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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- //=============================================================================
- // memory.h
- //#define MEMDEBUG
- #undef MEMDEBUG
- #ifndef MEMDEBUG
- void *GetClearedMemory(int size);
- void *GetMemory(unsigned long size);
- #else
- #define GetMemory(size) GetMemoryDebug(size, #size, __FILE__, __LINE__);
- #define GetClearedMemory(size) GetClearedMemoryDebug(size, #size, __FILE__, __LINE__);
- //allocate a memory block of the given size
- void *GetMemoryDebug(unsigned long size, char *label, char *file, int line);
- //allocate a memory block of the given size and clear it
- void *GetClearedMemoryDebug(unsigned long size, char *label, char *file, int line);
- //
- void PrintMemoryLabels(void);
- #endif //MEMDEBUG
- void FreeMemory(void *ptr);
- int MemorySize(void *ptr);
- void PrintMemorySize(unsigned long size);
- int TotalAllocatedMemory(void);
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