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- /*
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // cl_scrn.c -- master for refresh, status bar, console, chat, notify, etc
- /*
- full screen console
- put up loading plaque
- blanked background with loading plaque
- blanked background with menu
- cinematics
- full screen image for quit and victory
- end of unit intermissions
- */
- #include "client.h"
- float scr_con_current; // aproaches scr_conlines at scr_conspeed
- float scr_conlines; // 0.0 to 1.0 lines of console to display
- qboolean scr_initialized; // ready to draw
- int scr_draw_loading;
- vrect_t scr_vrect; // position of render window on screen
- cvar_t *scr_viewsize;
- cvar_t *scr_conspeed;
- cvar_t *scr_centertime;
- cvar_t *scr_showturtle;
- cvar_t *scr_showpause;
- cvar_t *scr_printspeed;
- cvar_t *scr_netgraph;
- cvar_t *scr_timegraph;
- cvar_t *scr_debuggraph;
- cvar_t *scr_graphheight;
- cvar_t *scr_graphscale;
- cvar_t *scr_graphshift;
- cvar_t *scr_drawall;
- typedef struct
- {
- int x1, y1, x2, y2;
- } dirty_t;
- dirty_t scr_dirty, scr_old_dirty[2];
- char crosshair_pic[MAX_QPATH];
- int crosshair_width, crosshair_height;
- void SCR_TimeRefresh_f (void);
- void SCR_Loading_f (void);
- /*
- ===============================================================================
- BAR GRAPHS
- ===============================================================================
- */
- /*
- ==============
- CL_AddNetgraph
- A new packet was just parsed
- ==============
- */
- void CL_AddNetgraph (void)
- {
- int i;
- int in;
- int ping;
- // if using the debuggraph for something else, don't
- // add the net lines
- if (scr_debuggraph->value || scr_timegraph->value)
- return;
- for (i=0 ; i<cls.netchan.dropped ; i++)
- SCR_DebugGraph (30, 0x40);
- for (i=0 ; i<cl.surpressCount ; i++)
- SCR_DebugGraph (30, 0xdf);
- // see what the latency was on this packet
- in = cls.netchan.incoming_acknowledged & (CMD_BACKUP-1);
- ping = cls.realtime - cl.cmd_time[in];
- ping /= 30;
- if (ping > 30)
- ping = 30;
- SCR_DebugGraph (ping, 0xd0);
- }
- typedef struct
- {
- float value;
- int color;
- } graphsamp_t;
- static int current;
- static graphsamp_t values[1024];
- /*
- ==============
- SCR_DebugGraph
- ==============
- */
- void SCR_DebugGraph (float value, int color)
- {
- values[current&1023].value = value;
- values[current&1023].color = color;
- current++;
- }
- /*
- ==============
- SCR_DrawDebugGraph
- ==============
- */
- void SCR_DrawDebugGraph (void)
- {
- int a, x, y, w, i, h;
- float v;
- int color;
- //
- // draw the graph
- //
- w = scr_vrect.width;
- x = scr_vrect.x;
- y = scr_vrect.y+scr_vrect.height;
- re.DrawFill (x, y-scr_graphheight->value,
- w, scr_graphheight->value, 8);
- for (a=0 ; a<w ; a++)
- {
- i = (current-1-a+1024) & 1023;
- v = values[i].value;
- color = values[i].color;
- v = v*scr_graphscale->value + scr_graphshift->value;
-
- if (v < 0)
- v += scr_graphheight->value * (1+(int)(-v/scr_graphheight->value));
- h = (int)v % (int)scr_graphheight->value;
- re.DrawFill (x+w-1-a, y - h, 1, h, color);
- }
- }
- /*
- ===============================================================================
- CENTER PRINTING
- ===============================================================================
