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  1. <html>
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  6. <title>Quake II Capture The Flag User Manual</title>
  7. </head>
  8. <body bgcolor="#000000" text="#C0C0C0" link="#FFFFFF"
  9. vlink="#FFFFFF" alink="#00FF40">
  10. <div align="center"><center>
  11. <table border="0" cellpadding="0" cellspacing="0" width="600">
  12. <tr>
  13. <td bgcolor="#000040">&nbsp;</td>
  14. <td>&nbsp;&nbsp;</td>
  15. <td valign="top" width="100%"><div align="center"><center><table
  16. border="0" cellpadding="8" cellspacing="0" width="590"
  17. background="mainctf_back.jpg">
  18. <tr>
  19. <td align="center" valign="top"><h1
  20. align="center"><font size="5" face="Arial">Quake
  21. II Capture the Flag User Manual</font></h1>
  22. <h2 align="center"><font size="3" face="Arial">Table
  23. Of Contents</font></h2>
  24. <div align="center"><center><table border="0"
  25. cellpadding="0" cellspacing="0" width="500">
  26. <tr>
  27. <td width="50%"><a href="#intro"><font
  28. size="2" face="Arial">Introduction</font></a><font
  29. size="2" face="Arial"><br>
  30. </font><a href="#rules"><font size="2"
  31. face="Arial">Rules of the game</font></a><font
  32. size="2" face="Arial"><br>
  33. </font><a href="#join"><font size="2"
  34. face="Arial">Joining a Game</font></a><font
  35. size="2" face="Arial"><br>
  36. </font><a href="#grapple"><font size="2"
  37. face="Arial">Using the Grapple</font></a><font
  38. size="2" face="Arial"><br>
  39. </font><a href="#tech"><font size="2"
  40. face="Arial">Special Powerups</font></a><font
  41. size="2" face="Arial"><br>
  42. </font><a href="#com"><font size="2"
  43. face="Arial">Communicating With Your Team</font></a><font
  44. size="2" face="Arial"><br>
  45. </font><a href="#scoring"><font size="2"
  46. face="Arial">Scoring</font></a></td>
  47. <td width="50%"><a href="#elect"><font
  48. size="2" face="Arial">Elections</font></a><font
  49. size="2" face="Arial"><br>
  50. </font><a href="#compmode"><font size="2"
  51. face="Arial">Competition Mode</font></a><font
  52. size="2" face="Arial"><br>
  53. </font><a href="#ghost"><font size="2"
  54. face="Arial">Ghost Codes</font></a><font
  55. size="2" face="Arial"><br>
  56. </font><a href="#stats"><font size="2"
  57. face="Arial">Statistics</font></a><font
  58. size="2" face="Arial"><br>
  59. </font><a href="#console"><font size="2"
  60. face="Arial">New Console Commands</font></a><font
  61. size="2" face="Arial"><br>
  62. </font><a href="#admin"><font size="2"
  63. face="Arial">User Admin Functions</font></a><font
  64. size="2" face="Arial"><br>
  65. </font><a href="#serverop"><font size="2"
  66. face="Arial">Server Operator Information</font></a></td>
  67. </tr>
  68. </table>
  69. </center></div><p align="center"><font
  70. face="Arial"><br>
  71. </font><font size="2" face="Arial">This document
  72. Copyright ©1998 by id Software.</font><font
  73. size="3" face="Arial"><br>
  74. <br>
  75. </font></p>
  76. </td>
  77. </tr>
  78. </table>
  79. </center></div><p><a name="#intro"></a></p>
  80. <h3><font face="Arial">Introduction</font></h3>
  81. <p><font face="Arial">Quake II Capture The Flag (Q2CTF)
  82. is a multiplayer addon for Quake2 that features a simple
  83. set of rules for team based play. It features five unique
  84. maps and special powerups to enhance and make the
  85. gameplay more exciting.</font></p>
  86. <p><font face="Arial">Q2CTF requires the full retail
  87. version of Quake II installed in order to play. Once
  88. installed, you simple need to connect to a Quake2 game
  89. server that is running the Q2CTF addon.</font><a
  90. name="#rules"></a></p>
  91. <h3><font face="Arial">Rules of the Game</font></h3>
  92. <p><font face="Arial">Capture the Flag is a multiplayer
  93. addon for Quake2 that features a simple set of rules for
  94. team based play.</font></p>
  95. <p><font face="Arial">The basic rules are:</font></p>
  96. <ul>
  97. <li><font face="Arial">When connecting to the server,
  98. you join one of two teams: the Red team and the
  99. Blue team</font></li>
  100. <li><font face="Arial">Each team has a base with a
  101. flag positioned in it.</font></li>
  102. <li><font face="Arial">The object of the game is to
  103. infiltrate the enemy base, take their flag and
  104. bring it back to your base.</font></li>
  105. <li><font face="Arial">In order to successfully
  106. complete a capture, you must be carrying the
  107. enemy flag and touch your flag while carrying it
  108. at your base.</font></li>
  109. </ul>
  110. <p><font face="Arial">When playing Q2CTF, there are
  111. several different indicators on your Heads Up Display
  112. (HUD) that show the status of the game. Learning to
  113. interpret the information on this display is important in
  114. learning how to play Q2CTF.</font></p>
  115. <p align="center"><font face="Arial"><img
  116. src="layout.jpg" width="573" height="402"></font><a
  117. name="#join"></a></p>
  118. <h3><font face="Arial">Joining a game</font></h3>
  119. <p><font face="Arial">When you connect to a Q2CTF server,
  120. you may be presented with the option as to which team you
  121. join. You'll be present with a menu.</font></p>
  122. <div align="center"><center><table border="0"
  123. cellpadding="8" cellspacing="0" width="550">
  124. <tr>
  125. <td valign="top"><img src="menu.gif"
  126. alt="Q2CTF Join Menu" width="254" height="190"></td>
  127. <td><font size="2" face="Arial">This menu offers
  128. you the ability to join either the Red and Blue
  129. teams, select a chase camera (watch other players
  130. as they play), see the credits for the Q2CTF
  131. addon or Request that the server switch to Match
  132. Mode.</font><p><font size="2" face="Arial">Navigating
