ref_soft.dsp 29 KB

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  1. # Microsoft Developer Studio Project File - Name="ref_soft" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
  5. # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
  6. CFG=ref_soft - Win32 Debug Alpha
  7. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  8. !MESSAGE use the Export Makefile command and run
  9. !MESSAGE
  10. !MESSAGE NMAKE /f "ref_soft.mak".
  11. !MESSAGE
  12. !MESSAGE You can specify a configuration when running NMAKE
  13. !MESSAGE by defining the macro CFG on the command line. For example:
  14. !MESSAGE
  15. !MESSAGE NMAKE /f "ref_soft.mak" CFG="ref_soft - Win32 Debug Alpha"
  16. !MESSAGE
  17. !MESSAGE Possible choices for configuration are:
  18. !MESSAGE
  19. !MESSAGE "ref_soft - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
  20. !MESSAGE "ref_soft - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
  21. !MESSAGE "ref_soft - Win32 Debug Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
  22. !MESSAGE "ref_soft - Win32 Release Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
  23. !MESSAGE
  24. # Begin Project
  25. # PROP AllowPerConfigDependencies 0
  26. # PROP Scc_ProjName ""
  27. # PROP Scc_LocalPath ""
  28. !IF "$(CFG)" == "ref_soft - Win32 Release"
  29. # PROP BASE Use_MFC 0
  30. # PROP BASE Use_Debug_Libraries 0
  31. # PROP BASE Output_Dir ".\ref_soft"
  32. # PROP BASE Intermediate_Dir ".\ref_soft"
  33. # PROP BASE Target_Dir "."
  34. # PROP Use_MFC 0
  35. # PROP Use_Debug_Libraries 0
  36. # PROP Output_Dir "..\release"
  37. # PROP Intermediate_Dir ".\release"
  38. # PROP Ignore_Export_Lib 0
  39. # PROP Target_Dir "."
  40. CPP=cl.exe
  41. # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  42. # ADD CPP /nologo /G5 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  43. MTL=midl.exe
  44. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  45. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  46. RSC=rc.exe
  47. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  48. # ADD RSC /l 0x409 /d "NDEBUG"
  49. BSC32=bscmake.exe
  50. # ADD BASE BSC32 /nologo
  51. # ADD BSC32 /nologo
  52. LINK32=link.exe
  53. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
  54. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /machine:I386
  55. # SUBTRACT LINK32 /debug
  56. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  57. # PROP BASE Use_MFC 0
  58. # PROP BASE Use_Debug_Libraries 1
  59. # PROP BASE Output_Dir ".\ref_soft"
  60. # PROP BASE Intermediate_Dir ".\ref_soft"
  61. # PROP BASE Target_Dir "."
  62. # PROP Use_MFC 0
  63. # PROP Use_Debug_Libraries 1
  64. # PROP Output_Dir "..\debug"
  65. # PROP Intermediate_Dir ".\debug"
  66. # PROP Ignore_Export_Lib 0
  67. # PROP Target_Dir "."
  68. CPP=cl.exe
  69. # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  70. # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c
  71. MTL=midl.exe
  72. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  73. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  74. RSC=rc.exe
  75. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  76. # ADD RSC /l 0x409 /d "_DEBUG"
  77. BSC32=bscmake.exe
  78. # ADD BASE BSC32 /nologo
  79. # ADD BSC32 /nologo
  80. LINK32=link.exe
  81. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
  82. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /nodefaultlib:"libc"
  83. # SUBTRACT LINK32 /profile /nodefaultlib
  84. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  85. # PROP BASE Use_MFC 0
  86. # PROP BASE Use_Debug_Libraries 1
  87. # PROP BASE Output_Dir "Debug Alpha"
  88. # PROP BASE Intermediate_Dir "Debug Alpha"
  89. # PROP BASE Ignore_Export_Lib 0
  90. # PROP BASE Target_Dir ""
  91. # PROP Use_MFC 0
  92. # PROP Use_Debug_Libraries 1
  93. # PROP Output_Dir "..\DebugAxp"
  94. # PROP Intermediate_Dir ".\DebugAxp"
  95. # PROP Ignore_Export_Lib 0
  96. # PROP Target_Dir ""
  97. CPP=cl.exe
  98. # ADD BASE CPP /nologo /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
  99. # ADD CPP /nologo /QA21164 /MTd /Gt0 /W3 /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c
  100. MTL=midl.exe
  101. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
  102. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
  103. RSC=rc.exe