- */
- char scr_centerstring[1024];
- float scr_centertime_start; // for slow victory printing
- float scr_centertime_off;
- int scr_center_lines;
- int scr_erase_center;
- /*
- ==============
- SCR_CenterPrint
- Called for important messages that should stay in the center of the screen
- for a few moments
- ==============
- */
- void SCR_CenterPrint (char *str)
- {
- char *s;
- char line[64];
- int i, j, l;
- strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1);
- scr_centertime_off = scr_centertime->value;
- scr_centertime_start = cl.time;
- // count the number of lines for centering
- scr_center_lines = 1;
- s = str;
- while (*s)
- {
- if (*s == '\n')
- scr_center_lines++;
- s++;
- }
- // echo it to the console
- Com_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
- s = str;
- do
- {
- // scan the width of the line
- for (l=0 ; l<40 ; l++)
- if (s[l] == '\n' || !s[l])
- break;
- for (i=0 ; i<(40-l)/2 ; i++)
- line[i] = ' ';
- for (j=0 ; j<l ; j++)
- {
- line[i++] = s[j];
- }
- line[i] = '\n';
- line[i+1] = 0;
- Com_Printf ("%s", line);
- while (*s && *s != '\n')
- s++;
- if (!*s)
- break;
- s++; // skip the \n
- } while (1);
- Com_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
- Con_ClearNotify ();
- }
- void SCR_DrawCenterString (void)
- {
- char *start;
- int l;
- int j;
- int x, y;
- int remaining;
- // the finale prints the characters one at a time
- remaining = 9999;
- scr_erase_center = 0;
- start = scr_centerstring;
- if (scr_center_lines <= 4)
- y = viddef.height*0.35;
- else
- y = 48;
- do
- {
- // scan the width of the line
- for (l=0 ; l<40 ; l++)
- if (start[l] == '\n' || !start[l])
- break;
- x = (viddef.width - l*8)/2;
- SCR_AddDirtyPoint (x, y);
- for (j=0 ; j<l ; j++, x+=8)
- {
- re.DrawChar (x, y, start[j]);
- if (!remaining--)
- return;
- }
- SCR_AddDirtyPoint (x, y+8);
-
- y += 8;
- while (*start && *start != '\n')
- start++;
- if (!*start)
- break;
- start++; // skip the \n
- } while (1);
- }
- void SCR_CheckDrawCenterString (void)
- {
- scr_centertime_off -= cls.frametime;
-
- if (scr_centertime_off <= 0)
- return;
- SCR_DrawCenterString ();
- }
- //=============================================================================
- /*
- =================
- SCR_CalcVrect
- Sets scr_vrect, the coordinates of the rendered window
- =================
- */
- static void SCR_CalcVrect (void)
- {
- int size;
- // bound viewsize
- if (scr_viewsize->value < 40)
- Cvar_Set ("viewsize","40");
- if (scr_viewsize->value > 100)
- Cvar_Set ("viewsize","100");
- size = scr_viewsize->value;
- scr_vrect.width = viddef.width*size/100;
- scr_vrect.width &= ~7;
- scr_vrect.height = viddef.height*size/100;
- scr_vrect.height &= ~1;
- scr_vrect.x = (viddef.width - scr_vrect.width)/2;
- scr_vrect.y = (viddef.height - scr_vrect.height)/2;
- }
- /*
- =================
- SCR_SizeUp_f
- Keybinding command
- =================
- */
- void SCR_SizeUp_f (void)
- {
- Cvar_SetValue ("viewsize",scr_viewsize->value+10);
- }
- /*
- =================
- SCR_SizeDown_f
- Keybinding command
- =================
- */
- void SCR_SizeDown_f (void)
- {
- Cvar_SetValue ("viewsize",scr_viewsize->value-10);
- }
- /*
- =================
- SCR_Sky_f
- Set a specific sky and rotation speed
- =================
- */
- void SCR_Sky_f (void)
