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- /*
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // qcommon.h -- definitions common between client and server, but not game.dll
- #include "../game/q_shared.h"
- #define VERSION 3.19
- #define BASEDIRNAME "baseq2"
- #ifdef WIN32
- #ifdef NDEBUG
- #define BUILDSTRING "Win32 RELEASE"
- #else
- #define BUILDSTRING "Win32 DEBUG"
- #endif
- #ifdef _M_IX86
- #define CPUSTRING "x86"
- #elif defined _M_ALPHA
- #define CPUSTRING "AXP"
- #endif
- #elif defined __linux__
- #define BUILDSTRING "Linux"
- #ifdef __i386__
- #define CPUSTRING "i386"
- #elif defined __alpha__
- #define CPUSTRING "axp"
- #else
- #define CPUSTRING "Unknown"
- #endif
- #elif defined __sun__
- #define BUILDSTRING "Solaris"
- #ifdef __i386__
- #define CPUSTRING "i386"
- #else
- #define CPUSTRING "sparc"
- #endif
- #else // !WIN32
- #define BUILDSTRING "NON-WIN32"
- #define CPUSTRING "NON-WIN32"
- #endif
- //============================================================================
- typedef struct sizebuf_s
- {
- qboolean allowoverflow; // if false, do a Com_Error
- qboolean overflowed; // set to true if the buffer size failed
- byte *data;
- int maxsize;
- int cursize;
- int readcount;
- } sizebuf_t;
- void SZ_Init (sizebuf_t *buf, byte *data, int length);
- void SZ_Clear (sizebuf_t *buf);
- void *SZ_GetSpace (sizebuf_t *buf, int length);
- void SZ_Write (sizebuf_t *buf, void *data, int length);
- void SZ_Print (sizebuf_t *buf, char *data); // strcats onto the sizebuf
- //============================================================================
- struct usercmd_s;
- struct entity_state_s;
- void MSG_WriteChar (sizebuf_t *sb, int c);
- void MSG_WriteByte (sizebuf_t *sb, int c);
- void MSG_WriteShort (sizebuf_t *sb, int c);
- void MSG_WriteLong (sizebuf_t *sb, int c);
- void MSG_WriteFloat (sizebuf_t *sb, float f);
- void MSG_WriteString (sizebuf_t *sb, char *s);
- void MSG_WriteCoord (sizebuf_t *sb, float f);
- void MSG_WritePos (sizebuf_t *sb, vec3_t pos);
- void MSG_WriteAngle (sizebuf_t *sb, float f);
- void MSG_WriteAngle16 (sizebuf_t *sb, float f);
- void MSG_WriteDeltaUsercmd (sizebuf_t *sb, struct usercmd_s *from, struct usercmd_s *cmd);
- void MSG_WriteDeltaEntity (struct entity_state_s *from, struct entity_state_s *to, sizebuf_t *msg, qboolean force, qboolean newentity);
- void MSG_WriteDir (sizebuf_t *sb, vec3_t vector);
- void MSG_BeginReading (sizebuf_t *sb);
- int MSG_ReadChar (sizebuf_t *sb);
- int MSG_ReadByte (sizebuf_t *sb);
- int MSG_ReadShort (sizebuf_t *sb);
- int MSG_ReadLong (sizebuf_t *sb);
- float MSG_ReadFloat (sizebuf_t *sb);
- char *MSG_ReadString (sizebuf_t *sb);
- char *MSG_ReadStringLine (sizebuf_t *sb);
- float MSG_ReadCoord (sizebuf_t *sb);
- void MSG_ReadPos (sizebuf_t *sb, vec3_t pos);
- float MSG_ReadAngle (sizebuf_t *sb);
- float MSG_ReadAngle16 (sizebuf_t *sb);
- void MSG_ReadDeltaUsercmd (sizebuf_t *sb, struct usercmd_s *from, struct usercmd_s *cmd);
- void MSG_ReadDir (sizebuf_t *sb, vec3_t vector);
- void MSG_ReadData (sizebuf_t *sb, void *buffer, int size);
- //============================================================================
- extern qboolean bigendien;
- extern short BigShort (short l);
- extern short LittleShort (short l);
- extern int BigLong (int l);
- extern int LittleLong (int l);
- extern float BigFloat (float l);
- extern float LittleFloat (float l);
- //============================================================================
- int COM_Argc (void);
- char *COM_Argv (int arg); // range and null checked
- void COM_ClearArgv (int arg);
- int COM_CheckParm (char *parm);
- void COM_AddParm (char *parm);
