ref_gl.dsp 16 KB

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  1. # Microsoft Developer Studio Project File - Name="ref_gl" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
  5. # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
  6. CFG=ref_gl - Win32 Debug Alpha
  7. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  8. !MESSAGE use the Export Makefile command and run
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  19. !MESSAGE "ref_gl - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
  20. !MESSAGE "ref_gl - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
  21. !MESSAGE "ref_gl - Win32 Debug Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
  22. !MESSAGE "ref_gl - Win32 Release Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
  23. !MESSAGE
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  28. !IF "$(CFG)" == "ref_gl - Win32 Release"
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  40. CPP=cl.exe
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  70. # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c
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  97. CPP=cl.exe
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  100. MTL=midl.exe
  101. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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  107. # ADD BASE BSC32 /nologo
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  111. # ADD LINK32 opengl32.lib kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /debug /machine:ALPHA
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  126. # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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  128. # SUBTRACT CPP /Z<none> /Fr
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  139. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA
  140. # SUBTRACT BASE LINK32 /debug
  141. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /machine:ALPHA
  142. # SUBTRACT LINK32 /debug
  143. !ENDIF
  144. # Begin Target
  145. # Name "ref_gl - Win32 Release"
  146. # Name "ref_gl - Win32 Debug"
  147. # Name "ref_gl - Win32 Debug Alpha"
  148. # Name "ref_gl - Win32 Release Alpha"
  149. # Begin Group "Source Files"
  150. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
  151. # Begin Source File
  152. SOURCE=.\gl_draw.c
  153. !IF "$(CFG)" == "ref_gl - Win32 Release"
  154. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  155. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  156. DEP_CPP_GL_DR=\
  157. "..\client\ref.h"\
  158. "..\game\q_shared.h"\
  159. "..\qcommon\qcommon.h"\
  160. "..\qcommon\qfiles.h"\
  161. ".\gl_local.h"\
  162. ".\gl_model.h"\
  163. ".\qgl.h"\
  164. NODEP_CPP_GL_DR=\
  165. ".\L\gl.h"\
  166. ".\L\glu.h"\
  167. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  168. DEP_CPP_GL_DR=\
  169. "..\client\ref.h"\
  170. "..\game\q_shared.h"\
  171. "..\qcommon\qcommon.h"\
  172. "..\qcommon\qfiles.h"\
  173. ".\gl_local.h"\
  174. ".\gl_model.h"\
  175. ".\qgl.h"\
  176. NODEP_CPP_GL_DR=\
  177. ".\L\gl.h"\
  178. ".\L\glu.h"\
  179. !ENDIF
  180. # End Source File
  181. # Begin Source File
  182. SOURCE=.\gl_image.c
  183. !IF "$(CFG)" == "ref_gl - Win32 Release"
  184. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  185. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  186. DEP_CPP_GL_IM=\
  187. "..\client\ref.h"\
  188. "..\game\q_shared.h"\
  189. "..\qcommon\qcommon.h"\
  190. "..\qcommon\qfiles.h"\
  191. ".\gl_local.h"\
  192. ".\gl_model.h"\
  193. ".\qgl.h"\
  194. NODEP_CPP_GL_IM=\
  195. ".\L\gl.h"\
  196. ".\L\glu.h"\