- {
- float rotate;
- vec3_t axis;
- if (Cmd_Argc() < 2)
- {
- Com_Printf ("Usage: sky <basename> <rotate> <axis x y z>\n");
- return;
- }
- if (Cmd_Argc() > 2)
- rotate = atof(Cmd_Argv(2));
- else
- rotate = 0;
- if (Cmd_Argc() == 6)
- {
- axis[0] = atof(Cmd_Argv(3));
- axis[1] = atof(Cmd_Argv(4));
- axis[2] = atof(Cmd_Argv(5));
- }
- else
- {
- axis[0] = 0;
- axis[1] = 0;
- axis[2] = 1;
- }
- re.SetSky (Cmd_Argv(1), rotate, axis);
- }
- //============================================================================
- /*
- ==================
- SCR_Init
- ==================
- */
- void SCR_Init (void)
- {
- scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE);
- scr_conspeed = Cvar_Get ("scr_conspeed", "3", 0);
- scr_showturtle = Cvar_Get ("scr_showturtle", "0", 0);
- scr_showpause = Cvar_Get ("scr_showpause", "1", 0);
- scr_centertime = Cvar_Get ("scr_centertime", "2.5", 0);
- scr_printspeed = Cvar_Get ("scr_printspeed", "8", 0);
- scr_netgraph = Cvar_Get ("netgraph", "0", 0);
- scr_timegraph = Cvar_Get ("timegraph", "0", 0);
- scr_debuggraph = Cvar_Get ("debuggraph", "0", 0);
- scr_graphheight = Cvar_Get ("graphheight", "32", 0);
- scr_graphscale = Cvar_Get ("graphscale", "1", 0);
- scr_graphshift = Cvar_Get ("graphshift", "0", 0);
- scr_drawall = Cvar_Get ("scr_drawall", "0", 0);
- //
- // register our commands
- //
- Cmd_AddCommand ("timerefresh",SCR_TimeRefresh_f);
- Cmd_AddCommand ("loading",SCR_Loading_f);
- Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
- Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
- Cmd_AddCommand ("sky",SCR_Sky_f);
- scr_initialized = true;
- }
- /*
- ==============
- SCR_DrawNet
- ==============
- */
- void SCR_DrawNet (void)
- {
- if (cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged
- < CMD_BACKUP-1)
- return;
- re.DrawPic (scr_vrect.x+64, scr_vrect.y, "net");
- }
- /*
- ==============
- SCR_DrawPause
- ==============
- */
- void SCR_DrawPause (void)
- {
- int w, h;
- if (!scr_showpause->value) // turn off for screenshots
- return;
- if (!cl_paused->value)
- return;
- re.DrawGetPicSize (&w, &h, "pause");
- re.DrawPic ((viddef.width-w)/2, viddef.height/2 + 8, "pause");
- }
- /*
- ==============
- SCR_DrawLoading
- ==============
- */
- void SCR_DrawLoading (void)
- {
- int w, h;
-
- if (!scr_draw_loading)
- return;
- scr_draw_loading = false;
- re.DrawGetPicSize (&w, &h, "loading");
- re.DrawPic ((viddef.width-w)/2, (viddef.height-h)/2, "loading");
- }
- //=============================================================================
- /*
- ==================
- SCR_RunConsole
- Scroll it up or down
- ==================
- */
- void SCR_RunConsole (void)
- {
- // decide on the height of the console
- if (cls.key_dest == key_console)
- scr_conlines = 0.5; // half screen
- else
- scr_conlines = 0; // none visible
-
- if (scr_conlines < scr_con_current)
- {
- scr_con_current -= scr_conspeed->value*cls.frametime;
- if (scr_conlines > scr_con_current)
- scr_con_current = scr_conlines;
- }
- else if (scr_conlines > scr_con_current)
- {
- scr_con_current += scr_conspeed->value*cls.frametime;
- if (scr_conlines < scr_con_current)
- scr_con_current = scr_conlines;
- }
- }
- /*
- ==================
- SCR_DrawConsole
- ==================
- */
- void SCR_DrawConsole (void)
- {
