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- #!/usr/bin/perl
- open(INPUT_FILE, ">/tmp/input-$$.h") || die "$!";
- print INPUT_FILE "#import <OpenGL/gl.h>\n";
- close INPUT_FILE;
- open(CPP, "cpp /tmp/input-$$.h|") || die "$!";
- print "/**** This file is autogenerated. Run GenerateQGL.pl to update it ****/\n\n";
- print "#ifdef QGL_LOG_GL_CALLS\n";
- print "extern unsigned int QGLLogGLCalls;\n";
- print "extern FILE *QGLDebugFile(void);\n";
- print "#endif\n\n";
- print "extern void QGLCheckError(const char *message);\n";
- print "extern unsigned int QGLBeginStarted;\n\n";
- print "// This has to be done to avoid infinite recursion between our glGetError wrapper and QGLCheckError()\n";
- print "static inline GLenum _glGetError(void) {\n";
- print " return glGetError();\n";
- print "}\n\n";
- @functionNames = ();
- while (<CPP>) {
- chop;
- /^extern/ || next;
- s/extern //;
- print "// $_\n";
- # This approach is necessary to deal with glGetString whos type isn't a single word
- ($type, $rest) = m/(.+)\s+(gl.*)/;
- # print "type='$type'\n";
- # print "rest='$rest'\n";
- ($name, $argString) = ($rest =~ m/(\w+).*\s*\((.*)\)/);
- $isVoid = ($type =~ m/void/);
- push(@functionNames, $name);
- # print "name=$name\n";
- # print "argString=$argString\n";
- # print "argCount=$#args\n";
- # Parse the argument list into two arrays, one of types and one of argument names
- if ($argString =~ m/^void$/) {
- @args = ();
- } else {
- @args = split(",", $argString);
- }
- @argTypes = ();
- @argNames = ();
- for $arg (@args) {
- ($argType, $argName) = ($arg =~ m/(.*[ \*])([_a-zA-Z0-9]+)/);
- $argType =~ s/^ *//;
- $argType =~ s/ *$//;
- push(@argTypes, $argType);
- push(@argNames, $argName);
- # print "argType='$argType'\n";
- # print "argName='$argName'\n";
- }
- print "static inline $type q$name($argString)\n";
- print "{\n";
- if (! $isVoid) {
- print " $type returnValue;\n";
- }
- print "#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)\n";
- print " if (QGLLogGLCalls)\n";
- print " fprintf(QGLDebugFile(), \"$name(";
- if ($#argTypes >= 0) {
- for ($i = 0; $i <= $#argTypes; $i++) {
- $argType = $argTypes[$i];
- $argName = $argNames[$i];
- $_ = $argType;
- if (/^GLenum$/ || /^GLuint$/ || /^GLbitfield$/) {
- print "$argName=%lu";
- } elsif (/^GLsizei$/ || /^GLint$/) {
- print "$argName=%ld";
- } elsif (/^GLfloat$/ || /^GLdouble$/ || /^GLclampf$/ || /^GLclampd$/) {
- print "$argName=%f";
- } elsif (/^GLbyte$/) {
- print "$argName=%d";
- } elsif (/^GLubyte$/) {
- print "$argName=%u";
- } elsif (/^GLshort$/) {
- print "$argName=%d";
- } elsif (/^GLushort$/) {
- print "$argName=%u";
- } elsif (/^GLboolean$/) {
- print "$argName=%u";
- } elsif (/\*$/) {
- # TJW -- Later we should look at the count specified in the function name, look at the basic type and print out an array. Or we could just special case them...
- print "$argName=%p";
- } else {
- print STDERR "Unknown type '$argType'\n";
- exit(1);
- }
- print ", " if ($i != $#argTypes);
- }
- } else {
- print "void";
- }
- print ")\\n\"";
- print ", " if $#argTypes >= 0;
- print join(", ", @argNames);
- print ");\n";
- print "#endif\n";
- if (! $isVoid) {
- print " returnValue = ";
- } else {
- print " ";
- }
- print "$name(" . join(", ", @argNames) . ");\n";
- print "#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)\n";
- if ($name eq "glBegin") {
- print " QGLBeginStarted++;\n";
- }
- if ($name eq "glEnd") {
- print " QGLBeginStarted--;\n";
- }
- print " if (!QGLBeginStarted)\n";
- print " QGLCheckError(\"$name\");\n";
- print "#endif\n";
- if (! $isVoid) {
- print " return returnValue;\n";
- }
-
- print "}\n\n";
- }
- print "// Prevent calls to the 'normal' GL functions\n";
- for $name (@functionNames) {
- print "#define $name CALL_THE_QGL_VERSION_OF_$name\n";
- }
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