  104. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  105. # ADD RSC /l 0x409 /d "_DEBUG"
  106. BSC32=bscmake.exe
  107. # ADD BASE BSC32 /nologo
  108. # ADD BSC32 /nologo
  109. LINK32=link.exe
  110. # ADD BASE LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:ALPHA /nodefaultlib:"libc"
  111. # SUBTRACT BASE LINK32 /nodefaultlib
  112. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /debug /machine:ALPHA /nodefaultlib:"libc"
  113. # SUBTRACT LINK32 /nodefaultlib
  114. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  115. # PROP BASE Use_MFC 0
  116. # PROP BASE Use_Debug_Libraries 0
  117. # PROP BASE Output_Dir "ref_soft"
  118. # PROP BASE Intermediate_Dir "ref_soft"
  119. # PROP BASE Ignore_Export_Lib 0
  120. # PROP BASE Target_Dir ""
  121. # PROP Use_MFC 0
  122. # PROP Use_Debug_Libraries 0
  123. # PROP Output_Dir "..\ReleaseAXP"
  124. # PROP Intermediate_Dir ".\ReleaseAXP"
  125. # PROP Ignore_Export_Lib 0
  126. # PROP Target_Dir ""
  127. CPP=cl.exe
  128. # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  129. # ADD CPP /nologo /QA21164 /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c
  130. # SUBTRACT CPP /Z<none> /Fr
  131. MTL=midl.exe
  132. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  133. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  134. RSC=rc.exe
  135. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  136. # ADD RSC /l 0x409 /d "NDEBUG"
  137. BSC32=bscmake.exe
  138. # ADD BASE BSC32 /nologo
  139. # ADD BSC32 /nologo
  140. LINK32=link.exe
  141. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA
  142. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /machine:ALPHA
  143. # SUBTRACT LINK32 /debug
  144. !ENDIF
  145. # Begin Target
  146. # Name "ref_soft - Win32 Release"
  147. # Name "ref_soft - Win32 Debug"
  148. # Name "ref_soft - Win32 Debug Alpha"
  149. # Name "ref_soft - Win32 Release Alpha"
  150. # Begin Group "Source Files"
  151. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
  152. # Begin Source File
  153. SOURCE=..\game\q_shared.c
  154. !IF "$(CFG)" == "ref_soft - Win32 Release"
  155. DEP_CPP_Q_SHA=\
  156. "..\game\q_shared.h"\
  157. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  158. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  159. DEP_CPP_Q_SHA=\
  160. "..\game\q_shared.h"\
  161. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  162. DEP_CPP_Q_SHA=\
  163. "..\game\q_shared.h"\
  164. !ENDIF
  165. # End Source File
  166. # Begin Source File
  167. SOURCE=..\win32\q_shwin.c
  168. !IF "$(CFG)" == "ref_soft - Win32 Release"
  169. DEP_CPP_Q_SHW=\
  170. "..\game\q_shared.h"\
  171. "..\qcommon\qcommon.h"\
  172. "..\qcommon\qfiles.h"\
  173. "..\win32\winquake.h"\
  174. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  175. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  176. DEP_CPP_Q_SHW=\
  177. "..\game\q_shared.h"\
  178. "..\qcommon\qcommon.h"\
  179. "..\qcommon\qfiles.h"\
  180. "..\win32\winquake.h"\
  181. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  182. DEP_CPP_Q_SHW=\
  183. "..\game\q_shared.h"\
  184. "..\qcommon\qcommon.h"\
  185. "..\qcommon\qfiles.h"\
  186. "..\win32\winquake.h"\
  187. !ENDIF
  188. # End Source File
  189. # Begin Source File
  190. SOURCE=.\r_aclip.c
  191. !IF "$(CFG)" == "ref_soft - Win32 Release"
  192. DEP_CPP_R_ACL=\
  193. "..\client\ref.h"\
  194. "..\game\q_shared.h"\
  195. "..\qcommon\qcommon.h"\
  196. "..\qcommon\qfiles.h"\
  197. ".\r_local.h"\
  198. ".\r_model.h"\
  199. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  200. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  201. DEP_CPP_R_ACL=\
  202. "..\client\ref.h"\
  203. "..\game\q_shared.h"\
  204. "..\qcommon\qcommon.h"\
  205. "..\qcommon\qfiles.h"\
  206. ".\r_local.h"\
  207. ".\r_model.h"\
  208. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  209. DEP_CPP_R_ACL=\
  210. "..\client\ref.h"\
  211. "..\game\q_shared.h"\
  212. "..\qcommon\qcommon.h"\
  213. "..\qcommon\qfiles.h"\
  214. ".\r_local.h"\
  215. ".\r_model.h"\
  216. !ENDIF
  217. # End Source File
  218. # Begin Source File
  219. SOURCE=.\r_aclipa.asm
  220. !IF "$(CFG)" == "ref_soft - Win32 Release"
  221. # Begin Custom Build
  222. OutDir=.\..\release
  223. InputPath=.\r_aclipa.asm
  224. InputName=r_aclipa