- Con_CheckResize ();
-
- if (cls.state == ca_disconnected || cls.state == ca_connecting)
- { // forced full screen console
- Con_DrawConsole (1.0);
- return;
- }
- if (cls.state != ca_active || !cl.refresh_prepped)
- { // connected, but can't render
- Con_DrawConsole (0.5);
- re.DrawFill (0, viddef.height/2, viddef.width, viddef.height/2, 0);
- return;
- }
- if (scr_con_current)
- {
- Con_DrawConsole (scr_con_current);
- }
- else
- {
- if (cls.key_dest == key_game || cls.key_dest == key_message)
- Con_DrawNotify (); // only draw notify in game
- }
- }
- //=============================================================================
- /*
- ================
- SCR_BeginLoadingPlaque
- ================
- */
- void SCR_BeginLoadingPlaque (void)
- {
- S_StopAllSounds ();
- cl.sound_prepped = false; // don't play ambients
- CDAudio_Stop ();
- if (cls.disable_screen)
- return;
- if (developer->value)
- return;
- if (cls.state == ca_disconnected)
- return; // if at console, don't bring up the plaque
- if (cls.key_dest == key_console)
- return;
- if (cl.cinematictime > 0)
- scr_draw_loading = 2; // clear to balack first
- else
- scr_draw_loading = 1;
- SCR_UpdateScreen ();
- cls.disable_screen = Sys_Milliseconds ();
- cls.disable_servercount = cl.servercount;
- }
- /*
- ================
- SCR_EndLoadingPlaque
- ================
- */
- void SCR_EndLoadingPlaque (void)
- {
- cls.disable_screen = 0;
- Con_ClearNotify ();
- }
- /*
- ================
- SCR_Loading_f
- ================
- */
- void SCR_Loading_f (void)
- {
- SCR_BeginLoadingPlaque ();
- }
- /*
- ================
- SCR_TimeRefresh_f
- ================
- */
- int entitycmpfnc( const entity_t *a, const entity_t *b )
- {
- /*
- ** all other models are sorted by model then skin
- */
- if ( a->model == b->model )
- {
- return ( ( int ) a->skin - ( int ) b->skin );
- }
- else
- {
- return ( ( int ) a->model - ( int ) b->model );
- }
- }
- void SCR_TimeRefresh_f (void)
- {
- int i;
- int start, stop;
- float time;
- if ( cls.state != ca_active )
- return;
- start = Sys_Milliseconds ();
- if (Cmd_Argc() == 2)
- { // run without page flipping
- re.BeginFrame( 0 );
- for (i=0 ; i<128 ; i++)
- {
- cl.refdef.viewangles[1] = i/128.0*360.0;
- re.RenderFrame (&cl.refdef);
- }
- re.EndFrame();
- }
- else
- {
- for (i=0 ; i<128 ; i++)
- {
- cl.refdef.viewangles[1] = i/128.0*360.0;
- re.BeginFrame( 0 );
- re.RenderFrame (&cl.refdef);
- re.EndFrame();
- }
- }
- stop = Sys_Milliseconds ();
- time = (stop-start)/1000.0;
- Com_Printf ("%f seconds (%f fps)\n", time, 128/time);
- }
- /*
- =================
- SCR_AddDirtyPoint
- =================
- */
- void SCR_AddDirtyPoint (int x, int y)
- {
- if (x < scr_dirty.x1)
- scr_dirty.x1 = x;
- if (x > scr_dirty.x2)
- scr_dirty.x2 = x;
- if (y < scr_dirty.y1)
- scr_dirty.y1 = y;
- if (y > scr_dirty.y2)
- scr_dirty.y2 = y;
- }
- void SCR_DirtyScreen (void)
- {
- SCR_AddDirtyPoint (0, 0);
- SCR_AddDirtyPoint (viddef.width-1, viddef.height-1);
- }
- /*
- ==============
- SCR_TileClear
- Clear any parts of the tiled background that were drawn on last frame
- ==============
- */
- void SCR_TileClear (void)
- {
- int i;
- int top, bottom, left, right;
- dirty_t clear;
- if (scr_drawall->value)
- SCR_DirtyScreen (); // for power vr or broken page flippers...