- void COM_Init (void);
- void COM_InitArgv (int argc, char **argv);
- char *CopyString (char *in);
- //============================================================================
- void Info_Print (char *s);
- /* crc.h */
- void CRC_Init(unsigned short *crcvalue);
- void CRC_ProcessByte(unsigned short *crcvalue, byte data);
- unsigned short CRC_Value(unsigned short crcvalue);
- unsigned short CRC_Block (byte *start, int count);
- /*
- ==============================================================
- PROTOCOL
- ==============================================================
- */
- // protocol.h -- communications protocols
- #define PROTOCOL_VERSION 34
- //=========================================
- #define PORT_MASTER 27900
- #define PORT_CLIENT 27901
- #define PORT_SERVER 27910
- //=========================================
- #define UPDATE_BACKUP 16 // copies of entity_state_t to keep buffered
- // must be power of two
- #define UPDATE_MASK (UPDATE_BACKUP-1)
- //==================
- // the svc_strings[] array in cl_parse.c should mirror this
- //==================
- //
- // server to client
- //
- enum svc_ops_e
- {
- svc_bad,
- // these ops are known to the game dll
- svc_muzzleflash,
- svc_muzzleflash2,
- svc_temp_entity,
- svc_layout,
- svc_inventory,
- // the rest are private to the client and server
- svc_nop,
- svc_disconnect,
- svc_reconnect,
- svc_sound, // <see code>
- svc_print, // [byte] id [string] null terminated string
- svc_stufftext, // [string] stuffed into client's console buffer, should be \n terminated
- svc_serverdata, // [long] protocol ...
- svc_configstring, // [short] [string]
- svc_spawnbaseline,
- svc_centerprint, // [string] to put in center of the screen
- svc_download, // [short] size [size bytes]
- svc_playerinfo, // variable
- svc_packetentities, // [...]
- svc_deltapacketentities, // [...]
- svc_frame
- };
- //==============================================
- //
- // client to server
- //
- enum clc_ops_e
- {
- clc_bad,
- clc_nop,
- clc_move, // [[usercmd_t]
- clc_userinfo, // [[userinfo string]
- clc_stringcmd // [string] message
- };
- //==============================================
- // plyer_state_t communication
- #define PS_M_TYPE (1<<0)
- #define PS_M_ORIGIN (1<<1)
- #define PS_M_VELOCITY (1<<2)
- #define PS_M_TIME (1<<3)
- #define PS_M_FLAGS (1<<4)
- #define PS_M_GRAVITY (1<<5)
- #define PS_M_DELTA_ANGLES (1<<6)
- #define PS_VIEWOFFSET (1<<7)
- #define PS_VIEWANGLES (1<<8)
- #define PS_KICKANGLES (1<<9)
- #define PS_BLEND (1<<10)
- #define PS_FOV (1<<11)
- #define PS_WEAPONINDEX (1<<12)
- #define PS_WEAPONFRAME (1<<13)
- #define PS_RDFLAGS (1<<14)
- //==============================================
- // user_cmd_t communication
- // ms and light always sent, the others are optional
- #define CM_ANGLE1 (1<<0)
- #define CM_ANGLE2 (1<<1)
- #define CM_ANGLE3 (1<<2)
- #define CM_FORWARD (1<<3)
- #define CM_SIDE (1<<4)
- #define CM_UP (1<<5)
- #define CM_BUTTONS (1<<6)
- #define CM_IMPULSE (1<<7)
- //==============================================
- // a sound without an ent or pos will be a local only sound
- #define SND_VOLUME (1<<0) // a byte
- #define SND_ATTENUATION (1<<1) // a byte
- #define SND_POS (1<<2) // three coordinates
- #define SND_ENT (1<<3) // a short 0-2: channel, 3-12: entity
- #define SND_OFFSET (1<<4) // a byte, msec offset from frame start
- #define DEFAULT_SOUND_PACKET_VOLUME 1.0
- #define DEFAULT_SOUND_PACKET_ATTENUATION 1.0
- //==============================================
- // entity_state_t communication
- // try to pack the common update flags into the first byte
- #define U_ORIGIN1 (1<<0)
- #define U_ORIGIN2 (1<<1)