  197. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  198. DEP_CPP_GL_IM=\
  199. "..\client\ref.h"\
  200. "..\game\q_shared.h"\
  201. "..\qcommon\qcommon.h"\
  202. "..\qcommon\qfiles.h"\
  203. ".\gl_local.h"\
  204. ".\gl_model.h"\
  205. ".\qgl.h"\
  206. NODEP_CPP_GL_IM=\
  207. ".\L\gl.h"\
  208. ".\L\glu.h"\
  209. !ENDIF
  210. # End Source File
  211. # Begin Source File
  212. SOURCE=.\gl_light.c
  213. !IF "$(CFG)" == "ref_gl - Win32 Release"
  214. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  215. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  216. DEP_CPP_GL_LI=\
  217. "..\client\ref.h"\
  218. "..\game\q_shared.h"\
  219. "..\qcommon\qcommon.h"\
  220. "..\qcommon\qfiles.h"\
  221. ".\gl_local.h"\
  222. ".\gl_model.h"\
  223. ".\qgl.h"\
  224. NODEP_CPP_GL_LI=\
  225. ".\L\gl.h"\
  226. ".\L\glu.h"\
  227. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  228. DEP_CPP_GL_LI=\
  229. "..\client\ref.h"\
  230. "..\game\q_shared.h"\
  231. "..\qcommon\qcommon.h"\
  232. "..\qcommon\qfiles.h"\
  233. ".\gl_local.h"\
  234. ".\gl_model.h"\
  235. ".\qgl.h"\
  236. NODEP_CPP_GL_LI=\
  237. ".\L\gl.h"\
  238. ".\L\glu.h"\
  239. !ENDIF
  240. # End Source File
  241. # Begin Source File
  242. SOURCE=.\gl_mesh.c
  243. !IF "$(CFG)" == "ref_gl - Win32 Release"
  244. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  245. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  246. DEP_CPP_GL_ME=\
  247. "..\client\ref.h"\
  248. "..\game\q_shared.h"\
  249. "..\qcommon\qcommon.h"\
  250. "..\qcommon\qfiles.h"\
  251. ".\anorms.h"\
  252. ".\anormtab.h"\
  253. ".\gl_local.h"\
  254. ".\gl_model.h"\
  255. ".\qgl.h"\
  256. NODEP_CPP_GL_ME=\
  257. ".\L\gl.h"\
  258. ".\L\glu.h"\
  259. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  260. DEP_CPP_GL_ME=\
  261. "..\client\ref.h"\
  262. "..\game\q_shared.h"\
  263. "..\qcommon\qcommon.h"\
  264. "..\qcommon\qfiles.h"\
  265. ".\anorms.h"\
  266. ".\anormtab.h"\
  267. ".\gl_local.h"\
  268. ".\gl_model.h"\
  269. ".\qgl.h"\
  270. NODEP_CPP_GL_ME=\
  271. ".\L\gl.h"\
  272. ".\L\glu.h"\
  273. !ENDIF
  274. # End Source File
  275. # Begin Source File
  276. SOURCE=.\gl_model.c
  277. !IF "$(CFG)" == "ref_gl - Win32 Release"
  278. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  279. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  280. DEP_CPP_GL_MO=\
  281. "..\client\ref.h"\
  282. "..\game\q_shared.h"\
  283. "..\qcommon\qcommon.h"\
  284. "..\qcommon\qfiles.h"\
  285. ".\gl_local.h"\
  286. ".\gl_model.h"\
  287. ".\qgl.h"\
  288. NODEP_CPP_GL_MO=\
  289. ".\L\gl.h"\
  290. ".\L\glu.h"\
  291. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  292. DEP_CPP_GL_MO=\
  293. "..\client\ref.h"\
  294. "..\game\q_shared.h"\
  295. "..\qcommon\qcommon.h"\
  296. "..\qcommon\qfiles.h"\
  297. ".\gl_local.h"\
  298. ".\gl_model.h"\
  299. ".\qgl.h"\
  300. NODEP_CPP_GL_MO=\
  301. ".\L\gl.h"\
  302. ".\L\glu.h"\
  303. !ENDIF
  304. # End Source File
  305. # Begin Source File
  306. SOURCE=.\gl_rmain.c
  307. !IF "$(CFG)" == "ref_gl - Win32 Release"
  308. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  309. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  310. DEP_CPP_GL_RM=\
  311. "..\client\ref.h"\
  312. "..\game\q_shared.h"\
  313. "..\qcommon\qcommon.h"\
  314. "..\qcommon\qfiles.h"\
  315. ".\gl_local.h"\
  316. ".\gl_model.h"\
  317. ".\qgl.h"\
  318. NODEP_CPP_GL_RM=\
  319. ".\L\gl.h"\
  320. ".\L\glu.h"\
  321. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  322. DEP_CPP_GL_RM=\
  323. "..\client\ref.h"\
  324. "..\game\q_shared.h"\
