ai_chat.h 1.9 KB

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  1. /*
  2. ===========================================================================
  3. Copyright (C) 1999-2005 Id Software, Inc.
  4. This file is part of Quake III Arena source code.
  5. Quake III Arena source code is free software; you can redistribute it
  6. and/or modify it under the terms of the GNU General Public License as
  7. published by the Free Software Foundation; either version 2 of the License,
  8. or (at your option) any later version.
  9. Quake III Arena source code is distributed in the hope that it will be
  10. useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with Foobar; if not, write to the Free Software
  15. Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
  16. ===========================================================================
  17. */
  18. //
  19. /*****************************************************************************
  20. * name: ai_chat.h
  21. *
  22. * desc: Quake3 bot AI
  23. *
  24. * $Archive: /source/code/botai/ai_chat.c $
  25. *
  26. *****************************************************************************/
  27. //
  28. int BotChat_EnterGame(bot_state_t *bs);
  29. //
  30. int BotChat_ExitGame(bot_state_t *bs);
  31. //
  32. int BotChat_StartLevel(bot_state_t *bs);
  33. //
  34. int BotChat_EndLevel(bot_state_t *bs);
  35. //
  36. int BotChat_HitTalking(bot_state_t *bs);
  37. //
  38. int BotChat_HitNoDeath(bot_state_t *bs);
  39. //
  40. int BotChat_HitNoKill(bot_state_t *bs);
  41. //
  42. int BotChat_Death(bot_state_t *bs);
  43. //
  44. int BotChat_Kill(bot_state_t *bs);
  45. //
  46. int BotChat_EnemySuicide(bot_state_t *bs);
  47. //
  48. int BotChat_Random(bot_state_t *bs);
  49. // time the selected chat takes to type in
  50. float BotChatTime(bot_state_t *bs);
  51. // returns true if the bot can chat at the current position
  52. int BotValidChatPosition(bot_state_t *bs);
  53. // test the initial bot chats
  54. void BotChatTest(bot_state_t *bs);