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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- /*****************************************************************************
- * name: be_aas_debug.h
- *
- * desc: AAS
- *
- * $Archive: /source/code/botlib/be_aas_debug.h $
- *
- *****************************************************************************/
- //clear the shown debug lines
- void AAS_ClearShownDebugLines(void);
- //
- void AAS_ClearShownPolygons(void);
- //show a debug line
- void AAS_DebugLine(vec3_t start, vec3_t end, int color);
- //show a permenent line
- void AAS_PermanentLine(vec3_t start, vec3_t end, int color);
- //show a permanent cross
- void AAS_DrawPermanentCross(vec3_t origin, float size, int color);
- //draw a cross in the plane
- void AAS_DrawPlaneCross(vec3_t point, vec3_t normal, float dist, int type, int color);
- //show a bounding box
- void AAS_ShowBoundingBox(vec3_t origin, vec3_t mins, vec3_t maxs);
- //show a face
- void AAS_ShowFace(int facenum);
- //show an area
- void AAS_ShowArea(int areanum, int groundfacesonly);
- //
- void AAS_ShowAreaPolygons(int areanum, int color, int groundfacesonly);
- //draw a cros
- void AAS_DrawCross(vec3_t origin, float size, int color);
- //print the travel type
- void AAS_PrintTravelType(int traveltype);
- //draw an arrow
- void AAS_DrawArrow(vec3_t start, vec3_t end, int linecolor, int arrowcolor);
- //visualize the given reachability
- void AAS_ShowReachability(struct aas_reachability_s *reach);
- //show the reachable areas from the given area
- void AAS_ShowReachableAreas(int areanum);
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