  133. the menu assumes that you haven't change the
  134. default keys in Quake2. The following keys are
  135. used when navigating the menu:</font></p>
  136. <ul>
  137. <li><font size="2" face="Arial">&lt;]&gt; is
  138. used to move to the next menu selection</font></li>
  139. <li><font size="2" face="Arial">&lt;[&gt; is
  140. used to move to the previous menu
  141. selection</font></li>
  142. <li><font size="2" face="Arial">&lt;ENTER&gt;
  143. is used to make a menu selection</font></li>
  144. <li><font size="2" face="Arial">&lt;ESC&gt;
  145. will remove the menu (in this case,
  146. you'll be left in an &quot;observer&quot;
  147. mode and can freely move around the map,
  148. but you can not interact with the game)</font></li>
  149. <li><font size="2" face="Arial">&lt;TAB&gt;
  150. will recall the menu if you've cleared
  151. it.</font></li>
  152. </ul>
  153. </td>
  154. </tr>
  155. </table>
  156. </center></div><p><font face="Arial">Note that if you
  157. have change any of the key binds for those keys, the menu
  158. may not work properly. The default bindings for these
  159. keys are (from Quake2's default.cfg):</font></p>
  160. <p><font face="Arial"><code>bind TAB inven<br>
  161. bind ENTER invuse<br>
  162. bind [ invprev<br>
  163. bind ] invnext<br>
  164. bind ESCAPE togglemenu</code></font></p>
  165. <p><font face="Arial">If you have changed those keys, you
  166. will have to duplicate those bindings for other keys. For
  167. example, if you wanted the up and down arrows to navigate
  168. the menu, you could bind it like so:</font></p>
  169. <p><font face="Arial"><code>bind UPARROW invprev<br>
  170. bind DOWNARROW invnext</code></font></p>
  171. <dl>
  172. <dt><font face="Arial">Join Red Team</font></dt>
  173. <dd><font face="Arial">This joins you to the Red team
  174. and places you into the game starting at the Red
  175. base. You are immediately ready to go and start
  176. playing.</font></dd>
  177. <dt>&nbsp;</dt>
  178. <dt><font face="Arial">Join Blue Team</font></dt>
  179. <dd><font face="Arial">This joins you to the Blue
  180. team and places you into the game starting at the
  181. Blue base. You are immediately ready to go and
  182. start playing.</font></dd>
  183. <dt>&nbsp;</dt>
  184. <dt><font face="Arial">Chase Camera</font></dt>
  185. <dd><font face="Arial">This activates a chase camera
  186. and lets you watch players as they play. The
  187. camera will automatically be placed behind
  188. someone as they are playing. If you wish to
  189. change the camera to follow someone else, use the
  190. &lt;[&gt; and &lt;]&gt; keys to change the player
  191. you are trailing (same keys as the menu
  192. selection). To get out of Chase Camera mode, hit
  193. &lt;TAB&gt; to bring up the menu again and select
  194. &quot;Leave Chase Camera.&quot;</font></dd>
  195. <dt>&nbsp;</dt>
  196. <dt><font face="Arial">Credits</font></dt>
  197. <dd><font face="Arial">This shows a simple screen
  198. showing the development credits for the Q2CTF
  199. Addon.</font></dd>
  200. <dt>&nbsp;</dt>
  201. <dt><font face="Arial">Request Match</font></dt>
  202. <dd><font face="Arial">If the server has match
  203. capability, this will begin an election that
  204. players may vote on in order to switch the server
  205. to match (competition mode).</font></dd>
  206. <dt>&nbsp;</dt>
  207. </dl>
  208. <p><a name="#grapple"></a></p>
  209. <h3><font face="Arial">Using the grapple</font></h3>
  210. <p><font face="Arial">One of the exciting features of the
  211. Q2CTF is a new weapon/tool called the Grapple. The
  212. grapple lets you get to parts of the level that were
  213. previously inaccessible and can be used as a great tool
  214. to increase your mobility. It can also be used as a
  215. weapon, but it only does the same damage as the blaster,
  216. so it's not very effective.</font></p>
  217. <div align="center"><center><table border="0"
  218. cellpadding="5" cellspacing="0" width="550">
  219. <tr>
  220. <td><img src="grapple.jpg" width="320"
  221. height="240"></td>
  222. <td><font size="2" face="Arial">The grapple is a
  223. fun addition to Q2CTF and learning how to use is
  224. required for effective CTF play.</font><p><font
  225. size="2" face="Arial">To use the grapple, you
  226. must bind a key or mouse action to it. For
  227. example, to bind it to you right mouse button,
  228. you would use:</font></p>
  229. <p><font size="3" face="Arial"><code>bind MOUSE2
  230. &quot;use grapple&quot;</code></font></p>
  231. <p><font size="2" face="Arial">This would cause
  232. the grapple to be selected whenever the right
  233. mouse button was hit.</font></p>
  234. </td>
  235. </tr>
  236. </table>
  237. </center></div><p><font face="Arial">You can use the
  238. grapple in a few ways:</font></p>
  239. <ul>
  240. <li><font face="Arial">Select the grapple, point it
  241. where you want to go and press and HOLD the fire
  242. button down. The grapple will launch and connect
  243. to the spot you fired and once contact is made,
  244. you will be pulled to the spot the grapple
  245. connected. Once at your destination, let go of
  246. the fire button to release the grapple.</font></li>
  247. <li><font face="Arial">You can also hang from the
  248. ceiling or wall with the grapple. You would go
  249. there by performing a normal grapple maneuver,
  250. but once you get to your destination, do not
  251. release the fire button. Instead, while holding
  252. down the fire button, change to a different
  253. weapon in midair. Once the change is completed,
  254. let go of the fire button and you'll be left
  255. hanging from the ceiling. When you want to drop
  256. off the ceiling, switch back to the grapple and
  257. make sure your fire button is not held down.
