();
- }
- /*
- =================
- Controls_Cache
- =================
- */
- void Controls_Cache( void ) {
- trap_R_RegisterShaderNoMip( ART_BACK0 );
- trap_R_RegisterShaderNoMip( ART_BACK1 );
- trap_R_RegisterShaderNoMip( ART_FRAMEL );
- trap_R_RegisterShaderNoMip( ART_FRAMER );
- }
- /*
- =================
- UI_ControlsMenu
- =================
- */
- void UI_ControlsMenu( void ) {
- Controls_MenuInit();
- UI_PushMenu( &s_controls.menu );
- }
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