  225. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  226. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  227. # End Custom Build
  228. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  229. # Begin Custom Build
  230. OutDir=.\..\debug
  231. InputPath=.\r_aclipa.asm
  232. InputName=r_aclipa
  233. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  234. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  235. # End Custom Build
  236. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  237. # PROP Exclude_From_Build 1
  238. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  239. # PROP Exclude_From_Build 1
  240. !ENDIF
  241. # End Source File
  242. # Begin Source File
  243. SOURCE=.\r_alias.c
  244. !IF "$(CFG)" == "ref_soft - Win32 Release"
  245. DEP_CPP_R_ALI=\
  246. "..\client\ref.h"\
  247. "..\game\q_shared.h"\
  248. "..\qcommon\qcommon.h"\
  249. "..\qcommon\qfiles.h"\
  250. ".\anorms.h"\
  251. ".\r_local.h"\
  252. ".\r_model.h"\
  253. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  254. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  255. DEP_CPP_R_ALI=\
  256. "..\client\ref.h"\
  257. "..\game\q_shared.h"\
  258. "..\qcommon\qcommon.h"\
  259. "..\qcommon\qfiles.h"\
  260. ".\anorms.h"\
  261. ".\r_local.h"\
  262. ".\r_model.h"\
  263. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  264. DEP_CPP_R_ALI=\
  265. "..\client\ref.h"\
  266. "..\game\q_shared.h"\
  267. "..\qcommon\qcommon.h"\
  268. "..\qcommon\qfiles.h"\
  269. ".\anorms.h"\
  270. ".\r_local.h"\
  271. ".\r_model.h"\
  272. !ENDIF
  273. # End Source File
  274. # Begin Source File
  275. SOURCE=.\r_bsp.c
  276. !IF "$(CFG)" == "ref_soft - Win32 Release"
  277. DEP_CPP_R_BSP=\
  278. "..\client\ref.h"\
  279. "..\game\q_shared.h"\
  280. "..\qcommon\qcommon.h"\
  281. "..\qcommon\qfiles.h"\
  282. ".\r_local.h"\
  283. ".\r_model.h"\
  284. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  285. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  286. DEP_CPP_R_BSP=\
  287. "..\client\ref.h"\
  288. "..\game\q_shared.h"\
  289. "..\qcommon\qcommon.h"\
  290. "..\qcommon\qfiles.h"\
  291. ".\r_local.h"\
  292. ".\r_model.h"\
  293. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  294. DEP_CPP_R_BSP=\
  295. "..\client\ref.h"\
  296. "..\game\q_shared.h"\
  297. "..\qcommon\qcommon.h"\
  298. "..\qcommon\qfiles.h"\
  299. ".\r_local.h"\
  300. ".\r_model.h"\
  301. !ENDIF
  302. # End Source File
  303. # Begin Source File
  304. SOURCE=.\r_draw.c
  305. !IF "$(CFG)" == "ref_soft - Win32 Release"
  306. DEP_CPP_R_DRA=\
  307. "..\client\ref.h"\
  308. "..\game\q_shared.h"\
  309. "..\qcommon\qcommon.h"\
  310. "..\qcommon\qfiles.h"\
  311. ".\r_local.h"\
  312. ".\r_model.h"\
  313. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  314. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  315. DEP_CPP_R_DRA=\
  316. "..\client\ref.h"\
  317. "..\game\q_shared.h"\
  318. "..\qcommon\qcommon.h"\
  319. "..\qcommon\qfiles.h"\
  320. ".\r_local.h"\
  321. ".\r_model.h"\
  322. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  323. DEP_CPP_R_DRA=\
  324. "..\client\ref.h"\
  325. "..\game\q_shared.h"\
  326. "..\qcommon\qcommon.h"\
  327. "..\qcommon\qfiles.h"\
  328. ".\r_local.h"\
  329. ".\r_model.h"\
  330. !ENDIF
  331. # End Source File
  332. # Begin Source File
  333. SOURCE=.\r_draw16.asm
  334. !IF "$(CFG)" == "ref_soft - Win32 Release"
  335. # Begin Custom Build
  336. OutDir=.\..\release
  337. InputPath=.\r_draw16.asm
  338. InputName=r_draw16
  339. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  340. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  341. # End Custom Build
  342. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  343. # Begin Custom Build
  344. OutDir=.\..\debug
  345. InputPath=.\r_draw16.asm
  346. InputName=r_draw16
  347. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  348. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  349. # End Custom Build
  350. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  351. # PROP Exclude_From_Build 1
  352. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  353. # PROP Exclude_From_Build 1
  354. !ENDIF
  355. # End Source File
  356. # Begin Source File
  357. SOURCE=.\r_drawa.asm
  358. !IF "$(CFG)" == "ref_soft - Win32 Release"
  359. # Begin Custom Build