  258. You'll be released and will fall from your
  259. position.</font></li>
  260. </ul>
  261. <p><font face="Arial"><br clear="all">
  262. </font><a name="#tech"></a></p>
  263. <h3><font face="Arial">Special Powerups</font></h3>
  264. <p><font face="Arial">There are four special TECH
  265. powerups in Q2CTF.</font></p>
  266. <div align="center"><center><table border="0"
  267. cellpadding="4" cellspacing="0" width="500">
  268. <tr>
  269. <td valign="top"><img src="tech1.gif" width="48"
  270. height="48"></td>
  271. <td><dl>
  272. <dt><font face="Arial"><strong><br>
  273. Disruptor Shield</strong></font></dt>
  274. </dl>
  275. <p align="left"><font face="Arial">This TECH
  276. Powerup causes the holder to have a protective
  277. shield and reduces the damage from all attackers
  278. to half. Its an effective tool when attacking
  279. enemy installations.</font></p>
  280. </td>
  281. </tr>
  282. <tr>
  283. <td>&nbsp;</td>
  284. <td><dl>
  285. <dt>&nbsp;</dt>
  286. </dl>
  287. &nbsp; </td>
  288. </tr>
  289. <tr>
  290. <td valign="top"><img src="tech2.gif" width="48"
  291. height="48"></td>
  292. <td><dl>
  293. <dt><font face="Arial"><strong><br>
  294. Power Amplifier</strong></font></dt>
  295. </dl>
  296. <p><font face="Arial">This TECH Powerup causes
  297. the holder to power up all his attacks to double
  298. the damage normally delivered. This an excellent
  299. tool for defending your base installation.</font></p>
  300. </td>
  301. </tr>
  302. <tr>
  303. <td>&nbsp;</td>
  304. <td>&nbsp;</td>
  305. </tr>
  306. <tr>
  307. <td valign="top"><img src="tech3.gif" width="48"
  308. height="48"></td>
  309. <td><dl>
  310. <dt><font face="Arial"><strong><br>
  311. Time Accelerator</strong></font></dt>
  312. </dl>
  313. <p><font face="Arial">This TECH Powerup
  314. accelerates weapon time for the holder. All his
  315. weapons will operate double speed in reload time,
  316. switching, etc. This is also an excellent tool
  317. for defense, since the holder can deliver twice
  318. as much damage in the same amount of time.</font></p>
  319. </td>
  320. </tr>
  321. <tr>
  322. <td valign="top"><img src="tech4.gif" width="48"
  323. height="48"></td>
  324. <td><dl>
  325. <dt><font face="Arial"><strong><br>
  326. AutoDoc</strong></font></dt>
  327. </dl>
  328. <p><font face="Arial">This TECH Powerup
  329. automatically heals and increases a players
  330. health and armor (up to a maximum of 150 for
  331. each). The player will slow regain health and
  332. armor over time. This is an excellent tool for
  333. people carrying the enemy flag since the player
  334. will constantly regain health and armor, making
  335. him much tougher to kill and get the flag back
  336. from.<br clear="all">
  337. </font></p>
  338. </td>
  339. </tr>
  340. <tr>
  341. <td>&nbsp;</td>
  342. <td>&nbsp;</td>
  343. </tr>
  344. </table>
  345. </center></div><dl>
  346. <dd>&nbsp;</dd>
  347. <dd>&nbsp;</dd>
  348. </dl>
  349. <p><a name="#com"></a></p>
  350. <h3><font color="#C0C0C0" face="Arial">Communicating With
  351. Your Team</font></h3>
  352. <p><font face="Arial">A very important part of any
  353. multiplayer team based game is communication. Letting
  354. your teammates know where you are and what you are doing
  355. is an essential part of teamwork.</font></p>
  356. <p><font face="Arial">Q2CTF has a basic team
  357. communication called &quot;say_team&quot; or
  358. &quot;messagemode2&quot;. It is like the regular
  359. communication of Quake2, but you need to bind a key in
  360. order to use it. I use the &lt;R&gt; key myself, since
  361. its right beside the normal &lt;T&gt; key used for
  362. communication. To bind it, use the following:</font></p>
  363. <p><font face="Arial"><code>bind r
  364. &quot;messagemode2&quot;</code></font></p>
  365. <p><font face="Arial">When you want to say a message to
  366. your team, just hit &lt;R&gt; and type it in. This image
  367. shows me telling what I'm doing to my team:</font></p>
  368. <p align="center"><font face="Arial"><img
  369. src="say_team.gif" alt="(Zoid): At base, defending"
  370. width="462" height="32"></font></p>
  371. <p><font face="Arial">Note the parenthesis around my
  372. name. This indicates it is a team message and only people
  373. on your team saw it.</font></p>
  374. <p><font face="Arial">Now, normally I don't type a lot of
  375. my team messages, I have several standard messages I use
  376. to communicate with my teammates. They are bound to
  377. several keys like so:</font></p>
  378. <p><font face="Arial"><code>bind z &quot;say_team Base
  379. secure&quot;<br>
  380. bind x &quot;say_team Base overrun! Recover&quot;<br>
  381. bind c &quot;say_team Incoming!&quot;<br>
  382. bind v &quot;say_team I'm going offensive&quot;<br>
  383. bind g &quot;say_team Going to base&quot;<br>
  384. bind b &quot;say_team At base, defending&quot;</code></font></p>
  385. <p><font face="Arial">So when I want to say &quot;At
  386. base, defending&quot; to my teammates, I just hit my
  387. &lt;B&gt; key to do so. This is much faster than typing
  388. it out all the time.</font></p>
  389. <p><font face="Arial">Q2CTF also features some advanced
  390. options for communicating to your teammates. This feature
  391. is called &quot;auto macros&quot;. It lets you configure
  392. generic messages that will automatically be filled in as
  393. necessary. Here's an example.</font></p>
  394. <p><font face="Arial"><code>bind f &quot;say_team I'm %L,
  395. %H and %A, and have %T.&quot;</code></font></p>
  396. <p><font face="Arial">That looks kind of cryptic, but
  397. here's what happens when I hit the F key I bound that
  398. say_team to:</font></p>
  399. <p align="center"><font face="Arial"><img
  400. src="automac.gif" width="590" height="62"></font></p>
  401. <p><font face="Arial">What this means is each of the %
  402. macros in the say_team are automatically changed into
  403. something specific to the situation. In this case, the %L
  404. changes to a description of my current location, %H
  405. changes to how much health I have, %A changes to indicate
  406. how much armor I have and %T changes to indicate what
  407. TECH Powerup I'm carrying.</font></p>
  408. <p><font face="Arial">Here is a table of all the
  409. different % automacros and what they do.</font></p>
  410. <div align="center"><center><table border="0"
  411. cellpadding="4" width="500">
  412. <tr>
  413. <td valign="top" colspan="2"><font
  414. color="#00FF40" size="4" face="Arial"><strong><br>
  415. </strong></font><font color="#C0C0C0" size="3"
  416. face="Arial"><strong>Team Message Auto Macros</strong></font><font
  417. color="#00FF40" size="4" face="Arial"><strong><br>
  418. </strong></font></td>
  419. </tr>
  420. <tr>
  421. <td valign="top"><font color="#00FF40" size="4"
  422. face="Arial">%L</font></td>
  423. <td><font face="Arial">This will be substituted
  424. with your current location in the map. Some
  425. common examples are:<br>
  426. &quot;near the Red Flag&quot;<br>
  427. &quot;above the Red Armor&quot;<br>
  428. &quot;near the Blue Railgun&quot;</font></td>
  429. </tr>
  430. <tr>
  431. <td valign="top">&nbsp;</td>
  432. <td>&nbsp;</td>
  433. </tr>
  434. <tr>
  435. <td valign="top"><font color="#00FF40" size="4"
  436. face="Arial">%A</font></td>
  437. <td><font face="Arial">This will be substituted
  438. with what ever armor you are current carrying.
