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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- #include "../qcommon/qcommon.h"
- /*
- =============
- NET_StringToAdr
- localhost
- idnewt
- idnewt:28000
- 192.246.40.70
- 192.246.40.70:28000
- =============
- */
- qboolean NET_StringToAdr (char *s, netadr_t *a)
- {
- if (!strcmp (s, "localhost")) {
- memset (a, 0, sizeof(*a));
- a->type = NA_LOOPBACK;
- return true;
- }
- return false;
- }
- /*
- ==================
- Sys_SendPacket
- ==================
- */
- void Sys_SendPacket( int length, void *data, netadr_t to ) {
- }
- /*
- ==================
- Sys_GetPacket
- Never called by the game logic, just the system event queing
- ==================
- */
- qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
- return false;
- }
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