  360. OutDir=.\..\release
  361. InputPath=.\r_drawa.asm
  362. InputName=r_drawa
  363. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  364. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  365. # End Custom Build
  366. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  367. # Begin Custom Build
  368. OutDir=.\..\debug
  369. InputPath=.\r_drawa.asm
  370. InputName=r_drawa
  371. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  372. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  373. # End Custom Build
  374. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  375. # PROP Exclude_From_Build 1
  376. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  377. # PROP Exclude_From_Build 1
  378. !ENDIF
  379. # End Source File
  380. # Begin Source File
  381. SOURCE=.\r_edge.c
  382. !IF "$(CFG)" == "ref_soft - Win32 Release"
  383. DEP_CPP_R_EDG=\
  384. "..\client\ref.h"\
  385. "..\game\q_shared.h"\
  386. "..\qcommon\qcommon.h"\
  387. "..\qcommon\qfiles.h"\
  388. ".\r_local.h"\
  389. ".\r_model.h"\
  390. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  391. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  392. DEP_CPP_R_EDG=\
  393. "..\client\ref.h"\
  394. "..\game\q_shared.h"\
  395. "..\qcommon\qcommon.h"\
  396. "..\qcommon\qfiles.h"\
  397. ".\r_local.h"\
  398. ".\r_model.h"\
  399. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  400. DEP_CPP_R_EDG=\
  401. "..\client\ref.h"\
  402. "..\game\q_shared.h"\
  403. "..\qcommon\qcommon.h"\
  404. "..\qcommon\qfiles.h"\
  405. ".\r_local.h"\
  406. ".\r_model.h"\
  407. !ENDIF
  408. # End Source File
  409. # Begin Source File
  410. SOURCE=.\r_edgea.asm
  411. !IF "$(CFG)" == "ref_soft - Win32 Release"
  412. # Begin Custom Build
  413. OutDir=.\..\release
  414. InputPath=.\r_edgea.asm
  415. InputName=r_edgea
  416. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  417. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  418. # End Custom Build
  419. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  420. # Begin Custom Build
  421. OutDir=.\..\debug
  422. InputPath=.\r_edgea.asm
  423. InputName=r_edgea
  424. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  425. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  426. # End Custom Build
  427. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  428. # PROP Exclude_From_Build 1
  429. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  430. # PROP Exclude_From_Build 1
  431. !ENDIF
  432. # End Source File
  433. # Begin Source File
  434. SOURCE=.\r_image.c
  435. !IF "$(CFG)" == "ref_soft - Win32 Release"
  436. DEP_CPP_R_IMA=\
  437. "..\client\ref.h"\
  438. "..\game\q_shared.h"\
  439. "..\qcommon\qcommon.h"\
  440. "..\qcommon\qfiles.h"\
  441. ".\r_local.h"\
  442. ".\r_model.h"\
  443. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  444. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  445. DEP_CPP_R_IMA=\
  446. "..\client\ref.h"\
  447. "..\game\q_shared.h"\
  448. "..\qcommon\qcommon.h"\
  449. "..\qcommon\qfiles.h"\
  450. ".\r_local.h"\
  451. ".\r_model.h"\
  452. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  453. DEP_CPP_R_IMA=\
  454. "..\client\ref.h"\
  455. "..\game\q_shared.h"\
  456. "..\qcommon\qcommon.h"\
  457. "..\qcommon\qfiles.h"\
  458. ".\r_local.h"\
  459. ".\r_model.h"\
  460. !ENDIF
  461. # End Source File
  462. # Begin Source File
  463. SOURCE=.\r_light.c
  464. !IF "$(CFG)" == "ref_soft - Win32 Release"
  465. DEP_CPP_R_LIG=\
  466. "..\client\ref.h"\
  467. "..\game\q_shared.h"\
  468. "..\qcommon\qcommon.h"\
  469. "..\qcommon\qfiles.h"\
  470. ".\r_local.h"\
  471. ".\r_model.h"\
  472. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  473. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  474. DEP_CPP_R_LIG=\
  475. "..\client\ref.h"\
  476. "..\game\q_shared.h"\
  477. "..\qcommon\qcommon.h"\
  478. "..\qcommon\qfiles.h"\
  479. ".\r_local.h"\
  480. ".\r_model.h"\
  481. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  482. DEP_CPP_R_LIG=\
  483. "..\client\ref.h"\
  484. "..\game\q_shared.h"\
  485. "..\qcommon\qcommon.h"\
  486. "..\qcommon\qfiles.h"\
  487. ".\r_local.h"\
  488. ".\r_model.h"\
  489. !ENDIF
  490. # End Source File
  491. # Begin Source File
  492. SOURCE=.\r_main.c
