cg_syscalls.asm 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107
  1. code
  2. equ trap_Print -1
  3. equ trap_Error -2
  4. equ trap_Milliseconds -3
  5. equ trap_Cvar_Register -4
  6. equ trap_Cvar_Update -5
  7. equ trap_Cvar_Set -6
  8. equ trap_Cvar_VariableStringBuffer -7
  9. equ trap_Argc -8
  10. equ trap_Argv -9
  11. equ trap_Args -10
  12. equ trap_FS_FOpenFile -11
  13. equ trap_FS_Read -12
  14. equ trap_FS_Write -13
  15. equ trap_FS_FCloseFile -14
  16. equ trap_SendConsoleCommand -15
  17. equ trap_AddCommand -16
  18. equ trap_SendClientCommand -17
  19. equ trap_UpdateScreen -18
  20. equ trap_CM_LoadMap -19
  21. equ trap_CM_NumInlineModels -20
  22. equ trap_CM_InlineModel -21
  23. equ trap_CM_LoadModel -22
  24. equ trap_CM_TempBoxModel -23
  25. equ trap_CM_PointContents -24
  26. equ trap_CM_TransformedPointContents -25
  27. equ trap_CM_BoxTrace -26
  28. equ trap_CM_TransformedBoxTrace -27
  29. equ trap_CM_MarkFragments -28
  30. equ trap_S_StartSound -29
  31. equ trap_S_StartLocalSound -30
  32. equ trap_S_ClearLoopingSounds -31
  33. equ trap_S_AddLoopingSound -32
  34. equ trap_S_UpdateEntityPosition -33
  35. equ trap_S_Respatialize -34
  36. equ trap_S_RegisterSound -35
  37. equ trap_S_StartBackgroundTrack -36
  38. equ trap_R_LoadWorldMap -37
  39. equ trap_R_RegisterModel -38
  40. equ trap_R_RegisterSkin -39
  41. equ trap_R_RegisterShader -40
  42. equ trap_R_ClearScene -41
  43. equ trap_R_AddRefEntityToScene -42
  44. equ trap_R_AddPolyToScene -43
  45. equ trap_R_AddLightToScene -44
  46. equ trap_R_RenderScene -45
  47. equ trap_R_SetColor -46
  48. equ trap_R_DrawStretchPic -47
  49. equ trap_R_ModelBounds -48
  50. equ trap_R_LerpTag -49
  51. equ trap_GetGlconfig -50
  52. equ trap_GetGameState -51
  53. equ trap_GetCurrentSnapshotNumber -52
  54. equ trap_GetSnapshot -53
  55. equ trap_GetServerCommand -54
  56. equ trap_GetCurrentCmdNumber -55
  57. equ trap_GetUserCmd -56
  58. equ trap_SetUserCmdValue -57
  59. equ trap_R_RegisterShaderNoMip -58
  60. equ trap_MemoryRemaining -59
  61. equ trap_R_RegisterFont -60
  62. equ trap_Key_IsDown -61
  63. equ trap_Key_GetCatcher -62
  64. equ trap_Key_SetCatcher -63
  65. equ trap_Key_GetKey -64
  66. equ trap_PC_AddGlobalDefine -65
  67. equ trap_PC_LoadSource -66
  68. equ trap_PC_FreeSource -67
  69. equ trap_PC_ReadToken -68
  70. equ trap_PC_SourceFileAndLine -69
  71. equ trap_S_StopBackgroundTrack -70
  72. equ trap_RealTime -71
  73. equ trap_SnapVector -72
  74. equ trap_RemoveCommand -73
  75. equ trap_R_LightForPoint -74
  76. equ trap_CIN_PlayCinematic -75
  77. equ trap_CIN_StopCinematic -76
  78. equ trap_CIN_RunCinematic -77
  79. equ trap_CIN_DrawCinematic -78
  80. equ trap_CIN_SetExtents -79
  81. equ trap_R_RemapShader -80
  82. equ trap_S_AddRealLoopingSound -81
  83. equ trap_S_StopLoopingSound -82
  84. equ trap_CM_TempCapsuleModel -83
  85. equ trap_CM_CapsuleTrace -84
  86. equ trap_CM_TransformedCapsuleTrace -85
  87. equ trap_R_AddAdditiveLightToScene -86
  88. equ trap_GetEntityToken -87
  89. equ trap_R_AddPolysToScene -88
  90. equ trap_R_inPVS -89
  91. equ trap_FS_Seek -90
  92. equ memset -101
  93. equ memcpy -102
  94. equ strncpy -103
  95. equ sin -104
  96. equ cos -105
  97. equ atan2 -106
  98. equ sqrt -107
  99. equ floor -108
  100. equ ceil -109
  101. equ testPrintInt -110
  102. equ testPrintFloat -111
  103. equ acos -112