- if (scr_con_current == 1.0)
- return; // full screen console
- if (scr_viewsize->value == 100)
- return; // full screen rendering
- if (cl.cinematictime > 0)
- return; // full screen cinematic
- // erase rect will be the union of the past three frames
- // so tripple buffering works properly
- clear = scr_dirty;
- for (i=0 ; i<2 ; i++)
- {
- if (scr_old_dirty[i].x1 < clear.x1)
- clear.x1 = scr_old_dirty[i].x1;
- if (scr_old_dirty[i].x2 > clear.x2)
- clear.x2 = scr_old_dirty[i].x2;
- if (scr_old_dirty[i].y1 < clear.y1)
- clear.y1 = scr_old_dirty[i].y1;
- if (scr_old_dirty[i].y2 > clear.y2)
- clear.y2 = scr_old_dirty[i].y2;
- }
- scr_old_dirty[1] = scr_old_dirty[0];
- scr_old_dirty[0] = scr_dirty;
- scr_dirty.x1 = 9999;
- scr_dirty.x2 = -9999;
- scr_dirty.y1 = 9999;
- scr_dirty.y2 = -9999;
- // don't bother with anything convered by the console)
- top = scr_con_current*viddef.height;
- if (top >= clear.y1)
- clear.y1 = top;
- if (clear.y2 <= clear.y1)
- return; // nothing disturbed
- top = scr_vrect.y;
- bottom = top + scr_vrect.height-1;
- left = scr_vrect.x;
- right = left + scr_vrect.width-1;
- if (clear.y1 < top)
- { // clear above view screen
- i = clear.y2 < top-1 ? clear.y2 : top-1;
- re.DrawTileClear (clear.x1 , clear.y1,
- clear.x2 - clear.x1 + 1, i - clear.y1+1, "backtile");
- clear.y1 = top;
- }
- if (clear.y2 > bottom)
- { // clear below view screen
- i = clear.y1 > bottom+1 ? clear.y1 : bottom+1;
- re.DrawTileClear (clear.x1, i,
- clear.x2-clear.x1+1, clear.y2-i+1, "backtile");
- clear.y2 = bottom;
- }
- if (clear.x1 < left)
- { // clear left of view screen
- i = clear.x2 < left-1 ? clear.x2 : left-1;
- re.DrawTileClear (clear.x1, clear.y1,
- i-clear.x1+1, clear.y2 - clear.y1 + 1, "backtile");
- clear.x1 = left;
- }
- if (clear.x2 > right)
- { // clear left of view screen
- i = clear.x1 > right+1 ? clear.x1 : right+1;
- re.DrawTileClear (i, clear.y1,
- clear.x2-i+1, clear.y2 - clear.y1 + 1, "backtile");
- clear.x2 = right;
- }
- }
- //===============================================================
- #define STAT_MINUS 10 // num frame for '-' stats digit
- char *sb_nums[2][11] =
- {
- {"num_0", "num_1", "num_2", "num_3", "num_4", "num_5",
- "num_6", "num_7", "num_8", "num_9", "num_minus"},
- {"anum_0", "anum_1", "anum_2", "anum_3", "anum_4", "anum_5",
- "anum_6", "anum_7", "anum_8", "anum_9", "anum_minus"}
- };
- #define ICON_WIDTH 24
- #define ICON_HEIGHT 24
- #define CHAR_WIDTH 16
- #define ICON_SPACE 8
- /*
- ================
- SizeHUDString
- Allow embedded \n in the string
- ================
- */
- void SizeHUDString (char *string, int *w, int *h)
- {
- int lines, width, current;
- lines = 1;
- width = 0;
- current = 0;
- while (*string)
- {
- if (*string == '\n')
- {
- lines++;
- current = 0;
- }
- else
- {
- current++;
- if (current > width)
- width = current;
- }
- string++;
- }
- *w = width * 8;
- *h = lines * 8;
- }
- void DrawHUDString (char *string, int x, int y, int centerwidth, int xor)
- {
- int margin;
- char line[1024];
- int width;
- int i;
- margin = x;
- while (*string)
- {
- // scan out one line of text from the string
- width = 0;
- while (*string && *string != '\n')
- line[width++] = *string++;
- line[width] = 0;
- if (centerwidth)
- x = margin + (centerwidth - width*8)/2;
- else
- x = margin;
- for (i=0 ; i<width ; i++)
- {
- re.DrawChar (x, y, line[i]^xor);
- x += 8;
- }
- if (*string)
- {
- string++; // skip the \n
- x = margin;
- y += 8;
- }
- }
- }
- /*
- ==============
- SCR_DrawField
- ==============
- */
- void SCR_DrawField (int x, int y, int color, int width, int value)
- {
- char num[16], *ptr;
- int l;
- int frame;
- if (width < 1)
- return;
- // draw number string
- if (width > 5)
- width = 5;
