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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- #ifndef MAX_PATH
- #define MAX_PATH 64
- #endif
- #ifndef PATH_SEPERATORSTR
- #if defined(WIN32)|defined(_WIN32)|defined(__NT__)|defined(__WINDOWS__)|defined(__WINDOWS_386__)
- #define PATHSEPERATOR_STR "\\"
- #else
- #define PATHSEPERATOR_STR "/"
- #endif
- #endif
- #ifndef PATH_SEPERATORCHAR
- #if defined(WIN32)|defined(_WIN32)|defined(__NT__)|defined(__WINDOWS__)|defined(__WINDOWS_386__)
- #define PATHSEPERATOR_CHAR '\\'
- #else
- #define PATHSEPERATOR_CHAR '/'
- #endif
- #endif
- //random in the range [0, 1]
- #define random() ((rand () & 0x7fff) / ((float)0x7fff))
- //random in the range [-1, 1]
- #define crandom() (2.0 * (random() - 0.5))
- //min and max
- #define Maximum(x,y) (x > y ? x : y)
- #define Minimum(x,y) (x < y ? x : y)
- //absolute value
- #define FloatAbs(x) (*(float *) &((* (int *) &(x)) & 0x7FFFFFFF))
- #define IntAbs(x) (~(x))
- //coordinates
- #define _X 0
- #define _Y 1
- #define _Z 2
- typedef struct foundfile_s
- {
- int offset;
- int length;
- char filename[MAX_PATH]; //screw LCC, array must be at end of struct
- } foundfile_t;
- void Vector2Angles(vec3_t value1, vec3_t angles);
- //set the correct path seperators
- void ConvertPath(char *path);
- //append a path seperator to the given path not exceeding the length
- void AppendPathSeperator(char *path, int length);
- //find a file in a pak file
- qboolean FindFileInPak(char *pakfile, char *filename, foundfile_t *file);
- //find a quake file
- #ifdef BOTLIB
- qboolean FindQuakeFile(char *filename, foundfile_t *file);
- #else //BOTLIB
- qboolean FindQuakeFile(char *basedir, char *gamedir, char *filename, foundfile_t *file);
- #endif //BOTLIB
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