  439. Some common examples are:<br>
  440. &quot;Power Shield with 100 cells&quot;<br>
  441. &quot;50 units of Yellow Armor&quot;<br>
  442. &quot;Power Shield with 154 cells and 108 units
  443. of Red Armor&quot;<br>
  444. &quot;no armor&quot;</font></td>
  445. </tr>
  446. <tr>
  447. <td valign="top">&nbsp;</td>
  448. <td>&nbsp;</td>
  449. </tr>
  450. <tr>
  451. <td valign="top"><font color="#00FF40" size="4"
  452. face="Arial">%H</font></td>
  453. <td><font face="Arial">This will be substituted
  454. with how much health you current have. Some
  455. common examples are:<br>
  456. &quot;106 health&quot;</font></td>
  457. </tr>
  458. <tr>
  459. <td valign="top">&nbsp;</td>
  460. <td>&nbsp;</td>
  461. </tr>
  462. <tr>
  463. <td valign="top"><font color="#00FF40" size="4"
  464. face="Arial">%T</font></td>
  465. <td><font face="Arial">This will be substituted
  466. with the name of the TECH powerup you are
  467. holding. Some common examples are:<br>
  468. &quot;the Disruptor Shield&quot;<br>
  469. &quot;the Power Amplifier&quot;<br>
  470. &quot;no powerup&quot;</font></td>
  471. </tr>
  472. <tr>
  473. <td valign="top">&nbsp;</td>
  474. <td>&nbsp;</td>
  475. </tr>
  476. <tr>
  477. <td valign="top"><font color="#00FF40" size="4"
  478. face="Arial">%W</font></td>
  479. <td><font face="Arial">This is substituted with
  480. the current weapon you are using. Some common
  481. examples are:<br>
  482. &quot;Railgun&quot;<br>
  483. &quot;Rocket Launcher&quot;<br>
  484. &quot;Grapple&quot;</font></td>
  485. </tr>
  486. <tr>
  487. <td valign="top">&nbsp;</td>
  488. <td>&nbsp;</td>
  489. </tr>
  490. <tr>
  491. <td valign="top"><font color="#00FF40" size="4"
  492. face="Arial">%N</font></td>
  493. <td><font face="Arial">This will be replaced with
  494. a list of names of the people who are currently
  495. in your visual range, or area. Some common
  496. examples are:<br>
  497. &quot;Zoid, Disruptor and Hellrot&quot;<br>
  498. &quot;&gt;BC&gt;Casey and &gt;BC&gt;Mutha&quot;<br>
  499. &quot;no one&quot;</font></td>
  500. </tr>
  501. </table>
  502. </center></div><p><a name="#scoring"></a></p>
  503. <h3><font face="Arial">Scoring</font></h3>
  504. <p><font face="Arial">Q2CTF features many different score
  505. bonus based on actions that result in a flag capture,
  506. defense of the flag and your flag carrier and other
  507. bonuses.</font></p>
  508. <div align="center"><center><table border="0"
  509. cellpadding="4" width="400">
  510. <tr>
  511. <td valign="top" colspan="2"><font face="Arial"><br>
  512. <strong>Q2CTF Scoring</strong><br>
  513. </font></td>
  514. </tr>
  515. <tr>
  516. <td valign="top"><font face="Arial">Fragging
  517. enemy player</font></td>
  518. <td>&nbsp;</td>
  519. <td><font face="Arial">One point</font></td>
  520. </tr>
  521. <tr>
  522. <td>&nbsp;</td>
  523. <td>&nbsp;</td>
  524. <td>&nbsp;</td>
  525. </tr>
  526. <tr>
  527. <td valign="top"><font face="Arial">Fragging
  528. emery player within your base</font></td>
  529. <td>&nbsp;</td>
  530. <td><font face="Arial">Two points.<br>
  531. </font><font size="2" face="Arial">One Point for
  532. the frag, one point for the base defense.</font></td>
  533. </tr>
  534. <tr>
  535. <td>&nbsp;</td>
  536. <td>&nbsp;</td>
  537. <td>&nbsp;</td>
  538. </tr>
  539. <tr>
  540. <td valign="top"><font face="Arial">Fragging
  541. enemy player within sight of your flag carrier</font></td>
  542. <td>&nbsp;</td>
  543. <td><font face="Arial">Two points.<br>
  544. </font><font size="2" face="Arial">One point for
  545. the frag, one point for defending your flag
  546. carrier.</font></td>
  547. </tr>
  548. <tr>
  549. <td>&nbsp;</td>
  550. <td>&nbsp;</td>
  551. <td>&nbsp;</td>
  552. </tr>
  553. <tr>
  554. <td valign="top"><font face="Arial">Fragging
  555. enemy player who has hurt your flag carrier</font></td>
  556. <td>&nbsp;</td>
  557. <td><font face="Arial">Three points.<br>
  558. </font><font size="2" face="Arial">One point for
  559. the frag, two points for defending your flag
  560. carrier against an aggressive enemy.</font></td>
  561. </tr>
  562. <tr>
  563. <td>&nbsp;</td>
  564. <td>&nbsp;</td>
  565. <td>&nbsp;</td>
  566. </tr>
  567. <tr>
  568. <td valign="top"><font face="Arial">Fragging
  569. enemy flag carrier</font></td>
  570. <td>&nbsp;</td>
  571. <td><font face="Arial">Three points.<br>
  572. </font><font size="2" face="Arial">One point for
  573. the frag, two points for fragging the enemy flag
  574. carrier.</font></td>
  575. </tr>
  576. <tr>
  577. <td>&nbsp;</td>
  578. <td>&nbsp;</td>
  579. <td>&nbsp;</td>
  580. </tr>
  581. <tr>
  582. <td valign="top"><font face="Arial">Returning
  583. your flag (after enemy player has lost it)</font></td>
  584. <td>&nbsp;</td>
  585. <td><font face="Arial">One point.</font></td>
  586. </tr>
  587. <tr>
  588. <td>&nbsp;</td>
  589. <td>&nbsp;</td>
  590. <td>&nbsp;</td>
  591. </tr>
  592. <tr>
  593. <td valign="top"><font face="Arial">Getting an
  594. assist for returning the flag (occurs if your
  595. flag carrier captures within a few seconds of you
  596. returning your flag).</font></td>
  597. <td>&nbsp;</td>
  598. <td><font face="Arial">One point.</font></td>
  599. </tr>
  600. <tr>
  601. <td>&nbsp;</td>
  602. <td>&nbsp;</td>
  603. <td>&nbsp;</td>
  604. </tr>
  605. <tr>
  606. <td valign="top"><font face="Arial">Getting an
  607. assist for fragging the enemy flag carrier
  608. (occurs if you flag carrier captures within a few
  609. seconds of you fragging the enemy flag carrier)</font></td>
  610. <td>&nbsp;</td>
  611. <td><font face="Arial">One point.</font></td>
  612. </tr>
  613. <tr>
  614. <td>&nbsp;</td>
  615. <td>&nbsp;</td>
  616. <td>&nbsp;</td>
  617. </tr>
  618. <tr>
  619. <td valign="top"><font face="Arial">Capturing the
  620. enemy flag (you are the flag carrier)</font></td>
  621. <td>&nbsp;</td>
  622. <td><font face="Arial">15 points.<br>
  623. </font><font size="2" face="Arial">Everyone else
  624. on your team gets 10 points.</font></td>
  625. </tr>
  626. </table>
  627. </center></div><p><a name="#elect"></a></p>
  628. <h3><font face="Arial">Elections</font></h3>
  629. <p><font face="Arial">Elections are part of the new
  630. competition mode for Q2CTF. They also can be used for
  631. other features by users to change maps and other options.