  493. !IF "$(CFG)" == "ref_soft - Win32 Release"
  494. DEP_CPP_R_MAI=\
  495. "..\client\ref.h"\
  496. "..\game\q_shared.h"\
  497. "..\qcommon\qcommon.h"\
  498. "..\qcommon\qfiles.h"\
  499. ".\r_local.h"\
  500. ".\r_model.h"\
  501. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  502. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  503. DEP_CPP_R_MAI=\
  504. "..\client\ref.h"\
  505. "..\game\q_shared.h"\
  506. "..\qcommon\qcommon.h"\
  507. "..\qcommon\qfiles.h"\
  508. ".\r_local.h"\
  509. ".\r_model.h"\
  510. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  511. DEP_CPP_R_MAI=\
  512. "..\client\ref.h"\
  513. "..\game\q_shared.h"\
  514. "..\qcommon\qcommon.h"\
  515. "..\qcommon\qfiles.h"\
  516. ".\r_local.h"\
  517. ".\r_model.h"\
  518. !ENDIF
  519. # End Source File
  520. # Begin Source File
  521. SOURCE=.\r_misc.c
  522. !IF "$(CFG)" == "ref_soft - Win32 Release"
  523. DEP_CPP_R_MIS=\
  524. "..\client\ref.h"\
  525. "..\game\q_shared.h"\
  526. "..\qcommon\qcommon.h"\
  527. "..\qcommon\qfiles.h"\
  528. ".\r_local.h"\
  529. ".\r_model.h"\
  530. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  531. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  532. DEP_CPP_R_MIS=\
  533. "..\client\ref.h"\
  534. "..\game\q_shared.h"\
  535. "..\qcommon\qcommon.h"\
  536. "..\qcommon\qfiles.h"\
  537. ".\r_local.h"\
  538. ".\r_model.h"\
  539. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  540. DEP_CPP_R_MIS=\
  541. "..\client\ref.h"\
  542. "..\game\q_shared.h"\
  543. "..\qcommon\qcommon.h"\
  544. "..\qcommon\qfiles.h"\
  545. ".\r_local.h"\
  546. ".\r_model.h"\
  547. !ENDIF
  548. # End Source File
  549. # Begin Source File
  550. SOURCE=.\r_model.c
  551. !IF "$(CFG)" == "ref_soft - Win32 Release"
  552. DEP_CPP_R_MOD=\
  553. "..\client\ref.h"\
  554. "..\game\q_shared.h"\
  555. "..\qcommon\qcommon.h"\
  556. "..\qcommon\qfiles.h"\
  557. ".\r_local.h"\
  558. ".\r_model.h"\
  559. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  560. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  561. DEP_CPP_R_MOD=\
  562. "..\client\ref.h"\
  563. "..\game\q_shared.h"\
  564. "..\qcommon\qcommon.h"\
  565. "..\qcommon\qfiles.h"\
  566. ".\r_local.h"\
  567. ".\r_model.h"\
  568. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  569. DEP_CPP_R_MOD=\
  570. "..\client\ref.h"\
  571. "..\game\q_shared.h"\
  572. "..\qcommon\qcommon.h"\
  573. "..\qcommon\qfiles.h"\
  574. ".\r_local.h"\
  575. ".\r_model.h"\
  576. !ENDIF
  577. # End Source File
  578. # Begin Source File
  579. SOURCE=.\r_part.c
  580. !IF "$(CFG)" == "ref_soft - Win32 Release"
  581. DEP_CPP_R_PAR=\
  582. "..\client\ref.h"\
  583. "..\game\q_shared.h"\
  584. "..\qcommon\qcommon.h"\
  585. "..\qcommon\qfiles.h"\
  586. ".\r_local.h"\
  587. ".\r_model.h"\
  588. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  589. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  590. DEP_CPP_R_PAR=\
  591. "..\client\ref.h"\
  592. "..\game\q_shared.h"\
  593. "..\qcommon\qcommon.h"\
  594. "..\qcommon\qfiles.h"\
  595. ".\r_local.h"\
  596. ".\r_model.h"\
  597. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  598. DEP_CPP_R_PAR=\
  599. "..\client\ref.h"\
  600. "..\game\q_shared.h"\
  601. "..\qcommon\qcommon.h"\
  602. "..\qcommon\qfiles.h"\
  603. ".\r_local.h"\
  604. ".\r_model.h"\
  605. !ENDIF
  606. # End Source File
  607. # Begin Source File
  608. SOURCE=.\r_poly.c
  609. !IF "$(CFG)" == "ref_soft - Win32 Release"
  610. DEP_CPP_R_POL=\
  611. "..\client\ref.h"\
  612. "..\game\q_shared.h"\
  613. "..\qcommon\qcommon.h"\
  614. "..\qcommon\qfiles.h"\
  615. ".\r_local.h"\
  616. ".\r_model.h"\
  617. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  618. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  619. DEP_CPP_R_POL=\
  620. "..\client\ref.h"\
  621. "..\game\q_shared.h"\
  622. "..\qcommon\qcommon.h"\
  623. "..\qcommon\qfiles.h"\
  624. ".\r_local.h"\
  625. ".\r_model.h"\
  626. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  627. DEP_CPP_R_POL=\
  628. "..\client\ref.h"\
  629. "..\game\q_shared.h"\
  630. "..\qcommon\qcommon.h"\
  631. "..\qcommon\qfiles.h"\
  632. ".\r_local.h"\
  633. ".\r_model.h"\
  634. !ENDIF
  635. # End Source File
  636. # Begin Source File
  637. SOURCE=.\r_polysa.asm
  638. !IF "$(CFG)" == "ref_soft - Win32 Release"