- #define U_ANGLE2 (1<<2)
- #define U_ANGLE3 (1<<3)
- #define U_FRAME8 (1<<4) // frame is a byte
- #define U_EVENT (1<<5)
- #define U_REMOVE (1<<6) // REMOVE this entity, don't add it
- #define U_MOREBITS1 (1<<7) // read one additional byte
- // second byte
- #define U_NUMBER16 (1<<8) // NUMBER8 is implicit if not set
- #define U_ORIGIN3 (1<<9)
- #define U_ANGLE1 (1<<10)
- #define U_MODEL (1<<11)
- #define U_RENDERFX8 (1<<12) // fullbright, etc
- #define U_EFFECTS8 (1<<14) // autorotate, trails, etc
- #define U_MOREBITS2 (1<<15) // read one additional byte
- // third byte
- #define U_SKIN8 (1<<16)
- #define U_FRAME16 (1<<17) // frame is a short
- #define U_RENDERFX16 (1<<18) // 8 + 16 = 32
- #define U_EFFECTS16 (1<<19) // 8 + 16 = 32
- #define U_MODEL2 (1<<20) // weapons, flags, etc
- #define U_MODEL3 (1<<21)
- #define U_MODEL4 (1<<22)
- #define U_MOREBITS3 (1<<23) // read one additional byte
- // fourth byte
- #define U_OLDORIGIN (1<<24) // FIXME: get rid of this
- #define U_SKIN16 (1<<25)
- #define U_SOUND (1<<26)
- #define U_SOLID (1<<27)
- /*
- ==============================================================
- CMD
- Command text buffering and command execution
- ==============================================================
- */
- /*
- Any number of commands can be added in a frame, from several different sources.
- Most commands come from either keybindings or console line input, but remote
- servers can also send across commands and entire text files can be execed.
- The + command line options are also added to the command buffer.
- The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
- */
- #define EXEC_NOW 0 // don't return until completed
- #define EXEC_INSERT 1 // insert at current position, but don't run yet
- #define EXEC_APPEND 2 // add to end of the command buffer
- void Cbuf_Init (void);
- // allocates an initial text buffer that will grow as needed
- void Cbuf_AddText (char *text);
- // as new commands are generated from the console or keybindings,
- // the text is added to the end of the command buffer.
- void Cbuf_InsertText (char *text);
- // when a command wants to issue other commands immediately, the text is
- // inserted at the beginning of the buffer, before any remaining unexecuted
- // commands.
- void Cbuf_ExecuteText (int exec_when, char *text);
- // this can be used in place of either Cbuf_AddText or Cbuf_InsertText
- void Cbuf_AddEarlyCommands (qboolean clear);
- // adds all the +set commands from the command line
- qboolean Cbuf_AddLateCommands (void);
- // adds all the remaining + commands from the command line
- // Returns true if any late commands were added, which
- // will keep the demoloop from immediately starting
- void Cbuf_Execute (void);
- // Pulls off \n terminated lines of text from the command buffer and sends
- // them through Cmd_ExecuteString. Stops when the buffer is empty.
- // Normally called once per frame, but may be explicitly invoked.
- // Do not call inside a command function!
- void Cbuf_CopyToDefer (void);
- void Cbuf_InsertFromDefer (void);
- // These two functions are used to defer any pending commands while a map
- // is being loaded
- //===========================================================================
- /*
- Command execution takes a null terminated string, breaks it into tokens,
- then searches for a command or variable that matches the first token.
- */
- typedef void (*xcommand_t) (void);
- void Cmd_Init (void);
- void Cmd_AddCommand (char *cmd_name, xcommand_t function);
- // called by the init functions of other parts of the program to
- // register commands and functions to call for them.