  632. Elections can occur during the following situations.</font></p>
  633. <dl>
  634. <dt><font face="Arial">Switching from normal to match
  635. mode</font></dt>
  636. <dd><font face="Arial">A user may make a selection
  637. from the menu to request that the server switch
  638. to match mode. If this selection is chosen, an
  639. election will begin and run for twenty seconds.
  640. If the election is won, the server will reset
  641. into match mode; all players will be cleared and
  642. placed at the join menu.</font></dd>
  643. <dt><font face="Arial">Changing map (warp)</font></dt>
  644. <dd><font face="Arial">If a user makes a map change
  645. request (by using the &quot;warp &lt;map
  646. name&gt;&quot; command) an election is started.
  647. If the election is won, the game will enter the
  648. intermission and then automatically change to the
  649. new map.</font></dd>
  650. <dt><font face="Arial">Requesting to become an admin</font></dt>
  651. <dd><font face="Arial">A user can request to become
  652. an administrator by typing 'admin' at the
  653. console. An election will begin and if
  654. successful, the user will gain access to the
  655. admin menu. From here, the new admin can change
  656. game settings, switch to match mode and warp to
  657. different levels.</font></dd>
  658. </dl>
  659. <p><font face="Arial">To vote on an election, simply type
  660. &quot;yes&quot; in the console. Votes are anonymous. If
  661. enough people have voted (its server configurable, the
  662. needed amount of votes is displayed), the election will
  663. be won and the action requested will happen.</font><a
  664. name="#compmode"></a></p>
  665. <h3><font face="Arial">Competition mode</font></h3>
  666. <p><font face="Arial">Q2CTF features a
  667. tournament/competition mode that allows organized setup
  668. of matches between two teams. The competition mode (once
  669. it has been activated by an admin or by an election)
  670. works in three stages:</font></p>
  671. <ol>
  672. <li><font face="Arial">When competition mode is
  673. activated, the game enters the setup phase. This
  674. where the players pick their teams, discuss
  675. strategies and prepare for the match. Players can
  676. move around the level, but can't pick up any
  677. items or damage any enemy players. If the server
  678. isn't dedicated to match play, there is a timer
  679. in this phase that determines how long players
  680. have to set up their game. If they don't set it
  681. up in the needed period of time, the server will
  682. reset back to normal play. When the players have
  683. established their teams, each player must enter
  684. 'ready' to commit to the game. Once everyone has
  685. committed, the game enters phase two. </font></li>
  686. <li><font face="Arial">In this phase, everyone has
  687. committed and the game is about to begin. There
  688. is usually a twenty second countdown before the
  689. match actually starts. During this time, any
  690. player may enter 'notready' at the console to
  691. abort the countdown. After the countdown
  692. completes, phase three begins.</font></li>
  693. <li><font face="Arial">At the point the match is
  694. begin. Everyone is respawned (sometimes with a
  695. small two or three second delay to even out the
  696. spawns in the bases, if everyone respawned,
  697. telefrags and overflows could occur) in their
  698. base and the match begins. Players are also
  699. assigned their ghost codes which can be used to
  700. re-enter the game in case of a undesired
  701. disconnection.</font></li>
  702. </ol>
  703. <p><font face="Arial">Phase three continues until the
  704. match is completed (the default is a twenty minute
  705. match), after which the final scores are displayed and
  706. the server resets back to phase one.</font><a
  707. name="#ghost"></a></p>
  708. <h3><font color="#C0C0C0" face="Arial">Ghost Codes</font></h3>
  709. <p><font face="Arial">Ghost codes is a special code given
  710. to every player in the game when the match starts. This
  711. code is used to track the players statistics and other
  712. information and is also used to allow a player to enter a
  713. game in case he lost connection.</font></p>
  714. <p align="center"><img src="ghost.jpg" width="400"
  715. height="150"></p>
  716. <p><font face="Arial">As you can see in the image above,
  717. just after the match started I was assigned a ghost code.
  718. If I lost connection during the match, I could reconnect
  719. to the server while the match was in progress and type
  720. &quot;ghost 22632&quot; in the console and I would be
  721. automatically put back into the game with the same team,
  722. score and statistics I had just before I lost my
  723. connection.</font><a name="#stats"></a></p>
  724. <h3><font face="Arial">Statistics</font></h3>
  725. <p><font face="Arial">The CTF match code also keeps
  726. statistics of the game in progress and keeps them around
  727. after the match has completed. The statistics may be
  728. accessed by typing &quot;stats&quot; into the console.