  639. # Begin Custom Build
  640. OutDir=.\..\release
  641. InputPath=.\r_polysa.asm
  642. InputName=r_polysa
  643. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  644. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  645. # End Custom Build
  646. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  647. # Begin Custom Build
  648. OutDir=.\..\debug
  649. InputPath=.\r_polysa.asm
  650. InputName=r_polysa
  651. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  652. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  653. # End Custom Build
  654. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  655. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  656. !ENDIF
  657. # End Source File
  658. # Begin Source File
  659. SOURCE=.\r_polyse.c
  660. !IF "$(CFG)" == "ref_soft - Win32 Release"
  661. DEP_CPP_R_POLY=\
  662. "..\client\ref.h"\
  663. "..\game\q_shared.h"\
  664. "..\qcommon\qcommon.h"\
  665. "..\qcommon\qfiles.h"\
  666. ".\adivtab.h"\
  667. ".\r_local.h"\
  668. ".\r_model.h"\
  669. ".\rand1k.h"\
  670. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  671. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  672. DEP_CPP_R_POLY=\
  673. "..\client\ref.h"\
  674. "..\game\q_shared.h"\
  675. "..\qcommon\qcommon.h"\
  676. "..\qcommon\qfiles.h"\
  677. ".\adivtab.h"\
  678. ".\r_local.h"\
  679. ".\r_model.h"\
  680. ".\rand1k.h"\
  681. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  682. DEP_CPP_R_POLY=\
  683. "..\client\ref.h"\
  684. "..\game\q_shared.h"\
  685. "..\qcommon\qcommon.h"\
  686. "..\qcommon\qfiles.h"\
  687. ".\adivtab.h"\
  688. ".\r_local.h"\
  689. ".\r_model.h"\
  690. ".\rand1k.h"\
  691. !ENDIF
  692. # End Source File
  693. # Begin Source File
  694. SOURCE=.\r_rast.c
  695. !IF "$(CFG)" == "ref_soft - Win32 Release"
  696. DEP_CPP_R_RAS=\
  697. "..\client\ref.h"\
  698. "..\game\q_shared.h"\
  699. "..\qcommon\qcommon.h"\
  700. "..\qcommon\qfiles.h"\
  701. ".\r_local.h"\
  702. ".\r_model.h"\
  703. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  704. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  705. DEP_CPP_R_RAS=\
  706. "..\client\ref.h"\
  707. "..\game\q_shared.h"\
  708. "..\qcommon\qcommon.h"\
  709. "..\qcommon\qfiles.h"\
  710. ".\r_local.h"\
  711. ".\r_model.h"\
  712. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  713. DEP_CPP_R_RAS=\
  714. "..\client\ref.h"\
  715. "..\game\q_shared.h"\
  716. "..\qcommon\qcommon.h"\
  717. "..\qcommon\qfiles.h"\
  718. ".\r_local.h"\
  719. ".\r_model.h"\
  720. !ENDIF
  721. # End Source File
  722. # Begin Source File
  723. SOURCE=.\r_scan.c
  724. !IF "$(CFG)" == "ref_soft - Win32 Release"
  725. DEP_CPP_R_SCA=\
  726. "..\client\ref.h"\
  727. "..\game\q_shared.h"\
  728. "..\qcommon\qcommon.h"\
  729. "..\qcommon\qfiles.h"\
  730. ".\r_local.h"\
  731. ".\r_model.h"\
  732. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  733. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  734. DEP_CPP_R_SCA=\
  735. "..\client\ref.h"\
  736. "..\game\q_shared.h"\
  737. "..\qcommon\qcommon.h"\
  738. "..\qcommon\qfiles.h"\
  739. ".\r_local.h"\
  740. ".\r_model.h"\
  741. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  742. DEP_CPP_R_SCA=\
  743. "..\client\ref.h"\
  744. "..\game\q_shared.h"\
  745. "..\qcommon\qcommon.h"\
  746. "..\qcommon\qfiles.h"\
  747. ".\r_local.h"\
  748. ".\r_model.h"\
  749. !ENDIF
  750. # End Source File
  751. # Begin Source File
  752. SOURCE=.\r_scana.asm
  753. !IF "$(CFG)" == "ref_soft - Win32 Release"
  754. # Begin Custom Build
  755. OutDir=.\..\release
  756. InputPath=.\r_scana.asm
  757. InputName=r_scana
  758. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  759. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  760. # End Custom Build
  761. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  762. # Begin Custom Build
  763. OutDir=.\..\debug
  764. InputPath=.\r_scana.asm
  765. InputName=r_scana
  766. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  767. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  768. # End Custom Build
  769. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  770. # PROP Exclude_From_Build 1
  771. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  772. # PROP Exclude_From_Build 1
  773. !ENDIF
