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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- #include "../renderer/tr_local.h"
- qboolean ( * qwglSwapIntervalEXT)( int interval );
- void ( * qglMultiTexCoord2fARB )( GLenum texture, float s, float t );
- void ( * qglActiveTextureARB )( GLenum texture );
- void ( * qglClientActiveTextureARB )( GLenum texture );
- void ( * qglLockArraysEXT)( int, int);
- void ( * qglUnlockArraysEXT) ( void );
- void GLimp_EndFrame( void ) {
- }
- int GLimp_Init( void )
- {
- }
- void GLimp_Shutdown( void ) {
- }
- void GLimp_EnableLogging( qboolean enable ) {
- }
- void GLimp_LogComment( char *comment ) {
- }
- qboolean QGL_Init( const char *dllname ) {
- return qtrue;
- }
- void QGL_Shutdown( void ) {
- }
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