  729. The look like the image below:</font></p>
  730. <p align="center"><img src="stats.jpg" width="600"
  731. height="60"></p>
  732. <p><font face="Arial">The statistics kept for each player
  733. are:</font></p>
  734. <ul>
  735. <li><font face="Arial">Score<br>
  736. How many points this player has accumulated.</font></li>
  737. <li><font face="Arial">Kills<br>
  738. How many frags this player has made.</font></li>
  739. <li><font face="Arial">Death (Deaths)<br>
  740. How many times this player has died.</font></li>
  741. <li><font face="Arial">BasDf (Base Defenses)<br>
  742. How many times this player got bonus points for
  743. defending the base</font></li>
  744. <li><font face="Arial">CarDf (Carrier Defense)<br>
  745. How many times this player got bonus points for
  746. defending his flag carrier</font></li>
  747. <li><font face="Arial">Effcy (Efficiency)<br>
  748. How efficient this player is when fighting other
  749. players. It's calculated as (kills * 100) /
  750. (kills + deaths)</font></li>
  751. </ul>
  752. <p><a name="#console"></a></p>
  753. <h3><font face="Arial">New Console Commands</font></h3>
  754. <p><font face="Arial">The following console commands have
  755. been added for Q2CTF.</font></p>
  756. <div align="center"><center><table border="0"
  757. cellspacing="1" width="500">
  758. <tr>
  759. <td colspan="3"><font color="#C0C0C0" size="3"
  760. face="Arial"><strong>Q2CTF Console Commands</strong></font></td>
  761. </tr>
  762. <tr>
  763. <td>&nbsp;</td>
  764. <td>&nbsp;</td>
  765. <td>&nbsp;</td>
  766. </tr>
  767. <tr>
  768. <td width="30%"><font color="#00FF40"
  769. face="Arial"><strong>Console Command and syntax</strong></font></td>
  770. <td>&nbsp;</td>
  771. <td><font face="Arial"><strong>Description</strong></font></td>
  772. </tr>
  773. <tr>
  774. <td>&nbsp;</td>
  775. <td>&nbsp;</td>
  776. <td>&nbsp;</td>
  777. </tr>
  778. <tr>
  779. <td nowrap><font color="#00FF40" face="Arial"><code><strong>team&nbsp;{
  780. red |&nbsp;blue }</strong></code></font></td>
  781. <td>&nbsp;</td>
  782. <td><font face="Arial">Switches to the team the
  783. player indicates</font></td>
  784. </tr>
  785. <tr>
  786. <td>&nbsp;</td>
  787. <td>&nbsp;</td>
  788. <td>&nbsp;</td>
  789. </tr>
  790. <tr>
  791. <td><font color="#00FF40" face="Arial"><code><strong>id</strong></code></font></td>
  792. <td>&nbsp;</td>
  793. <td><font face="Arial">Enables HUD identification
  794. of the player you are looking at.</font></td>
  795. </tr>
  796. <tr>
  797. <td>&nbsp;</td>
  798. <td>&nbsp;</td>
  799. <td>&nbsp;</td>
  800. </tr>
  801. <tr>
  802. <td><font color="#00FF40" face="Arial"><code><strong>yes</strong></code></font></td>
  803. <td>&nbsp;</td>
  804. <td><font face="Arial">Vote yes on an election.</font></td>
  805. </tr>
  806. <tr>
  807. <td>&nbsp;</td>
  808. <td>&nbsp;</td>
  809. <td>&nbsp;</td>
  810. </tr>
  811. <tr>
  812. <td><font color="#00FF40" face="Arial"><code><strong>no</strong></code></font></td>
  813. <td>&nbsp;</td>
  814. <td><font face="Arial">Vote no on an election
  815. (you must just abstain). A no vote counts against
  816. the election percentage.</font></td>
  817. </tr>
  818. <tr>
  819. <td>&nbsp;</td>
  820. <td>&nbsp;</td>
  821. <td>&nbsp;</td>
  822. </tr>
  823. <tr>
  824. <td><font color="#00FF40" face="Arial"><code><strong>ready</strong></code></font></td>
  825. <td>&nbsp;</td>
  826. <td><font face="Arial">Commit to the match in
  827. match setup</font></td>
  828. </tr>
  829. <tr>
  830. <td>&nbsp;</td>
  831. <td>&nbsp;</td>
  832. <td>&nbsp;</td>
  833. </tr>
  834. <tr>
  835. <td><font color="#00FF40" face="Arial"><code><strong>notready</strong></code></font></td>
  836. <td>&nbsp;</td>
  837. <td><font face="Arial">Cease commitment (will
  838. abort match countdown)</font></td>
  839. </tr>
  840. <tr>
  841. <td>&nbsp;</td>
  842. <td>&nbsp;</td>
  843. <td>&nbsp;</td>
  844. </tr>
  845. <tr>
  846. <td><font color="#00FF40" face="Arial"><code><strong>ghost
  847. </strong></code><code><em><strong>ghost-code</strong></em></code></font></td>
  848. <td>&nbsp;</td>
  849. <td><font face="Arial">Re-enter the game after
  850. losing connection in a match (requires ghost code
  851. that was provided)</font></td>
  852. </tr>
  853. <tr>
  854. <td>&nbsp;</td>
  855. <td>&nbsp;</td>
  856. <td>&nbsp;</td>
  857. </tr>
  858. <tr>
  859. <td><font color="#00FF40" face="Arial"><code><strong>admin&nbsp;[
  860. </strong></code><code><em><strong>password</strong></em></code><code><strong>&nbsp;]</strong></code></font></td>
  861. <td>&nbsp;</td>
  862. <td><font face="Arial">Request to become an admin
  863. by election, or with password become admin
  864. automatically if the password matches. Once one
  865. obtains admin status, the admin command by itself
  866. will bring up the admin menu.</font></td>
  867. </tr>
  868. <tr>
  869. <td>&nbsp;</td>
  870. <td>&nbsp;</td>
  871. <td>&nbsp;</td>
  872. </tr>
  873. <tr>
  874. <td><font color="#00FF40" face="Arial"><code><strong>stats</strong></code></font></td>
  875. <td>&nbsp;</td>
  876. <td><font face="Arial">Show the statistics of any
  877. matches recently completed or in progress.</font></td>
  878. </tr>
  879. <tr>
  880. <td>&nbsp;</td>
  881. <td>&nbsp;</td>
  882. <td>&nbsp;</td>
  883. </tr>
  884. <tr>
  885. <td><font color="#00FF40" face="Arial"><code><strong>warp
  886. </strong></code><code><em><strong>level</strong></em></code></font></td>
  887. <td>&nbsp;</td>
  888. <td><font face="Arial">Warp to a new level. It
  889. must be one of the levels listed in the warp_list
  890. cvar (see Server Operator section).</font></td>
  891. </tr>
  892. <tr>
  893. <td>&nbsp;</td>
  894. <td>&nbsp;</td>
  895. <td>&nbsp;</td>
  896. </tr>
  897. <tr>
  898. <td><font color="#00FF40" face="Arial"><code><strong>boot
  899. </strong></code><code><em><strong>player-number</strong></em></code></font></td>
  900. <td>&nbsp;</td>
  901. <td><font face="Arial">Kick a player off the
  902. server. The number of the player can be
  903. determined with the playerlist command.</font></td>
  904. </tr>
  905. <tr>
  906. <td>&nbsp;</td>
  907. <td>&nbsp;</td>
  908. <td>&nbsp;</td>
  909. </tr>
  910. <tr>
  911. <td><font color="#00FF40" face="Arial"><code><strong>playerlist</strong></code></font></td>
  912. <td>&nbsp;</td>
  913. <td><font face="Arial">List out the player on a
  914. server, their connect time, player number and
  915. status (ready/notready, or admin).</font></td>
  916. </tr>
  917. <tr>
  918. <td>&nbsp;</td>
  919. <td>&nbsp;</td>
  920. <td>&nbsp;</td>
  921. </tr>
  922. <tr>
  923. <td><font color="#00FF40" face="Arial"><code><strong>observer<br>
  924. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</strong></code></font></td>
  925. <td>&nbsp;</td>
  926. <td><font face="Arial">Leave the current game and
  927. become and observer (this resets your score to
  928. zero).</font></td>
  929. </tr>
  930. </table>
  931. </center></div><p><a name="#admin"></a></p>
  932. <h3><font face="Arial">User admin functions</font></h3>
  933. <p><font face="Arial">An admin has several function he
  934. may perform. A user can become an admin by entering
  935. &quot;admin&quot; at the console and starting an election
  936. or by typing the admin password at the console with
  937. &quot;admin &lt;password&gt;&quot; if a password is set.