- // The cmd_name is referenced later, so it should not be in temp memory
- // if function is NULL, the command will be forwarded to the server
- // as a clc_stringcmd instead of executed locally
- void Cmd_RemoveCommand (char *cmd_name);
- qboolean Cmd_Exists (char *cmd_name);
- // used by the cvar code to check for cvar / command name overlap
- char *Cmd_CompleteCommand (char *partial);
- // attempts to match a partial command for automatic command line completion
- // returns NULL if nothing fits
- int Cmd_Argc (void);
- char *Cmd_Argv (int arg);
- char *Cmd_Args (void);
- // The functions that execute commands get their parameters with these
- // functions. Cmd_Argv () will return an empty string, not a NULL
- // if arg > argc, so string operations are always safe.
- void Cmd_TokenizeString (char *text, qboolean macroExpand);
- // Takes a null terminated string. Does not need to be /n terminated.
- // breaks the string up into arg tokens.
- void Cmd_ExecuteString (char *text);
- // Parses a single line of text into arguments and tries to execute it
- // as if it was typed at the console
- void Cmd_ForwardToServer (void);
- // adds the current command line as a clc_stringcmd to the client message.
- // things like godmode, noclip, etc, are commands directed to the server,
- // so when they are typed in at the console, they will need to be forwarded.
- /*
- ==============================================================
- CVAR
- ==============================================================
- */
- /*
- cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly
- in C code.
- The user can access cvars from the console in three ways:
- r_draworder prints the current value
- r_draworder 0 sets the current value to 0
- set r_draworder 0 as above, but creates the cvar if not present
- Cvars are restricted from having the same names as commands to keep this
- interface from being ambiguous.
- */
- extern cvar_t *cvar_vars;
- cvar_t *Cvar_Get (char *var_name, char *value, int flags);
- // creates the variable if it doesn't exist, or returns the existing one
- // if it exists, the value will not be changed, but flags will be ORed in
- // that allows variables to be unarchived without needing bitflags
- cvar_t *Cvar_Set (char *var_name, char *value);
- // will create the variable if it doesn't exist
- cvar_t *Cvar_ForceSet (char *var_name, char *value);
- // will set the variable even if NOSET or LATCH
- cvar_t *Cvar_FullSet (char *var_name, char *value, int flags);
- void Cvar_SetValue (char *var_name, float value);
- // expands value to a string and calls Cvar_Set
- float Cvar_VariableValue (char *var_name);
- // returns 0 if not defined or non numeric
- char *Cvar_VariableString (char *var_name);
- // returns an empty string if not defined
- char *Cvar_CompleteVariable (char *partial);
- // attempts to match a partial variable name for command line completion
- // returns NULL if nothing fits
- void Cvar_GetLatchedVars (void);
- // any CVAR_LATCHED variables that have been set will now take effect
- qboolean Cvar_Command (void);
- // called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
- // command. Returns true if the command was a variable reference that
- // was handled. (print or change)
- void Cvar_WriteVariables (char *path);
- // appends lines containing "set variable value" for all variables
- // with the archive flag set to true.
- void Cvar_Init (void);
- char *Cvar_Userinfo (void);
- // returns an info string containing all the CVAR_USERINFO cvars
- char *Cvar_Serverinfo (void);
- // returns an info string containing all the CVAR_SERVERINFO cvars
- extern qboolean userinfo_modified;
- // this is set each time a CVAR_USERINFO variable is changed
- // so that the client knows to send it to the server
- /*
- ==============================================================
- NET
- ==============================================================
- */
- // net.h -- quake's interface to the networking layer
- #define PORT_ANY -1
- #define MAX_MSGLEN 1400 // max length of a message
- #define PACKET_HEADER 10 // two ints and a short