  325. "..\qcommon\qcommon.h"\
  326. "..\qcommon\qfiles.h"\
  327. ".\gl_local.h"\
  328. ".\gl_model.h"\
  329. ".\qgl.h"\
  330. NODEP_CPP_GL_RM=\
  331. ".\L\gl.h"\
  332. ".\L\glu.h"\
  333. !ENDIF
  334. # End Source File
  335. # Begin Source File
  336. SOURCE=.\gl_rmisc.c
  337. !IF "$(CFG)" == "ref_gl - Win32 Release"
  338. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  339. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  340. DEP_CPP_GL_RMI=\
  341. "..\client\ref.h"\
  342. "..\game\q_shared.h"\
  343. "..\qcommon\qcommon.h"\
  344. "..\qcommon\qfiles.h"\
  345. ".\gl_local.h"\
  346. ".\gl_model.h"\
  347. ".\qgl.h"\
  348. NODEP_CPP_GL_RMI=\
  349. ".\L\gl.h"\
  350. ".\L\glu.h"\
  351. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  352. DEP_CPP_GL_RMI=\
  353. "..\client\ref.h"\
  354. "..\game\q_shared.h"\
  355. "..\qcommon\qcommon.h"\
  356. "..\qcommon\qfiles.h"\
  357. ".\gl_local.h"\
  358. ".\gl_model.h"\
  359. ".\qgl.h"\
  360. NODEP_CPP_GL_RMI=\
  361. ".\L\gl.h"\
  362. ".\L\glu.h"\
  363. !ENDIF
  364. # End Source File
  365. # Begin Source File
  366. SOURCE=.\gl_rsurf.c
  367. !IF "$(CFG)" == "ref_gl - Win32 Release"
  368. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  369. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  370. DEP_CPP_GL_RS=\
  371. "..\client\ref.h"\
  372. "..\game\q_shared.h"\
  373. "..\qcommon\qcommon.h"\
  374. "..\qcommon\qfiles.h"\
  375. ".\gl_local.h"\
  376. ".\gl_model.h"\
  377. ".\qgl.h"\
  378. NODEP_CPP_GL_RS=\
  379. ".\L\gl.h"\
  380. ".\L\glu.h"\
  381. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  382. DEP_CPP_GL_RS=\
  383. "..\client\ref.h"\
  384. "..\game\q_shared.h"\
  385. "..\qcommon\qcommon.h"\
  386. "..\qcommon\qfiles.h"\
  387. ".\gl_local.h"\
  388. ".\gl_model.h"\
  389. ".\qgl.h"\
  390. NODEP_CPP_GL_RS=\
  391. ".\L\gl.h"\
  392. ".\L\glu.h"\
  393. !ENDIF
  394. # End Source File
  395. # Begin Source File
  396. SOURCE=.\gl_warp.c
  397. !IF "$(CFG)" == "ref_gl - Win32 Release"
  398. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  399. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  400. DEP_CPP_GL_WA=\
  401. "..\client\ref.h"\
  402. "..\game\q_shared.h"\
  403. "..\qcommon\qcommon.h"\
  404. "..\qcommon\qfiles.h"\
  405. ".\gl_local.h"\
  406. ".\gl_model.h"\
  407. ".\qgl.h"\
  408. ".\warpsin.h"\
  409. NODEP_CPP_GL_WA=\
  410. ".\L\gl.h"\
  411. ".\L\glu.h"\
  412. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  413. DEP_CPP_GL_WA=\
  414. "..\client\ref.h"\
  415. "..\game\q_shared.h"\
  416. "..\qcommon\qcommon.h"\
  417. "..\qcommon\qfiles.h"\
  418. ".\gl_local.h"\
  419. ".\gl_model.h"\
  420. ".\qgl.h"\
  421. ".\warpsin.h"\
  422. NODEP_CPP_GL_WA=\
  423. ".\L\gl.h"\
  424. ".\L\glu.h"\
  425. !ENDIF
  426. # End Source File
  427. # Begin Source File
  428. SOURCE=..\win32\glw_imp.c
  429. !IF "$(CFG)" == "ref_gl - Win32 Release"
  430. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  431. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  432. DEP_CPP_GLW_I=\
  433. "..\client\ref.h"\
  434. "..\game\q_shared.h"\
  435. "..\qcommon\qcommon.h"\
  436. "..\qcommon\qfiles.h"\
  437. "..\win32\glw_win.h"\
  438. "..\win32\winquake.h"\
  439. ".\gl_local.h"\
  440. ".\gl_model.h"\
  441. ".\qgl.h"\
  442. NODEP_CPP_GLW_I=\
  443. ".\L\gl.h"\
  444. ".\L\glu.h"\
  445. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  446. DEP_CPP_GLW_I=\
  447. "..\client\ref.h"\
  448. "..\game\q_shared.h"\
  449. "..\qcommon\qcommon.h"\
  450. "..\qcommon\qfiles.h"\
  451. "..\win32\glw_win.h"\
  452. "..\win32\winquake.h"\