  938. The server operator can set an admin password using the
  939. admin_password cvar.</font></p>
  940. <p><font face="Arial">An admin can change settings, warp
  941. to different maps and boot players from the server. Once
  942. you become an admin, type &quot;admin&quot; again at the
  943. console to access the admin menu.</font></p>
  944. <div align="center"><center><table border="0"
  945. cellpadding="8" cellspacing="0" width="550">
  946. <tr>
  947. <td valign="top"><img src="admin.gif" width="255"
  948. height="189"></td>
  949. <td><font size="2" face="Arial">The admin menu
  950. (show left) has just a couple options. Settings
  951. allows you to change game settings (shown below)
  952. . The second option changes depending on what
  953. state the server is in:<br>
  954. </font><ul>
  955. <li><font size="2" face="Arial">Switch to
  956. match mode<br>
  957. This will switch the server from regular
  958. play to match/competition mode.</font></li>
  959. <li><font size="2" face="Arial">Force start
  960. match<br>
  961. If the server is in match mode and
  962. players are in the phase where they are
  963. setting up their teams, the admin can
  964. force the match to start regardless of
  965. the ready status of the players.</font></li>
  966. <li><font size="2" face="Arial">Cancel match<br>
  967. This will cancel the match that's
  968. currently in progress.</font></li>
  969. </ul>
  970. </td>
  971. </tr>
  972. </table>
  973. </center></div><p><font face="Arial"><br clear="all">
  974. The Settings menu has several options to allow the admin
  975. to configure the server on the fly (some of these
  976. settings are also applicable to normal play mode).</font></p>
  977. <div align="center"><center><table border="0"
  978. cellpadding="8" cellspacing="0" width="550">
  979. <tr>
  980. <td valign="top"><img src="adminset.gif"
  981. align="left" hspace="0" width="255" height="190"></td>
  982. <td valign="top"><font face="Arial">The menu
  983. pictured on the left shows the different options
  984. that an admin can change. They are:</font></td>
  985. </tr>
  986. <tr>
  987. <td colspan="2"><ul>
  988. <li><font face="Arial">Match Len<br>
  989. This controls the length of the match.
  990. The default is a twenty minute match
  991. time. This <u>can</u> be changed while a
  992. match is in progress. For example, if a
  993. match started that was twenty minutes
  994. long and two minutes had already passed
  995. (so there was eighteen minutes remaining)
  996. and the admin changed the match length to
  997. ten minutes, the remaining time would
  998. automatically be changed to eight
  999. minutes. If the admin sets a match time
  1000. less than the amount of time already
  1001. passed, the match will immediately end.</font></li>
  1002. <li><font face="Arial">Match Setup Len<br>
  1003. This is the length of time that players
  1004. get to setup a match before the server
  1005. will reset back into normal play. This
  1006. setting can be changed on the fly like
  1007. Match Len (if a setup is in progress).</font></li>
  1008. <li><font face="Arial">Match Start Len<br>
  1009. This is the length of time before the
  1010. match actually begins after everyone had
  1011. committed by typing &quot;ready&quot; at
  1012. the console. It should be pretty short.</font></li>
  1013. <li><font face="Arial">Instant Items<br>
  1014. This is the dmflag that controls whether
  1015. powerups such as the Quad and
  1016. Invulnerability are instantly used or may
  1017. be carried and activated as desired.</font></li>
  1018. <li><font face="Arial">Quad Drop<br>
  1019. This is the dmflag that controls whether
  1020. the quad is dropped when a player is
  1021. fragged while carrying it.</font></li>
  1022. <li><font face="Arial">Instant Weapons<br>
  1023. This is a new option that allowed weapons
  1024. to be switched without put away and
  1025. activation animations. The weapons switch
  1026. instantly.</font></li>
  1027. <li><font face="Arial">Match Lock<br>
  1028. If enabled (the default) players can not
  1029. enter a match in progress (unless the
  1030. have a ghost code). If disabled, anyone
  1031. can enter a match while it's in progress.</font></li>
  1032. </ul>
  1033. </td>
  1034. </tr>
  1035. </table>
  1036. </center></div><p><font face="Arial">When you have made
  1037. your changes, simply select Apply to activate them.
  1038. Whatever you changed will be broadcast to everyone in the
  1039. game.<br clear="all">
  1040. </font><a name="#serverop"></a></p>
  1041. <h3><font face="Arial">Server Operator Information</font></h3>
  1042. <p><font face="Arial">A few notes for the server
  1043. operators.</font></p>
  1044. <ul>
  1045. <li><font face="Arial">You can change maps on a
  1046. server with two commands, &quot;map&quot; and
  1047. &quot;gamemap&quot;. Both take a map as a
  1048. parameter. They differ in CTF in that when a
  1049. &quot;map&quot; command is used, all player teams
  1050. are reset (and players must either select or be
  1051. assigned to new teams), where as the
  1052. &quot;gamemap&quot; command will retain the same
  1053. teams after the map change.</font></li>
  1054. </ul>
  1055. <p><font face="Arial">The following table lists the
  1056. various Cvars that can be configured by a server
  1057. operator. You can place them in a script file with
  1058. commands like &quot;set competition 3&quot; and then EXEC
  1059. that config file on server startup.</font></p>
  1060. <div align="center"><center><table border="0" width="500">
  1061. <tr>
  1062. <td valign="top" colspan="3"><font face="Arial"><br>
  1063. <strong>Q2CTF Specific CVar variables</strong><br>
  1064. </font></td>
  1065. </tr>
  1066. <tr>
  1067. <td valign="top"><font face="Arial"><strong>Variable</strong></font></td>
  1068. <td valign="top"><font color="#00FF40"
  1069. face="Arial"><strong>Default Value</strong></font></td>
  1070. <td><font face="Arial"><strong>Description</strong></font></td>
  1071. </tr>
  1072. <tr>
  1073. <td valign="top"><font face="Arial">ctf</font></td>
  1074. <td valign="top"><font color="#00FF40"
  1075. face="Arial"><strong>1</strong></font></td>
  1076. <td><font face="Arial">Enables CTF play. Normally
  1077. this should be enabled, but may be disabled to
  1078. allow deathmatch play with the Grapple and TECH
  1079. Powerups</font></td>
  1080. </tr>
  1081. <tr>
  1082. <td valign="top"><font face="Arial">ctf_forcejoin</font></td>
  1083. <td valign="top"><font color="#00FF40"