- SCR_AddDirtyPoint (x, y);
- SCR_AddDirtyPoint (x+width*CHAR_WIDTH+2, y+23);
- Com_sprintf (num, sizeof(num), "%i", value);
- l = strlen(num);
- if (l > width)
- l = width;
- x += 2 + CHAR_WIDTH*(width - l);
- ptr = num;
- while (*ptr && l)
- {
- if (*ptr == '-')
- frame = STAT_MINUS;
- else
- frame = *ptr -'0';
- re.DrawPic (x,y,sb_nums[color][frame]);
- x += CHAR_WIDTH;
- ptr++;
- l--;
- }
- }
- /*
- ===============
- SCR_TouchPics
- Allows rendering code to cache all needed sbar graphics
- ===============
- */
- void SCR_TouchPics (void)
- {
- int i, j;
- for (i=0 ; i<2 ; i++)
- for (j=0 ; j<11 ; j++)
- re.RegisterPic (sb_nums[i][j]);
- if (crosshair->value)
- {
- if (crosshair->value > 3 || crosshair->value < 0)
- crosshair->value = 3;
- Com_sprintf (crosshair_pic, sizeof(crosshair_pic), "ch%i", (int)(crosshair->value));
- re.DrawGetPicSize (&crosshair_width, &crosshair_height, crosshair_pic);
- if (!crosshair_width)
- crosshair_pic[0] = 0;
- }
- }
- /*
- ================
- SCR_ExecuteLayoutString
- ================
- */
- void SCR_ExecuteLayoutString (char *s)
- {
- int x, y;
- int value;
- char *token;
- int width;
- int index;
- clientinfo_t *ci;
- if (cls.state != ca_active || !cl.refresh_prepped)
- return;
- if (!s[0])
- return;
- x = 0;
- y = 0;
- width = 3;
- while (s)
- {
- token = COM_Parse (&s);
- if (!strcmp(token, "xl"))
- {
- token = COM_Parse (&s);
- x = atoi(token);
- continue;
- }
- if (!strcmp(token, "xr"))
- {
- token = COM_Parse (&s);
- x = viddef.width + atoi(token);
- continue;
- }
- if (!strcmp(token, "xv"))
- {
- token = COM_Parse (&s);
- x = viddef.width/2 - 160 + atoi(token);
- continue;
- }
- if (!strcmp(token, "yt"))
- {
- token = COM_Parse (&s);
- y = atoi(token);
- continue;
- }
- if (!strcmp(token, "yb"))
- {
- token = COM_Parse (&s);
- y = viddef.height + atoi(token);
- continue;
- }
- if (!strcmp(token, "yv"))
- {
- token = COM_Parse (&s);
- y = viddef.height/2 - 120 + atoi(token);
- continue;
- }
- if (!strcmp(token, "pic"))
- { // draw a pic from a stat number
- token = COM_Parse (&s);
- value = cl.frame.playerstate.stats[atoi(token)];
- if (value >= MAX_IMAGES)
- Com_Error (ERR_DROP, "Pic >= MAX_IMAGES");
- if (cl.configstrings[CS_IMAGES+value])
- {
- SCR_AddDirtyPoint (x, y);
- SCR_AddDirtyPoint (x+23, y+23);
- re.DrawPic (x, y, cl.configstrings[CS_IMAGES+value]);
- }
- continue;
- }
- if (!strcmp(token, "client"))
- { // draw a deathmatch client block
- int score, ping, time;
- token = COM_Parse (&s);
- x = viddef.width/2 - 160 + atoi(token);
- token = COM_Parse (&s);
- y = viddef.height/2 - 120 + atoi(token);
- SCR_AddDirtyPoint (x, y);
- SCR_AddDirtyPoint (x+159, y+31);
- token = COM_Parse (&s);
- value = atoi(token);
- if (value >= MAX_CLIENTS || value < 0)
- Com_Error (ERR_DROP, "client >= MAX_CLIENTS");
- ci = &cl.clientinfo[value];
- token = COM_Parse (&s);
- score = atoi(token);
- token = COM_Parse (&s);
- ping = atoi(token);
- token = COM_Parse (&s);
- time = atoi(token);
- DrawAltString (x+32, y, ci->name);
- DrawString (x+32, y+8, "Score: ");
- DrawAltString (x+32+7*8, y+8, va("%i", score));
- DrawString (x+32, y+16, va("Ping: %i", ping));
- DrawString (x+32, y+24, va("Time: %i", time));
- if (!ci->icon)
- ci = &cl.baseclientinfo;
- re.DrawPic (x, y, ci->iconname);
- continue;
- }
- if (!strcmp(token, "ctf"))
- { // draw a ctf client block
- int score, ping;
- char block[80];
- token = COM_Parse (&s);
- x = viddef.width/2 - 160 + atoi(token);
- token = COM_Parse (&s);
- y = viddef.height/2 - 120 + atoi(token);
- SCR_AddDirtyPoint (x, y);
- SCR_AddDirtyPoint (x+159, y+31);
- token = COM_Parse (&s);
- value = atoi(token);
- if (value >= MAX_CLIENTS || value < 0)
- Com_Error (ERR_DROP, "client >= MAX_CLIENTS");