  453. ".\gl_local.h"\
  454. ".\gl_model.h"\
  455. ".\qgl.h"\
  456. NODEP_CPP_GLW_I=\
  457. ".\L\gl.h"\
  458. ".\L\glu.h"\
  459. !ENDIF
  460. # End Source File
  461. # Begin Source File
  462. SOURCE=..\game\q_shared.c
  463. !IF "$(CFG)" == "ref_gl - Win32 Release"
  464. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  465. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  466. DEP_CPP_Q_SHA=\
  467. "..\game\q_shared.h"\
  468. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  469. DEP_CPP_Q_SHA=\
  470. "..\game\q_shared.h"\
  471. !ENDIF
  472. # End Source File
  473. # Begin Source File
  474. SOURCE=..\win32\q_shwin.c
  475. !IF "$(CFG)" == "ref_gl - Win32 Release"
  476. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  477. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  478. DEP_CPP_Q_SHW=\
  479. "..\game\q_shared.h"\
  480. "..\qcommon\qcommon.h"\
  481. "..\qcommon\qfiles.h"\
  482. "..\win32\winquake.h"\
  483. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  484. DEP_CPP_Q_SHW=\
  485. "..\game\q_shared.h"\
  486. "..\qcommon\qcommon.h"\
  487. "..\qcommon\qfiles.h"\
  488. "..\win32\winquake.h"\
  489. !ENDIF
  490. # End Source File
  491. # Begin Source File
  492. SOURCE=..\win32\qgl_win.c
  493. !IF "$(CFG)" == "ref_gl - Win32 Release"
  494. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  495. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  496. DEP_CPP_QGL_W=\
  497. "..\client\ref.h"\
  498. "..\game\q_shared.h"\
  499. "..\qcommon\qcommon.h"\
  500. "..\qcommon\qfiles.h"\
  501. "..\win32\glw_win.h"\
  502. ".\gl_local.h"\
  503. ".\gl_model.h"\
  504. ".\qgl.h"\
  505. NODEP_CPP_QGL_W=\
  506. ".\L\gl.h"\
  507. ".\L\glu.h"\
  508. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  509. DEP_CPP_QGL_W=\
  510. "..\client\ref.h"\
  511. "..\game\q_shared.h"\
  512. "..\qcommon\qcommon.h"\
  513. "..\qcommon\qfiles.h"\
  514. "..\win32\glw_win.h"\
  515. ".\gl_local.h"\
  516. ".\gl_model.h"\
  517. ".\qgl.h"\
  518. NODEP_CPP_QGL_W=\
  519. ".\L\gl.h"\
  520. ".\L\glu.h"\
  521. !ENDIF
  522. # End Source File
  523. # End Group
  524. # Begin Group "Header Files"
  525. # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
  526. # Begin Source File
  527. SOURCE=.\anorms.h
  528. # End Source File
  529. # Begin Source File
  530. SOURCE=.\anormtab.h
  531. # End Source File
  532. # Begin Source File
  533. SOURCE=.\gl_local.h
  534. # End Source File
  535. # Begin Source File
  536. SOURCE=.\gl_model.h
  537. # End Source File
  538. # Begin Source File
  539. SOURCE=..\win32\glw_win.h
  540. # End Source File
  541. # Begin Source File
  542. SOURCE=..\game\q_shared.h
  543. # End Source File
  544. # Begin Source File
  545. SOURCE=..\qcommon\qcommon.h
  546. # End Source File
  547. # Begin Source File
  548. SOURCE=..\qcommon\qfiles.h
  549. # End Source File
  550. # Begin Source File
  551. SOURCE=.\qgl.h
  552. # End Source File
  553. # Begin Source File
  554. SOURCE=.\qmenu.h
  555. # End Source File
  556. # Begin Source File
  557. SOURCE=..\client\ref.h
  558. # End Source File
  559. # Begin Source File
  560. SOURCE=.\ref_gl.h
  561. # End Source File
  562. # Begin Source File
  563. SOURCE=.\warpsin.h
  564. # End Source File
  565. # Begin Source File
  566. SOURCE=..\win32\winquake.h
  567. # End Source File
  568. # End Group
  569. # Begin Group "Resource Files"
  570. # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
  571. # Begin Source File
  572. SOURCE=.\ref_gl.def
  573. # End Source File
  574. # End Group
  575. # End Target
  576. # End Project