  774. # End Source File
  775. # Begin Source File
  776. SOURCE=.\r_spr8.asm
  777. !IF "$(CFG)" == "ref_soft - Win32 Release"
  778. # Begin Custom Build
  779. OutDir=.\..\release
  780. InputPath=.\r_spr8.asm
  781. InputName=r_spr8
  782. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  783. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  784. # End Custom Build
  785. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  786. # Begin Custom Build
  787. OutDir=.\..\debug
  788. InputPath=.\r_spr8.asm
  789. InputName=r_spr8
  790. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  791. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  792. # End Custom Build
  793. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  794. # PROP Exclude_From_Build 1
  795. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  796. # PROP Exclude_From_Build 1
  797. !ENDIF
  798. # End Source File
  799. # Begin Source File
  800. SOURCE=.\r_sprite.c
  801. !IF "$(CFG)" == "ref_soft - Win32 Release"
  802. DEP_CPP_R_SPR=\
  803. "..\client\ref.h"\
  804. "..\game\q_shared.h"\
  805. "..\qcommon\qcommon.h"\
  806. "..\qcommon\qfiles.h"\
  807. ".\r_local.h"\
  808. ".\r_model.h"\
  809. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  810. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  811. DEP_CPP_R_SPR=\
  812. "..\client\ref.h"\
  813. "..\game\q_shared.h"\
  814. "..\qcommon\qcommon.h"\
  815. "..\qcommon\qfiles.h"\
  816. ".\r_local.h"\
  817. ".\r_model.h"\
  818. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  819. DEP_CPP_R_SPR=\
  820. "..\client\ref.h"\
  821. "..\game\q_shared.h"\
  822. "..\qcommon\qcommon.h"\
  823. "..\qcommon\qfiles.h"\
  824. ".\r_local.h"\
  825. ".\r_model.h"\
  826. !ENDIF
  827. # End Source File
  828. # Begin Source File
  829. SOURCE=.\r_surf.c
  830. !IF "$(CFG)" == "ref_soft - Win32 Release"
  831. DEP_CPP_R_SUR=\
  832. "..\client\ref.h"\
  833. "..\game\q_shared.h"\
  834. "..\qcommon\qcommon.h"\
  835. "..\qcommon\qfiles.h"\
  836. ".\r_local.h"\
  837. ".\r_model.h"\
  838. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  839. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  840. DEP_CPP_R_SUR=\
  841. "..\client\ref.h"\
  842. "..\game\q_shared.h"\
  843. "..\qcommon\qcommon.h"\
  844. "..\qcommon\qfiles.h"\
  845. ".\r_local.h"\
  846. ".\r_model.h"\
  847. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  848. DEP_CPP_R_SUR=\
  849. "..\client\ref.h"\
  850. "..\game\q_shared.h"\
  851. "..\qcommon\qcommon.h"\
  852. "..\qcommon\qfiles.h"\
  853. ".\r_local.h"\
  854. ".\r_model.h"\
  855. !ENDIF
  856. # End Source File
  857. # Begin Source File
  858. SOURCE=.\r_surf8.asm
  859. !IF "$(CFG)" == "ref_soft - Win32 Release"
  860. # Begin Custom Build
  861. OutDir=.\..\release
  862. InputPath=.\r_surf8.asm
  863. InputName=r_surf8
  864. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  865. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  866. # End Custom Build
  867. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  868. # Begin Custom Build
  869. OutDir=.\..\debug
  870. InputPath=.\r_surf8.asm
  871. InputName=r_surf8
  872. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  873. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  874. # End Custom Build
  875. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  876. # PROP Exclude_From_Build 1
  877. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  878. # PROP Exclude_From_Build 1
  879. !ENDIF
  880. # End Source File
  881. # Begin Source File
  882. SOURCE=.\r_varsa.asm
  883. !IF "$(CFG)" == "ref_soft - Win32 Release"
  884. # Begin Custom Build
  885. OutDir=.\..\release
  886. InputPath=.\r_varsa.asm
  887. InputName=r_varsa
  888. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  889. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  890. # End Custom Build
  891. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  892. # Begin Custom Build
  893. OutDir=.\..\debug
  894. InputPath=.\r_varsa.asm
  895. InputName=r_varsa
  896. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  897. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  898. # End Custom Build
  899. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  900. # PROP Exclude_From_Build 1