- ci = &cl.clientinfo[value];
- token = COM_Parse (&s);
- score = atoi(token);
- token = COM_Parse (&s);
- ping = atoi(token);
- if (ping > 999)
- ping = 999;
- sprintf(block, "%3d %3d %-12.12s", score, ping, ci->name);
- if (value == cl.playernum)
- DrawAltString (x, y, block);
- else
- DrawString (x, y, block);
- continue;
- }
- if (!strcmp(token, "picn"))
- { // draw a pic from a name
- token = COM_Parse (&s);
- SCR_AddDirtyPoint (x, y);
- SCR_AddDirtyPoint (x+23, y+23);
- re.DrawPic (x, y, token);
- continue;
- }
- if (!strcmp(token, "num"))
- { // draw a number
- token = COM_Parse (&s);
- width = atoi(token);
- token = COM_Parse (&s);
- value = cl.frame.playerstate.stats[atoi(token)];
- SCR_DrawField (x, y, 0, width, value);
- continue;
- }
- if (!strcmp(token, "hnum"))
- { // health number
- int color;
- width = 3;
- value = cl.frame.playerstate.stats[STAT_HEALTH];
- if (value > 25)
- color = 0; // green
- else if (value > 0)
- color = (cl.frame.serverframe>>2) & 1; // flash
- else
- color = 1;
- if (cl.frame.playerstate.stats[STAT_FLASHES] & 1)
- re.DrawPic (x, y, "field_3");
- SCR_DrawField (x, y, color, width, value);
- continue;
- }
- if (!strcmp(token, "anum"))
- { // ammo number
- int color;
- width = 3;
- value = cl.frame.playerstate.stats[STAT_AMMO];
- if (value > 5)
- color = 0; // green
- else if (value >= 0)
- color = (cl.frame.serverframe>>2) & 1; // flash
- else
- continue; // negative number = don't show
- if (cl.frame.playerstate.stats[STAT_FLASHES] & 4)
- re.DrawPic (x, y, "field_3");
- SCR_DrawField (x, y, color, width, value);
- continue;
- }
- if (!strcmp(token, "rnum"))
- { // armor number
- int color;
- width = 3;
- value = cl.frame.playerstate.stats[STAT_ARMOR];
- if (value < 1)
- continue;
- color = 0; // green
- if (cl.frame.playerstate.stats[STAT_FLASHES] & 2)
- re.DrawPic (x, y, "field_3");
- SCR_DrawField (x, y, color, width, value);
- continue;
- }
- if (!strcmp(token, "stat_string"))
- {
- token = COM_Parse (&s);
- index = atoi(token);
- if (index < 0 || index >= MAX_CONFIGSTRINGS)
- Com_Error (ERR_DROP, "Bad stat_string index");
- index = cl.frame.playerstate.stats[index];
- if (index < 0 || index >= MAX_CONFIGSTRINGS)
- Com_Error (ERR_DROP, "Bad stat_string index");
- DrawString (x, y, cl.configstrings[index]);
- continue;
- }
- if (!strcmp(token, "cstring"))
- {
- token = COM_Parse (&s);
- DrawHUDString (token, x, y, 320, 0);
- continue;
- }
- if (!strcmp(token, "string"))
- {
- token = COM_Parse (&s);
- DrawString (x, y, token);
- continue;
- }
- if (!strcmp(token, "cstring2"))
- {
- token = COM_Parse (&s);
- DrawHUDString (token, x, y, 320,0x80);
- continue;
- }
- if (!strcmp(token, "string2"))
- {
- token = COM_Parse (&s);
- DrawAltString (x, y, token);
- continue;
- }
- if (!strcmp(token, "if"))
- { // draw a number
- token = COM_Parse (&s);
- value = cl.frame.playerstate.stats[atoi(token)];
- if (!value)
- { // skip to endif
- while (s && strcmp(token, "endif") )
- {
- token = COM_Parse (&s);
- }
- }
- continue;
- }
- }
- }
- /*
- ================
- SCR_DrawStats
- The status bar is a small layout program that
- is based on the stats array
- ================
- */
- void SCR_DrawStats (void)
- {
- SCR_ExecuteLayoutString (cl.configstrings[CS_STATUSBAR]);
- }
- /*
- ================
- SCR_DrawLayout
- ================
- */
- #define STAT_LAYOUTS 13
- void SCR_DrawLayout (void)
- {
- if (!cl.frame.playerstate.stats[STAT_LAYOUTS])
- return;
- SCR_ExecuteLayoutString (cl.layout);
- }
- //=======================================================
- /*
- ==================
- SCR_UpdateScreen
- This is called every frame, and can also be called explicitly to flush
- text to the screen.