- typedef enum {NA_LOOPBACK, NA_BROADCAST, NA_IP, NA_IPX, NA_BROADCAST_IPX} netadrtype_t;
- typedef enum {NS_CLIENT, NS_SERVER} netsrc_t;
- typedef struct
- {
- netadrtype_t type;
- byte ip[4];
- byte ipx[10];
- unsigned short port;
- } netadr_t;
- void NET_Init (void);
- void NET_Shutdown (void);
- void NET_Config (qboolean multiplayer);
- qboolean NET_GetPacket (netsrc_t sock, netadr_t *net_from, sizebuf_t *net_message);
- void NET_SendPacket (netsrc_t sock, int length, void *data, netadr_t to);
- qboolean NET_CompareAdr (netadr_t a, netadr_t b);
- qboolean NET_CompareBaseAdr (netadr_t a, netadr_t b);
- qboolean NET_IsLocalAddress (netadr_t adr);
- char *NET_AdrToString (netadr_t a);
- qboolean NET_StringToAdr (char *s, netadr_t *a);
- void NET_Sleep(int msec);
- //============================================================================
- #define OLD_AVG 0.99 // total = oldtotal*OLD_AVG + new*(1-OLD_AVG)
- #define MAX_LATENT 32
- typedef struct
- {
- qboolean fatal_error;
- netsrc_t sock;
- int dropped; // between last packet and previous
- int last_received; // for timeouts
- int last_sent; // for retransmits
- netadr_t remote_address;
- int qport; // qport value to write when transmitting
- // sequencing variables
- int incoming_sequence;
- int incoming_acknowledged;
- int incoming_reliable_acknowledged; // single bit
- int incoming_reliable_sequence; // single bit, maintained local
- int outgoing_sequence;
- int reliable_sequence; // single bit
- int last_reliable_sequence; // sequence number of last send
- // reliable staging and holding areas
- sizebuf_t message; // writing buffer to send to server
- byte message_buf[MAX_MSGLEN-16]; // leave space for header
- // message is copied to this buffer when it is first transfered
- int reliable_length;
- byte reliable_buf[MAX_MSGLEN-16]; // unacked reliable message
- } netchan_t;
- extern netadr_t net_from;
- extern sizebuf_t net_message;
- extern byte net_message_buffer[MAX_MSGLEN];
- void Netchan_Init (void);
- void Netchan_Setup (netsrc_t sock, netchan_t *chan, netadr_t adr, int qport);
- qboolean Netchan_NeedReliable (netchan_t *chan);
- void Netchan_Transmit (netchan_t *chan, int length, byte *data);
- void Netchan_OutOfBand (int net_socket, netadr_t adr, int length, byte *data);
- void Netchan_OutOfBandPrint (int net_socket, netadr_t adr, char *format, ...);
- qboolean Netchan_Process (netchan_t *chan, sizebuf_t *msg);
- qboolean Netchan_CanReliable (netchan_t *chan);
- /*
- ==============================================================
- CMODEL
- ==============================================================
- */
- #include "../qcommon/qfiles.h"
- cmodel_t *CM_LoadMap (char *name, qboolean clientload, unsigned *checksum);
- cmodel_t *CM_InlineModel (char *name); // *1, *2, etc
- int CM_NumClusters (void);
- int CM_NumInlineModels (void);
- char *CM_EntityString (void);
- // creates a clipping hull for an arbitrary box
- int CM_HeadnodeForBox (vec3_t mins, vec3_t maxs);
- // returns an ORed contents mask
- int CM_PointContents (vec3_t p, int headnode);
- int CM_TransformedPointContents (vec3_t p, int headnode, vec3_t origin, vec3_t angles);
- trace_t CM_BoxTrace (vec3_t start, vec3_t end,
- vec3_t mins, vec3_t maxs,
- int headnode, int brushmask);
- trace_t CM_TransformedBoxTrace (vec3_t start, vec3_t end,
- vec3_t mins, vec3_t maxs,
- int headnode, int brushmask,
- vec3_t origin, vec3_t angles);
- byte *CM_ClusterPVS (int cluster);
- byte *CM_ClusterPHS (int cluster);
- int CM_PointLeafnum (vec3_t p);
- // call with topnode set to the headnode, returns with topnode
- // set to the first node that splits the box
- int CM_BoxLeafnums (vec3_t mins, vec3_t maxs, int *list,
- int listsize, int *topnode);
- int CM_LeafContents (int leafnum);
- int CM_LeafCluster (int leafnum);
- int CM_LeafArea (int leafnum);
- void CM_SetAreaPortalState (int portalnum, qboolean open);
- qboolean CM_AreasConnected (int area1, int area2);
- int CM_WriteAreaBits (byte *buffer, int area);
- qboolean CM_HeadnodeVisible (int headnode, byte *visbits);
- void CM_WritePortalState (FILE *f);