  901. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  902. # PROP Exclude_From_Build 1
  903. !ENDIF
  904. # End Source File
  905. # Begin Source File
  906. SOURCE=..\win32\rw_ddraw.c
  907. !IF "$(CFG)" == "ref_soft - Win32 Release"
  908. DEP_CPP_RW_DD=\
  909. "..\client\ref.h"\
  910. "..\game\q_shared.h"\
  911. "..\qcommon\qcommon.h"\
  912. "..\qcommon\qfiles.h"\
  913. "..\win32\rw_win.h"\
  914. ".\r_local.h"\
  915. ".\r_model.h"\
  916. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  917. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  918. DEP_CPP_RW_DD=\
  919. "..\client\ref.h"\
  920. "..\game\q_shared.h"\
  921. "..\qcommon\qcommon.h"\
  922. "..\qcommon\qfiles.h"\
  923. "..\win32\rw_win.h"\
  924. ".\r_local.h"\
  925. ".\r_model.h"\
  926. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  927. DEP_CPP_RW_DD=\
  928. "..\client\ref.h"\
  929. "..\game\q_shared.h"\
  930. "..\qcommon\qcommon.h"\
  931. "..\qcommon\qfiles.h"\
  932. "..\win32\rw_win.h"\
  933. ".\r_local.h"\
  934. ".\r_model.h"\
  935. !ENDIF
  936. # End Source File
  937. # Begin Source File
  938. SOURCE=..\win32\rw_dib.c
  939. !IF "$(CFG)" == "ref_soft - Win32 Release"
  940. DEP_CPP_RW_DI=\
  941. "..\client\ref.h"\
  942. "..\game\q_shared.h"\
  943. "..\qcommon\qcommon.h"\
  944. "..\qcommon\qfiles.h"\
  945. "..\win32\rw_win.h"\
  946. ".\r_local.h"\
  947. ".\r_model.h"\
  948. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  949. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  950. DEP_CPP_RW_DI=\
  951. "..\client\ref.h"\
  952. "..\game\q_shared.h"\
  953. "..\qcommon\qcommon.h"\
  954. "..\qcommon\qfiles.h"\
  955. "..\win32\rw_win.h"\
  956. ".\r_local.h"\
  957. ".\r_model.h"\
  958. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  959. DEP_CPP_RW_DI=\
  960. "..\client\ref.h"\
  961. "..\game\q_shared.h"\
  962. "..\qcommon\qcommon.h"\
  963. "..\qcommon\qfiles.h"\
  964. "..\win32\rw_win.h"\
  965. ".\r_local.h"\
  966. ".\r_model.h"\
  967. !ENDIF
  968. # End Source File
  969. # Begin Source File
  970. SOURCE=..\win32\rw_imp.c
  971. !IF "$(CFG)" == "ref_soft - Win32 Release"
  972. DEP_CPP_RW_IM=\
  973. "..\client\ref.h"\
  974. "..\game\q_shared.h"\
  975. "..\qcommon\qcommon.h"\
  976. "..\qcommon\qfiles.h"\
  977. "..\win32\rw_win.h"\
  978. "..\win32\winquake.h"\
  979. ".\r_local.h"\
  980. ".\r_model.h"\
  981. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  982. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  983. DEP_CPP_RW_IM=\
  984. "..\client\ref.h"\
  985. "..\game\q_shared.h"\
  986. "..\qcommon\qcommon.h"\
  987. "..\qcommon\qfiles.h"\
  988. "..\win32\rw_win.h"\
  989. "..\win32\winquake.h"\
  990. ".\r_local.h"\
  991. ".\r_model.h"\
  992. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  993. DEP_CPP_RW_IM=\
  994. "..\client\ref.h"\
  995. "..\game\q_shared.h"\
  996. "..\qcommon\qcommon.h"\
  997. "..\qcommon\qfiles.h"\
  998. "..\win32\rw_win.h"\
  999. "..\win32\winquake.h"\
  1000. ".\r_local.h"\
  1001. ".\r_model.h"\
  1002. !ENDIF
  1003. # End Source File
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  1006. # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
  1007. # Begin Source File
  1008. SOURCE=.\adivtab.h
  1009. # End Source File
  1010. # Begin Source File
  1011. SOURCE=.\anorms.h
  1012. # End Source File
  1013. # Begin Source File
  1014. SOURCE=..\game\q_shared.h
  1015. # End Source File
  1016. # Begin Source File
  1017. SOURCE=..\qcommon\qcommon.h
  1018. # End Source File
  1019. # Begin Source File
  1020. SOURCE=..\qcommon\qfiles.h
  1021. # End Source File
  1022. # Begin Source File
  1023. SOURCE=.\r_local.h
  1024. # End Source File
  1025. # Begin Source File
  1026. SOURCE=.\r_model.h
  1027. # End Source File
  1028. # Begin Source File
  1029. SOURCE=.\rand1k.h
  1030. # End Source File
  1031. # Begin Source File
  1032. SOURCE=..\client\ref.h
  1033. # End Source File
  1034. # Begin Source File
  1035. SOURCE=..\win32\rw_win.h
  1036. # End Source File
  1037. # Begin Source File
  1038. SOURCE=..\win32\winquake.h
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  1042. # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
  1043. # Begin Source File
  1044. SOURCE=.\ref_soft.def
  1045. # End Source File
  1046. # End Group
  1047. # End Target
  1048. # End Project