  1084. face="Arial"><em><strong>none</strong></em></font></td>
  1085. <td><font face="Arial">This may be set to
  1086. &quot;blue&quot; or &quot;red&quot; to force all
  1087. people joining a server to a specific team. This
  1088. may be handy when a player who has rcon access
  1089. wants to set up teams in a specific way.</font></td>
  1090. </tr>
  1091. <tr>
  1092. <td valign="top"><font face="Arial">competition</font></td>
  1093. <td valign="top"><font color="#00FF40"
  1094. face="Arial"><strong>0</strong></font></td>
  1095. <td valign="top"><font face="Arial">This variable
  1096. controls whether or not the server can be enabled
  1097. for match play. There are four legal values:<br>
  1098. </font><div align="center"><center><table
  1099. border="0">
  1100. <tr>
  1101. <td align="center" valign="top"
  1102. width="20%"><font color="#00FF40"
  1103. face="Arial">0</font></td>
  1104. <td><font face="Arial">This value
  1105. indicates that match play is not
  1106. available on the server and can not be
  1107. enabled by players (even with voting).<br>
  1108. </font></td>
  1109. </tr>
  1110. <tr>
  1111. <td align="center" valign="top"><font
  1112. color="#00FF40" face="Arial">1</font></td>
  1113. <td><font face="Arial">When this value is
  1114. set, the server defaults to normal play
  1115. (pick up CTF games) but can be changed to
  1116. match play mode by an admin or by an
  1117. election.<br>
  1118. </font></td>
  1119. </tr>
  1120. <tr>
  1121. <td align="center" valign="top"><font
  1122. color="#00FF40" face="Arial">2</font></td>
  1123. <td><font face="Arial">This value is set
  1124. by the CTF game itself and should not be
  1125. set directly. It indicates that a server
  1126. has been voted into match play and will
  1127. revert if the match setup times out.<br>
  1128. </font></td>
  1129. </tr>
  1130. <tr>
  1131. <td align="center" valign="top"><font
  1132. color="#00FF40" face="Arial">3</font></td>
  1133. <td><font face="Arial">This indicates
  1134. that a server is in <strong>dedicated</strong>
  1135. match play. The server stays in match
  1136. mode at all times and does not time out
  1137. and return to normal play.<br>
  1138. </font></td>
  1139. </tr>
  1140. </table>
  1141. </center></div></td>
  1142. </tr>
  1143. <tr>
  1144. <td valign="top"><font face="Arial">matchlock</font></td>
  1145. <td valign="top"><font color="#00FF40"
  1146. face="Arial"><strong>1</strong></font></td>
  1147. <td><font face="Arial">This value controls
  1148. whether or not players can join a match in
  1149. progress (without a ghost code). Its default
  1150. value of one indicates that players can <strong>not</strong>
  1151. join a match in progress.<br>
  1152. This variable may be changed by and admin with
  1153. the admin settings menu.</font></td>
  1154. </tr>
  1155. <tr>
  1156. <td valign="top"><font face="Arial">electpercentage</font></td>
  1157. <td valign="top"><font color="#00FF40"
  1158. face="Arial"><strong>66</strong></font></td>
  1159. <td><font face="Arial">This controls how many
  1160. people out of the players on a server have to
  1161. vote in order for an election to be one. The
  1162. default is 66% which means that two thirds of the
  1163. players must vote in order for the election to
  1164. succeed.</font></td>
  1165. </tr>
  1166. <tr>
  1167. <td valign="top"><font face="Arial">matchtime</font></td>
  1168. <td valign="top"><font color="#00FF40"
  1169. face="Arial"><strong>20</strong></font></td>
  1170. <td><font face="Arial">Specifies the length of
  1171. time, in minutes, that the match will be played
  1172. for. Twenty minutes is the default standard match
  1173. time.<br>
  1174. This variable may be changed by and admin with
  1175. the admin settings menu.</font></td>
  1176. </tr>
  1177. <tr>
  1178. <td valign="top"><font face="Arial">matchsetuptime</font></td>
  1179. <td valign="top"><font color="#00FF40"
  1180. face="Arial"><strong>10</strong></font></td>
  1181. <td><font face="Arial">Specifics the length of
  1182. time, in minutes, that the setup phase before a
  1183. match must be started (by all players committing
  1184. by entering &quot;ready&quot; at the console). If
  1185. this time expires, the server will reset back
  1186. into normal play.<br>
  1187. This variable may be changed by and admin with
  1188. the admin settings menu.</font></td>
  1189. </tr>
  1190. <tr>
  1191. <td valign="top"><font face="Arial">matchstarttime</font></td>
  1192. <td valign="top"><font color="#00FF40"
  1193. face="Arial"><strong>20</strong></font></td>
  1194. <td><font face="Arial">This specifies, in
  1195. seconds, the amount of time after a match has
  1196. been committed (by all players entering
  1197. &quot;ready&quot; in their consoles) and the
  1198. actual start of the match.<br>
  1199. This variable may be changed by and admin with
  1200. the admin settings menu.</font></td>
  1201. </tr>
  1202. <tr>
  1203. <td valign="top"><font face="Arial">admin_password</font></td>
  1204. <td valign="top"><font color="#00FF40"
  1205. face="Arial"><em><strong>none</strong></em></font></td>
  1206. <td><font face="Arial">This variable may be set
  1207. to a password that allows someone to grain admin
  1208. access without having to be elected. The admin
  1209. would just type &quot;admin
  1210. &lt;password&gt;&quot; to gain direct access to
  1211. the admin menu, assuming the password was
  1212. correct.<br>
  1213. For example, &quot;set admin_password bob&quot;
  1214. in a start up config file for the server would
  1215. set the password to &quot;bob&quot; and any
  1216. player could become an admin by typing
  1217. &quot;admin bob&quot; at the console.</font></td>
  1218. </tr>
  1219. <tr>
  1220. <td valign="top"><font face="Arial">warp_list</font></td>
  1221. <td valign="top"><font color="#00FF40"
  1222. face="Arial"><strong>&quot;q2ctf1 q2ctf2 q2ctf3
  1223. q2ctf4 q2ctf5&quot;</strong></font></td>
  1224. <td><font face="Arial">This variable is a space
  1225. separated list of maps that may be warped to on
  1226. the server using the warp command. Any base map
  1227. name (bsp file name) can be specified. Admins and
  1228. players who start elections for warp requests
  1229. must specific a map in this list.</font></td>
  1230. </tr>
  1231. </table>
  1232. </center></div></td>
  1233. <td>&nbsp;&nbsp;</td>
  1234. <td bgcolor="#400000">&nbsp;</td>
  1235. </tr>
  1236. </table>
  1237. </center></div>
  1238. </body>
  1239. </html>