- void CM_ReadPortalState (FILE *f);
- /*
- ==============================================================
- PLAYER MOVEMENT CODE
- Common between server and client so prediction matches
- ==============================================================
- */
- extern float pm_airaccelerate;
- void Pmove (pmove_t *pmove);
- /*
- ==============================================================
- FILESYSTEM
- ==============================================================
- */
- void FS_InitFilesystem (void);
- void FS_SetGamedir (char *dir);
- char *FS_Gamedir (void);
- char *FS_NextPath (char *prevpath);
- void FS_ExecAutoexec (void);
- int FS_FOpenFile (char *filename, FILE **file);
- void FS_FCloseFile (FILE *f);
- // note: this can't be called from another DLL, due to MS libc issues
- int FS_LoadFile (char *path, void **buffer);
- // a null buffer will just return the file length without loading
- // a -1 length is not present
- void FS_Read (void *buffer, int len, FILE *f);
- // properly handles partial reads
- void FS_FreeFile (void *buffer);
- void FS_CreatePath (char *path);
- /*
- ==============================================================
- MISC
- ==============================================================
- */
- #define ERR_FATAL 0 // exit the entire game with a popup window
- #define ERR_DROP 1 // print to console and disconnect from game
- #define ERR_QUIT 2 // not an error, just a normal exit
- #define EXEC_NOW 0 // don't return until completed
- #define EXEC_INSERT 1 // insert at current position, but don't run yet
- #define EXEC_APPEND 2 // add to end of the command buffer
- #define PRINT_ALL 0
- #define PRINT_DEVELOPER 1 // only print when "developer 1"
- void Com_BeginRedirect (int target, char *buffer, int buffersize, void (*flush));
- void Com_EndRedirect (void);
- void Com_Printf (char *fmt, ...);
- void Com_DPrintf (char *fmt, ...);
- void Com_Error (int code, char *fmt, ...);
- void Com_Quit (void);
- int Com_ServerState (void); // this should have just been a cvar...
- void Com_SetServerState (int state);
- unsigned Com_BlockChecksum (void *buffer, int length);
- byte COM_BlockSequenceCRCByte (byte *base, int length, int sequence);
- float frand(void); // 0 ti 1
- float crand(void); // -1 to 1
- extern cvar_t *developer;
- extern cvar_t *dedicated;
- extern cvar_t *host_speeds;
- extern cvar_t *log_stats;
- extern FILE *log_stats_file;
- // host_speeds times
- extern int time_before_game;
- extern int time_after_game;
- extern int time_before_ref;
- extern int time_after_ref;
- void Z_Free (void *ptr);
- void *Z_Malloc (int size); // returns 0 filled memory
- void *Z_TagMalloc (int size, int tag);
- void Z_FreeTags (int tag);
- void Qcommon_Init (int argc, char **argv);
- void Qcommon_Frame (int msec);
- void Qcommon_Shutdown (void);
- #define NUMVERTEXNORMALS 162
- extern vec3_t bytedirs[NUMVERTEXNORMALS];
- // this is in the client code, but can be used for debugging from server
- void SCR_DebugGraph (float value, int color);
- /*
- ==============================================================
- NON-PORTABLE SYSTEM SERVICES
- ==============================================================
- */
- void Sys_Init (void);
- void Sys_AppActivate (void);
- void Sys_UnloadGame (void);
- void *Sys_GetGameAPI (void *parms);
- // loads the game dll and calls the api init function
- char *Sys_ConsoleInput (void);
- void Sys_ConsoleOutput (char *string);
- void Sys_SendKeyEvents (void);
- void Sys_Error (char *error, ...);
- void Sys_Quit (void);
- char *Sys_GetClipboardData( void );
- void Sys_CopyProtect (void);
- /*
- ==============================================================
- CLIENT / SERVER SYSTEMS
- ==============================================================
- */
- void CL_Init (void);
- void CL_Drop (void);
- void CL_Shutdown (void);
- void CL_Frame (int msec);
- void Con_Print (char *text);
- void SCR_BeginLoadingPlaque (void);
- void SV_Init (void);
- void SV_Shutdown (char *finalmsg, qboolean reconnect);
- void SV_Frame (int msec);
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