- ==================
- */
- void SCR_UpdateScreen (void)
- {
- int numframes;
- int i;
- float separation[2] = { 0, 0 };
- // if the screen is disabled (loading plaque is up, or vid mode changing)
- // do nothing at all
- if (cls.disable_screen)
- {
- if (Sys_Milliseconds() - cls.disable_screen > 120000)
- {
- cls.disable_screen = 0;
- Com_Printf ("Loading plaque timed out.\n");
- }
- return;
- }
- if (!scr_initialized || !con.initialized)
- return; // not initialized yet
- /*
- ** range check cl_camera_separation so we don't inadvertently fry someone's
- ** brain
- */
- if ( cl_stereo_separation->value > 1.0 )
- Cvar_SetValue( "cl_stereo_separation", 1.0 );
- else if ( cl_stereo_separation->value < 0 )
- Cvar_SetValue( "cl_stereo_separation", 0.0 );
- if ( cl_stereo->value )
- {
- numframes = 2;
- separation[0] = -cl_stereo_separation->value / 2;
- separation[1] = cl_stereo_separation->value / 2;
- }
- else
- {
- separation[0] = 0;
- separation[1] = 0;
- numframes = 1;
- }
- for ( i = 0; i < numframes; i++ )
- {
- re.BeginFrame( separation[i] );
- if (scr_draw_loading == 2)
- { // loading plaque over black screen
- int w, h;
- re.CinematicSetPalette(NULL);
- scr_draw_loading = false;
- re.DrawGetPicSize (&w, &h, "loading");
- re.DrawPic ((viddef.width-w)/2, (viddef.height-h)/2, "loading");
- // re.EndFrame();
- // return;
- }
- // if a cinematic is supposed to be running, handle menus
- // and console specially
- else if (cl.cinematictime > 0)
- {
- if (cls.key_dest == key_menu)
- {
- if (cl.cinematicpalette_active)
- {
- re.CinematicSetPalette(NULL);
- cl.cinematicpalette_active = false;
- }
- M_Draw ();
- // re.EndFrame();
- // return;
- }
- else if (cls.key_dest == key_console)
- {
- if (cl.cinematicpalette_active)
- {
- re.CinematicSetPalette(NULL);
- cl.cinematicpalette_active = false;
- }
- SCR_DrawConsole ();
- // re.EndFrame();
- // return;
- }
- else
- {
- SCR_DrawCinematic();
- // re.EndFrame();
- // return;
- }
- }
- else
- {
- // make sure the game palette is active
- if (cl.cinematicpalette_active)
- {
- re.CinematicSetPalette(NULL);
- cl.cinematicpalette_active = false;
- }
- // do 3D refresh drawing, and then update the screen
- SCR_CalcVrect ();
- // clear any dirty part of the background
- SCR_TileClear ();
- V_RenderView ( separation[i] );
- SCR_DrawStats ();
- if (cl.frame.playerstate.stats[STAT_LAYOUTS] & 1)
- SCR_DrawLayout ();
- if (cl.frame.playerstate.stats[STAT_LAYOUTS] & 2)
- CL_DrawInventory ();
- SCR_DrawNet ();
- SCR_CheckDrawCenterString ();
- if (scr_timegraph->value)
- SCR_DebugGraph (cls.frametime*300, 0);
- if (scr_debuggraph->value || scr_timegraph->value || scr_netgraph->value)
- SCR_DrawDebugGraph ();
- SCR_DrawPause ();
- SCR_DrawConsole ();
- M_Draw ();
- SCR_DrawLoading ();
- }
- }
- re.EndFrame();
- }
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